Blood Sport: Arena and the (old) Elo ranking system
Want to crush your enemies, see them driven before you and hear the lamentation of their women? Blood Sport investigates the entirety of all things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column.
Listening music Young MC's Bust A Move. Because I can.
Last week We talked about griefers in arena and some of the tools they can use to make WoW a much more miserable place.
This week We'll be talking about the old arena system in The Burning Crusade. From season 1 to season 4, we used a completely different system to gauge where we stood among everyone else on the arena ladders. The shift from an Elo rating system to a Gaussian Density Filter caused more changes than most people realize. We'll get into that a bit later -- don't worry, it's not all mumbo-jumbo.
Arena representation dropped 65% from season 4 to season 5. One of the reasons players decided to no longer participate in rated arenas was the change in the arena rating system.
The Elo rating system
At the beginning of The Burning Crusade, developers wanted to implement a fair way to rank players in a competitive-style PvP deathmatch environment (i.e., arena). When arena was introduced, it came with an Elo rating system attached. If you didn't already know, the Elo rating system is the way chess players (grand masters included) are rated. Chess ratings are actually very similar to arena ratings. Someone with a 1,500 chess rating is an average club player, while grandmasters are 2,500 or higher. The number-one-rated player in the world, Magnus Carlsen (a 19-year-old prodigy) is currently rated 2,813.
Many other competitive games use the Elo rating system as a way to gauge official rankings. College football, national Scrabble organizations and Magic: The Gathering all use the Elo rating system as a way to change rankings based on the result of matches played between participants. To say that the Elo rating system is well established is an understatement.
The general idea is that the best players will have the highest ratings while lesser players will not. This system works best when a large aggregate amount of games are played. It's much easier to tell who is the best participant when all participants have played 160 games rather than 16. Organizations that have more games played in a short amount of time (such as chess, Magic and WoW) are much more accurate than ones who do not (such as college football). I would argue that WoW is the most accurate of any Elo system, as games take the shortest amount of time and can be played with little downtime in between each match.
Elo is very easy to explain in WoW terms. Everyone starts at 1,500. If Team A (who is at 1,500) fights team B (who is also 1,500), there are 16 points at stake. The winning team will go up to 1,516, while the losing team will drop to 1,484. If they play again, Team B can win more points off of Team A because they are rated lower. The cap on points is around 30 -- so if a 2,800 team goes up against a 1,800 team and get a disconnect, they won't lose 100+ points.
This is very unlike the system we have in today's arena. In today's system, everyone starts at 0 (or 1,000). Instead of there being one rating that matters (team), there are three -- team, personal and matchmaking. Matchmaking rating is really the most important rating because the other two ratings will adjust themselves to the matchmaking rating after a certain amount of games are played, but I digress.
Season 1/Season 2
In season 1, players delved into arena for the first time. There were no personal ratings, no matchmaking ratings. The only thing that defined you as a player were two numbers -- your team rating and your resilience. Chat messages looked something like this:
[2. Trade] [Progladiator]: 1900 3v3 team LF 150+ resilience mage, pst. We're paladin/hunter, need a mage.
[Nubberz]: I only have 100 resilience, I can leave my 1700 team if you want.
Progladiator]: You wanna do some games?
[Nubberz]: Okay.
[Progladiator]: We're just going to play five or six games, if you want to get points off of us you can, we're just trying out a lot of mages.
[Nubberz]: Oh, cool. Yeah, I already did 14 or 15 games with my other team.
[Progladiator]: That's cool, we have a 2100 team we're saving up for points this week, if you're good we can play with you on that one, you get something like 1000 arena points a week on it.
Nubberz]: Sweet!
Because the only rating that mattered was team rating, team-hopping was very common. I remember playing 3v3 with seven or eight different teams in the span of a single week in season 2 and still ending up with around 1,000 points when it was all over. If I did that today, I'd have to play 40 games with the same team to get that many points. That's because my personal rating would be so much lower than any team I joined, even if my matchmaking rating were vastly higher than the teams I'd be playing on.
The old system encouraged better players to "try out" new players on their teams. Today, if you don't have some kind of proven track record of arena prowess, you're probably not worth the risk for a more experienced player. That gladiator might need to drop his personal rating and matchmaking rating, just to see if you're any good. He'd rather play with other "proven" people.
