Addon Spotlight: HudMap
Addon Spotlight focuses on the backbone of the WoW game play experience -- the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same! This week, HudMap replaces the hole AVR will eventually leave in your heart when it is destroyed in patch 3.3.5.
With the imminent demise of AVR and AVR Encounters, the World of Warcraft community was torn in two. The prominent issue that resulted in the destruction of AVR and its ilk was the simple fact that the game world could be "drawn" on, modified without Blizzard's consent. This simple fact lead to some of the most hilarious comedy and the saddest, depressing tragedies. We even did a podcast about it!
In swoops addon guru Antiarc, famous for Omen, Sexymap and Sexycooldown, to deliver us the functionality of AVR and AVR-e without the game breaking, world drawing and inexplicable phalluses. Praise to HudMap, an addon marvel.
If you haven't noticed already from the stellar introduction, I love HudMap. On my shaman, it is invaluable as a totem range-finder at the very least, allowing me to see who is in range of my totems at a glance. On my paladin (my main raiding character), I can see everything that AVR provided me and more: encounter gimmick radius detection, character placement and situational awareness.
So what does HudMap do? HudMap creates a heads-up display of player location and, during encounters, range data on debuff ranges, area of effect ability ranges and role indicators. I think it is a lot easier to show than tell -- Antiarc has provided potential users with lots of videos of the addon in action to show just what the addon can do.
My world, transparent
Think of the addon as adding a transparent layer to the top of your screen, like a top-down view of the battlefield or boss encounter. Your marker in in the center and your fellow raid members are shown on your screen relating to their position and distance from you. When a debuff occurs that has a specific range that you need to be in or out of range for, a circle indicating the range of that debuff is placed on raid member's markers. In order to be safely out of range, you move your marker out of the radius of the debuff. An example would be during the Blood Princes encounter, during an Empowered Shock Vortex. HudMap will place radius circles around raid members, indicating where it is safe to stand so as to not knock raid members all around the room and cause some nasty damage.
Put away the crayons
HudMap does not let you "draw" on the world like AVR did. Instead, HudMap uses positional context and an "overlay" type setup to give you the information you need. The biggest question, therefore, is whether HudMap's functionality is the type of functionality that caused AVR's breakage. Antiarc asserts that he has gotten no indication from Blizzard that HudMap's functionality is problematic, and it doesn't appear that it will be. So for now, users should feel safe using the addon.
Since HudMap is in beta, it is always a huge help to addon developers to get user feedback and such. Do your part if you find anything wrong with the addon, features you would like to see implemented or any other topics concerning the addon. I know the developers would thank you for it.
Download HudMap at [Curse].
Mailbag tiiiiiime ...
Having an older computer should not be too big of a deal with addons, unless your CPU is as old as time or you are using an addon with many modules enabled. And always remember that you do not necessarily need a ton of addons for the job you want to do. Think about the core issues you need to deal with and plan around that. Healing requires simple healing addons. DPS and tanking require a minimal amount of threat meters and potentially some awareness addons like Power Auras, TellMeWhen, etc.
Fubar was one of those ubiquitous addons back in the day that really stood out as not only helpful but a huge space-saver. I remember when I used to use bar mods like Fubar to help me organize modules like my gold, repair percentages, system utilities and meters and latency.
Nowadays, you will want to use data-broker-compatible addons to lock into the new generation of bar addon. My personal favorite is Chocolatebar, but there are others. Curse even has a list of addons that feature data broker, so check out the list and install your favorites. Chocolatebar is the best in my eyes because of its simplicity, but I am sure that the commenters will clue everyone in on many other equally good replacements. There are a few out there.
Play for me
Before we go, I wanted to give one paragraph to a topic I see frequently in comments, in the game and on the forums. Some people believe that many addons have the potential to play the game for people in certain situations. I was contemplating not doing a spotlight on HudMap because it does give you a lot of information in a way that could trivialize aspects of a boss encounter. However, it occurred to me that there is a difference between giving people the information that is already available to the player in a more manageable form than actually, physically playing the game for the user. Decursive, back in 2004-'05, actually played the game for you. Healbot, as well. These addons had the ability to choose targets for the player and do something like cast a dispel or choose an appropriate heal. AVR, HudMap and even something like Elitist Group do not play the game for the player, just make the information the player already has available to them in a more palatable and usable way.
I enjoy arguing, so I will contradict myself. AVR and HudMap show a physical location and give tangible boundaries to something that is not visible -- 10 yards is not something the game shows you but tells you. AVR literally drew those 10 yards on the ground for you to see. HudMap can potentially show you those 10 yards in a top-down, relational display. Is this playing the game for you, or just giving you a version of the information you already have that is easier to understand?
Sound off in the comments, because I think this is a very important topic. Addons like Decursive and Healbot were actual problems. Encounters were designed around Decursive until its functionality was removed. What do people think about addons packaging information in many different ways and giving visual representations of that information?
