The OverAchiever: The Glory of the Hero revolution

This is the full Glory of the Hero guide, organized by dungeon:
- Part I: Ahn'kahet
- Part II: Azjol-Nerub and Culling of Stratholme
- Part III: Drak'Tharon Keep
- Part IV: Gun'drak
- Part V: Halls of Lightning
- Part VI: Halls of Stone
- Part VII: The Nexus
- Part VIII: The Oculus

There's only one achievement to worry about in Utgarde Keep, and -- as befits Wrath's easiest heroic -- it's one of the simplest required for the meta.
On the Rocks
Easy, easy, easy. During the fight, Prince Keleseth will attempt to imprison random group members in Frost Tombs, and for this achievement you just need to ignore the Tombs and heal the person inside through it. Since the former is pretty much standard for all dungeon finder groups -- and because it's fairly common these days for Keleseth to die before even one Frost Tomb has run its course -- you're not likely to have any real difficulty getting this.
Healing the damage isn't very hard, but I feel like I should note:
- The tank can get tombed. If he has a pack of skeletons on him in addition to Keleseth, this can be on the tough side unless he has good gear. Fortunately, Keleseth's damage is primarily caster, and you can have a ranged DPS "tank" Keleseth for the interim.
- If the healer gets tombed and there's no one else in the group who can heal, the tank should blow some cooldowns to stay up unless Keleseth is really dying quickly.

Utgarde Pinnacle's achievements are a bit more involved than their counterpart in Utgarde Keep.
The Incredible Hulk
I get asked to do this a lot while tanking for dungeon finder groups, and while it's not a particularly difficult achievement, it's very easy to botch.
The basic idea is to have your tank maneuver one of the two nearby Scourge Hulks onto Svala Sorrowgrave's platform to await the damage done by Ritual of the Sword. See the big sword slowly dropping toward the platform when she's trapped a player? When it lands, it does about 10K damage to anything it hits plus a DoT. Ideally, you want your DPS to drop the hulk's health to around 10Kish so that the sword (or DoT) will kill it.
The two problems with that nowadays are how fast Svala dies to geared DPS and the fact that you only get one Ritual of the Sword. What often winds up happening is that an overzealous DPS nukes the hulk too quickly, it dies before it reaches the platform, the group scrambles to get the other hulk DPSed down and positioned, and it's too late because the sword's already dropped.
So my recommendations are:
- If you're the tank, make sure you don't have any reflective damage buffs (e.g. Retribution Aura, Thorns) on you. If you have something like a Titanium Shield Spike on, just be careful not to let the hulk's health get too low.
- If your group is well-geared, assign only one DPS to hulk duty.
- You can pull the hulk either before or during the Svala fight, as you prefer.
- The tank must call out or, without voice chat, macro STOP DPS as the hulk reaches around 25k life. DoTs and bleeds are likely to take it down to around 10-15k.
- Have the tank position the hulk on the platform and sit there; any tank with the gear to survive Utgarde Pinnacle can take the Sword damage. If the hulk needs a little more DPS, the tank can put some hurt on it.
- Make sure the hulk is at around 10k life.
- Sword drops.
- Hulk go boom.
- If the hulk doesn't go boom, it has to die while the Sword DoT is still on it -- so blow it up as fast as possible if it's still alive after the drop.
As with some of the drake achievements from The Oculus, these achievements are often easiest to do if you do them together. Actually, after Blizzard changed the harpoon requirement from five to three, it's become almost impossible not to get My Girl Loves to Skadi All the Time, assuming your designated harpooners are half-awake.
If you have a high-DPS group:
- Ask the DPS/healer in advance to pick up one harpoon each.
- Pull the event as you normally would.
- There are three Ymirjar Harpooners among the mob packs (assuming you go from the beginning to the end of the hallway), and each will drop a harpoon.
- Each player assigned to harpoon duty should loot one and station themselves at one of the three harpoon guns at the end of the hallway (one player per gun).
- When Skadi gets within range of the guns, all three should be fired. Congratulations, that's My Girl Loves to Skadi All the Time.
- Skadi will land, the tank will pick him up, and DPS should just burn him down normally. Any remaining adds here should be AoE'd, as they're otherwise likely to aggro the healer.
- With good DPS, all of this should happen in under three minutes, granting you Lodi Dodi We Loves the Skadi.
- Ask the DPS/healer in advance to pick up one harpoon each.
- Pull the event as you normally would.
- There are three Ymirjar Harpooners among the mob packs (assuming you go from the beginning to the end of the hallway), and each will drop a harpoon.
- Each player assigned to harpoon duty should loot one.
- Once you have all three, the group returns to Gortok Palehoof's room.
- Kill anything that's still chasing you, but you should drop combat momentarily.
- Run back into the hallway. Skadi will have despawned. One DPS should remain at the beginning; the rest of the group should run up the hallway to the harpoon guns. The tank should position herself close to the doorway.
- Once the group is in place and Skadi has reappeared, the DPS at the beginning of the hallway should start the event and run up the hallway to join the rest of the group.
- The tank will need to grab and hold aggro on all of the trash mobs. Blow cooldowns if you need to.
- When Skadi gets within range of the guns, all three should be fired. The DPS who started the event should have enough time to reach a gun if he's on harpoon duty.
- Skadi will land and the tank should pick him up. You will almost certainly still have a few trash mobs around, so AoE them down and then go full bore on Skadi himself.
- Congratulations, you now have both achievements!
To be frank, until recently I was unaware that there was any amount of strategy to this achievement at all, and your odds of getting it are close to 100% in any group with good DPS.

