Scattered Shots: Transitioning to hunter PvP

Hunter PvP is fun. It's a lot of fun. It's also something you can jump into any time, compared to raiding where you have to be in a guild that is managing to continue running content. A lot of people are getting into it for the first time but are having trouble getting started.
Start with the gear
The average hunter with a bit of PvE experience and gear will queue up for a random battleground and get mulched. Hunters are almost as squishy as mages, and until you get some resilience, you're going to die a lot. The best thing you can do while you're in this state is to use your cooldowns to extend your death, stick with healers and do as much damage as you can before you croak. Hunter damage is insanely high -- the phrase "it goes to 11" doesn't begin to cover it. The problem is that if you can die to a single warlock DoT, you won't be able to apply this pressure for long.
The process of getting the required resilience is fairly painless, if a little long. All the ilvl 264 non-set pieces are available for honor points. Assuming you want to start in battlegrounds, you want to aim for a balance between survivability (resilience and stamina) and offensive pressure (agility, AP, crit, int, and to a lesser extent, ArP and haste). Take a look at Brian's recent writeup for a better breakdown (with some good spec advice).
First off, take stock of your resources. The honor you have is part of it, but remember that Stone Keeper's Shards, old battleground marks and Wintergrasp Marks of Honor are all tradable for honor.
Your hit list for gear is here. Of this list, you want to focus on pieces that either replace something very weak for PvP or have agility in addition to resilience. If you have any really strong pieces of PvE gear, don't replace them at all until you're able to use equally strong PvP gear. At the very top of your list, you want to get:
- the 264 PvP trinket
- the 264 wrists
- the 245 boots
- the 245 belt
Also, run VoA as often as you can. I lucked out and picked up the 270 wrathful legs that way! All the set bonuses are shared, so if you have a high-end drop from VoA and are forced to take a lower ilevel pair of gloves, you'll still get the resil and attack power set bonuses.
It took me a couple of weeks, but I am now sporting 730 resilience and maintain a lot of the offensive pressure I can put out. If I ever decide to get into arena, I'll probably start taking some of the other 264 offset pieces out of my bank that don't have any agility on them and get to 1,000.
A few notes:
- Never, ever gem for resilience. I did this when I started, and it's a straight up loss. You sacrifice way too much pressure for the little extra survivability you get.
- Enchants are mostly what you'd expect for PvE; however, Jurgwena, the outdps.com PvP writer, put together a pretty comprehensive list last year that you can use for reference.
- As SV or MM, you want a little spell penetration; 75 is the magic number for SV (which suffers from fire resist because explosive shot is fire damage), and MM can get away with a little less. I run with a single gem as MM, giving me 25 spell penetration.
- Your wolf will not cut it for PvP. The extra utility of having a PvP pet more than outweighs the extra AP from the wolf. Most hunters like spiders or crabs (for their Web and Pin). There are other differentiators, but what cinched my choice (spider) was that Cornered reduces all damage taken by 60% (which can easily be combined with Mend Pet and Cower to make this pet unfairly tough), and there is a level 80 tameable spider in Icecrown.
Now what?
Every single fight will be different. Positioning is hugely important, but the basics remain the same. Understand each class you fight, and use your strengths to their weaknesses. The defining attack of hunters in PvP is Aimed Shot. Unless you have a really good reason not to, always open with this. The healing debuff it applies allows you to out-DPS a healer if you have people with you. All specs also have access to Deterrence, Disengage and Tranquilizing Shot. Good hunters will learn when and how to use these.
- Tranq shot should be on a mouseover macro and used unless there's a stalk of broccoli around lifeblooming everyone.
- The only attacks you can make when "pacified" by deterrence are traps, so make use of them. Also, macro a "/cancelaura deterrence" somewhere for when you need it.
- Disengage is an amazing tool, but you'll need to learn to aim with your butt. It can be used to gain distance, cover distance and avoid death from falling (as your falling damage is recalculated based on where you disengage from).
- Master's Call is awesome for rooting/snaring classes and can be used with mouseover macros to save allies.
- Roar of Recovery can be used to recharge during a fight, so be aware of your mana.
Scattered Shots helps you learn everything it takes to be a hunter. See the Scattered Shots Resource Guide for a full listing of vital and entertaining hunter guides, including how to improve your heroic DPS, understand the impact of skill versus gear, get started with Beast Mastery 101 and Marksman 101 and even solo bosses with some extreme soloing.
Filed under: PvP, (Hunter) Scattered Shots






Reader Comments (Page 1 of 2)
James Jun 3rd 2010 5:02PM
I recommend starting hunter pvp from the 10-19 bracket. You will need the following buttons:
Concussive Shot
Arcane Shot
Walk Backwards
Good Luck!
iceveiled Jun 3rd 2010 5:42PM
Why walk backwards when you can RUN backwards and jump shot with arcane shot?