The old system also encouraged team-hopping -- playing with different people on different kinds of team compositions is fun. It's very fun. Not just for the top tier of the arena ladders, either. If new players want to get anywhere they have to grind out games against teams that are vastly better than them. New players can't just leave their team -- they need to bite the bullet and take losses again and again rather than try to play with other new people.
I enjoyed the old Elo system much more than the current implementation. I think most people did, too. In fact, I know most people did. After all, we've had a giant drop in arena representation from season 4 to season 5 and it just hasn't recovered since.
Next week
Although this was a bit of awesome nostalgia, we'll discuss why the ranking system was changed in the first place and what benefits the new system offers us. It will be a good bit dissimilar to this article, where we have more opinion and less facts. Think of this article as a warm-up for next week. We're setting the ground work right now to talk about what's really going on.
Want to ascend the arena ladders faster than a fireman playing Donkey Kong? Check out WoW.com's articles on arena, successful arena PvPers, PvP and our arena column, Blood Sport.Filed under: PvP, Blood Sport (Arena PvP)






Reader Comments (Page 1 of 2)
Jamie Jun 7th 2010 2:11PM
Elo? I spy pun... PvP, it's a little thing... it's a terrible thing to loose...
Transit Jun 7th 2010 2:15PM
Aw.
A perfect chance to use an actually ELO (Electric Light Orchestra) clip as the music video and the moment is gone.
These young guys have no respect for the classics. :-(
Ramco Jun 7th 2010 2:19PM
Exactly what I thought, and even better, since it's about Arena, Showdown.
Transit Jun 7th 2010 2:24PM
"Exactly what I thought, and even better, since it's about Arena, Showdown."
Haha! Nice. :-)
Dave Jun 7th 2010 2:30PM
^THIS^
How could you NOT use an ELO (Electric Light Orchestra) music clip for this Mr. Moore?
NOOB!
(cutaia) Jun 7th 2010 2:32PM
"That gladiator might need to drop his personal rating and matchmaking rating, just to see if you're any good."
*ahem*
Don't bring me down.
http://www.youtube.com/watch?v=1RJPaj97H24
norzemen Jun 7th 2010 2:18PM
"One of the reasons players decided to no longer participate in rated arenas was the change in the arena rating system."
I hated the old ELO system.
A more pertinent reason why I didn't play Arena season 5 was how Broken Palys and DKs were making Arena extremely unbalanced. I came back in season 6 and really like the changes to the rating system.
There were several problems with the old ELO system the main issue being that your ELO rating did not stay with you when you changed teams. A new entrant to Arena was frequently matched up (about 1/3 the time) against a fully decked out 2200 rated player now playing with his fresh rating of 1500.
The old system encouraged elite players to game the system and sell their leveling services to the highest bidder. All the new system does is encourages players to buy teams already at a 1000 rating.
Roboticus Jun 7th 2010 4:44PM
I would suspect that anyone high rated in the ELO system preferred the ELO system, and vice-versa for low rated players. I remember 1 week in season 3 where 9 out of our required 10 matches were against people who already had the 2000+ shoulders+weapon, at a 1500 rating. I'm curious to see what Chase has to say are the downsides to the current system, but besides lack of team-hopping, I can't see any. The new sticky MMR system so far has performed much better than the ELO at matching similarly-skilled teams.
And as I'm sure many other commenters will say, I think that the rating system change was a very, very minor reason for the drop-off in participation. I think by far the largest was that Naxx weapons were 13 ilvls better and many times easier to get, that arena gear was all rating-restricted, and the new WotLK burst of arenas turned off many people all together.
Zorbak Jun 7th 2010 2:24PM
The listening music should of been Mr Blue Sky tbh
Oriflame Jun 7th 2010 2:34PM
"In fact, I know most people did. After all, we've had a giant drop in arena representation from season 4 to season 5 and it just hasn't recovered since. "
Isn't there a huge risk of this being a misintrepretation of corelation for causation?
