Spiritual Guidance: Shadow priest tips for killing the Lich King

Let's face it: We've all got Cataclysm fever. We've seen the images from the alpha. We've Googled it. We've YouTubed it. We already have the name of our worgen picked out. We want to live it.
I'll be damned if this stupid Lich King isn't still in the way, though. We can't move on to Cataclysm until we beat Wrath of the Lich King, right? It'd be like trying to watch American Ninja 4 without seeing the ending to American Ninja 3 -- how in the heck are you going to be able to follow what's going on?
So yeah, OK, you could maybe just click the fountain in Dalaran for the epic retelling of the story that Bolvar Fordragon asked never be retold, but we're shadow priests, dammit. We're going to do this thing right: through epic-scale face melting.
The Lich King
For your raid group to down the Lich King, you'll need good synergy -- the tanks, the healers and even the DPS. Everyone needs to be on the ball. After all, this isn't Wrath of Lord Marrowgar you're playing, this is Wrath of the Lich King. The dude is the final boss of the expansion, and he acts like it.
As if you needed any indication as to how epic this battle would be, when you enter The Frozen Throne, the Lich King reacts by ... doing nothing. That's how badass he is. An army of heroes invades his inner sanctum, and it's like, "Yeah, what? I'll kill you all when I'm damn good and ready to. Go ahead, eat that Fish Feast. I'll just sit here and stare at Bolvar Fordragon a little bit longer. I got time."
Take a moment to savor the epicness of the encounter, sit through some painfully tedious roleplay and get that trigger finger twitching. We're about to meet the man who sold 11 million World of Warcraft subscriptions, and we're going to melt his face clean off.
Initial positioning
For phase 1, both the Lich King and the ranged DPS are usually positioned near the edge of circular platform. Strategies vary from team to team (and between normal mode and heroic), so be sure to ask your raid leader and confirm.
Phase 1
- The main focus in phase 1 will be to DPS the Lich King fast and hard. If you're DPSing something other than the Lich King during this phase, you're doing it wrong.
- Shortly before the fight begins (just as Tirion gets iceblocked) use a Potion of Wild Magic. Shortly after the fight begins -- about five spell casts in -- send out your Shadowfiend to take advantage of Wild Magic and your early procs. Make it a point to send your fiend back out into the fray the moment it comes off cooldown to try and maximize your DPS and mana regen throughout the fight.
- The first Lich King ability you'll need to deal with is Infest. It hits for a solid chunk of damage up front and follows that up by applying a DoT that increases in strength over time. There are two ways to dispel Infest: (1.) Heal yourself up over 90% health, or (2.) Make sure the initial hit of Infest doesn't bring you down under 90% in the first place. Most 25-man raids deal with Infest by having a discipline priest cast Power Word: Shield raid-wide, so be sure not to cast PW:S on yourself. If your raid doesn't have a discipline priest, you can pretty much heal yourself through an Infest by using Power Word: Shield and Vampiric Embrace. Be sure to communicate your strategy to healers beforehand.
- The Lich King will, at regular intervals, summon Drudge Ghouls and Shambling Horrors. Drudge Ghouls are fairly harmless and will be picked up by the tanks. Shambling Horrors have a nasty frontal cone attack that you want to be aware of -- don't run in front of them.
- Necrotic Plague is the Lich King ability that defines phase 1 -- basically, it's a super-powered DoT. When dispelled from a player, the plague will jump to the nearest target. Ideally, you want that nearest target to be one of the Shambling Horrors. If you become infected with Necrotic Plague, you need to immediately stop DPSing and run over to the closest Shambling Horror to pass it along. If the plague gets one tick of damage in, you're dead.
- After the Lich King gets burned down to 70%, he'll run to the center of the platform and begin the transition phase.

Transition phase(s)
- Once the Lich King reaches the center of the platform, he'll begin to cast Remorseless Winter, a nasty, ever-present AoE that will last throughout the transition phase. You'll want to head immediately for the dangerous and unstable-looking ledge the moment the phase transition happens -- it's the only place that's safe. If you're looking for a way to sneak in a little bit extra mana regen into the fight, the few seconds it takes to position yourself on the ledge can be done while in Dispersion.
- Shortly after the transition phase begins, a Raging Spirit will be summoned and immediately picked up by the tank. It's the duty of DPS to burn these Raging Spirits down as soon as possible. You should make full use of your multi-DoT abilities if the first Raging Spirit is still up and alive when the second one is summoned. Be sure to never position yourself in front of a Raging Spirit; they have a nasty frontal cone attack.
- The Lich King will also be throwing out ice spheres that slowly meander towards the edge. If they reach the edge or otherwise collide with a player, they'll explode and knock anyone nearby clear off the platform. In 25-man raids, attacking these orbs is usually a job for hunter pets. In 10-man raids, you may be asked to DPS them yourself.
