Insider Trader: Crafting has saved WoW for me
If left to my absolute own devices in a complete vacuum, with functional equipment and skilled team members, I'm a PvPer at heart. I love the arena, love the battlegrounds and even love world PvP. However, my real-life friends are mostly PvE players. As a result, I tend to follow my second love: raiding. It's a great deal of fun cruising through the halls of Icecrown Citadel and killing Arthas' men. And having been a roleplayer in one medium or another for longer than Robert Pattinson's been alive, I tend to do all this in character. (I have forsaken vampires, though, don't worry.)
However, we can't always play in a perfect vacuum, with friends or with functional equipment. Real life happens. I currently live on a mountain. Awesome views, but really bad internet. My internet connection drops like it's hot. I love playing with friends, but time is limited: I work two jobs, train the Dark Puppy and am maintaining a garden, a marriage and a household. And I try to stay fit in the meantime. Ultimately, this all means time, friends and equipment can all be in short supply. I keep up pretty well in terms of gear and skill, but I just can't be around much.
While WoW is probably the most friendly MMO out there for the casual or time-restricted player, it's still a pretty big bummer to always be the guy getting dragged along in a raid. No one wants to be the deficient player. And more than a few times, it's left my mouse pointer hovering over the "cancel" button.
But crafting and professions have saved me, every time.
The reality is that if you can't put in the enormous time or effort required on a consecutive basis to keep up with raiding content, you just won't be able to do so. New raids have traditionally come out too fast for the "one night a week" guy to be able to get all the way through contemporary content. And while I am usually lucky and my wife lets me score extra raid time, some weeks that's just not possible. Those are inevitably weeks the Axe of Super Awesome drops or the raid kills the Ultimate in Big Bad Guys. I'll acknowledge that I'm often a unique snowflake and don't have much trouble keeping up when I do have play time; but when I'm short on time or my internet's being fritzy, the World of Warcraft just blows right by me.
The solution? Find other things to do with my time. I decided a long time ago that I wanted a crafting empire. I wanted at least one character for every profession. I wanted to be able to independently create every single crafted item in the game. The question of what I'd do with all that stuff wasn't really relevant. But I wanted to set this goal for myself, with the goal of giving me something to do that wouldn't be negatively impacted by a spotty internet connection or a dearth of play time. Sure, my goal would take longer because of these things. But suddenly disconnecting before mining a titanium node doesn't mean 24 people wipe because of my disconnect.
Crafting my salvation
Of course, I had to come up with a plan. I decided to level my enchanter first, with a secondary profession choice of mining. While the mining wouldn't be immediately useful to me, the ore gathered would feed three other professions. (Those three are engineering, blacksmithing and jewelcrafting.) I would need all the ore I could get. The reason I chose enchanting is probably fairly obvious: Once I was done with a level of enchanting materials, I could sell my disenchants on the auction house for a tidy profit.
If you picture the life cycle of crafted goods, the final output is either a consumable or disenchantable. The consumable is, of course, consumed. (For instance, think of a flask or a potion here.) The disenchantable is rendered into mats for the auction house. Since I wanted to be as efficient as possible with my time, I wanted to make sure I didn't skip that final output -- I needed to be able to use everything I made or received in game.
Everything is blue
Since I had a small legion of alts now growing through the ranks, I only ever played the characters when they had blue experience available. Since my problem is that I have very limited time and can't reliably play with other people, I tried to make sure that every minute I spent playing was as meaningful as possible. Blue experience only, then.
Between all the levelling changes and sticking to rested XP, levels flew by for me. I especially felt the difference by the time I was cruising Outland and was just desperate to keep moving on to other characters. With my first character, all of the magic items and ore was processed and sold on the auction house. I started to feel like I was playing a game again, instead of just being a "bad."
Interact with the game when not logged in
I tend to research my crafting items and materials while I'm at work, during short breaks. I would log onto WoW.com or Wowhead and check out my upcoming recipes and where I should be going to get them. While working around the house, I would talk to friends about where they farmed 5 bajillion thorium veins. Basically, because I was doing a wide variety of activities, I could feel like I was being productive toward the game while not immediately logged on.
This made a huge difference to me. One of the hardships of being a time-restricted player is that it's hard to always be in the mood to play, especially if your friends are light years ahead of you. Penny Arcade summed this issue up pretty well. You just always feel like a newb. At least with my focused crafting effort, I felt like I was the architect of something amazing. On completion, I'd be able to say my team of alts could produce any item in the game.
