The Lawbringer: The history of Blizzard and MDY (Glider)

In the last two weeks, we looked at the difference between purchases and licenses. This is of vital importance as a major bit of cyberlaw plays out in the Ninth Circuit, namely the next stages of MDY v. Blizzard, Vernor v. Autodesk, and UMG v. Augusto. Today seems like an excellent time to review the case of MDY v. Blizzard, as we've covered the other two a bit. My source for this history will be the excellent collection of files at Justicia.com, which includes all documents filed in the district court of Arizona in this case.
Let's get started!
November 2004 Blizzard released World of Warcraft, our beloved MMORPG. The game is composed of a software client, downloaded from the website or installed from a CD onto the player's personal computer, connected to an online server. Running the program requires making a copy of the game client in the player's RAM.
As part of the installation process, as part of the first use and upon every patch, players are required to scroll through and agree to an End User License Agreement. This document is accessible online, on paper in the retail box edition of the game and also as part of the game installation process. This license includes provisions prohibiting the use of bots and economic exploitation. Players not wishing to be bound by that license can uninstall the software and return it for a full refund.
To ensure compliance with the EULA, World of Warcraft runs a program known as Warden. This program includes a scan.dll that scans for non EULA compliant programs and if any are detected, it prevents the player from logging on. The program further includes a resident program that continually runs scans of the player's computer and can disconnect the player from the game if non EULA compliant programs are detected.
June 14, 2005 Micheal Donnelly, owner of MDY Industries, began offering Glider, a WoW botting program designed to circumvent Warden. This program operates by examining the data states in the game client program, running a shadow driver to remove its process object from the Windows rootkit and hooking kernel functions and other functions. (I'm not a coder, so don't ask me what this actually does!) Running this program is a violation of the WoW EULA, a fact that Donnelly admitted. To allow maximum circumvention of Warden, MDY maintained the ability to update every copy of Glider in response to Blizzard's updates of Warden.
June 2005 - October 2006 The Glider program affected the World of Warcraft. Blizzard received millions of complaints both through the game and on online forums. Blizzard altered Warden to improve detection of Glider bots, but these innovations were circumvented after MDY purchased information about Warden's improvements for $18,000. MDY began allowing a gold-selling website to resell Glider; the website used the program in its gold selling. The program became very popular with gold sellers. Disruptions to the in-game economy resulted.
October 25, 2006 Representatives from Blizzard visited Donnelly at his home, stating that if Donnelly did not stop selling Glider, they would sue him. Donnelly refuses and sues Blizzard, seeking a declaratory judgment that Glider does not infringe rights owned by Blizzard. (This is why the suit is MDY v. Blizzard.) MDY asserted he had no knowledge or belief that he was violating Blizzard's rights
February 16, 2007 Blizzard filed seven counterclaims against MDY:
- Tortious Interference in Contract
- Contributory Copyright Infringement
- Vicarious Copyright Infringement
- Violation of the Digital Millennium Rights Act
- Trademark Infringement
- Unfair Competition
- Unjust Enrichment
Let's look at the first four claims in greater detail.
Tortious Interference in Contract As we covered a while ago, tortious interference with contract requires four things:
- A valid contract -- A EULA exists between Blizzard and a player.
- A third party knows of the contract -- MDY knows players must agree to the EULA to play.
- The third party intentionally and improperly interferes -- MDY knew that using Glider would be a violation of the EULA.
- The non-breaching party suffers damages -- Blizzard lost revenue from trying to block accounts and from the loss of subscriptions due to botting.
- Blizzard owns every copy of World of Warcraft.
- Players acquire valid licenses in World of Warcraft by agreeing to and following the EULA.
- Players make copies of the program into their computer's RAM.
- These copies are permitted under the license.
- The EULA defines a limited scope of rights in a copyright-protected property.
- Violations of the scope of a copyright agreement revoke the license (Sun Microsystems v. Microsoft Corp.).
- Use of Glider is a violation of the scope of the player's EULA.
- Therefore, players who use Glider revoke their license to use WoW.
- Therefore, Glider users' copies constitute copyright infringement.
Vicarious liability has two requirements -- that the party has the right and ability to control the infringing activity and derives a direct financial benefit from the activity. Here, Blizzard alleges that MDY maintained control over every copy of Glider and that it received profits from every sale.