Put very simply, Bane is a buff that Ymiron will cast on himself 20 seconds after being engaged if he isn't otherwise busy. And by that I mean -- at 80, 60, 40 and 20% life, he will run to one of the nearby ships to buff himself with additional damage or abilities from a vrykul ancestor. If your group can get him to these intervals within 20 seconds each time, you will never see a Bane cast -- and that's usually what winds up happening these days unless you get a group full of fresh 80s in greens for Utgarde Pinnacle.
The group DPS required to achieve that is a not-terribly-high 7,077, which works out to a little less than 2,400 for each DPS (and even less in practice, because the tank will be putting damage on him too). So that's the usual King's Bane strategy -- kill the dude as fast as you possibly can. That's it. If your group is competent, you will simply never see Bane cast at all.
If your group is on the undergeared side, the achievement is still very possible. Because Bane is a two-second cast, you have some advance warning on when to stop DPS, and the tank can use her handy-dandy STOP DPS party macro that she's got lying around from The Incredible Hulk. Once Bane is cast, it's only triggered by direct damage spells or abilities, so all the group has to do is sit and wait for the five seconds it'll take to drop off. Once it's off, you can resume DPS normally.
But you will probably never have to worry about that. I'd be very surprised these days if you couldn't get King's Bane with any given dungeon finder group.
Working on achievements? The Overachiever is here to help! We've covered everything from Glory of the Hero and Insane in the Membrane to Master of Alterac Valley and Lil' Game Hunter, and you can count on us to guide you through holidays and Azeroth's special events. Filed under: Achievements, The Overachiever






