Old School WoW: Patch 0.7

World of Warcraft beta patch 0.7 was released on April 13, 2004, a whole 63 days after patch 0.6 was released. The time in between these two patches is notable in and of itself. Back in the day, 63 days between beta patches wasn't a big deal. If there were 63 days between Wrath beta patches or the upcoming open Cataclysm beta, there would be so much pent-up nerd rage the internet would explode. You can't have this kind of patch silence today (and it's something that Blizzard is aware of, I'm sure).
Patch 0.7 represented another step forward in Blizzard's development of WoW. Some of the major things that we'll take a look at:
- Mentioning of city defense PvP battlegrounds
- The race war and territorial status
- Notable class changes
- Other notable changes
- Patch 0.7 full patch notes
Mentioning of a city defense PvP battleground
The patch notes talk a bit about the way PvE servers will allow PvP combat, namely killing opposite faction guards, attacking a flagged player or being flagged yourself. The notes go on to talk about how the PvP system will evolve into battlegrounds, where "players will have the ability to attack other players to defend their cities and towns from invasion."
I find the wording of "cities and towns" to be rather interesting. In our battlegrounds now, we don't really defend a city. In Alterac Valley, we defend a military stronghold; in Warsong Gulch, we defend a piece of land; and in Arathi Basin, we mainly collect resources to build up the faction. These original battlegrounds (added throughout classic WoW's life cycle) are not really city defense by any means.
AV comes the closest in that you can set up some measure of defense in turtle tactics, etc. -- but even then, you're not exactly using the city to your advantage. There's not a battle royale to stop the Horde from invading Stormwind Keep, which is what comes to mind when thinking of a city PvP battle.
What this likely referred to was Azshara Crater, where players would build buildings and wage war. Azshara Crater was mentioned as a battleground in the early patches, but has since been abandoned as a battleground.
The race war and territorial status
Also having to do with PvP is the section of the patch notes devoted to the "Race War Server." The naming of this server and concept leaves something to be desired, and we haven't seen Horde vs. Alliance PvP called a race war in recent memory.
The notes talk about how the server will allow automatic PvP between players of opposing faction, but only in certain territories. The types of territories laid out in these early PvP servers are:
- green for "friendly" territories
- yellow for "contested" territories
- red for "enemy" territories
Notable class changes
- Mage Fireballs got a DoT effect.
- Paladins had a Healing Aura, which automatically healed group members.
- Paladins had a Might Aura and a Wisdom, which gave 30 AP or 30 intellect to group members.
- Priests got Abolish Disease and Cure Disease.
- Rogues got Expose.
- Shaman were able to cast totems while running.
- Warlock curses became instant-cast.
- Warriors' Charge got a stun.
- Warriors got Slam.
The rest state changed from the patch 0.6 system to a more familiar system in patch 0.7. There was still a "tired" level of rest, but it no longer provided a negative bonus to earned XP. The way patch 0.6, patch 0.7 and today's rest work are illustrated in the following table:
| Patch 0.6 | Patch 0.7 | Today | |
| Well Rested | 200% XP | ||
| Rested | 150% XP | 200% XP | 200% XP |
| Normal | 100% XP | 150% XP | 100% XP |
| Tired | 100% XP | ||
| Fatigued | 50% XP | ||
| Exhausted | 25% XP |
It's also notable that in patch 0.7, you no longer had to log off at an inn while inside a main city to become rested; you just had to be in the main city itself (although you still had to be at an inn if you were outside of a main city).
Patch 0.7 also brought about the introduction of the basic mechanics for the resistance system. Things list frost resist, fire resist, etc. These resistance mechanics would play a huge role in classic WoW and The Burning Crusade but be scaled off significantly for Wrath. These mechanics were the cause of much consternation within the raiding community. People would spend months farming necessary mats to outfit an entire 40-man raiding guild in various resist gear (which usually mean 50 to 60 sets of gear, to cover the main raiders plus alternates).
There's also a laundry list of other interesting changes in this patch:
- Players had nearly all their items and currency deleted.
- All quests were reset.
- Cinematics were now available for all the races.
- The in-game mail system was introduced.
- Vanity pets were introduced.
- Plate armor was introduced.
- Gnome rogues had very low hit points. (They still do.)
- Basic PvP mechanics on PvE servers was introduced.