Violation of the DMCA The DMCA forbids a person from offering to the public any product designed for the purpose of circumventing a technological measure that effectively controls access to a work protected by copyright. Blizzard alleged that because Warden controls access to WoW and that Glider circuments Warden, MDY runs afoul of the statute.
March 21, 2008 Blizzard moved for summary judgment. Summary judgment is a pre-trial hearing in front of a judge. All the facts alleged by the non-moving party (here, MDY) are taken as true and the judge decides whether the moving party (here, Blizzard) is entitled to win on its seven claims based on those facts.
MDY moved for summary judgment as well, requesting that the judge take all the facts Blizzard alleges as true and decide whether MDY is entitled to win its request for a declaration that Glider does not infringe any of Blizzard's rights. MDY argued that contract violations can never give rise to copyright infringements (not addressing the various precedents for such an occurrence). Also, it argued that circumventing Warden did not allow access to a work protected by copyright, as it did not protect the game client code or the server code.
June 16, 2008 The summary judgement hearing was held.
July 14, 2008 The judge issued his summary judgment opinion. The score:
- Tortious Inteference -- Blizzard wins, damages to be set later
- Contributory Copyright Infringement -- Blizzard wins, damages to be set later
- Vicarious Copyright Infringement -- Blizzard wins, damages to be set later
- Violation of the DMCA -- MDY wins on 17 USC 1201(a)(2), other DMCA grounds to be decided
- Trademark Infringement -- to be decided later
- Unfair Competition -- MDY wins, claim removed
- Unjust Enrichment -- to be decided later
January 8, 2009 A bench trial to resolve the DMCA, trademark and enrichment claims was held. A bench trial is a trial in which all facts alleged by the parties are taken as true. As such, there is no need for a jury to establish the facts of the case; rather, a judge merely applies the law to the stipulated facts.
January 28, 2009 The judge gives his order from the bench trial. Violation of the DMCA -- Blizzard wins on 17 USC 1201(a)(2) and (b)(1).
While the judge agreed that Warden did not protect the game client or the server code, he did find that Warden protected the dynamic, non-literal combination of elements that are only possible when the game client is connected to the server. (These elements, as you might recall, are protected by copyright thanks to Atari Games Corp v. Oman)
March 3, 2009 The judge amended the damages. MDY must now pay Blizzard $6,500,000 for the Tortious Interference and Copyright claims and may not sell any copies of Glider.
June 7, 2010 The case is heard before the Ninth Circuit Court of Appeals on the same day as the appeals for Vernor v. Autodesk and UMG v. Augusto, two other cases dealing with license v. purchaser issues. (Unfortunately, I haven't been able to locate the briefs online to describe to you.)
Filed under: The Lawbringer
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Reader Comments (Page 3 of 4)
CaryEverett Jun 7th 2010 9:25PM
Basically Blizzard doesn't want the $6.5mil, their real goal is to force MDY to file bankruptcy and have their company cease function.
In general, obscenely large judgements like that rarely get paid out by individuals. They just spend the rest of their life in bankruptcy, with a credit score where nobody will ever give them a loan or mortgage or whatever again.
Honestly I think it's a pretty just punishment really.
Sithril Jun 8th 2010 3:43AM
For a layman like me, it explains many court decisiouns I hear in my country and around the world. (e.i. the almost unpayable sums)
Thanks!
David Jun 8th 2010 4:51AM
For an incorporated company the company is found liable but the owner is okay. In this case the judge, for some reason, found the owner personally liable for the entire amount so he is pretty much in trouble.
Also, as a correction, the EULA never mentioned bots until this case. You can see old versions at archive.org. Blizzard only added bots when they filed this case.
I am curious about the liability Blizzard has in reverse engineering Glider in order to make Warden more effective. It seems they had a bit of a war going back and forth, so they must have each been doing so. Just because someone breaks the law does not make it right for you to also do so in order to try and stop them, right?
Alexander Rhodes Jun 7th 2010 10:33PM
"June 14, 2005 Micheal Donnelly, owner of MDY Industries, began offering Glider, a WoW botting program designed to circumvent Warden."