- As if that all wasn't enough, the Lich King will also be attacking the raid with his own frontal cone attack. It's pretty mild damage-wise, but it does cause spell casting pushback -- make Improved Shadowform a part of your talent build to protect against it. You'll also want to make sure that the raid is spread out enough so that he's not hitting all 10 (or 25) people with each cast.
- When the phase comes to an end, you'll get a warning that the Lich King is about the destroy the flimsy ledge you're standing on. Remorseless Winter will come to and end, and you'll want to immediately race towards the center of the platform where the Lich King is standing -- just don't cross paths with any remaining Raging Spirits or Ice Spheres.
- If Raging Spirits are still alive in this phase, attacking them will always have priority over attacking the Lich King.
- Shortly after the phase begins, the Lich King will begin to summon val'kyr, who will pick up players, bring them to the edge of the platform and throw them off. Obviously, they need to be defeated quickly before they can reach the edge. Melee types will be throwing out stuns to stop their progress; as such, you should focus on running your full rotation. The movement reduction effect of Mind Flay isn't as useful here as you'd think. It is best to position the bulk of the raid near the center of the platform when val'kyr are summoned so the time it takes them to reach the end is maximized.
- When the Lich King isn't busy summoning winged harbingers of doom, he'll be summoning puddles of pure concentrated evil instead. This attack is known as Defile, and it can wipe a raid fast. An addon like Deadly Boss Mods will let you know ahead of time when Defile will be cast; prepare yourself by spreading out from the raid a little bit so you're not on top of anyone else. When Defile is dropped (a large black puddle), under no circumstances should you ever stand it in. Doing so will only result in its growing in size and causing more damage.
- The Lich King will also continue to cast Infest through phase 2. Prepare by casting -- or alternatively, by reminding yourself not to cast -- Power Word: Shield.
- Phase 2 ends when the Lich King drops to 40% health. The rickety ice ledge will return, and he'll once again enter the transition phase. Make haste for that ledge.
- The good news: You don't have to contend with Infest in phase 3. The bad news: You do have to contend with Defile.
During phase 3, the Lich King will summon packs of Vile Spirits. Shadow priests! This is your time to shine! Bust out Mind Sear with impunity and watch the damage meters go nuts. If you don't defeat them quickly, they'll fall from the sky kamikaze-style and cause serious damage.- Phase 3 also brings one of the coolest boss attacks in the game -- Harvest Soul. Shortly after you're targeted, you'll be swallowed whole by Frostmourne. Once inside the sword, you'll face up against a Spirit Warden that's trying to destroy the spirit of King Terenas Menethil. Your key priority here: Cast Dispel on King Terenas to clear him of the Soul Rip debuff. If he dies, the raid dies. Make sure it's on your cast bar before the raid starts. You'll want it handy. Your secondary priority is to DPS the Spirit Warden.
- Once you get the Lich King down to 10% ... well, that's it. You win via a glorious (but temporary!) death. A cut scene begins, and ... well, I won't spoil it. Even though you already know -- the ending to Wrath is about as well kept a secret as the ingredient list of Soylent Green at this point.
The loot
The great Lich King has been defeated! Long live ... you. As a reward for your bravery, prepare to have bequeathed upon you ... some neat new weapons. You know, for coming back to the Frozen Throne to defeat the Lich King all over again next Tuesday.
If you're running this thing on 10-man, you'll want to pray to Yogg-Saron that the Lich King drops the epic-sounding Tel'thas, Dagger of the Blood King, a one-handed caster dagger, or Halion, Staff of Forgotten Love, a two-handed staff. Both are perfectly itemized for a shadow priest. (They're also perfectly itemized for most other casters, so expect some competition for the drop.)
Great weapons drop in 25-man raids, and as you've come to expect, they're even better than their 10-man counterparts. Again, shadow priests have two options here: the Royal Scepter of Terenas II, the game's best one-handed weapon outside of heroic modes, and Archus, Greatstaff of Antonidas, the game's best two-handed staff. You know you want to be that jerk AFKing in Dalaran showing them off right along with your gigantic GearScore and your shiny new achievement and title. You know you do.
So, that's it. You beat the game. The princess was indeed in this castle. You have your fame, you have your glory. But lo and behold: A new quest will start from here. Press the start button.
(In other words: See you back here next week.)
More shadow priest tips for conquering Icecrown Citadel
This column is the fifth in a five-part Spiritual Guidance series on raiding Icecrown Citadel. For more information on the other encounters in ICC, you can read the previous columns in the series:
- Storming the Citadel: The shadow priest's guide to Marrowgar, Deathwhisper, Gunship, and Saurfang
- The Plagueworks: A shadow priest's how-to guide for killing Rotface, Festergut and Professor Putricide
- Crimson Halls: Advice for shadow priests on defeating the Blood Princes and Blood-Queen Lana'thel
- Frostwing Halls: Besting the Valithria Dreamwalker and Sindragosa encounters as a shadow priest
Filed under: Priest, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 2)
clundgren Jun 2nd 2010 1:12PM
"The epic retelling of the story that Bolvar Fordragon asked never be retold..."