Reader Comments (Page 1 of 1)
Ulurjah Jun 3rd 2010 2:10PM
Thanks for this series. Pretty helpful to outline how to do the achievements for those who have never done them or maybe don't understand how to do it. (I'm looking at YOU Less-Rabi)
clundgren Jun 3rd 2010 2:13PM
Even easier method for Skadi:
One dps who knows the fight grabs all 3 harpoons. Then, when Skadi is in range, he quickly fires all three guns, one after the other. There is plenty of time to do this and it alleviates the confusion that goes with having all 3 dps harpooning and one being confused/distracted/high, etc.
I do the harpooning on this one and anyone who needs it gets the achievement every time. It's super easy.
For On the Rocks, you might wanna remind dps to watch their AoE, as the frost tombs have so little health that splash damage will easily blow them up in just a few seconds.
Baba Jun 3rd 2010 2:27PM
^ Same tactic here
Arbolamante Jun 8th 2010 6:22PM
This turned out to be a wipe mechanic when the uber-geared hunter tried this with an undergeared tank and healer. I'm on my ok-geared shammy wondering how I pulled aggro on the boss when I'm trying to finish off the adds and then I notice the tank is dead......
Robert Jun 3rd 2010 2:21PM
One thing you might want to mention:
Every single time my newest alt has tried to get "On the Rocks," Keleseth tombs a melee, and there's a ret pally in the group who laid consecrate a few seconds earlier and the consecrate destroys the tomb. Every single time.
clundgren Jun 3rd 2010 3:50PM
Yeah, for this reason you have to make it really clear to the dps what is going on, otherwise, my ret paladin would be guilty as charged.
Is a general rule, this is why I don't go for achievements in pugs. You can't really count on everyone in the pug to know the fights that well, and it is a bit obnoxious to expect people who are just trying to do their daily to grind at an achievement that they might not need or want. In a pug the other day, a hunter tried to insist that we wipe and reset on Les Rabi (sp?) because he didn't get his achievement!
Also, it is etiquette to have everyone agree on the achieve beforehand -- I've lost track of how many times tanks have charged into "Watch Him Die" and the following achievement without making sure everyone was clear on what we were doing, resulting in a wipe.
Rafe Jun 3rd 2010 2:32PM
I'm pretty sure the Abom doesn't have to be killed by the sword for "Incredible Hulk." It just needs to be damaged by the sword. Death used to be required, but I've seen players get the achievement (since 3.3.3?) simply by positioning the Abomination on the platform for the sword.
jonas Jun 3rd 2010 2:43PM
what's likely happening is that the dps is blowing up the abom while it has the DoT from the sword up. That counts for the achievement, as described in the article.
That Guy Jun 3rd 2010 2:54PM
The sword applies a DOT- if the abom survives the initial damage from the sword but the DOT kills him, you get the achievement because the sword still gets the killing blow. However, if he survives the DOT and someone else kills him, you do not get the achievement, even if the sword damaged him.
Because the sword has been changed so that it now comes down only once per fight and must get the killing blow, this achievement has gotten harder. It was my last one, and it took several weeks of pug'ing and whining to guildies (and 5+ failed attempts) before I got into a group that could focus enough to get the job done.
- That Guy (yeah... I'm *That* Guy.)
Rafe Jun 3rd 2010 3:04PM
Good points, jonas and That Guy. Could be that incidental damage was doing enough for the sword to finish the job, but more likely the DOT. (Didn't even know there was a DOT, and I missed that sentence in the article.) Cheers!
Roscoe Jun 8th 2010 3:20PM
Just to reiterate 'cause it's kind of buried in a reply, the Abom must be killed by either the initial damage from the sword or the DoT the sword applies.
The article suggests to dps down the Abom as fast as possible if the sword doesn't kill it. This is a tad misleading as That Guy pointed out. The caveat to the article's strategy is that you DON'T want any of your party members to get the killing blow.
If the sword doesn't kill it, make sure no one uses dots, just direct damage and pull back when the Abom is low on health and let the DoT kill it. Ideally you want to have your target frame to show actual health (rather than percentage) and look at how much the DoT does per second to time it well.
Moonkinmaniac Jun 3rd 2010 5:07PM
Is it still possible to do Zombiefest since the last patch?
michael.doucet Jun 3rd 2010 6:06PM
Rather than give you a snarky response, I'll just give you the link. Read at your leisure.
http://www.wow.com/2009/04/23/the-overachiever-glory-of-the-hero-continued/
Jaq Jun 4th 2010 12:23AM
Yes. I got it over the weekend.
Neirin Jun 4th 2010 2:20AM
Another tip for On the Rocks: You can use Every Man for Himself, Iceblock, etc to get out of the tomb without killing it, allowing you to continue dpsing the boss without failing the achievement.
Deathknighty Jun 4th 2010 3:18AM
Isn't it ironic that you can get out of a block of ice by...putting yourself in a block of ice?
Deathknighty Jun 4th 2010 3:24AM
How much damage does the sword DoT actually do? How long does it last? How much does it tick for? How often? What is the meaning of life?