Surviving battleground PUGs, part 2
Play some music
I don't always recommend music during PvP because I believe game sounds are an important part of game play. There are specific battleground sounds that indicate match progress, such as the capture of a flag or the tagging of a node, that aren't present or even necessary in other areas of the game. I like having game sounds turned on and up during a match because I like to know if some fool abandoned the farm and let our flag get tagged. That said, when you just want to dive into battle and mix it up with enemies, it's absolutely fun to throw in a soundtrack. Colby enjoys music and has made it his signature to recommend listening music in every Blood Sport.
Depending on my mood, I can toss in anything from A Fine Frenzy to Street Sweeper Social Club to Barcelona to Rico Blanco. As I'd mentioned some time ago, there's nothing more satisfying (or embarrassing, if your opponents ever knew about it) than bashing an opponent's skull in to the tune of Mika's Lollipop. Play music that helps you get in the mood. Something to make you relax or fired up -- it's up to you. Music can either get you intensely into the game or take the edge off it. PvP videos always use some hard rock or metal, but I like my PvP to different tunes.
Learn how to read -- and ignore -- battleground chat
My approach to the game or the battlegrounds has been, for the most part, to stay detached. I don't often try to bark out instructions on battleground chat because I think it clutters everyone's screen. As long as I play the battleground the right way, by understanding the basics of the map and knowing the flow of the game, I can pretty much go around without having to type a single thing in chat. This lets me worry less about how the game goes and not have to manage the entire team. It's a PUG. I set my expectations pretty low.
On the other hand, it's important -- critical, really -- to learn how to filter battleground chat for the important information such as enemy movement. Even if I'm playing relaxed, I like to know where our defenses are weak and where the enemy is heading. This is why I check the battleground map constantly to see player density in key locations. This shows me if certain areas need reinforcing or if I can skip a node because everyone and his uncle are already there. The most important lines in battleground chat are player updates and not orders, as well as map alerts such as when enemies have captured a node. Everything else can be ignored. There are addons that automate battleground warnings, but I sometimes prefer to type things out myself.
Lead by example. Use battleground chat to inform your team of player movement. Ask for help if you're left alone at a node or if you see enemies coming. If you're caught by surprise in a rogue stunlock, use the dead time to type for help. Don't ever panic and don't ever type in all caps. Players are less likely to listen to you if you're yelling for help or barking expletives. Yes, there are probably morons on the battlefield, but if you go back to my first piece of advice, you really shouldn't worry about it. Show everyone how it's done by informing players in short, direct, to-the-point messages. Always give an approximate number of how many enemies are on their way to give your team an idea of how many should come your way for help.
Don't be frustrated if nobody listens. Again, it's a PUG. Expect the lowest common denominator and be surprised from there. This means you'll need to relax and know when to take a break. Take the game as it comes to you and play as best you can, without getting too invested in the match's outcome. There's room for competitiveness and intense play, but battleground PUGs probably aren't the best, ah, arenas for it.
Learn to PvP
No, really, learn to PvP while doing battlegrounds! PUG battlegrounds are about the most casual PvP experience in the game, making it the best place to hone your skills. You won't get the best experience through duels and definitely not through arenas -- at least, not for beginners. Players who typically abhor PvP can learn to enjoy it through the battlegrounds, where being under the learning curve is perfectly fine. It would serve you well to know your way around the map, at least, and understand how the game is played, but nobody will take you to task for not being able to trash opponents. The nature of battleground deaths make the environment absolutely perfect for learning. You can make mistakes on a player encounter level with minimal impact on the match.
Any expert on any subject will tell you that the best way to get better at something is to keep doing it. Treating the whole thing as a learning experience will help you survive it. Don't put such great expectations on yourself or even the match if you're not really honed or well versed in PvP. It's infinitely more frustrating for PvP veterans to flounder with a PUG full of beginners than it is for beginners just finding their way around. Everything can be a learning experience and the battlegrounds are no exception. In fact, I would go so far as to say that battlegrounds have a conducive environment for learning if you approach it the right way.
It all goes back to the first argument. Deaths have little consequence here. The Spirit Healer mechanic plays a significant role in shaping battleground play -- it allows so much more freedom and relaxation than players can normally expect elsewhere. Use that to your advantage. Enjoy it. Think of it as a course where you never really get a failing grade yet always get a chance to get a good marks, or as I'd like to put it ... even when you lose, you win.
Zach delivers your weekly dose of battlegrounds and world PvP in one crazy column. He shares his thoughts on the upcoming Cataclysm changes and how they'll affect PvP, as well as changes to the gear point system. The world is changing, and battlegrounds are going to be awesome -- can you imagine battleground guilds? Yeah, him too. So get some practice while waiting for Cataclysm.
