The Lawbringer: The history of Blizzard and MDY (Glider)

In the last two weeks, we looked at the difference between purchases and licenses. This is of vital importance as a major bit of cyberlaw plays out in the Ninth Circuit, namely the next stages of MDY v. Blizzard, Vernor v. Autodesk, and UMG v. Augusto. Today seems like an excellent time to review the case of MDY v. Blizzard, as we've covered the other two a bit. My source for this history will be the excellent collection of files at Justicia.com, which includes all documents filed in the district court of Arizona in this case.
Let's get started!
November 2004 Blizzard released World of Warcraft, our beloved MMORPG. The game is composed of a software client, downloaded from the website or installed from a CD onto the player's personal computer, connected to an online server. Running the program requires making a copy of the game client in the player's RAM.
As part of the installation process, as part of the first use and upon every patch, players are required to scroll through and agree to an End User License Agreement. This document is accessible online, on paper in the retail box edition of the game and also as part of the game installation process. This license includes provisions prohibiting the use of bots and economic exploitation. Players not wishing to be bound by that license can uninstall the software and return it for a full refund.
To ensure compliance with the EULA, World of Warcraft runs a program known as Warden. This program includes a scan.dll that scans for non EULA compliant programs and if any are detected, it prevents the player from logging on. The program further includes a resident program that continually runs scans of the player's computer and can disconnect the player from the game if non EULA compliant programs are detected.
June 14, 2005 Micheal Donnelly, owner of MDY Industries, began offering Glider, a WoW botting program designed to circumvent Warden. This program operates by examining the data states in the game client program, running a shadow driver to remove its process object from the Windows rootkit and hooking kernel functions and other functions. (I'm not a coder, so don't ask me what this actually does!) Running this program is a violation of the WoW EULA, a fact that Donnelly admitted. To allow maximum circumvention of Warden, MDY maintained the ability to update every copy of Glider in response to Blizzard's updates of Warden.
June 2005 - October 2006 The Glider program affected the World of Warcraft. Blizzard received millions of complaints both through the game and on online forums. Blizzard altered Warden to improve detection of Glider bots, but these innovations were circumvented after MDY purchased information about Warden's improvements for $18,000. MDY began allowing a gold-selling website to resell Glider; the website used the program in its gold selling. The program became very popular with gold sellers. Disruptions to the in-game economy resulted.
October 25, 2006 Representatives from Blizzard visited Donnelly at his home, stating that if Donnelly did not stop selling Glider, they would sue him. Donnelly refuses and sues Blizzard, seeking a declaratory judgment that Glider does not infringe rights owned by Blizzard. (This is why the suit is MDY v. Blizzard.) MDY asserted he had no knowledge or belief that he was violating Blizzard's rights
February 16, 2007 Blizzard filed seven counterclaims against MDY:
- Tortious Interference in Contract
- Contributory Copyright Infringement
- Vicarious Copyright Infringement
- Violation of the Digital Millennium Rights Act
- Trademark Infringement
- Unfair Competition
- Unjust Enrichment
Let's look at the first four claims in greater detail.
Tortious Interference in Contract As we covered a while ago, tortious interference with contract requires four things:
- A valid contract -- A EULA exists between Blizzard and a player.
- A third party knows of the contract -- MDY knows players must agree to the EULA to play.
- The third party intentionally and improperly interferes -- MDY knew that using Glider would be a violation of the EULA.
- The non-breaching party suffers damages -- Blizzard lost revenue from trying to block accounts and from the loss of subscriptions due to botting.
- Blizzard owns every copy of World of Warcraft.
- Players acquire valid licenses in World of Warcraft by agreeing to and following the EULA.
- Players make copies of the program into their computer's RAM.
- These copies are permitted under the license.
- The EULA defines a limited scope of rights in a copyright-protected property.
- Violations of the scope of a copyright agreement revoke the license (Sun Microsystems v. Microsoft Corp.).
- Use of Glider is a violation of the scope of the player's EULA.
- Therefore, players who use Glider revoke their license to use WoW.
- Therefore, Glider users' copies constitute copyright infringement.
Vicarious liability has two requirements -- that the party has the right and ability to control the infringing activity and derives a direct financial benefit from the activity. Here, Blizzard alleges that MDY maintained control over every copy of Glider and that it received profits from every sale.
Violation of the DMCA The DMCA forbids a person from offering to the public any product designed for the purpose of circumventing a technological measure that effectively controls access to a work protected by copyright. Blizzard alleged that because Warden controls access to WoW and that Glider circuments Warden, MDY runs afoul of the statute.
March 21, 2008 Blizzard moved for summary judgment. Summary judgment is a pre-trial hearing in front of a judge. All the facts alleged by the non-moving party (here, MDY) are taken as true and the judge decides whether the moving party (here, Blizzard) is entitled to win on its seven claims based on those facts.