This isn't necessarily true. I'm username "Ocktra" from mmoglider.com and personal friend to Michael Donnelly - so please know I'm a trustworthy informant :-)
On June 14, 2005, Blizzard Entertainment didn't actually have Warden inside of its World of Warcraft software. We weren't circumventing anything, as there was nothing to circumvent. It was until sometime after Glider was released that our favorite Warden came into play.
Please read some more into the docs for more information. I would pull the dates for you but I'm off to bed.. thanks for the press :)
Xano Jun 8th 2010 12:23AM
Good to see someone here has a brain and posts worthwhile stuff. I noticed quite a bit of bias in this post Amy...Its not what I'm used to seeing from you, I'm slightly disappointed.
Monion Jun 8th 2010 1:31AM
Interesting. The time line update is important from a historical perspective, but I imagine largely moot from the legal perspective.
Normally changing terms without user consent would essentially nullify a contract, but since there's an explicit step of end-users reviewing and agreeing to the updated terms, I imagine Blizzard is largely covered here.
Also, the original Glider may not have been designed to circumvent Warden (as it indeed did not exist then), but again, as Blizzard updated WoW and added Warden, by necessity of Glider continuing to function it must circumvent Warden, therefore recently has been designed for such a task. Again, important historical information, but largely moot from a legal perspective due to the changing (and subsequently, agreed to) TOS and EULA.
damay Jun 8th 2010 12:01PM
Blackbook signing in as well - That's 'blackbook' from the glider (and various other) forums.
This post, although nice to read, fails on a few levels and seems sugar coated for a certain market rather than documenting the hard facts. I appreciate Amy's attempt at trying to give legit players an insight in to the continuing legal battles in such a succinct article, but perhaps checking the facts or at least attempting to see the whole picture from both sides of the community before making such elementary mistakes may prove to be useful for future blogs.
It's a shame the wow.com reader base isn't a little more educated, alert and / or intelligent.
Monion Jun 8th 2010 2:22PM
@damay
Perhaps you should try to correct the misinformation instead of just saying that the article fails? Alexander Rhodes was kind enough to do so, among a couple other posters. Saying that the article fails convinces no one, and just makes you look like a troll. Actively contributing to the conversation with appropriate information would help your argument and enlighten folks as to what exactly are the points you claim are false.
canada4l Jun 8th 2010 12:38AM
Your information is not completely correct. When WOW first came out is was not against the TOS or EULA to bot, it was against them to hack or exploit the game. After Glider and other bots became popular Blizzard changed the TOS and EULA to make them against the game.
As for the actual case, if the court rules against Glider it opens a huge can of worms. Blizz can ban anyone they want, that's not the case but if Blizz wins this case then what is stopping Microsoft from putting in their TOS and EULA that all software has to be certified by them to be installed on windows. According to Blizzard that would be copyright infrigment and Microsoft would be able to sue you and the creator of the software.
Chewy&Go Jun 8th 2010 12:49PM
"Blizz can ban anyone they want, that's not the case but if Blizz wins this case then what is stopping Apple from putting in their TOS and EULA that all software has to be certified by them to be installed on iPhones."
ummm....
pwherman Jun 8th 2010 1:24AM
Usually when running World of Warcraft, I find that it doesn't play well with Safari (Mac version.) Also, after quitting WoW, my computer seems to be, for lack of the proper technical words, held in a "death grip" for several minutes, whereby nothing is as responsive as usual until after that time. Is this due to Warden running in the background?
Apart from the answer to the above, even if Warden is not the culprit and WoW is just a resource hog, why doesn't Blizzard discuss that they will be running additional services like this on my computer in the EULA? (If it's in the EULA, I couldn't easily find it.) I've always been under the impression that Blizzard's servers should only be interacting with the WoW software component, not other areas of my computer.
In a future article, it would be interesting to hear the legal viewpoint on the issue of a software companies' rights to other information that is not their property, and if there are any related cases in this area. This is not to say that Blizzard or any other software company doesn't have an interest in software that interferes with their own, but more a question about where the line is drawn in terms of what can be monitered by a company apart from their own code.
pwherman Jun 8th 2010 1:30AM
My correction, for precision of meaning, and for spelling:
"...but more a question about where the line is drawn in terms of what can be PROPERLY MONITORED by a company apart from their own code."