In the end, crafting makes a lot of the game worthwhile to me. It's something that fits my lifestyle and lets me go at my own pace. I have weeks where I play WoW every day; other weeks, it's hard to get 20 minutes online. At least this way, I get to have something I crafted with my own two hands at the end of it.
Each week, Insider Trader takes you behind the scenes of the bustling subculture of professional craftsmen, examining the profitable, the tragically lacking and the methods behind the madness.
However, we can't always play in a perfect vacuum, with friends or with functional equipment. Real life happens. I currently live on a mountain. Awesome views, but really bad internet. My internet connection drops like it's hot. I love playing with friends, but time is limited: I work two jobs, train the Dark Puppy and am maintaining a garden, a marriage and a household. And I try to stay fit in the meantime. Ultimately, this all means time, friends and equipment can all be in short supply. I keep up pretty well in terms of gear and skill, but I just can't be around much.
While WoW is probably the most friendly MMO out there for the casual or time-restricted player, it's still a pretty big bummer to always be the guy getting dragged along in a raid. No one wants to be the deficient player. And more than a few times, it's left my mouse pointer hovering over the "cancel" button.
But crafting and professions have saved me, every time.
The reality is that if you can't put in the enormous time or effort required on a consecutive basis to keep up with raiding content, you just won't be able to do so. New raids have traditionally come out too fast for the "one night a week" guy to be able to get all the way through contemporary content. And while I am usually lucky and my wife lets me score extra raid time, some weeks that's just not possible. Those are inevitably weeks the Axe of Super Awesome drops or the raid kills the Ultimate in Big Bad Guys. I'll acknowledge that I'm often a unique snowflake and don't have much trouble keeping up when I do have play time; but when I'm short on time or my internet's being fritzy, the World of Warcraft just blows right by me.
The solution? Find other things to do with my time. I decided a long time ago that I wanted a crafting empire. I wanted at least one character for every profession. I wanted to be able to independently create every single crafted item in the game. The question of what I'd do with all that stuff wasn't really relevant. But I wanted to set this goal for myself, with the goal of giving me something to do that wouldn't be negatively impacted by a spotty internet connection or a dearth of play time. Sure, my goal would take longer because of these things. But suddenly disconnecting before mining a titanium node doesn't mean 24 people wipe because of my disconnect.
Crafting my salvation
Of course, I had to come up with a plan. I decided to level my enchanter first, with a secondary profession choice of mining. While the mining wouldn't be immediately useful to me, the ore gathered would feed three other professions. (Those three are engineering, blacksmithing and jewelcrafting.) I would need all the ore I could get. The reason I chose enchanting is probably fairly obvious: Once I was done with a level of enchanting materials, I could sell my disenchants on the auction house for a tidy profit.
If you picture the life cycle of crafted goods, the final output is either a consumable or disenchantable. The consumable is, of course, consumed. (For instance, think of a flask or a potion here.) The disenchantable is rendered into mats for the auction house. Since I wanted to be as efficient as possible with my time, I wanted to make sure I didn't skip that final output -- I needed to be able to use everything I made or received in game.
Everything is blue
Since I had a small legion of alts now growing through the ranks, I only ever played the characters when they had blue experience available. Since my problem is that I have very limited time and can't reliably play with other people, I tried to make sure that every minute I spent playing was as meaningful as possible. Blue experience only, then.
Between all the levelling changes and sticking to rested XP, levels flew by for me. I especially felt the difference by the time I was cruising Outland and was just desperate to keep moving on to other characters. With my first character, all of the magic items and ore was processed and sold on the auction house. I started to feel like I was playing a game again, instead of just being a "bad."
Interact with the game when not logged in
I tend to research my crafting items and materials while I'm at work, during short breaks. I would log onto WoW.com or Wowhead and check out my upcoming recipes and where I should be going to get them. While working around the house, I would talk to friends about where they farmed 5 bajillion thorium veins. Basically, because I was doing a wide variety of activities, I could feel like I was being productive toward the game while not immediately logged on.
This made a huge difference to me. One of the hardships of being a time-restricted player is that it's hard to always be in the mood to play, especially if your friends are light years ahead of you. Penny Arcade summed this issue up pretty well. You just always feel like a newb. At least with my focused crafting effort, I felt like I was the architect of something amazing. On completion, I'd be able to say my team of alts could produce any item in the game.