All I know is that even with any notification and auto game playing out there, that terrible rogue/hunter/Fox Van Allen is still going to stand in all kinds of fire.
Addons are what we do on Addon Spotlight. I am sorry I keep lying about Power Auras. Didn't you enjoy gathering and trade skill addons? And remember, Addon Spotlight is fueled by viewers like you, so if you have a mod you think we should take a look at, email Mat at mat@wow.com.
With the imminent demise of AVR and AVR Encounters, the World of Warcraft community was torn in two. The prominent issue that resulted in the destruction of AVR and its ilk was the simple fact that the game world could be "drawn" on, modified without Blizzard's consent. This simple fact lead to some of the most hilarious comedy and the saddest, depressing tragedies. We even did a podcast about it!
In swoops addon guru Antiarc, famous for Omen, Sexymap and Sexycooldown, to deliver us the functionality of AVR and AVR-e without the game breaking, world drawing and inexplicable phalluses. Praise to HudMap, an addon marvel.
If you haven't noticed already from the stellar introduction, I love HudMap. On my shaman, it is invaluable as a totem range-finder at the very least, allowing me to see who is in range of my totems at a glance. On my paladin (my main raiding character), I can see everything that AVR provided me and more: encounter gimmick radius detection, character placement and situational awareness.
So what does HudMap do? HudMap creates a heads-up display of player location and, during encounters, range data on debuff ranges, area of effect ability ranges and role indicators. I think it is a lot easier to show than tell -- Antiarc has provided potential users with lots of videos of the addon in action to show just what the addon can do.
My world, transparent
Think of the addon as adding a transparent layer to the top of your screen, like a top-down view of the battlefield or boss encounter. Your marker in in the center and your fellow raid members are shown on your screen relating to their position and distance from you. When a debuff occurs that has a specific range that you need to be in or out of range for, a circle indicating the range of that debuff is placed on raid member's markers. In order to be safely out of range, you move your marker out of the radius of the debuff. An example would be during the Blood Princes encounter, during an Empowered Shock Vortex. HudMap will place radius circles around raid members, indicating where it is safe to stand so as to not knock raid members all around the room and cause some nasty damage.
Put away the crayons
HudMap does not let you "draw" on the world like AVR did. Instead, HudMap uses positional context and an "overlay" type setup to give you the information you need. The biggest question, therefore, is whether HudMap's functionality is the type of functionality that caused AVR's breakage. Antiarc asserts that he has gotten no indication from Blizzard that HudMap's functionality is problematic, and it doesn't appear that it will be. So for now, users should feel safe using the addon.
Since HudMap is in beta, it is always a huge help to addon developers to get user feedback and such. Do your part if you find anything wrong with the addon, features you would like to see implemented or any other topics concerning the addon. I know the developers would thank you for it.
Download HudMap at [Curse].
Mailbag tiiiiiime ...

Thanks for the email, Craig. Omen and Skada are fairly lightweight for damage and threat purposes, and you are already using Grid. In my experience, Grid offers the lightest "weight" raid frames for any of my purposes. With the proper set-up and modules loaded onto Grid, you shouldn't have to use a heavy raid frame replacement like Vuhdo for healing. Clique, from what I can recall, also runs fairly light. Clique plus Grid plus some of Grid's targeting supplementals should be perfectly fine for a robust healing interface. As for tanking and DPS, all you need is a light threat meter and you should be good to go. Dominos and Bartender are both fairly light, as well, as action bar replacements.Mat,
The computer I play on most of the time is a dinosaur. (I don't have the specs in front of me, but even with all graphics at minimum I tend to lag out of 25 mans and have thus exiled myself from them.) What addons meg for meg pay for themselves with the performance they bring? Currently I use Grid (on all my toons, got addicted when I first started it on my healed), and Bad Kitty on my Druid.
What are your recommended light weight essentials for tanking, DPS, and Heals? I know I need some sort of boss mod, but not even sure what else I'm missing.
-Craig
(I have a shaman and druid, but I'm sure there are people out there with this predicament in all classes.)
Having an older computer should not be too big of a deal with addons, unless your CPU is as old as time or you are using an addon with many modules enabled. And always remember that you do not necessarily need a ton of addons for the job you want to do. Think about the core issues you need to deal with and plan around that. Healing requires simple healing addons. DPS and tanking require a minimal amount of threat meters and potentially some awareness addons like Power Auras, TellMeWhen, etc.
