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6-02-2010 @ 12:37PM
This is a good thing only if stunlock gets nerfed.I notice that you used the paladin's 12-second immunity as a justification for Vanish's 3-second window. Paladins are also a class widely acknowledged to be ridiculously overpowered in common PVP. (Note that it's "common PVP", which is different from arena.) I think the comparison's apt, but the justification is thin.Look, I play a shaman. We're not one of those classes with the toolbag full of defensive cooldowns you mention. All I know is that, gear being equal, if I draw down on a rogue and let loose my array of burst damage spells, I *might* kill him. But if he's going to get a guaranteed opener, I'm screwed without someone to peel him off me. And yes, I know, it's been stated over and over that PVP isn't balanced for 1v1... a statement usually repeated by the winners in 1v1 encounters as a way to explain the ganking their target just received.I'm not asking for an insta-kill ability against rogues. I'm asking for a decent fighting chance. If the Vanish fix comes in, with the improvement to CoS, and the stunlock remains in place, it just means I'll be dying faster and more often. And while I'm sure that brings a smile to your face, it just means more frustration for me in an area where I'm already dealing with tons of it.
6-02-2010 @ 12:48PM
The massive life pools in Cataclysm (tanks with 100k life in blues at level 85) and slower pace of PvP should definitely help nerf the stunlock and give opponents the opportunity to react and spend some quality time unstunned. :)
6-02-2010 @ 1:59PM
Having started taking my rogues into some BGs, I can testify that rogues>all, paladins included, in pvp. I got Wrecking Ball in my first WSG. It was great! (Actually, I don't consider paladins that big a deal in any sort of pvp, to be honest -- they are a pain to kill but their damage output is kinda limited and they are easy to escape...except holy paladins. They kick ass).This fix to Vanish will be a definite boon, but, as Chase points out, life pools will be huge, so unless dps goes commensurately up, and indications are that it won't, then stunlock is being effectively nerfed to compensate.The one second full immunity does becomes an effective uber-cleanse, however. Given Blizzard's recent statements about the need to limit dispels, this seems like an odd ability for them to add to a class when they are nerfing dispels almost everywhere else.. Or am I missing something?
6-03-2010 @ 4:08AM
Yes, you are: careful reading. You're crossing what you read about the changes to cloak of shadows with what you read about the changes to vanish.
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