I smell a troll.
JC_Icefox Jun 3rd 2010 6:06PM
That response is incredibly silly.
I have been levelling almost all of my alts (all 2 of them) through battlegrounds from the x5-x9 parts of the bracket, and it is quite fun. About 4 games will net you enouh honor for some low level gear from BG battlemasters, most of which last me for the whole 10 levels if Dungeons don't drop anything better.
Boots and belt in Arathi, and rings daggers and a bow if you aren't heirloomed in the Barrens/Ashenvale.
Also, hunter PvP is incredibly fun at low levels. I was able to stand on my own and hold off 3 node attackers once until backup arrived. Hunter toolkit is so fun and quite PvP friendly.
Ghritke Jun 4th 2010 7:32AM
Hey, don't forget your pet. I recommend Zarakh.
Andhar Jun 3rd 2010 5:17PM
I actually just started gearing a hunter for PvP, and these tips are very useful. I have to recommend that hunters interested in some PvP advice check out the most recent Hunting Party Podcast where Euripides (Basil) and Darkbrew interviewed Loinclothz, the top-rated hunter in arena. It was a great show and very informative for those thinking of getting into PvP as a hunter.
http://www.huntingpartypodcast.com/2010/06/hunting-party-podcast-episode-35/
KO Jun 3rd 2010 5:21PM
Just an additional note, the Hit cap for PvP is 5%.
Basil Berntsen Jun 3rd 2010 8:43PM
That was well covered in Frostheim's linked article :)
Toranja Jun 3rd 2010 5:27PM
"a stalk of broccoli around lifeblooming everyone" ROFL
blindlinus Jun 4th 2010 6:08PM
i love being the brocolli.
Jamie Jun 3rd 2010 5:50PM
+1 for the spinal tap reference.
Hunters should make other players "Sniff the glove" though.
Prinnygod Jun 3rd 2010 8:21PM
I'm sorry, but I believe you have misread the pet's "Corenered" ability. It doesn't reduce all damage taken by 60%, but reduces the chance to be critically hit by 60%.
Basil Berntsen Jun 3rd 2010 8:21PM
Actually it's a misleading tooltip. Test it yourself and see.
Grovinofdarkhour Jun 4th 2010 11:08AM
Core nerd (KORR' nurd), n. That one guy in trade chat who ALWAYS wants to run Molten Core. Especially prevalent on Sundays.
Alorina Jun 3rd 2010 8:56PM
You've got bracers listed twice (264 and 245) as the first pieces to get...
Basil Berntsen Jun 4th 2010 11:47AM
good catch, fixed
Beruza Jun 3rd 2010 9:40PM
"There are other differentiators, but what cinched my choice (spider) was that Cornered reduces all damage taken by 60% (which can easily be combined with Mend Pet and Cower to make this pet unfairly tough)"
I don't know if this matters anymore since most people tend to ignore pets now and go straight for the hunter. Maybe it's just my realm, but my pet almost never dies. Even without extra survivability talents.
I would still recommend going with a pvp-oriented pet over a wolf, but only because the special ability trumps the bonus AP the wolf gives, like you said.
Eli Jun 3rd 2010 10:01PM
From personal experience PVPing on my main hunter, the best strategy I've found is this:
Don't.
I started PVPing on my druid, I stay kicking much longer.
GrumblyStuff Jun 3rd 2010 11:05PM
My hunter alt is still far from 80 and I don't generally care about PvP videos BUT I was very impressed by the kiting, LOS, and disengage tricks used in this series (it's four parts):
Danaik Triple D part one http://www.youtube.com/watch?v=SVtDdAHl-Qc
Part two http://www.youtube.com/watch?v=XPmr3si1OPE
Part three http://www.youtube.com/watch?v=5L7KfWYFrV8
..aannnnddd since I can only have three URLs in a post, you'll have to find the fourth on the sidebar.
feniks9174 Jun 3rd 2010 11:08PM
A note about getting PvP gear from VoA:
Something has popped up on my server that everyone claims has been standard issue since day one (though I've been playing on the server that long and haven't seen it or heard of it until Toravon was released) but has caused a number of loot drama conflicts . . . PvP'ers (namely arena) have taken to the idea that VoA PvP drops shouldn't go to anyone without a high enough rating. While I can understand that it's bad form to roll on gear you're not going to use (like the Wrathful legs sitting in my DK's bank - they were just going to get DE'd so I took em), be prepared to get grief over rolling on PvP gear to start or fill out your resilience set.
I don't know how it goes on other servers, but despite claims, this is new for mine.
Lemons Jun 4th 2010 12:48AM
I think this guide can be shortened significantly.
1. Start with nothing, and que up with the pve gear you're already wearing!
2. Sit in the back of large groups, shoot anything you see, it will then die
3. Do 1 million damage in 15 minutes
3. ???
4. Profit!