MDY moved for summary judgment as well, requesting that the judge take all the facts Blizzard alleges as true and decide whether MDY is entitled to win its request for a declaration that Glider does not infringe any of Blizzard's rights. MDY argued that contract violations can never give rise to copyright infringements (not addressing the various precedents for such an occurrence). Also, it argued that circumventing Warden did not allow access to a work protected by copyright, as it did not protect the game client code or the server code.
June 16, 2008 The summary judgement hearing was held.
July 14, 2008 The judge issued his summary judgment opinion. The score:
- Tortious Inteference -- Blizzard wins, damages to be set later
- Contributory Copyright Infringement -- Blizzard wins, damages to be set later
- Vicarious Copyright Infringement -- Blizzard wins, damages to be set later
- Violation of the DMCA -- MDY wins on 17 USC 1201(a)(2), other DMCA grounds to be decided
- Trademark Infringement -- to be decided later
- Unfair Competition -- MDY wins, claim removed
- Unjust Enrichment -- to be decided later
January 8, 2009 A bench trial to resolve the DMCA, trademark and enrichment claims was held. A bench trial is a trial in which all facts alleged by the parties are taken as true. As such, there is no need for a jury to establish the facts of the case; rather, a judge merely applies the law to the stipulated facts.
January 28, 2009 The judge gives his order from the bench trial. Violation of the DMCA -- Blizzard wins on 17 USC 1201(a)(2) and (b)(1).
While the judge agreed that Warden did not protect the game client or the server code, he did find that Warden protected the dynamic, non-literal combination of elements that are only possible when the game client is connected to the server. (These elements, as you might recall, are protected by copyright thanks to Atari Games Corp v. Oman)
March 3, 2009 The judge amended the damages. MDY must now pay Blizzard $6,500,000 for the Tortious Interference and Copyright claims and may not sell any copies of Glider.
June 7, 2010 The case is heard before the Ninth Circuit Court of Appeals on the same day as the appeals for Vernor v. Autodesk and UMG v. Augusto, two other cases dealing with license v. purchaser issues. (Unfortunately, I haven't been able to locate the briefs online to describe to you.)
Filed under: The Lawbringer






Reader Comments (Page 1 of 4)
jeffduty Jun 7th 2010 6:16PM
@Amy Schley - why not talk about the possible issues of each side wining? I agree botting is bad and stopping the gold sellers should be a top priority, but there are other issues going on here you are glossing over. The 800 lb gorilla is the ownership of the memory space in which the game runs. can you cover the fallout of blizzard winning this and how it will effect the software industry? Or how it will effect us the end users?
Finnicks Jun 7th 2010 6:24PM
Next week, on the Lawbringer, Amy Schley discusses the legal implications of making a single week's article so ridiculously long that no one has the patience to read it.
theRaptor Jun 7th 2010 10:58PM
I believe that had been covered in other suits prior to the Glider suit. IIRC the judge decided that having one copy of the program in RAM* didn't count as infringement because it was necessary for the use of the program (and therefore you don't need a EULA to allow you to run the software, which is why EULAs have switched from "on running this software" to "on purchasing this software").
Which is a common bloody sense decision as otherwise reading a book or listening to a song would be copyright infringement as you are making copies of the work in the neural pathways in your brain (you filthy pirate you!).
* I believe (IANAL) that MDY got pinged because it made an unauthorised derivative work by altering the RAM copy of WoW. Which is something you would need a EULA to allow you to do under most copyright regimes.
Shrike Jun 7th 2010 11:20PM
The main issue with that is that the case didn't actually make a judgment about that, and as far as I know, it could still be interpreted both ways... Which means it'll just come up in some other case where proponents of free Intellectual Property will be unpleasantly associated with someone disreputable.
Oh, and the word you intended was "affect". It's a common mistake, but the verb to change something is "to affect", while the verb to create or begin something is "to effect". These often get confused because the noun referring to a change is "an effect", and the noun referring to the physical evidence of an apparent emotional state is "an affect".
kingoomieiii Jun 8th 2010 9:00AM
"The 800 lb gorilla is the ownership of the memory space in which the game runs."
Not in law, it isn't. This is like saying "Is that stuff REALLY still stolen once I get it into my house? I mean, I OWN everything in my house."
If they can prove you had to violate a copyright to get it into your RAM, or that the act of executing it from RAM was copyright infringement, it doesn't matter if you saved for years for your little RAM stick or if you're using a public computer in a library.
jeffduty Jun 8th 2010 12:54PM
"If they can prove you had to violate a copyright to get it into your RAM, or that the act of executing it from RAM was copyright infringement"
That's not the issue exactly. It's if blizzard owns the memory space that is being used, is the issue. Glider would look into the active memory space that WoW is using. By "hijacking" the memory space or by launching the WoW client within the Gliders own memory space it could examine the unencrypted data.