In the end, crafting makes a lot of the game worthwhile to me. It's something that fits my lifestyle and lets me go at my own pace. I have weeks where I play WoW every day; other weeks, it's hard to get 20 minutes online. At least this way, I get to have something I crafted with my own two hands at the end of it.
Filed under: Insider Trader (Professions)







Reader Comments (Page 1 of 2)
Tai Jun 7th 2010 4:20PM
I totally understand where you're coming from. There was a period where I didn't raid at all or even do instances, but I levelled my alts and craft skills. I had one of every profession maxed at the end of BC and am still working on Wrath. I don't really understand exactly why I love crafting so much, although it's definately cool to be so self-sufficient. I will spend hours tracking down some rare recipe, or farming it, and enjoy the almost detective like process. To each their own I suppose, but I believe that this is one of the strengths of WoW, that it has so many different pursuits to follow.
Scard Jun 8th 2010 12:05PM
"it's definately cool to be so self-sufficient"
Amen.
My guildies are always wondering why I'm toon hopping so much. So let's pretend I just got a new piece of gear. Hop to my bank toon to get the raw materials. Hop to my JCer to cut the gems I need or prospect ore for gems. Hop to my LWer or tailor for that leg enchant, my enchanter for that armor/weapon enchant, my main to get that head/shoulder enchant (cuz he's the only one with the sufficient rep).
I got sooooo sick incredibly sick of "LF [enter profession here] to do [something I wish I could do for myself], my mats + tip, pst"
Best thing I've ever done in WoW
Baba Jun 7th 2010 4:20PM
If you were serious about WoW, you'd buy yourself a geostationary satellite.... gosh! :P
Joking aside, I agree with you about the loveliness of having a chill thing, mine was doing the Explorer achievement, now working on classic dungeons / raids. Thankfully got a new laptop recently though, so my fps have improved no end.
Have you got each maxed profession across your characters now then?
Marita Jun 7th 2010 4:22PM
amazing idea :)
I would love to have every profession too
Maybe it's time to start
zdave Jun 8th 2010 12:12AM
it's never too late! actually it might be too late to get some recipes once cata comes out so um...better hurry lol.
Roy Jun 7th 2010 4:26PM
I would say the biggest problem here is that the most interesting items to craft seem to be available only to raiders, or those who can grind reputation in ICC in order to buy patterns with Primordial Saronite.
I understand why this is - it prevents someone from just buying gold from a farmer and making their own epics - EZMODE.
Whatever.
I rather fancy the idea of a non-raider being the crafter... that it is their job. Raider, you go beat up the baddies, mmmkay? that's your job... I will craft and support your cause!
Honestly, an interesting method to get crafting back into the spotlight might be to have an added bonus to the crafted gear. Perhaps the person who crafted it gets 1 reputation point with whomever the wearer gets some rep with - each time it happens... If you craft enough pieces, and people wear them, then you can eventually gain enough reputation to buy the stuff in ICC. I'd say that would be fair.
Lars Petersson Jun 7th 2010 5:00PM
I do rather like your idea about getting rep when someone is using the armour/weapons you crafted for them. It would definitely incentivize me to lower my costs.
I don't think there is much, if any money to be made from having the ICC recipes.
Well, on my server at least. There's too much competition, so to make it with the customers materials you can only charge around 100g or so.
I haven't heard of anyone buying the final product. People just get mats and get guildies are other crafters to make them for them.
Hence why I don't really care about those recipes.
Anne Stickney Jun 7th 2010 6:47PM
That's the part that always kind of bugged me - as a raider, I have the ICC rep for all the patterns, but on the flip side: as a raider, I'm rarely online in trade chat or anywhere where I can actually use those recipes to make things for people. I'm usually...you know, raiding. I would much rather see those recipes available to everyone than see them available to a select few that can grind out the rep in ICC.
Heck, you can still make them cost a primordial saronite to learn, since you can buy the saronite with badges or if you're mildly wealthy like most of the crafting tycoons are, off the AH directly.
I raid. I'm not really interested in putting things together, I'm much more interested in tearing them apart and digging the pretty purples out of their soft underbellies.
pandaba Jun 7th 2010 8:23PM
I agree completely.
This is actually one of the things that makes me hate hitting 80 with a character. I'm one of those weirdos who actually likes min/maxing while leveling and crafting, especially engineering, lets me do that. There are some things that I can only get only via random dungeon drops, but a large part of my character's power is created via my own hard work in farming mats, farming rare recipes, doing the research to even know about the special recipe in the first place. And this is all doable solo. This gives me that feeling of control and customization of my character without depending on others.
