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Reader Comments (Page 1 of 1)
6-02-2010 @ 1:34PM
Oriflame said...
I'm interested to see the acompanying balancing that comes with rogues having several immunities, 50% damage reduction, etc...
If this vanish change goes live, clarifying what vanish "should" do, I'd really love to see the same applied to trinkets - if vanish "should" get you an opener, then trinkets "should" keep you out of stun for at least one GCD. I mean, if I trinket while a crowd control spell is being cast, the trinket is wasted. Same thing as Vanish if you do it while a spell is in the air today. I don't see why this fix shouldn't be universalized. I think everyone likes it more when they hit buttons and something actually happens.
Reply
6-02-2010 @ 8:17PM
theRaptor said...
Trinket is reactive, vanish is mostly proactive. And that change isn't needed as stuns aren't going to be the core of PVP in cata.
6-03-2010 @ 1:37PM
Oriflame said...
Vanishing a death coil is about the same as trinketing a fear... not really a more proactive/reactive approach.
Also, stuns will be core to PVP so long as they, you know, stun people - but I meant to target the comment more broadly at having the trinket work long enough to get an action off.