ROFL. This was my first thought, too, when I clicked on the statue.
Bolvar: "They must never know!"
Tirion: "You betcha, champ! And they never will...unless they happen to visit the massive monument to my personal awesomeness that I'm having erected in the middle of Dalaran. But other than that, I got your back!"
Kay Jun 2nd 2010 1:25PM
http://supadave-3.deviantart.com/art/GGguys-81-Lich-King-Falls-155539789
(cutaia) Jun 2nd 2010 2:41PM
"We already have the name of our worgen picked out."
I've already reserved Bjørgan. Yup. Bjørgan the Worgan, furry fury warrior.
Pyromelter Jun 2nd 2010 3:02PM
Fox, your column has become one of the best on wow.com. I wish it could be published at a slightly better time though, because it seems like wow.com is always updating things and pushes out 3-4 more posts within 2 hours of your post, and it gets lost in the sea of info this site puts out.
This was an absolutely great post, love the chemistry between you and Dawn in your intro's, and here's hoping the wow.com editors give this column a bit more time to shine in future weeks.
P.S. You're right about those weapons. For ele/resto shaman, the mace is so far above and beyond anything else they can get, you'll be fighting with them over the one handers.
arnoldlayne00 Jun 2nd 2010 3:17PM
I hope to GOD you're kidding. Go look at Dawn or Frostheim's "How To: LK" columns and TRY to compare them. This has no information whatsoever on how to successfully win this fight as a shadowpriest (Which is the point of this half of Spiritual Guidance, no)? Oh wait, nevermind.. he mentioned multidotting once, oh and mind sear. Seriously?? Bravo.
(cutaia) Jun 2nd 2010 3:41PM
Jeeze Arnold...did Fox Van Allen steal your dog or something?
arnoldlayne00 Jun 2nd 2010 3:50PM
Just trying to help Fox realize that this article mentioned shadow priesting abilities twice. I may disagree with the opinion that the article was "great" but that doesn't change the fact that it had nothing to do with Spiritual Guidance (outside of multidotting and mindsear, like I said).
Pyromelter Jun 2nd 2010 4:11PM
This isn't EJ, or tankspot, I'm not joking, I just find the priest columns very readable. (Yes, Frostheim is classic, but I like the dark humor a bit more.)
Also, Fox discussed quite a few priest abilities (PW:S when no disc priest, don't bother with mind flay on the valk as it is suboptimal, dispel terenas inside frostmourne).
Besides those abilities, my understanding is that spriests don't usually have much utility outside of melting the faces off of everything, and mind sear is really big-time money on the vile spirits in phase 3. Feel free to fill in the gaps, I just don't see any holes in what fox said up there. (Maybe he could have said to use Silence to interrupt the enemy mob inside frostmourne? That's about all I can even fathom.)
Mike Jun 2nd 2010 3:23PM
I noticed that 'Infest' on the tooltip has a 50000 yard radius. 50000? Are they expecting players to be outside of a 28 mile radius? :)
Eli Jun 2nd 2010 3:50PM
Did you read the article?
Mike Jun 2nd 2010 3:56PM
You don't get sarcasm, do you?
Of course I did. Just pointing out something that seemed silly.
Dawn Moore Jun 2nd 2010 3:30PM
You don't even have a basement.
(cutaia) Jun 2nd 2010 3:43PM
Yeah, but Foxlight's got a closet he's not using...
Dawn Moore Jun 2nd 2010 4:04PM
That's the truth. /facepalm
Dusknoir Jun 2nd 2010 3:59PM
Glyph of Mind Sear is REALLY useful on this fight. When the val'kyrs are summoned, you can Mind Sear the boss to hit all three of them easily. Glyph of Mind Sear lets you do this more, because you can cast it more as they move away from the Lich King. And this is before you even mention Vile Spirits. :p
Pyromelter Jun 2nd 2010 4:22PM
Properly applied, Mind Sear is an absolute fantastic spell for the LK encounter. 3 of the top 10 dps on WoL for 25man lich king normal are shadow priests, with mind sear showing up as huge on their dps spells casted.
Iirdan Jun 2nd 2010 4:06PM
Soylent Green is people!?
Balverine Jun 2nd 2010 4:33PM
Interesting Comic you posted :P
LeX Jun 2nd 2010 5:21PM
Use glyph of dispersion and tank the vile spirits on LK25 HM!
Travieso Jun 2nd 2010 6:29PM
One additional tip, you can Dispersion for mana if you ever get picked up by a Val'kyr. You shouldn't need it as a survival CD during P2.