The Lawbringer: The history of Blizzard and MDY (Glider)

In the last two weeks, we looked at the difference between purchases and licenses. This is of vital importance as a major bit of cyberlaw plays out in the Ninth Circuit, namely the next stages of MDY v. Blizzard, Vernor v. Autodesk, and UMG v. Augusto. Today seems like an excellent time to review the case of MDY v. Blizzard, as we've covered the other two a bit. My source for this history will be the excellent collection of files at Justicia.com, which includes all documents filed in the district court of Arizona in this case.
Let's get started!
November 2004 Blizzard released World of Warcraft, our beloved MMORPG. The game is composed of a software client, downloaded from the website or installed from a CD onto the player's personal computer, connected to an online server. Running the program requires making a copy of the game client in the player's RAM.
As part of the installation process, as part of the first use and upon every patch, players are required to scroll through and agree to an End User License Agreement. This document is accessible online, on paper in the retail box edition of the game and also as part of the game installation process. This license includes provisions prohibiting the use of bots and economic exploitation. Players not wishing to be bound by that license can uninstall the software and return it for a full refund.
To ensure compliance with the EULA, World of Warcraft runs a program known as Warden. This program includes a scan.dll that scans for non EULA compliant programs and if any are detected, it prevents the player from logging on. The program further includes a resident program that continually runs scans of the player's computer and can disconnect the player from the game if non EULA compliant programs are detected.
June 14, 2005 Micheal Donnelly, owner of MDY Industries, began offering Glider, a WoW botting program designed to circumvent Warden. This program operates by examining the data states in the game client program, running a shadow driver to remove its process object from the Windows rootkit and hooking kernel functions and other functions. (I'm not a coder, so don't ask me what this actually does!) Running this program is a violation of the WoW EULA, a fact that Donnelly admitted. To allow maximum circumvention of Warden, MDY maintained the ability to update every copy of Glider in response to Blizzard's updates of Warden.
June 2005 - October 2006 The Glider program affected the World of Warcraft. Blizzard received millions of complaints both through the game and on online forums. Blizzard altered Warden to improve detection of Glider bots, but these innovations were circumvented after MDY purchased information about Warden's improvements for $18,000. MDY began allowing a gold-selling website to resell Glider; the website used the program in its gold selling. The program became very popular with gold sellers. Disruptions to the in-game economy resulted.
October 25, 2006 Representatives from Blizzard visited Donnelly at his home, stating that if Donnelly did not stop selling Glider, they would sue him. Donnelly refuses and sues Blizzard, seeking a declaratory judgment that Glider does not infringe rights owned by Blizzard. (This is why the suit is MDY v. Blizzard.) MDY asserted he had no knowledge or belief that he was violating Blizzard's rights
February 16, 2007 Blizzard filed seven counterclaims against MDY:
- Tortious Interference in Contract
- Contributory Copyright Infringement
- Vicarious Copyright Infringement
- Violation of the Digital Millennium Rights Act
- Trademark Infringement
- Unfair Competition
- Unjust Enrichment
Let's look at the first four claims in greater detail.
Tortious Interference in Contract As we covered a while ago, tortious interference with contract requires four things:
- A valid contract -- A EULA exists between Blizzard and a player.
- A third party knows of the contract -- MDY knows players must agree to the EULA to play.
- The third party intentionally and improperly interferes -- MDY knew that using Glider would be a violation of the EULA.
- The non-breaching party suffers damages -- Blizzard lost revenue from trying to block accounts and from the loss of subscriptions due to botting.
- Blizzard owns every copy of World of Warcraft.
- Players acquire valid licenses in World of Warcraft by agreeing to and following the EULA.
- Players make copies of the program into their computer's RAM.
- These copies are permitted under the license.
- The EULA defines a limited scope of rights in a copyright-protected property.
- Violations of the scope of a copyright agreement revoke the license (Sun Microsystems v. Microsoft Corp.).
- Use of Glider is a violation of the scope of the player's EULA.
- Therefore, players who use Glider revoke their license to use WoW.
- Therefore, Glider users' copies constitute copyright infringement.
Vicarious liability has two requirements -- that the party has the right and ability to control the infringing activity and derives a direct financial benefit from the activity. Here, Blizzard alleges that MDY maintained control over every copy of Glider and that it received profits from every sale.
Violation of the DMCA The DMCA forbids a person from offering to the public any product designed for the purpose of circumventing a technological measure that effectively controls access to a work protected by copyright. Blizzard alleged that because Warden controls access to WoW and that Glider circuments Warden, MDY runs afoul of the statute.
March 21, 2008 Blizzard moved for summary judgment. Summary judgment is a pre-trial hearing in front of a judge. All the facts alleged by the non-moving party (here, MDY) are taken as true and the judge decides whether the moving party (here, Blizzard) is entitled to win on its seven claims based on those facts.