BoogieMan Jun 8th 2010 8:03AM
Warden doesn't actually run in the same context on Mac OSX as it does on the brother Windows version. OSX has built in limitations that make it impossible without your permission or by use of some form of exploitation for wow's warden to scan anything outside of it's own process space.
Warden doesn't actually really do that on Windows anymore, either (scan outside of itself/wow.) That is still a common myth, that blizzard is peaking at your window titles, and reading what I have written in this very buffer! It's just not true.
Derek Jun 8th 2010 2:27AM
link to Oral arguments in US 9th Court:
http://www.ca9.uscourts.gov/media/view_subpage.php?pk_id=0000005584
Spitt Jun 8th 2010 1:39PM
It's been a while, since i even thought about most of this case, but I thought I would share some of the infos I learned or know about.
I think, that MDY bought the Warden info from Lax who created InnerSpace and MPQ. I recall an online meeting between the 2 of them which was after Merc kept getting hit with ban waves back in 2005. It lasted about 1-2 hours.
Had MDY won, there would have been joint ventures between the 2 men (Lax & Mercury).
Before the judge handed down the rulings, Merc asked a "friend" to find quotes for what (s)he could sell Glider (including the forums) for. The highest bid was $500k USD. Most companies wouldn't make an offer. However the judge ruled he couldn't sell the software, thus negating the sale.
Merc owes everything he makes to Blizzard. Even if he could sell Glider, he would not be able to keep any profits - this was in the rulings.
Glider was originally named WoWGlider. In order to partly appease Blizzard and the judge, it was renamed to MMOGlider. But no other game was ever supported, nor thought of being supported.
Chinese companies paid $7 a month to use Glider. It was more expensive then a $15 license (later raised to $20, and then $25), but if their account was banned from leveling with it, it afforded them a savings of not having had to waste money on the full price.
Merc is still very tight lipped about the case. Depending on the outcome of the appeals, there are a few things he can do. However, even if Glider were to win, it's not likely he could gain back what he lost, by being down all these years. Some very good alternatives have cropped up, including a bot which will fly and mine for you - though there are no really good anti-warden nor quest bots.
damay Jun 8th 2010 12:01PM
most of what you said is bollocks.
-Enjoy
ZeroDesu Jun 8th 2010 5:32AM
I don't understand why people want bots anyway. From a gameplay perspective, it's "cheating". You're not actually playing the game, you're having something play it for you, which is just no fun. Most people who bot, I'm sure, aren't even watch what's going on. They just let the program ding them to 80, then what? They say they have a level 80 character, then go and bot another up to 80? It seems pointless. Leveling a character is a HUGE part of the Warcraft experience. I understand some people will get bored after leveling their fifth or sixth alt by traditional means, but at that point, do you REALLY need another class at 80 if you don't even enjoy playing it enough to level it yourself?
I know that not all bots are these bots. Gold-making bots are a completely different animal, and I won't get into those at all. But, I think I'm asking a valid question here.
Kira Jun 8th 2010 6:19AM
If I were to bot, and I dont, but if I were, I would use them to get more raiding toons, as after leveling 5 80s, i dont like leveling them anymore, but I would still like to raid on new toons with new abilities.
robusticus Jun 8th 2010 11:06AM
The cheating line of reasoning is a red herring. Glider does not circumvent any game mechanic the way an aim bot or a teleport hack does, it simply automates what you do already. Courts are no doubt particularly sensitive to that word so it does not surprise how that was drilled at every turn.
And no matter what happens, given the decline in revenues since the injunction and stepped up efforts to change natural laws discovered in 1609 (labor theory of property) it is very hard to believe any sort of tortious interfernce has occurred against Blizzard.
If an MMO operator wants to preclude the vast majority of people who have jobs or lives outside of the game from competing, that is their right. Claiming tortious interference on that score; however, is just plain inaccurate.
Mellorn Jun 8th 2010 12:14PM
I've never really understood the uproar about botting. To me, it's a lot like people who buy gold. It might be against the EULA, but the average player doesn't really care. If someone else wants to ruin their gaming experience by dinging to 80 in a few days, does it really concern me? No. Should Blizzard care? I'm not really sure. They're still paying for the game, and their subscription, so Blizz isn't losing any revenue.