Scattered Shots: Will Cataclysm lower our global cooldown?

We recently got an exciting tidbit of hunter news from Ghostcrawler (lead systems designer) about potential chances in Cataclysm. You may have missed it, since it was buried in the warrior forums, of all places:
Why hello there, tasty one-second global cooldown of scrumtiousness! This is of course not definite, not a promise and just something they are considering. But considering it they are, and if you were to put on your Frostheim Goggles and look into the future, you too would predict that a one-second hunter GCD will indeed come to pass.
So what exactly might this (possible) change mean? Let's do some speculating after the cut.
The way it is now
Currently hunters have a 1.5-second global cooldown. Our GCD is not affected by haste at all; unlike casters, our haste does not reduce our GCD, and of course those dirty rogues and feral druids just get a 1-second GCD automatically. This puts us among a very small group who is stuck at a 1.5-second GCD: death knights, warriors and hunters.
There's nothing inherently wrong with a 1.5-second GCD. Our class is balanced around it, so while we have to wait a bit longer between shots, our shots then land for more damage. The only real downside, other than having to wait around for a while between doing things, is that haste isn't terribly useful to us.
Our Steady Shot is the only shot we have that has any appreciable cast time (technically Multi-Shot has a 0.5-second cast time). Steady Shot has a 2-second cast time, so once we have enough haste to reduce it to a 1.5-second cast time, we've pretty much finished one of the main benefits of haste (it will still make our auto-shots fire faster, of course). This is our haste soft cap. Of course, BM is automatically at the haste soft cap without a single point of haste rating from the Serpent's Swiftness talent.
The fact that we have basically only one shot with a cast time combined with a set-in-stone GCD is what makes haste such a crummy stat for hunters.
Haste gets better and better
Without question, haste is going to be a much more important stat for us in Cataclysm right out of the gate. Currently haste is that guy who gets too drunk at every party; you don't know who invited him and nobody wants him there, but you don't want to kick him out and make a scene. So he's there, and you're aware of him, but you don't really want to be associated with him in any way. In Cataclysm haste leaps up -- it is going to increase our rate of focus regeneration. Haste will suddenly be the life of the party, the gregarious fellow mixing drinks and pulling the wallflowers into the action. Add a 1-second GCD to the mix and now he's bringing his bevy of hot yet somehow approachable friends with him.
Everything we know about Cataclysm suggests that Steady Shot (or the new steady alternative, Cobra Shot) will still be the only shot with an appreciable cast time. They could change that and move Aimed Shot back to a 3-second cast time like it was back in the day. Who knows? But likely it's still just steady/cobra. But now instead of haste only bringing it down to 1.5 seconds and then no longer helping, you'll be able to push your steady/cobra cast time down to 1 second. It's worth noting that you can do that right now. You could get enough haste to give you a 1-second Steady Shot cast time, but you'd then have to wait another half-second for your GCD to finish before you could do anything else, so there's no benefit to lowering it.
As a result, this change will give us more options in customizing our shot rotations. Haste suddenly becomes a stat that can increase our DPS throughput significantly. The more we have, the faster we regen our focus -- thus, the more hard-hitting shots we can fire, the faster we shoot and the less time we clutter up our rotations with focus-regenning Steady Shots. So instead of taking 2 seconds to cast a Steady Shot or Cobra Shot in our rotation to regen some focus for more hard-hitting shots, we may only need 1 second devoted to the regen shot.
Faster button-pushing
The other and more obvious effect of a 1-second GCD is that we will get to push buttons faster. Most of our shots are instant shots, and if we end up with good focus regen (as I think we will, eventually), we'll get to fire those instant shots more often than we do now.
The faster shooting won't be good for everyone. Personally, I love the idea. I want to push buttons faster. I'm tugging at the reins. I'm filled up with death-dealing, eager to get out. 1.5 seconds is a long time, and even 1 second still gives us a lot of time between shots to figure out what we need to be doing. But I'm sure for some the increased pace will be uncomfortable and feel a bit frantic.
The machine gun spec
One of the things that really gets me excited about the 1-second GCD is the idea of BM's being the machine-gun spec, firing off less damaging shots (as they always will, with the beefy pets of theirs) but at a crazy rate of fire. Serpent's Swiftness is a huge increase in rate of fire and Steady Shot (or Cobra Shot) cast time reduction; it likely will make BM the only spec that can reasonably reach the 1-second Cobra Shot cast time.
But in addition to that, BM's mastery bonus is going to be more haste. Yet more haste will mean yet more focus regen and faster still rate of fire on those auto-shots. Couple that with a speedy ranged weapon, and BM could see procs blossoming all over the place and enemies falling in a hail of bullets that blacks out the sun.
It's still early, it's still alpha, but Cataclysm just keeps looking better and better for us hunters. Ghostcrawler is all about the hunters, after all, and I can't wait to see what tidbits we learn next!
You want to be a hunter, eh? You start with science, then you add some Dwarven Stout and round it off some elf-bashing. The end result is massive DPS. Scattered Shots is the WoW.com column dedicated to helping you learn everything it takes to be a hunter. See the Scattered Shots Resource Guide for a full listing of vital and entertaining hunter guides, including how to improve your heroic DPS, understand the impact of skill vs. gear, get started with Beast Mastery 101 and Marksman 101 and even solo bosses with some extreme soloing.