To me, once you hit level cap, thats pretty much out the window. The general craftables are useless pretty quickly. Building up a character's gear is going to be almost entirely farming emblems and hoping the RNG goddess will smile down once in a while. Or blowing a ton of gold on something someone else created. This takes a lot of the fun out of it and I wish end-game crafting could be structured differently.
I like grouping and running through dungeons a lot. I just wish I could prepare for them at 80 just like I did at 70, 50, or even 20.
Paulio Jun 7th 2010 4:33PM
Crafting for fun and profit is a game within a game, and is usually highly lucrative if you go about it right. I still don't have an enchanter in my stable but having the ability to get ore, smelt it, prospect it, cut gems, and engineer or blacksmith nearly any pattern or schematic is invaluable to me. And being able to cook every recipe in the game is also lucrative at times. I'm not a heavy raider either, but now when I get invited to raids, I may not be top DPS but I've always got fish feasts, jeeves/repair bots, extra flasks (purchased), smoke flares, explosives, keys, and other useful items to help support the raid leaders. Fun game, fun way to play... at least for me.
Pyromelter Jun 7th 2010 5:43PM
Strength food always sells big time. A good time to look for fish on the AH would be saturday after 3pm, as people liquidate their efforts in the northrend fishing derby.
Daigeil Jun 13th 2010 9:22AM
I notice that link leads to an -adorable- pu
*distracted by puppy*
Chuque Jun 7th 2010 4:53PM
You have Forsaken vampires? Plural? For heaven's sakes, man!
(terrible puns, I know. Vous m'excusez.)
Lars Petersson Jun 7th 2010 4:54PM
I'm totally with you on this. I just need Blacksmithing to have all of them.
My first two characters to 70 (In BC) were a Warlock and a priest, dual-boxed, with Herbalism/Alchemy and Enchanting/Tailoring respectively.
From there I levelled a shammy to 80 for Jewelcrafting purposes, I then got my hunter to 80 after being 60 for a couple of years with Engineering and Leatherworking.
My mage got to 75 (What a painful class to level IMO), with Inscription maxed out, before I gave up on here and just use her as my scribe.
I levelled Alchemy/Tailoring/Enchanting/Engineering while levelling and saved up herbs/ore/leather so I could/can powerlevel Inscription/Leatherworking/Blacksmithing as and when I desired it.
I make tons of money crafting ilvl 245 gear, glyphs, runescrolls and titansteel bars.
Titan steel is particularly great for making a killing. I buy the ore on the AH and send it to me Miner/JCer who smelts it. My alchemyst turns the bars into Ttianium Bars and my Miner then smelts them to titansteel bars.
It is stupidly lucrative.
And the Auto-Mailer in quick auctions make it easy to move stuff around...
I have yet to figure out how to make money from jewelcrafting. Too many people are getting gems from Triumphs and honour.
Once I get either my Pally, DK or Warrior to 65 I'm gonna powerlevel Blacksmithing to 450.
Oh, and an idea for an article: something about where to go with our professions in Cataclysm...
Pyromelter Jun 7th 2010 6:00PM
First about mage leveling: It's really, really easy if you are frost. I mean really, once you get water elemental, it's really easy. Just keep up ice barrier, spam frostbolt, frost nova and blink away if you have a pack on you... I dunno, maybe I'm a mage at heart, but holy shmolies frost mages really never die in solo pve.
Second about JC: People made a bit of a killing at the beginning of the expansion and when epic patterns came in. Right now though everyone and their brother is a JC, the markets are likely saturated. There are a few ways to make g on it, but none are really going to give you 100% returns. Here are a few things:
1. Buy rare gems for less than 4g, cut them, then vendor them. Vendored rare gems sell for 4g, 50s. So if you buy like 100 gems at 3g, 50s, cut and vendor them, you can mage 100g that way. You need a lot of bagspace and time for that though, probably not worth it.
2. Prospect cheap saronite ore. This does a few things: gives you mats for icy prism and for jc dailies, it also gives you mats for alchemy transmute. Also, scarlet rubies still sell for pretty decent, because it is used for cardinal ruby transmutes. Depending on your luck, rng, and how well uncommon gems are selling for (i've seen dark jades recently up to 8g on my AH), you can profit anywhere from 20-50% using this, and more if you have a bunch of alchemist xmuters. If you have like an army of 5 xmute specced alchemists, this can be very profitable.
