Totem Talk: For the love of PvP

Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration will show you how, brought to you by Joe Perez, otherwise known as Lodur from World of Matticus and the For The Lore podcast
In the last few weeks we have talked about Icecrown Citadel and various boss encounters found inside. We have gone over upcoming talent changes that were discovered through a small leak, and we talked about macros, addons and even more addons, and we even got a glimpse at some new potential swag from the Ruby Sanctum. It has been a busy couple of months.
There are still a number of changes coming that we can look forward to. One of the more anticipated items is rated battlegrounds. When it was first announced, a lot of people became quite excited about this idea. Back when the arena format was released, some people simply did not care for it. They were people who either did not have the time to commit to being competitive in arenas or simply don't like the format. There is still a large number of people who like PvP and prefer battlegrounds, but in order to get to the good PvP gear, they are required to have an arena rating. The idea of a rated battleground helps to bridge the gap and provide a way for those that would prefer to work in the larger battles found in battlegrounds to be able to work towards that high-end PvP gear.
This is for the healing shaman looking to get ready for rated battlegrounds and wondering what we have to offer besides healing.
In the last few weeks we have talked about Icecrown Citadel and various boss encounters found inside. We have gone over upcoming talent changes that were discovered through a small leak, and we talked about macros, addons and even more addons, and we even got a glimpse at some new potential swag from the Ruby Sanctum. It has been a busy couple of months.
There are still a number of changes coming that we can look forward to. One of the more anticipated items is rated battlegrounds. When it was first announced, a lot of people became quite excited about this idea. Back when the arena format was released, some people simply did not care for it. They were people who either did not have the time to commit to being competitive in arenas or simply don't like the format. There is still a large number of people who like PvP and prefer battlegrounds, but in order to get to the good PvP gear, they are required to have an arena rating. The idea of a rated battleground helps to bridge the gap and provide a way for those that would prefer to work in the larger battles found in battlegrounds to be able to work towards that high-end PvP gear.
This is for the healing shaman looking to get ready for rated battlegrounds and wondering what we have to offer besides healing.
The strength of a restoration shaman is its versatility in combat. They can heal and deal some damage while still offering buffs and a wide variety of support and survivability. To that end, the shaman class has a very versatile tool set for use in battle grounds from spells and talents to the various totems we have at our disposal. Let's take a look at what we have to potentially offer besides our plethora of healing spells
Totems
Earth Bind Totem Mobility is one of the most important things in PvP. This totem allows you to slow opponents down so you can help keep them in one place to be attacked by your teammates, or so you can beat a hasty retreat and save your hide. Placement of this totem can count for a lot, such as placing the totem on a bridge or near the end of the bridge in Eye of the Storm.
Tremor Totem A long-time PvP staple, this crowd-control-breaking totem should always be placed for easy access.
Stoneclaw Totem This is an easily overlooked totem but can be useful for a few reasons. First, it places a protective shell on your other totems, allowing them to absorb some damage. Traditionally, our totems suffer from low health and quick death, and players with a totem stomp macro or pet macro to target and kill them can be quite annoying. This totem may not do much, but it may allow your other totems to live for a few seconds more. Second, it has a chance to stun whatever is attacking it. This may not seem useful, but I have used it to get away from a warlock pet or hunter pet a time or two.
Grounding Totem Another long-time PvP staple, this totem has a short, 45-second duration and a 15-second cooldown. Its value truly shows though when another player is launching a supercharged spell at you or one of your friends.
Sentry Totem Well, this totem has largely been seen as a joke, and soon enough it will be going away for good. However, it has still been useful in a few situations. I have found it handy for quickly checking the tunnel to the base in Warsong Gulch when hiding out at the top of the base with the flag carrier waiting to safely return the flag. I have also found use for it for quickly checking behind the bases or at the bridges in Eye of the Storm. Other than that, it is pretty useless -- but hey, you never know.
Magma Totem This totem can be useful when trying to check for stealth classes around you.
Cleansing Totem This totem is also a staple of shaman PvP and is often times considered overpowered. Every three seconds, it will attempt to remove one disease and one poison from party members withing 30 yards. In the heat of battle, if this totem is left alone, it can wreak havoc on rogue poisons and warlock and priest diseases and take some of the burden of healing off of you.
Talents and spells
Guardian Totems This talent increases armor from Stoneskin Totem by 20%, but it also reduces the cooldown of grounding totem by two seconds. That may not seem like a lot, but in the fast-paced combat of PvP, two seconds can be life or death.