Thank you for the email and aka'magosh, Ian. I am glad you enjoy me on the podcasts! Sacco and Rossi are two of the funniest people I know and I love when they invite me on. If you like hearing me, flood Sacco's email with requests at theshow@wow.com. In fact, do that now and I'll bake you all cake. (I will not bake you all cake.)Hi Mat,
Can you do an article about a replacement for Fubar? I love it and, even though it's unsupported, It still works fine, but I get the feeling I won't be able to use it when Cata comes out :(
Thanks,
Ian (Orkchop)
P.S. Thanks for the awesome columns and the great podcasts! =D
Fubar was one of those ubiquitous addons back in the day that really stood out as not only helpful but a huge space-saver. I remember when I used to use bar mods like Fubar to help me organize modules like my gold, repair percentages, system utilities and meters and latency.
Nowadays, you will want to use data-broker-compatible addons to lock into the new generation of bar addon. My personal favorite is Chocolatebar, but there are others. Curse even has a list of addons that feature data broker, so check out the list and install your favorites. Chocolatebar is the best in my eyes because of its simplicity, but I am sure that the commenters will clue everyone in on many other equally good replacements. There are a few out there.
Play for me
Before we go, I wanted to give one paragraph to a topic I see frequently in comments, in the game and on the forums. Some people believe that many addons have the potential to play the game for people in certain situations. I was contemplating not doing a spotlight on HudMap because it does give you a lot of information in a way that could trivialize aspects of a boss encounter. However, it occurred to me that there is a difference between giving people the information that is already available to the player in a more manageable form than actually, physically playing the game for the user. Decursive, back in 2004-'05, actually played the game for you. Healbot, as well. These addons had the ability to choose targets for the player and do something like cast a dispel or choose an appropriate heal. AVR, HudMap and even something like Elitist Group do not play the game for the player, just make the information the player already has available to them in a more palatable and usable way.
I enjoy arguing, so I will contradict myself. AVR and HudMap show a physical location and give tangible boundaries to something that is not visible -- 10 yards is not something the game shows you but tells you. AVR literally drew those 10 yards on the ground for you to see. HudMap can potentially show you those 10 yards in a top-down, relational display. Is this playing the game for you, or just giving you a version of the information you already have that is easier to understand?
Sound off in the comments, because I think this is a very important topic. Addons like Decursive and Healbot were actual problems. Encounters were designed around Decursive until its functionality was removed. What do people think about addons packaging information in many different ways and giving visual representations of that information?
All I know is that even with any notification and auto game playing out there, that terrible rogue/hunter/Fox Van Allen is still going to stand in all kinds of fire.
Addons are what we do on Addon Spotlight. I am sorry I keep lying about Power Auras. Didn't you enjoy gathering and trade skill addons? And remember, Addon Spotlight is fueled by viewers like you, so if you have a mod you think we should take a look at, email Mat at mat@wow.com.Filed under: Add-Ons, AddOn Spotlight







Reader Comments (Page 1 of 4)
Aaron Jun 3rd 2010 1:10PM
I may be reading to deep into this but it appears the cake is a lie. =/
Micheal Jun 3rd 2010 3:21PM
More like, "this cake is a confusing jumble of crap on top of my screen".
Aaron Jun 3rd 2010 3:44PM
Tsk tsk tsk. Someone didn't read the whole article. ;-)
Elmouth Jun 4th 2010 2:29PM
Watching the vid, it does the job perfectly, sure its a little bit more confusing but it gets the job done, which is what its all about.
I'm just glad they found another way of doing it, not only for the noobs out there but also for 9as was mentionned dozens of time during AVR's fall, for the people with hearing problems that can't use vent and have to rely on their eyes).
timmins Jun 3rd 2010 1:12PM
What sort of add on category do I need to change the look of the character panel?
I am currently trying to set up a new UI, and am going for a fairly clean look, so that the UI doesn't distract from the in game graphics. But I have yet to find any way to replace the character pane (the one that opens when you hit "c"), which now does not look even remotely like it belongs, next to xperl, bagnon, or dominos.
Is this difficult to do? or am I just not looking in the right add on category to find mods for this?
Endless Jun 3rd 2010 1:20PM
Get Skinner. It'll remove all Blizzard textures from default Blizzard interface panels and replace them with different border and texture that you can setup yourself. I still have minor trouble setting it to my liking (by default it makes everything semitransparent, which can be kinda inconvenient over a busy scenery) but it certainly works.
Vodalus Jun 3rd 2010 1:20PM
Skinner will change it for you, http://wow.curse.com/downloads/wow-addons/details/skinner.aspx
Zero456 Jun 3rd 2010 1:25PM
As far as I'm aware, you can't change the overall look of the character panel. There are some addons that can change some aspects of it such as Outfitter, but for the most part, we're stuck with that look.
Endless Jun 3rd 2010 2:17PM
Look what I just found. :-)
http://www.wowinterface.com/downloads/info14535-GupCharacter.html
This one changes a character panel layout a bit, making it bigger to fit more info. If this can be done, I guess other changes are possible too.
columnFive Jun 3rd 2010 4:00PM
Skinner is a real monster of an addon - if you're looking to reskin just the Character Pane, I'd recommend finding an alternative that does just that so you can save on addon memory.