3. If uncommon gems and eternal/crystallized earth are cheap, you can make a few low level rings and vendor them, or DE them for enchanting mats.
4. Nightmare tear. This one at times can be your most profitable, depending on who is looking. There are times I see none on the AH. You can usually sell these for 50%+ profit from mats off the AH.
5. Random JC daily for Dragons Eye. Dragon's Eyes are still holding steady around or over 100g on my realm on the AH. Not bad for a 5 minute JC daily. Or, take that Dragon's eye, combine it with some infinite dust, and sell it for 150-200.
The traditional way of making G by buying gems, cutting, and relisting, you can do this, but the high deposit as well as large market saturation makes this path pretty risky with low rewards.
Finally, they did an article about cataclysm professions. http://www.wow.com/2010/04/26/insider-trader-7-things-that-should-stay-in-cataclysm/ Might wanna just wait until the open beta, because anything else would just be more idle speculation at this point.
Lars Petersson Jun 7th 2010 7:16PM
I have more than enough mats for both Icy prisms, JC dailies and epic gem transmutes to last me a month at least, so I generally don't bother prospecting saronite ore.
And I use my tokens to get more recipes rather tahn Dragon Eyes.
Saronite is far more profitable for me when turned into Titansteel Bars.
DEing rings is a pretty good idea which I keep forgetting about. Eternal Earth is stupidly cheap on my server so I'll look into that.
I liked the article about things that should stay in Cataclysm, but it was just speculation IIRC.
Personally I'd like an article based on what has been announced so far.
Which admittedly isn't much...
Pyromelter Jun 7th 2010 7:42PM
Yup, I agree Lars, titanium/titansteel is probably the best way to generate gold out of saronite if you have a miner and an alchemist. Was just pointing out that prospecting is a way to make gold out of JC, even if it's not as optimal as transmuting.
At a certain point, once you have about 30 or 35 epic gem recipes, the other recipes become kinda pointless.... like really, who is going to use a +10 agility +5mp5 gem. That one just makes my head spin.
There is a guide out there in terms of making the uncommon rings, you can find it on mmo champ or some other place. Honestly on my realm it's not worth it to do that, as again, I agree that xmuting for titanium/titansteel is likely the biggest profit margin you can make with ease with ores. This is why basil recommends all those auction addons tho, because you can see when the market discrepancies arise and you can use your JC to your advantage, if someone lists a whole bunch of Forest Emeralds for like 1-2g (when they vendor for 3g uncut), that would be a real good/fast way to make some gold.
It seems like at this stage of the game, economies are mature, and crafting competition keeps prices down so that profit margins are generally slim. Everything from eternal belt buckles to mechano-hogs, it's hard to make those profits with large market saturation v. the cost of raw materials. Very common on my realm to see flasks going for well under the costs of mats.
Best of luck, looks like you've got a good gold machine going, keep up the good work to gold cap :).
Lars Petersson Jun 7th 2010 8:07PM
Ah, yes, I am very OCD about having *every*single*recipe* available though, hence why I am compelled to get them all :-o
I find that at this point, titanium ore has become pointless for anything other than prospecting since the CD for titanium transmutes were removed.
The economy is fairly mature, but I'm on a low population server (Terokkar-EU) so getting mats outside of suppliers can push prices up.
Oh, and you reminded me to add items that can be vendored for more than the AH price to my snatch list.
Similar to how buying netherweave cheap and selling it is a heavy bandages was surprisingly profitable in BC :-)
Neyssa Jun 8th 2010 7:22AM
I have alchemist and jewelcrafters, and I think it is a good money to work on Meta gems. Usually people don't like to spend their jewelcrafter daily tokens (5 of them) on a meta gem recipe. Everyone gets epic gem recipes. With your alchemist, you can produce diamonds from crap (being a transmute master results in doing at least double amount from the same basic mats), and cut them in your server's fashion. They seem to me to sell for the same amount as a meta gem, however there is no cooldown on meta gems and the mats are way much cheaper.
Try some popular metas, like Insightful Earthsiege diamond, its a nice way to make money.
More on the topic: we do the same with my boyfriend (which helps in transferring goods, and requires less top level characters per person). We don't have skinner and leatherworker, but everything else, including two jewelcrafters (JC daily) and two alchemists (transmute CD).
Oh I hate paying for anything in AH when I can make them :)
Hollow Leviathan Jun 7th 2010 6:29PM
"everything is blue"
The deepest shade of mushroom blue?