MDY moved for summary judgment as well, requesting that the judge take all the facts Blizzard alleges as true and decide whether MDY is entitled to win its request for a declaration that Glider does not infringe any of Blizzard's rights. MDY argued that contract violations can never give rise to copyright infringements (not addressing the various precedents for such an occurrence). Also, it argued that circumventing Warden did not allow access to a work protected by copyright, as it did not protect the game client code or the server code.
June 16, 2008 The summary judgement hearing was held.
July 14, 2008 The judge issued his summary judgment opinion. The score:
- Tortious Inteference -- Blizzard wins, damages to be set later
- Contributory Copyright Infringement -- Blizzard wins, damages to be set later
- Vicarious Copyright Infringement -- Blizzard wins, damages to be set later
- Violation of the DMCA -- MDY wins on 17 USC 1201(a)(2), other DMCA grounds to be decided
- Trademark Infringement -- to be decided later
- Unfair Competition -- MDY wins, claim removed
- Unjust Enrichment -- to be decided later
January 8, 2009 A bench trial to resolve the DMCA, trademark and enrichment claims was held. A bench trial is a trial in which all facts alleged by the parties are taken as true. As such, there is no need for a jury to establish the facts of the case; rather, a judge merely applies the law to the stipulated facts.
January 28, 2009 The judge gives his order from the bench trial. Violation of the DMCA -- Blizzard wins on 17 USC 1201(a)(2) and (b)(1).
While the judge agreed that Warden did not protect the game client or the server code, he did find that Warden protected the dynamic, non-literal combination of elements that are only possible when the game client is connected to the server. (These elements, as you might recall, are protected by copyright thanks to Atari Games Corp v. Oman)
March 3, 2009 The judge amended the damages. MDY must now pay Blizzard $6,500,000 for the Tortious Interference and Copyright claims and may not sell any copies of Glider.
June 7, 2010 The case is heard before the Ninth Circuit Court of Appeals on the same day as the appeals for Vernor v. Autodesk and UMG v. Augusto, two other cases dealing with license v. purchaser issues. (Unfortunately, I haven't been able to locate the briefs online to describe to you.)
Filed under: The Lawbringer
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Reader Comments (Page 4 of 4)
damay Jun 8th 2010 6:55AM
If you want to listen to a 45min clip of the 9th circuit meeting, go here :
http://www.ca9.uscourts.gov/media/view_subpage.php?pk_id=0000005584
You get to hear MDY's arguements, and Blizz's fail arguments also. If they write ''users must brush your teeth'' in the user agreement, and you play the game without brushing your teeth, you're in breech of copyright! lol...made me smile.
I just hope that Donnelly gets off personally for goodness sake. This is a game, and no-one deserves to owe Blizzard 6-trucking-million dollars over it.
Geoff Jun 8th 2010 6:37AM
I think important note to make are the issues around tortiourous interferance.
At release Blizzard never banned automation or botting software. MDY saw an oportuntiy and set up a business. years down the track, Blizzard ammended their EULA to prohibit MDY's clients using the software they bought whiel it was compliant with their EULA. This was clear tortiourous interferance by Blizzard between MDY and his customers.
"Tortious interference with business relationships occurs where the tortfeasor acts to prevent the plaintiff from successfully establishing or maintaining business relationships. This tort may occur when a first party's conduct intentionally causes a second party not to enter into a business relationship with a third party that otherwise would probably have occurred"
Blizzards actions meet the definition, and were delibratly designed to put another company (MDY) out of business.
Imagine Microsoft decided they were sick Ipod's beating Zune's, and they changed their windows EULA to ban running Itunes or connecting an Ipod to a windows machine. Apple continued to sell itunes and Microsoft sued them for it.
This is exactly the same scenario
This actually brings the legality of the anti automation clause into question.
That said, another condition of the EULA is Blizzard can ban anyone for any reason.
Monion Jun 8th 2010 2:22PM
Since the players must re-agree to the EULA and TOS every time the game is patched, Blizzard may already have their bottoms covered on that. Granted, EULA/TOS updates like that haven't been tested in court yet, but it seems they've already anticipated such a complaint.
Heather Jun 8th 2010 11:12AM
No, it's not the same thing.
These bots ruin economies and make it harder for legitimate players to play.
Cheating is cheating, and anyone who would defend botters or those who make the programs that allow the botters to cheat is a cheat as well in my book. GTFO and find another MMO to play.
Mellorn Jun 8th 2010 12:19PM
How does it ruin the in-game economy? The players themselves ruin it. The first time someone sells an item for a ridiculous amount of gold, and another person buys it, they've opened the door to over-inflated prices.