My perception was that the drop in participation was largely due to the change in the availability of rewards for non-winning play. Class balance changes and problems also probably kept a number of players out that season, but I really think the rewards were the killer.
bob Jun 7th 2010 2:40PM
Arenas will finally die when you no longer need arena ranking/points for PvP gear.
ghostdog Jun 7th 2010 3:04PM
@bob you obviously never played in burning crusade.
tatsumasa Jun 7th 2010 3:06PM
@bob, i disagree. i was on a 3v3 team in the early seasons and we happily sat at about 1300-1400 rating playing against teams of equal skill. at the start of each season our score would get pushed up to 1500, we'd get smacked down for one or two weeks, and then sit the whole rest of the season (again) fighting teams of equal skill and enjoying it.
when season five came, our rating again got pushed up to 1500 and we queued up. we got smacked down the first week as normal, and then again the second week...and again the third week. a handful of teams we fought would run out into the arena naked and let us kill them, but the majority of the time we'd sit in queue for exactly one minute (or two, i forget but it was exactly the same each time) and get our asses handed to us by teams with 2k+ ratings.
with required ratings being put on gear, people really started to exploit the ways points are given. casual arena teams like us were being paired against hard-core pvpers that would literally smash us in a matter of seconds. this led teams like us to just say screw it and quit arenas.
when rating requirements are taken off gear again, i believe it will open the door for more casual pvpers to come back into arenas. i've spent the past couple months building up some decent pvp sets for two of my 80s and feel comfortable taking them into arenas when i feel that i won't only be fighting against people who do nothing but pvp in wow, and i can fight with my team of equally skilled/geared players against teams with similar gear and skill.
norzemen Jun 7th 2010 4:15PM
"i've spent the past couple months building up some decent pvp sets for two of my 80s"
Too bad u wont be able to use it when cata releases.
Suzushiro Jun 7th 2010 2:39PM
"After all, we've had a giant drop in arena representation from season 4 to season 5 and it just hasn't recovered since. "
Yes, the rating system was the entire cause of the drop in representation, I'm sure. It had absolutely nothing to do with the fact that equivalent raid gear became significantly easier to get in LK so the people who were just in arenas for the gear flocked to PvE.
Hoffa Jun 7th 2010 2:41PM
Man that album was awesome,
and it had Flea :D
Lex Jun 7th 2010 2:42PM
Mr. Blue Sky was definitely the first thing that came into my head after reading the headline. Frankly, I think it was also the reason why I continued to read...
Pyromelter Jun 7th 2010 2:49PM
I think the personal/team rating thing is fine, in terms of not resetting your rating like people would do to grief lowbies.
However, they should just keep the Elo system. It may not technically be the best ranking system (if there is something better I don't know what it is), but it's the most widespread and understood ranking system out there. It's not just Magic and Chess, I'm pretty sure almost all online games with ranking systems use it, like Madden football, and all the FPS's with rankings.
To me changing from Elo to another system is like changing all English versions of the game to Spanish, because it's a more efficient language. While it may be more efficient (or even "better"), if your customers aren't familiar with it, they aren't going to stay with it.
Just start everyone at 1500, be like a normal ranking system, don't try to reinvent the wheel blizz. Even today it confuses the heck outta me how when i see the armory I see a lot of people at like 200 rating or whatever. It just doesn't make a lot of sense. Here's hoping my battleground rating starts at 1500 in cataclysm.
Baba Jun 7th 2010 3:38PM
With the old system, where people could team-hop, if a team was losing loads during their learning curve could they disband and make a new team which starts back at the 1500 mark (or wherever?)
That's my main problem with the current system, I wanted to play 2v2 with my mate who's new to arena. Our classes didn't match, im a destrolock, he's a hunter, but we did fairly good considering (reached 780 rating, the best on arenajunkies is only 1700).
However, my MMR is totally shot now, and it's going to take a lot of work to get it back up. With that in mind, it's made me a lot more apprehensive about teaming with a friend just to mess around, since it has consequence.
norzemen Jun 7th 2010 4:23PM
The only consequence you had teaming with your Arena newb buddy is that you actually helped him. There was no adverse consequence to your other than your MMR got tanked a little which you can quickly gain back once you form a competitive team.
Blizzard current rating system is near perfect.