WoW has changed a lot in the past five and a half years. Back in the day we all used to run around as level 60 characters thinking our Tier 0.5 blues were hot stuff. Not anymore! Join us as we take a trip back to what WoW was like in the past with Old School WoW, publishing bi-weekly on WoW.com.Filed under: Analysis / Opinion, Old School WoW






Reader Comments (Page 1 of 3)
Clydtsdk-Rivendare Jun 8th 2010 6:03PM
Woot, it's back!... kinda. A great look into Ye Olde Warcrafte for us TBC/WOTLK babies.
Tomatketchup Jun 9th 2010 1:48AM
May I ask how many beta patches there were, by the way? I work on a website that covers beta games, and I want to write an extensive article about the several beta patches of WoW myself.
(cutaia) Jun 8th 2010 6:04PM
Grats on pushing through the last minute article. :D
paul Jun 8th 2010 6:09PM
Wow, cant wait till these changes go live, sound awesome :D
What? What do you mean I missed the point of the article?
Aedilhild Jun 8th 2010 6:17PM
"In our battlegrounds now, we don't really defend a city."
I'd love to see weekly rewards for targeted strikes inside major cities. There's really nothing quite like an attack on Orgrimmar or Stormwind, from "Where are they?" demands in Local Defense, to characters suiting up and riding off, to lowbies waiting for that moment to flag and maybe finish off a wounded Level 80. Players get energized from world-PvP; it really brings the game to life.
Jez Jun 8th 2010 6:25PM
Amen.
vazhkatsi Jun 8th 2010 7:36PM
amen, pre wrath we used to go into a city, maybe kill magni, then go thundering around to kill other stuff, and then hole up in a shop. all 40 of use to stop them and keep them confused.
world pvp daily/weekly quests
Angrycelt Jun 8th 2010 9:16PM
I'm on an RP server, and apart from the occasional WG, I and many of my guildies always jump at some good city defense. It just seems mandatory to protect the home town. Goldshire can burn, Westfall can be razed, but don't try to pass through my city gates....and god help you if you try to take Ironforge.
GuruClef Jun 8th 2010 6:18PM
Course, going by that screenshot, this wasn't the patch that introduced pants into the game. XD
MusedMoose Jun 8th 2010 7:12PM
Nah, it just proves the female armor really has always been like that. *grin*
Grovinofdarkhour Jun 8th 2010 6:22PM
OMG BETA HE SAID BETAAAAAAAA!!!!!!!!!!!!
wait... nvm.
foust117 Jun 8th 2010 6:24PM
I like how this patch put a dot on fireball. Five years later, a glyph removed that dot.
If only there was a glyph to add a cast time to curses...
Ikarus Jun 8th 2010 6:26PM
This is a fun column, keep it up!
Viper007Bond Jun 8th 2010 6:28PM
Yay! I started shortly before BC, so it's great to see these articles and learn what the game was like way, way back in the day. :)
jake Jun 8th 2010 6:30PM
good ole days when rogues ruled the world with an iron fist. Ganking was beyond redunkulous....ah good times, good times.
krizzlybear Jun 8th 2010 6:49PM
Mage Fireballs get a dot? as if they weren't already OP. I hope the raid dungeon at 60 puts them back in their place...
Dr. Kevorkian Jun 8th 2010 6:53PM
First time ever hearing about Azshara Crater and I have to say that I'm really disappointed that they haven't really implemented anything like this before. To actually be able to run up to a foundation and "build" up a keep/farm/lumber mill......a real battleground of resources (I'm looking at you AB). I enjoy the BGs of today, but I want reinforcements that actually make a difference. I want resources to lead to actual upgrades and not just be a goal for whether you win or not. I want the NPCs who appear to be working to actually be working instead of just being an aesthetic. I want real time strategy back in my Warcraft!!!
Orkchop Jun 8th 2010 6:58PM
The original implementation of Alterac Valley was similar. You went out, farmed resources, and turned them into NPC's to upgrade units or release special attacks (Wolf Riders, Giant Tree Dude).
It really felt like being a single unit in an RTS game,.. that went on for 8 hours,...
zdave Jun 8th 2010 7:05PM
"Daddy, I want a squirrel. Get me one of those squirrels. I want one."
"Veruca dear, you have many marvelous pets."
"All I got at home is 1 pony and 2 dogs and 4 cats and 6 bunny rabbits and 2 parakeets and 3 canaries and a green parrot and a turtle and a silly old hamster! I want a squirrel!"
vazhkatsi Jun 8th 2010 7:39PM
ha! i have a squirrel........but i have no pony and only one dog.
GhostCRAWLER!