I don't always recommend music during PvP because I believe game sounds are an important part of game play. There are specific battleground sounds that indicate match progress, such as the capture of a flag or the tagging of a node, that aren't present or even necessary in other areas of the game. I like having game sounds turned on and up during a match because I like to know if some fool abandoned the farm and let our flag get tagged. That said, when you just want to dive into battle and mix it up with enemies, it's absolutely fun to throw in a soundtrack. Colby enjoys music and has made it his signature to recommend listening music in every Blood Sport.
Depending on my mood, I can toss in anything from A Fine Frenzy to Street Sweeper Social Club to Barcelona to Rico Blanco. As I'd mentioned some time ago, there's nothing more satisfying (or embarrassing, if your opponents ever knew about it) than bashing an opponent's skull in to the tune of Mika's Lollipop. Play music that helps you get in the mood. Something to make you relax or fired up -- it's up to you. Music can either get you intensely into the game or take the edge off it. PvP videos always use some hard rock or metal, but I like my PvP to different tunes.
Learn how to read -- and ignore -- battleground chat
My approach to the game or the battlegrounds has been, for the most part, to stay detached. I don't often try to bark out instructions on battleground chat because I think it clutters everyone's screen. As long as I play the battleground the right way, by understanding the basics of the map and knowing the flow of the game, I can pretty much go around without having to type a single thing in chat. This lets me worry less about how the game goes and not have to manage the entire team. It's a PUG. I set my expectations pretty low.
On the other hand, it's important -- critical, really -- to learn how to filter battleground chat for the important information such as enemy movement. Even if I'm playing relaxed, I like to know where our defenses are weak and where the enemy is heading. This is why I check the battleground map constantly to see player density in key locations. This shows me if certain areas need reinforcing or if I can skip a node because everyone and his uncle are already there. The most important lines in battleground chat are player updates and not orders, as well as map alerts such as when enemies have captured a node. Everything else can be ignored. There are addons that automate battleground warnings, but I sometimes prefer to type things out myself.
Lead by example. Use battleground chat to inform your team of player movement. Ask for help if you're left alone at a node or if you see enemies coming. If you're caught by surprise in a rogue stunlock, use the dead time to type for help. Don't ever panic and don't ever type in all caps. Players are less likely to listen to you if you're yelling for help or barking expletives. Yes, there are probably morons on the battlefield, but if you go back to my first piece of advice, you really shouldn't worry about it. Show everyone how it's done by informing players in short, direct, to-the-point messages. Always give an approximate number of how many enemies are on their way to give your team an idea of how many should come your way for help.
Don't be frustrated if nobody listens. Again, it's a PUG. Expect the lowest common denominator and be surprised from there. This means you'll need to relax and know when to take a break. Take the game as it comes to you and play as best you can, without getting too invested in the match's outcome. There's room for competitiveness and intense play, but battleground PUGs probably aren't the best, ah, arenas for it.
Learn to PvP
No, really, learn to PvP while doing battlegrounds! PUG battlegrounds are about the most casual PvP experience in the game, making it the best place to hone your skills. You won't get the best experience through duels and definitely not through arenas -- at least, not for beginners. Players who typically abhor PvP can learn to enjoy it through the battlegrounds, where being under the learning curve is perfectly fine. It would serve you well to know your way around the map, at least, and understand how the game is played, but nobody will take you to task for not being able to trash opponents. The nature of battleground deaths make the environment absolutely perfect for learning. You can make mistakes on a player encounter level with minimal impact on the match.
Any expert on any subject will tell you that the best way to get better at something is to keep doing it. Treating the whole thing as a learning experience will help you survive it. Don't put such great expectations on yourself or even the match if you're not really honed or well versed in PvP. It's infinitely more frustrating for PvP veterans to flounder with a PUG full of beginners than it is for beginners just finding their way around. Everything can be a learning experience and the battlegrounds are no exception. In fact, I would go so far as to say that battlegrounds have a conducive environment for learning if you approach it the right way.
It all goes back to the first argument. Deaths have little consequence here. The Spirit Healer mechanic plays a significant role in shaping battleground play -- it allows so much more freedom and relaxation than players can normally expect elsewhere. Use that to your advantage. Enjoy it. Think of it as a course where you never really get a failing grade yet always get a chance to get a good marks, or as I'd like to put it ... even when you lose, you win.







Reader Comments (Page 1 of 3)
Baba Jun 3rd 2010 4:24PM
I'm getting Lollipop right now.... >:D
Imo, one of the best things about BG's is its casualness, when I was just starting out I just jumped right in and started playing. I died a lot. A LOT. But you can gradually see the Kill/Death ratio rising, and it feels great, without you being disadvantaged as if you jumped straight into arenas and scuppered your MMR.