I try to price my leatherworking items at a reasonable price in order to sell them fast. Several times, I've sold an item and then noticed it not too much later on the AH at an even higher price. Were those people gold-buyers or botters? Doubtful.
Geoff Jun 8th 2010 4:36PM
To be fair, your wrong. botters help the economy.
They make materials reasonably priced so that people can afford to buy them. Dailies are the way Blizzard inject Gold into the economy (you cant craft gold). When materials are more common their price comes down. (supply and demand)
I for one dont want to have to spend 20 hours a week doing dalies just to be able to buy one item.
robusticus Jun 8th 2010 11:29AM
Evidence of ruining economies? I haven't seen any. From what I've heard from real players indicates massive inflation occurs after ban waves, which harms legitimate players by pricing them out of the game. Bots bring the value of the currency closer to 0, which is how it should be for Monopoly money.
With all due respect there is no such thing as a legitimate gold farmer. Even if they never engage in RMT, they are still cheating what is supposed to be an epic fantasy game.
Heather Jun 8th 2010 12:24PM
Basically, they tank the AH prices. I've seen it happen on multiple servers. They put up a crapload of items for less than what they're actually worth - but they don't care because they're botting, so it's no skin off their nose. They still make a profit. Whereas the people who actually have to farm for the items end up out of a lot of time, and make very little back.
atraill Jun 9th 2010 12:07PM
@Heather
An economy is an economy, whether someone is botting or not. Things like this happen in RL too, just differen't ways. Stop complaining.
robusticus Jun 9th 2010 12:44PM
No doubt productivity and efficiency gains lower prices. That however is a huge net positive for legit players. It is fantasy. It is a video game. No need to use the court system to artificially prop up any sort of illegitimate, cheating economic producer style of play. Even if that player isn't breaking the terms of the EULA, TOU or code of the game. I'm here to tell you THAT play style is cheating the game and the genre in a much worse way than any little bot ever did. And unless you address that with code, nothing is changing economically for the better via legal prohibition, via tortiously interfering with the free market.
Don't misunderstand by and large I think companies can make and support whatever game play they want. I just find tort claims in the face of unilateral decisions that actually have hurt the playerbase by allowing cartel style gouging rather backwards in the extreme.
I can't claim to have read every piece of fantasy literature ever written, but I do not recall any part of any of the hundreds that I HAVE read where someone had to check the Auction prices of the fruits of their farm labor before their epic quest. Luthien did not stop to check on her flower garden before setting off to ultimately rip the Silmaril from Morgoth's crown.
I can understand the irrationality, however, as I am reminded of a rather heated argument I got into once years ago with a hardcore player at a blackjack table regarding me hitting rather than standing. Obviously my action ruined the chances of him getting a winning hand.
When subject to scheduled rewards people will make all sorts of illegitimate tort claims, it seems.
I'm not even convinced an injunction was warranted. One might think that would be a basic right but due to complete lack of legal alternative rulesets, it just seems too controlling and artificial. No such thing as legal house rules, as is the case with Scrabble and Monopoly and basically every other genre of gaming.
Oh and as far GTFO goes, yes, this EULA is boilerplate. There isn't a 7 figure budget sci/fi-fantasy game that doesn't institute this prohibition. Someone once said SWG allowed it but they were wrong.
Alex Jun 12th 2010 5:01PM
This article seems a bit too much in favor of Blizzard and is a bit untrue. Warden wasn't around when Glider first started. The EULA also didn't specifically say anything about bots when Donnelly created Glider, it only prohibited cheats. Also, the writer of this article, Amy, forgot to mention the many negative drawbacks if Blizzard wins that aren't WoW related. I'd prefer the articles to be less biased and one sided, but whatever. I could totally nitpick and correct many things brought up by this article, but I won't bother.
"Basically Blizzard doesn't want the $6.5mil, their real goal is to force MDY to file bankruptcy and have their company cease function.
In general, obscenely large judgements like that rarely get paid out by individuals. They just spend the rest of their life in bankruptcy, with a credit score where nobody will ever give them a loan or mortgage or whatever again.
Honestly I think it's a pretty just punishment really."
-Cary Everet
Really Cary, that's a just punishment? A person wrote a program so that I don't have to spend months of my time leveling to 80, and he should be punished with a ruined life? Someone is into WoW a bit too much, have a heart.
This case is very much Blizzard using their money and weight to bully around a smaller company. If any of you have read this far, and you haven't been keeping track of this case, please know that this article was not well written and there are many errors in it.
If you want, heres audio from a very recent court appearance: http://www.ca9.uscourts.gov/media/view_subpage.php?pk_id=0000005584#
I'm going AFK now, while my level 80 bot leveled pally tops the BG charts. Gratz on getting Glider Blizzard, perhaps you should go after the gold spammers or hackers now. In a way I'm sort of glad, there's a shitload better bots out there now that Glider was taken out.