Skip to Content
6-02-2010 @ 1:34PM
I'm interested to see the acompanying balancing that comes with rogues having several immunities, 50% damage reduction, etc... If this vanish change goes live, clarifying what vanish "should" do, I'd really love to see the same applied to trinkets - if vanish "should" get you an opener, then trinkets "should" keep you out of stun for at least one GCD. I mean, if I trinket while a crowd control spell is being cast, the trinket is wasted. Same thing as Vanish if you do it while a spell is in the air today. I don't see why this fix shouldn't be universalized. I think everyone likes it more when they hit buttons and something actually happens.
6-02-2010 @ 8:17PM
Trinket is reactive, vanish is mostly proactive. And that change isn't needed as stuns aren't going to be the core of PVP in cata.
6-03-2010 @ 1:37PM
Vanishing a death coil is about the same as trinketing a fear... not really a more proactive/reactive approach. Also, stuns will be core to PVP so long as they, you know, stun people - but I meant to target the comment more broadly at having the trinket work long enough to get an action off.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.