Most custom UI packs I've seen that modify the vanilla interface's art do so by overriding the image files in WoW's .mpq libraries with their own art. Now this isn't at all like the model replacement hacks that Blizzard's broken in the past - you're not modifying the .mpq files or adding ones of your own. Instead, if you mirror the file path of the image you're trying to replace (typically within a folder in the Interface directory), when WoW loads up, it'll use your images over the ones stored in a .mpq. You can replace fonts this way too.
Example:
Say you wanted to change default UI buttons from red to a different color. Creating a Buttons directory within your Interface folder (WoWDir/Interface/Buttons) and generating new .blp image files with the same name as those you wanted to replace (in this case UI-Panel-Button-Down.blp, UI-Panel-Button-Highlight.blp, and UI-Panel-Button-Up.blp) would let you do just that. It also has the practical upshot of not costing you any addon memory or CPU cycles while playing, as there's no legwork done by addons to replace textures during loadup and no ingame configuration needed.
Galestrom Jun 3rd 2010 1:13PM
+1 for HudMap. I just installed it last night, and I'm pretty sure I spent the entire raid raving about how wholly epic it is. I sincerely hope Blizz doesn't kill this one... Really, all this does is provide another top-down view of what's going on.
dkslatten Jun 3rd 2010 3:14PM
Hud map = 2d
AVR = 3d
If we are talking about a convenience of recognizing information, id go with the 3d version instead of an overlayed birds eye map view that would conflict with power auras, battle text, and any other assortment of 2d/text related information.
Honestly the ability to draw on the ground with avr was just a way for people to avoid wasting smoke flares/bombs and the like. It is nice to have some sense of direction and location in these big ambiguous rooms.
Im sure HUD is a great addon, but we are really spliting hairs when it comes to the difference of AVR.
Galestrom Jun 3rd 2010 6:43PM
You know, I was actually very surprised at how non-obtrusive this add-on is. I was also worried about how it might affect Power Auras, MikBattleScrollingText, and a few other centrally located addons. Overall, it plays VERY nicely. The proximity circles have a perfect opacity, and the symbols used to designate group member positions are quite small. =)
Zumacrume Jun 3rd 2010 1:17PM
old news is old, this was featured on mmo-champ a few days ago...
/ratedown on!
Aaron Jun 3rd 2010 1:26PM
Ahh that must be where the guys in my 25man last night heard about it. There was a small AVR discussion then they were talking about seeing a vid of HudMap on some site, but the raid leader ended up clearing vent so I didn't get to hear much more about it.
Ata Jun 3rd 2010 1:34PM
How is this old news? Simply because mmo-champion clued people into it when it popped up, vs a weekly, timed article that is filled with a ton of other information, does not make it 'old news'. If this article were dedicated to instantly reporting on the most cutting edge out there raid addons, then yes, it would be old news. But this is a -spotlight- article, and not something intended for 'hot off the presses' news.
If you wanted to apply that logic to it, then every single one of these articles is 'old news' when he highlights addons that have been around for a while, like the recent article about PowerAuras, then. But this is not a 'news flash' about addons, this is a spotlight to highlight things that work, work well, and might not be known by other people in the community. Like those of us who don't read a dozen other websites for MMO news. I only read this website, and bounce over to others to look at linked content when either wow.com links it, or friends do. If I hadn't heard about HudMap from a friend last night, I'd be going and checking it out now!
Adam Holisky Jun 3rd 2010 1:35PM
People who post on our site just to get rated down or incite flame wars will just be banned.
Mike Jun 3rd 2010 1:17PM
To me, HudMap feels a little like cheating (as does DBM, to a lesser extent) as it still trivializes positioning like AVR. On the other hand, being able to see Aura/Totem ranges is very useful and should be in the default UI.
Speaking of the default UI, when addon authors are demoing their addon, they should really do it with *just* their addon enabled. It took me a minute of watching the video (before I read the article) to figure out even where the addon was on the screen.
Endless Jun 3rd 2010 1:27PM
Not really cheat, more like a crutch. There are people who legitimately need these addons because of their slightly lowered perception abilities - colorblindness, bad computer, small display, lousy eyes, stuff like that. Blizzard doesn't really bother to provide enough clues and leads, expecting us to learn those encounters from other players' reports and walkthroughs. These addons simply help disadvantaged people to play as well as any average raider, thus preventing them from dragging their team down. Which is a serious plus.
Would you take away a walking stick from a crippled man? :-)
Mike Jun 3rd 2010 1:32PM
Those fall under an entirely different class of reasoning for encounter addons. I would wholly agree with anyone using position addons due to a disability, whether personal or mechanical. But sadly they are the minority, what with most guilds out there requiring DBM installed.