Best BG moment: In an AB pug match, where I got designated the leader and decided to try my hand at some proper coordination. I guarded LM with a teammate, and called the shots. The amazing part was that everyone did as I advised, backing up flags, assaulting etc, unless they were tied up with something. Hive coordination feels so amazing in BGs, and you dominate the other side :D
clundgren Jun 3rd 2010 4:24PM
I love the current BG system exactly for the casual, pug elements and the variety that brings to gameplay. One of the things that I came to dislike about arena is that, as the rankings went up, variety seemed to go down. In BGs, off the wall stuff happens all the time and optimal compositions are seldom seen -- even most premades are likely just a group of guildies hanging together rather than a specifically designed AB commando squad (and when you do run into one of these, it's over fast). That said, I also really enjoy making mini-premades (my arena team, back when I still did arena, would be a good example) and doing BGs. That way you knew you at least had a few teammates you could count on amongst the 40 people in your AV.
Philosophically, I love the impetus behind rated battlegrounds: you shouldn't have to do arenas to get the best gear if doing arenas isn't your PvP thing. But I have serious trepidations about what rated BGs could do to the pug elements that make BGs so unpredictable and fun.
For example, when you start an AV there are currently a variety of options. Many degenerate into the lame zerge race to the boss, but with some persuasion, you can get a group of like-minded players to bottleneck the enemy or defend your keep and make a battle of it. At that point anything can happen, and the battle becomes hella fun. Even losing an AV is awesome if you are desperately defending your keep against wave after wave of the enemy, until they finally force you back to that final gy and cap your flag, or if you are camped inside with your general trying to keep the zerge at bay while your offence works to pull out the win.
With rated BGs, I fear that every battle will be the "optimal" strategy, repeated over and over. There'll be hard group assignments, QQing over raid chat and, soon enough, vent, and recriminations when you lose.
I dearly hope the new rated BGs somehow keep the pug greatness that current BGs have, perhaps by limiting the maximum size of premades.
Ragen Jun 3rd 2010 5:29PM
Pardon, but PuG greatness? Only once in a blue moon.
I hope RBGs are strict, military-like games. Suddenly, your going beyond skill and gear, into the realm of tactics and strategy. While both skill and gear will play their part in deciding battles (much like real life wars), the team that can outmaneuver their opponents will win every single game possible.
As for optimal strategies... There will be no such thing if you don't want to be demolished over and over. For example:
Arathi Basin. My team decides to always hold Farm, BS, and LM. Four at each place with three floaters. If I use this strategy every time, it will lose it's effectiveness even if we switch up controlled bases. If you send six to two places and have four defend, you can easily shift the battle over to your side.
Even then, if your opponents can move people faster than you, it's a loss. No single tactic will win matches down the road. I personally can't wait to test this all out. The fun will still be there, only instead of "Lawl nice BL tag bro", or "Report Abc, Def, and Ghi afk", you'll have a team who's more than willing to duke it out against another sound team. The randomness will be intensified a bit as well, considering some specs will rock RBGs out of the water (BM Hunter comes to mind).
Oriflame Jun 3rd 2010 6:08PM
Yeah, the worst thing that could come out of rated BGs would be the requirement to have essentially 10 person (or even 40 person) areana teams.
From the previews we've seen, I don't think this will happen - limts on the number of people who can queue together, and limited penalties for being queued with a bad pug could help a lot - and make rated BGs about the coolest thing ever for end game PVP.
Cyanea Jun 3rd 2010 6:23PM
Rated Battlegrounds are above and beyond the thing I'm looking forward to the most come Cata. My guild and I are already planning a rated team. It's gonna be so fucking sweet to have an AB where people aren't fighting on the road or battling over the middle in Eye.
Cyanea Jun 3rd 2010 6:28PM
Also...if you're looking for the fun and randomness of a pug BG (I'll admit, I like them from time to time despite my longing for rated), PuG BGs will still exist in Cata. Take a break from the military unit that is your rated team and drop into some randoms.
Tai Jun 3rd 2010 4:25PM
Great article! I only pvp casually, but enjoy it. However, there is always that someone who is cursing their own team and caling them names etc., and also that someone who is happy to pronounce "we lose" 30 seconds into the game. I pop them all on ignore and my bgs are so much better for it. I also think pvp is a great way to really understand your classes strengths and weaknesses.
Cyanea Jun 3rd 2010 4:33PM
The thing I hate about BGing is...yes, they're REALLY relaxing. But when queues on my battlegroup are between 9-15 minutes per BG, it gets really frustrating to FINALLY get into one, only to find out that half the raid doesn't know what they're doing, and the other half is comparing gear score in /bg.
One thing I've found that definitely helps out is being a leader. Don't be afraid to call out orders in BG chat (nicely. Don't be a dick.) I do it all the time: Calling out what doors to hit in Strand or where to fall back to, calling out where to hit in AB or Eye, etc) and nine times out of ten, a good portion of the group will listen. You'll still get the idiots who think that figthing for the middle in Eye is a great idea, but the majority will listen to you.