This process was made famous (he did not invent it) by the guy that made the Diablo Trainers back when Diablo 1 was the big kid on the block. He went by the name "enigma" ( if I remember correctly ). enigma's software invaded the memory space then read the decrypted data and modified it on the fly. This type of invasive software was one of the reasons ( one of many ) MS moved to the isolated memory style we have now ( and was already in the server software of the time ).
So the big question ( at least for software developers like me ) is if the company that owns the software and licenses it for use, owns the memory space it is using at run time. There was a lot of noise about this early on, but seems to have been swept under the rug.
I realize this might not seem like a huge issue but looking at it from the idea that it becomes legal for software makers to examine what you are looking a, when they feel like it, sort of bothers me. what will keep them from embedding code to allow remote viewing of your current work? I can see the responses now, "your not important enough to watch", which is mostly true. That's not the point. The point becomes, do you own what you are working on if the EULA ( which no one reads ) stats that they can examine your work and take ownership if they desire? Or can they sue for royalties when their software is used in the creation of a product.
I also realize most companies will not go this route but if the possibility is there then someone will use it. It seems to be human nature.
Task Jun 7th 2010 6:26PM
@Amy Schley
I second the first poster's question as well, could we hear a post decision article on what happens when the verdict is made in a future article?
Also following suit with the "Blizzard vs. MDY" trial, is there any word or decision made regarding the trial of someone suing NuSoft (Or Neversoft can't recall) over the creation/ patent of virtual worlds?
I remember reading the article on here back in '09 and the party mentioned they would sue Bliizard as well as other companies over this claim.
Task Jun 7th 2010 6:33PM
I meant to put it as "@Amy Schley and the Wow.com staff" my bad.. XD
BigBadGooz Jun 7th 2010 6:35PM
Short answer MDY is screwed and we normal players rejoice
David Jun 8th 2010 11:14AM
Be careful what you wish for. Don't forget, no one has used Glider for several years now as it is no longer under development, but many others have come up to replace it. Also, botting was never really the problem, it is the account hackers that are the biggest pain, most of the time you won't even recognize if someone is actually a botter, so they have little or no affect on you.
Also, a judgment against MDY would have very serious implications with every other piece of software you use. There have been some seriously bad EULAs that this would support (photo cataloging software which allows the publisher to sell you photos without telling you, not allowed to use Microsoft software to create web pages that Microsoft doesn't like, etc.).
While it would be a minor win for the players, it would also be a very major loss to everyone who "buys" software.
Sodapop Jun 7th 2010 6:35PM
@Amy Schley
This is a totally unrelated question, but I have always been wondering:
Are Private Servers in violation of the EULA?
Travieso Jun 7th 2010 6:47PM
Have you read the EULA? :P
Chewy&Go Jun 7th 2010 6:54PM
From Part 2. "Additional License Limitations" of the EULA:
"...You agree that you will not, under any circumstances:
...
F. host, provide or develop matchmaking services for the Game or intercept, emulate or redirect the communication protocols used by Blizzard in any way, for any purpose, including without limitation unauthorized play over the internet, network play, or as part of content aggregation networks;"
Though I'm guessing private servers violate many other parts of the EULA, as well as additional concepts/statutes outside the scope of the EULA as well.
WaterRouge Jun 7th 2010 6:56PM
Yes they are and Blizzard does what it can to shut them down, along with anyone they find using them.
Unhunted Jun 7th 2010 6:43PM
FROM THE EULA: "Players not wishing to be bound by that license can uninstall the software and return it for a full refund."
-however-
FROM BEST BUY (and I assume other retailers)
Non-Returnable Items:
•Non-defective, opened computer software, movies, music and video games
Does one return the software to Blizzard for the refund?
Is Best Buy just in this practice?
WaterRouge Jun 7th 2010 6:57PM
I believe you call them and then ship it back to them.
FiredCylinder Jun 7th 2010 6:58PM
Someone mentioned the 800lb gorilla earlier, but if you ask me, this is a 950lb gorilla right here. All EULA's I've read have a line in it about returning the software for a full refund if you don't wish to be bound by the terms of it, but no retailer I know of will accept such software for a refund. Nasty catch-22 if you ask me.
Biskit333 Jun 7th 2010 10:40PM
I believe it was stated in the licence v. purchase article that the return clause says that the game can be returned directly to Blizzard, eliminating said catch 22.
theRaptor Jun 7th 2010 11:06PM
In Australia (which has real consumer protection laws, unlike certain other countries) you can return opened MMO's back to the retailer and they have to give you a refund (I can't remember off the top of my head whether this is one month or six months from purchase). I returned a boxed copy of WAR because someone had already used the activation code in it.
This is why I don't use STEAM because they will only give you one refund ever (which is a complete rip as they have the ability to deactivate the content and they don't lose money from a now useless box).
Chewy&Go Jun 7th 2010 6:56PM
If you read part 3 it specifically entails that you call Blizzard for the refund.