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Filed under: Hunter, (Hunter) Scattered Shots






Reader Comments (Page 1 of 4)
DruidGuard Jun 7th 2010 5:07PM
"Rocket Launchers replacing guns"
"New ammo: Laser beams"
Rocket Launchers that shoot laser beams? Where do I sign up?
"Draft Rejected"
Damn.
Task Jun 7th 2010 5:32PM
But I want to fire ze lazorz like Willy...
/Le sigh
Brasson Jun 8th 2010 2:27AM
The rockets are tipped with bomb-pumped lasers. Little nukes capped with rods that soak the emitted radiation and turn it into a pencil-thin beam of x-rays or gamma rays or whatever sweet sciency goodness the gnomes have come up with.
/harrington
Grovinofdarkhour Jun 7th 2010 5:11PM
If you haven't already started watching your AH and buying up http://www.wowhead.com/item=40128 whenever the price is low, there's no time like the present.
Zal Jun 7th 2010 7:06PM
That would be a terrible idea and waste of money. It is speculation right now that the hunter GCD will drop to one second and when cataclysm comes out, maximum raid DPS will be replaced with leveling. Regen then will not be as much of a concern except for in dungeons and even then it is not like you have to break a high amount of DPS or the boss goes berserk and one shots everyone with a fart cloud.
Kemikalkadet Jun 7th 2010 8:04PM
When wrath came out the Northrend green gems were better than outland epic gems (12str greens vs. 10str epics for example), they were cheap as hell right from the start too since JCs were levelling from them. It's highly probable that cata will bring in green gems that beat our epics. If you stock up on epics now, expect to have a bank full of useless items when the xpack hits.
SR Jun 7th 2010 10:48PM
I doubt there'd be need for it; If I remember correctly, they're going to remove ArPen from our gear, and convert all ArPen points into Haste.
In other words, my ArPen MM huntard's going to shoot a stream of arrows.
/drool
Bob Dewane Jun 7th 2010 5:15PM
Damn, Frost!
The way you write about the potential for Beast Masters to re-join the ranks of the death-dealers makes me proud to be one. Well, prouder than I already am for sticking with a spec that is FUN for me (since I don't raid, I can focus on the fun =P). I don't just want Cata now...I want Frost's version of Cata now!
blackhawk23x Jun 7th 2010 5:18PM
I hope that happens. I would love to use my Spirit Beasts I have sitting in my stable for once.
Gilgamesh Jun 7th 2010 5:19PM
Sounds like Haste will definitely be needed. I'm going to miss being able to "machine gun" shots and worry this is going to make playing far too slow and boring.
/no faith in dev B-Team getting things right
Rod Jun 7th 2010 5:19PM
I have just started leveling a Rogue to be more familiar with the Focus dps gameplay. Most definitely rogue gameplay is a GCD mash-up. You just wait until you have enough energy to get another special shot in, otherwise it's just melee. I imagine this will be the case with the future hunter.
I suggest any Hunter to start leveling a rogue and get used to the game style, it is much different.
Frostheim Jun 7th 2010 6:15PM
Keep in mind that we'll never, ever have nothing to do (just be auto-shotting). Whenever we get down to zero focus, we'll be casting Steady Shot or Cobra Shot, which don't cost focus and instead will regen our focus!
Noah Jun 7th 2010 6:10PM
Leveling a rogue is much different than a playing rogue at a high level or at 80. As with a warrior/bear.
When you first begin, you're always starved for energy/rage/focus, and you only have a couple of abilities. But when you're at the level cap, with nice stats and talents, rogues and warriors (and soon hunters) will find themselves using abilities on every single GCD basically.
Bob Dewane Jun 7th 2010 5:20PM
I'd be careful about buying up gems. I know I've read that Blizz is still looking at how they're going to re-do the whole gem scene. There has been talk of switching colors and questions about how to treat gems for stats that are leaving the game, such as AP and ArP. You wouldn't want to find yourself with a bank full of haste gems only to see them turned into a color that doesn't help or, worse, have the stat completely changed to something that gives you less bang for your buck.
mpeton Jun 7th 2010 7:21PM
I wouldn't worry about it too much, Bliz has said even the top end gear from LK will be replaced rather quickly, so even if all armor pen gems are turned to hit, you'll be swapping out the gear fast enough it's not worth spending the cash to re-gem when the expansion hits.
feniks9174 Jun 7th 2010 10:43PM
Spell Power, AP and ArP are not leaving the game. They will still be stats that your characters use, they just won't be showing up on gear anymore. You'll still be able to gem/enchant ArP and (likely) eat ArP food, you just won't see, for instance, a set of boots with:
Equip: increase your Armor Penetration by 156
Equip: increase your Attack Power by 253
Sithril Jun 8th 2010 4:19AM
Attack and Spell power will be staying on gear (like trinket procs.) Also, spell power will stay on weapons (in adition to intelect) to make weapons a strong slot for both melee and casters.
As for arpen, I'd say it's going completly away, and will remain only on spell effects as a simple % modifier.
iceveiled Jun 7th 2010 5:21PM
Aspect of the Mongoose: Increases haste by 20% and movement speed by 10%.
:)
squidpuppet Jun 7th 2010 7:54PM
I'm still waiting for Aspect of the Jet Pack: Mounts?!? We don't need no stinkin' mounts!!!
georgeckardt Jun 7th 2010 5:23PM
"Steady Shot has a 2-second cast time"
That'd be 1.5 sec cast time?
Will be very interesting to see what the effect will be on Focus.
F