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6-02-2010 @ 12:04PM
Loving the vanish change!One caveat: I think flare should still break vanish. It's sort of it's purpose, n'est ce pas?
6-02-2010 @ 12:07PM
But what if a hunter drops a flare AFTER we've vanished? We're supposed to have 3 seconds of "can't be unstealthed", but how do those 3 seconds match up against Flare?
6-02-2010 @ 1:02PM
I could see if being a problem if flare didn't have a travel time. I also would be worried about a hunter dropping a flare, and an ice trap to defend against a rogue attack, then the rogue pulling the vanish while stealthed trick you mentioned and walking through the flare and the ice trap, to still get an opener on the hunter. There has to be some counter to stealth to prevent it from being overpowered. The biggest problem with pally bubbles is the counter to bubble is too limited. If a rogue can guarantee an opener every minute, or even two openers (Stealth, opener, stun, vanish, opener, finisher), you're creating a situation where a rogue can singlehandedly defeat any opponent without that opponent having ANY sort of defense, and that's only fun for the rogue. Stun locks aren’t fun, and Blizzard has been moving away from them as they should. I believe they even mentioned in the class previews they want to move away from stun locks and give rogues more of an ability to go toe – to –toe with opposing classes.
6-02-2010 @ 1:21PM
I guess I kinda feel like the hunter flare should be the one thing that rogues still have to watch out for, no matter what. An ability specifically desgned to counter the rogue's signature move, kinda the way paladins have to watch out for arms warriors and priests when bubbling, etc.
6-02-2010 @ 2:39PM
yeah, I just don't see many abilities in game that *always* work. Like - pally bubble gets broken by priests and warriors. I don't see why rogue stealth should not be broken by anti stealth moves.
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