Earth's Grasp Increasing the health of Stoneclaw Totem is nice, but increasing that radius of Earthbind Totem and reducing the cooldown can potentially come in handy.
Improved Ghost Wolf This talent is often overlooked by healers. It can be extremely useful in many PvP situations simply because you cannot mount while in combat. Being able to get out of Dodge quickly can be all the difference between staying alive or getting stomped into the dirt.
Healing Grace Helps keep your heals like Riptide and Earth Shield up on your targets longer improving their effectiveness.
Improved Reincarnation You will die in PvP; it is an inevitability. Sometimes though, as a shaman, you can give your opponents a surprise and rise back up to keep healing your friends. Reducing the cooldown of the Reincarnation, while increasing the amount of health and mana you return to life with, can be very useful in PvP.
Focused Mind Reducing the duration of Silence and interrupt effects can be quite useful. When facing off in PvP, there are a number of spell and abilities that people will potentially stun you or lock you out from spell casting. The quicker you can shrug these effects without using a PvP trinket, the sooner you can go back to healing and keeping you and your teammates alive.
Nature's Guardian Not only can shaman rise from the dead, but you can have a chance to make yourself just a little bit harder to kill. The previous incarnations of Nature's Guardian had a chance to heal you when you an attack brought you below 30% health. Now, however, it increases your health by 15% at maximum level, very similar to how the Battlemaster's trinkets increase your maximum health. This will increase any effect that restores a percentage of your health and possibly help keep you alive just a little bit longer on your path to victory.
Wind Shear This interrupts your targets' spellcasting and locks them out of the school of whatever spell you interrupted for a time. This can be handy or stopping opponents' heals or interrupting a spell aimed at you.
Earth Shock Even as a healer, you have access to all of your shocks. The benefit of this one is that it reduces the melee speed of your target by 10%. That might not seem like a lot, but even a few fractions of a second you can buy with this can help keep yourself or your teammates alive.
Frost Shock This deals damage and slows the target's movement speed down. Combining this with Earthbind Totem can be a great way to get away from your aggressors.
Purge Purge removes two beneficial magic effects from the affected target. This can be insanely useful for removing HoTs, buffs and bonuses from the target and can help your teammates bring their target down.
Hex This is a shaman's form of Polymorph and is often a forgotten spell in our arsenal. Even as a healer, you can use this spell to transform an opponent into a harmless toad. The real benefit to this is that it can withstand some damage before it breaks. This means if your teammates are waling on an opponent and you cast this, they may get another couple swings in while your opponent is unable to defend himself. This can also be very handy for use as an interrupt, and unlike the mage spell, the target does not regenerate health while in toad form.
So as you can see, we have a lot of things that we can do in a fight, and it is this versatility that will be incredibly handy in those rated battlegrounds on the horizon.
Filed under: Shaman, (Shaman) Totem Talk






Reader Comments (Page 1 of 2)
Jormund Fenris Jun 1st 2010 5:04PM
Epic photoshop, how do you make it so realistic?
Nex Jun 1st 2010 5:36PM
To the author:
Warlocks and priests (except for dev pl) dont use diseases, so ur cleansing totem will be totally useless
DKs use diseases btw, so u might wanna drop it when u see 1.
The main purpose of stoneclaw totem is to use a glyph for it that places the shield on u, absorbing 4x dmg that it does for totems.
Go back to writing pve articles. This site is so useless.
GL making this comment grey :) My fav color.
BigBadGooz Jun 1st 2010 5:45PM
^^^^^^Unfortunatly this guy does have a point ^^^^^
pvp requieres a certain mind to comprehend and execute
jealouspirate Jun 1st 2010 5:48PM
Nex's suggestions are all correct and very useful, even though he delivered them in a very rude way. Glyph of stoneclaw is a must for every shaman pvping. Good luck folks!
@ Nex
You'll catch more flies with honey bro
Scott Jun 1st 2010 6:33PM
@Pirate
Isn't that the PVP player's way of doing everything? Why inform when you can belittle and insult?
andy Jun 1st 2010 6:37PM
hey im just going to repeat what nex said, because even though he said them like a doosh they are really good points and there good to read
a big proportion of DKs dmg is diseases , so dropping cleansing totem really helps because otherwise your just gunna be spamming purge.
