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Reader Comments (Page 1 of 1)
6-02-2010 @ 12:30AM
Tyr said...
Nez,
Not sure if you play a DPS warrior or not, but all of my central abilities can actually be used during a single raid. So, while I have a number of my prime abilities key-mapped, I still watch the Omni CC counter on them to ensure my timing is as precise as I can make it. For, the rest - no way I'm going to assign all of those to a key map. So, they stay visible.
As for power auras, though it may be flashy, it is super usefull..and partly because of its flash. I have unmistakeable visual effects that help me monitor procs and timers. In my case, it does at times overlap with my Sexy Cool Down Count and Omni CC, yet there are some things unique to it as well. As mentioned in the article. I use all three to coordinate and countdown abilities. It's not at all excessive for my purposes.
Now its true, that some of the side buttons don't really need to show up (the mounts, food and etc.) but, this is where the UI is a tad personal. For resons of my own, I like having these things as they are. Opie and mount cycling mods do not do what I want. Were I constructing the UI for others. I'm sure I'd have hidden them too... Yet, It's my own quirk and I see no reason why there can't be room for that in a players custom UI... oh and trust me My comp can handle all of this.
Finally, yea it is the default sexy map animation. That is on purpose too. I use the glowing rune motif again in my various power aura displays. So, while in action the elements visually tie together a bit. It appeals to my graphic sensibilities, but it might not be for everyone. I do not find it distracting in any way.
Anyway... Of course I could hide more elements and streamline things down to the gnats @ss, but that's not for me. This works for how I like to play and is very effecient for my needs. Your needs and tastes might differ.