Kaphik Jun 3rd 2010 4:39PM
There's not much in WoW, to me, that is more fun and more satisfying than a BG of total strangers all coming together and working like a well oiled machine. Those WSG matches where you get down 2-0 and suddenly everyone starts to click together and you come back for the win, Arathi Basin matches where people are fighting with military like precision, that stuff is so awesome to see. When the group does well, and people start having fun cheering each other on, helping people get achievements, even some good natured teasing, that's when I am reminded that WoW is made up of players just like me.
I think PuGs tend to work better in a battleground than in a raid because of a few reasons. First, we're not competing against each other for a piece of loot. We all have a common goal, win and get honor, and everyone shares in the victory or defeat much more evenly than in a raid. Second, there's a lot less precision needed in a battleground than in a raid. People can (although most times they aren't) be more relaxed, and just PLAY.
I think a lot of people in battlegrounds forget that BGs are supposed to be fun. Sure, losing all the time or getting roflstomped isn't enjoyable, but it's nothing to freak out over. Release, rez, anf run right back into the action!
raspybunk Jun 3rd 2010 4:44PM
If your pug goes badly sometimes, focus on making good plays. Awesome plays and events in BGs make it epic even when you lose. Much like watching your local team go up against the Lakers; You're losing, sure, but you can try to have some fun, make some great plays, and keep some dignity while you're at it. Bring out some engineering gadgets and the like for some extra fun and enjoy it.
clundgren Jun 3rd 2010 4:49PM
Agreed. Polite communication is the key. Think about every great BG experience you've had, and what do almost all of them have in common? Your raid was talking to each other, calling incs, letting you know what the other side was up to.
Conversely, think about the most frustrating BG experiences. For me, those are we when lose to an enemy that we clearly outclass in terms of individual gear and ability, but who are moving and working together while half our side is QQing or farming HKs in a gy.
It's all about being positive and communicating.
Jamie Jun 3rd 2010 4:51PM
If Captain America tells you to relax you better sure as hell relax.
...
I play as a rogue which can be a challenge initially, all I can suggest is choose your battles carefully always assess the situation before diving in.
Jaq Jun 3rd 2010 4:54PM
Except that's not Captain America, it's Black Bolt. /nerd/
Jamie Jun 3rd 2010 5:02PM
@Jaq: Well played sir, I stand corrected.
Alanid Jun 3rd 2010 5:05PM
Although they do look remarkably similar as a headshot - I was also temporarily fooled.
eat Jun 7th 2010 3:58PM
Of course, if Black Bolt says relax, you are probably hypersonically dead. /dittonerd/
Andhar Jun 3rd 2010 5:00PM
I find that giving some sort of direction via the battleground chat at the beginning of the match (some basic strategies, reminding people to call out incs, etc...) can usually improve one's chances of winning. It's not guaranteed by any means, there will always be those who are either easily distracted or just plain ignorant that will fight in the middle of a road/map instead of going for an objective, but I find that it's best to just try and give a general direction instead of expecting others to know what to do. If you aren't vocal (about relevant things) in the BG chat, you can usually bet that things will get sloppy very quickly and your only hope of winning rests on the fact that the other team is more disorganized than yours. There will always be exceptions to this, it's just what I find to be the case more often than not.
Alanid Jun 3rd 2010 5:04PM
I have actually had this happen a few times to me; where i join a pug AV and we manage to beat a pre-made, sometimes by a lot. I've had this happen once or twice in WSG but quite a few times in AV. I always feel really happy when this happens :D
Greenmuffin Jun 3rd 2010 5:51PM
Seriously I can not stand it when people come into BG's and think they are less important than a raid. You don't afk unannounced or just drop a raid because it is rude and you will be labeled as such. If you sign up for the BG you should be a active participant in it or DON'T Q! Bad advice and I am sad that someone would suggest leaving your teammates hanging, when I am sure there is someone else in the q that would gladly participate and earn their honor points. My advice if you need more "me" time, turn off Wow.
Zach Jun 3rd 2010 5:57PM
I understand what you mean, but I'd like to point out that unlike raids or dungeons, battlegrounds have a built-in mechanic to penalize AFK behavior. It's the only area of the game that automatically removes you from play if you're inactive for a long time. Furthermore, there's the Report AFK feature which the group can take advantage of to remove non-performing players.
I don't advocate not delivering on your game, but the battlegrounds are the one area of the game where you can go run to the toilet or answer the door or get some a drink without wiping your group. Why won't you take advantage of that?
The recommendation isn't to be an AFKer. I made that clear. On the other hand, I DO stress that battlegrounds are so unique in that they are conducive to relaxed play, such that you can take small breaks when needed without jeopardizing your team. That doesn't happen anywhere else in the game.