The glyph stoneclaw totem is amazing it puts a shield on you absorbing 4x dmg that it does for totems. ( it also persists through the death of the totem).
i just want ppl to be able to read his good points after his post get blacked out for his spite full way of putting things.
(ps i smell a troll here..)
Imagene Jun 1st 2010 6:45PM
@Nex: Devouring plague is a disease http://www.wowhead.com/spell=48300 , so yea, it'll help with priests. It ticks for a good deal, too. But yea, cleansing totem works best with the DK's and rogue's. Gonna miss it when it's gone.
Not a fan of almost all of Joe's writings tho. Don't think going back to PvE articles will help anything!
Alex Jun 2nd 2010 8:39AM
Cleansing, while extremely useful in some situations, is a bit in a tight spot right now.
You can't really rely on it vs rogues that go with envenom spec(7 poisons total on the target, and 5 of those with 30% dispel resist) and, even though it demolishes bad dk's dps, against a good one that keeps unholy blight on you its use becomes more problematic.
Some times, having mana sprint totem up might be better even against those classes.
Nex Jun 2nd 2010 3:57PM
@imagene
i mentioned Devouring plague as a disease
notice info in brackets after the word "priests" - "except for dev pl" < meaning devouring plague.
ye, i delivered the info in a very rude way, but that's because i'm just disappointed that i know all this only by stating my shammy (which is lvl 41 now) after they announced cata class changes and the author, who writes the whole article pretending to know the class, doesnt.
BigBadGooz Jun 1st 2010 5:09PM
Is wow.com looking for a ele shammy writer cause we haven't had a
colume for that spec for a long time.
lee3821 Jun 1st 2010 5:25PM
I'll second that! I play elemental and a column on it would be great!
jten11 Jun 1st 2010 5:28PM
Yes, I've been wondering this myself. They haven't talked about ele for a while now.
JC_Icefox Jun 1st 2010 6:39PM
I believe that branch was being covered by comrade Saccovich, but it is indeed a missed part of the Totem Talk family.
Admittedly, the whole shaman (and paladin, while we're here) columns are rather suffering due to disjointed postings and very little synergy. I rather miss the times when it was a sense of shaman being a well-rounded support class, and just having an overall look versus the lone parts of the sum.
I'd go so far as to reference the Preist and Druid columns here, as Dawn/Fox/Tyler/Allison co-operate with each other and play off values and overall class mechanics (the occasional humour injection is nice as well) and make me care about the class, even if I don't play it myself. There is also very little room for any kind of "This is an overall Shaman/Paladin thing, let's discuss and hivemind to make a column about X." The Farewell to Sentry Totem column by Mr. Rossi encompasses an example of what I really miss.
I think the biggest flaw is that both affected classes need 3 writers to cover completely, and it results in some very specificly informative but ultimately dull commentary. Perhaps there would be some way to add one extra column per week or two that is a combined thought process on the class as a whole?
Just some honest thoughts here.
wdm+hall Jun 8th 2010 2:22PM
I actually wish they'd further segregate them by giving them separate names, say Stormstrike News, Riptide Review, and Thunderthighs. While I read them all I certainly want to read the spec I play immediately and let the RSS reader catch the rest for later.
BoomingEchoes Jun 1st 2010 5:12PM
"This can also be very handy for use as an interrupt, and unlike the mage spell, the target does not regenerate health while in toad form."
The target also retain his mobility and can use it to make a controlled retreat.. Albeit a slow one.
Alex Jun 2nd 2010 9:02AM
And plant totems.
Dr Charles Benjamin Jun 1st 2010 5:17PM
What I'd like to see is single player arenas. It might take me longer to get the gear, if single player arenas confer fewer arena points, but it would still save me having to search for arena team mates. And surely player versus player, class versus class is the true essence of PvP (player versus player, singular, not players versus players plural). Single player PvP is the ultimate test of the player and the class.
Kemikalkadet Jun 1st 2010 5:26PM
PvP isn't balanced around 1v1 at all.
Heather Jun 1st 2010 5:28PM
It would be completely impossible to balance this sort of thing, however.
Believe Blizzard's already stated that very thing, and that they have no plans to ever implement single player arenas.
Eli Jun 1st 2010 5:30PM
^What he said.
If you think this is a good idea, then you have a class that can heal itself.
Good luck to any pure-dpsers if this system is ever implemented (warlocks don't count, they suck the life out of you anyways)