Old School WoW: Patch 0.7

World of Warcraft beta patch 0.7 was released on April 13, 2004, a whole 63 days after patch 0.6 was released. The time in between these two patches is notable in and of itself. Back in the day, 63 days between beta patches wasn't a big deal. If there were 63 days between Wrath beta patches or the upcoming open Cataclysm beta, there would be so much pent-up nerd rage the internet would explode. You can't have this kind of patch silence today (and it's something that Blizzard is aware of, I'm sure).
Patch 0.7 represented another step forward in Blizzard's development of WoW. Some of the major things that we'll take a look at:
- Mentioning of city defense PvP battlegrounds
- The race war and territorial status
- Notable class changes
- Other notable changes
- Patch 0.7 full patch notes
Mentioning of a city defense PvP battleground
The patch notes talk a bit about the way PvE servers will allow PvP combat, namely killing opposite faction guards, attacking a flagged player or being flagged yourself. The notes go on to talk about how the PvP system will evolve into battlegrounds, where "players will have the ability to attack other players to defend their cities and towns from invasion."
I find the wording of "cities and towns" to be rather interesting. In our battlegrounds now, we don't really defend a city. In Alterac Valley, we defend a military stronghold; in Warsong Gulch, we defend a piece of land; and in Arathi Basin, we mainly collect resources to build up the faction. These original battlegrounds (added throughout classic WoW's life cycle) are not really city defense by any means.
AV comes the closest in that you can set up some measure of defense in turtle tactics, etc. -- but even then, you're not exactly using the city to your advantage. There's not a battle royale to stop the Horde from invading Stormwind Keep, which is what comes to mind when thinking of a city PvP battle.
What this likely referred to was Azshara Crater, where players would build buildings and wage war. Azshara Crater was mentioned as a battleground in the early patches, but has since been abandoned as a battleground.
The race war and territorial status
Also having to do with PvP is the section of the patch notes devoted to the "Race War Server." The naming of this server and concept leaves something to be desired, and we haven't seen Horde vs. Alliance PvP called a race war in recent memory.
The notes talk about how the server will allow automatic PvP between players of opposing faction, but only in certain territories. The types of territories laid out in these early PvP servers are:
- green for "friendly" territories
- yellow for "contested" territories
- red for "enemy" territories
Notable class changes
- Mage Fireballs got a DoT effect.
- Paladins had a Healing Aura, which automatically healed group members.
- Paladins had a Might Aura and a Wisdom, which gave 30 AP or 30 intellect to group members.
- Priests got Abolish Disease and Cure Disease.
- Rogues got Expose.
- Shaman were able to cast totems while running.
- Warlock curses became instant-cast.
- Warriors' Charge got a stun.
- Warriors got Slam.
The rest state changed from the patch 0.6 system to a more familiar system in patch 0.7. There was still a "tired" level of rest, but it no longer provided a negative bonus to earned XP. The way patch 0.6, patch 0.7 and today's rest work are illustrated in the following table:
| Patch 0.6 | Patch 0.7 | Today | |
| Well Rested | 200% XP | ||
| Rested | 150% XP | 200% XP | 200% XP |
| Normal | 100% XP | 150% XP | 100% XP |
| Tired | 100% XP | ||
| Fatigued | 50% XP | ||
| Exhausted | 25% XP |
It's also notable that in patch 0.7, you no longer had to log off at an inn while inside a main city to become rested; you just had to be in the main city itself (although you still had to be at an inn if you were outside of a main city).
Patch 0.7 also brought about the introduction of the basic mechanics for the resistance system. Things list frost resist, fire resist, etc. These resistance mechanics would play a huge role in classic WoW and The Burning Crusade but be scaled off significantly for Wrath. These mechanics were the cause of much consternation within the raiding community. People would spend months farming necessary mats to outfit an entire 40-man raiding guild in various resist gear (which usually mean 50 to 60 sets of gear, to cover the main raiders plus alternates).
There's also a laundry list of other interesting changes in this patch:
- Players had nearly all their items and currency deleted.
- All quests were reset.
- Cinematics were now available for all the races.
- The in-game mail system was introduced.
- Vanity pets were introduced.
- Plate armor was introduced.
- Gnome rogues had very low hit points. (They still do.)
- Basic PvP mechanics on PvE servers was introduced.
WoW has changed a lot in the past five and a half years. Back in the day we all used to run around as level 60 characters thinking our Tier 0.5 blues were hot stuff. Not anymore! Join us as we take a trip back to what WoW was like in the past with Old School WoW, publishing bi-weekly on WoW.com.Filed under: Analysis / Opinion, Old School WoW
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Reader Comments (Page 3 of 3)
iammurlocftw Jun 8th 2010 8:32PM
i think you completely grazed over the fact that ghosts could use the unstuck feature, OMG that mustah been the best bug ever
Kaz Jun 8th 2010 8:33PM
When I read that Blizzard was going to encourage "race wars" in the game I loled my pants. Can you imagine how politicians and other opportunistic jackasses like Jack Thompson would have spun that:
"...There are video-games where our children are encrouged to get online to cooperate in a 'Race War.' Don't you understand video-games encorage RACE WAR? WHY DOSEN'T ANY ONE LISTEN TO ME?!.... WHY DO YOU KEEP HITTING MOMMY, DADDY?! NO DON'T HIT ME DADDY I'LL BE GOOD, I'LL BE GOOD DADDY..."
iammurlocftw Jun 8th 2010 8:35PM
lol BoP is the new BoA?
bottom of complete changes, items are now bind on aquire or bind on equip
oh yeah and campfires lasted 10 minutes?
artifex Jun 9th 2010 12:24AM
you needed flint and stuff back then.
jtrain Jun 8th 2010 9:43PM
Love this column.
Would love to see a "2 Patches Enter" sort of thing, where through some type of bracket system we get to vote which patch was the best of all time.
ozreece77 Jun 8th 2010 9:54PM
I used to love the old Tarren MIll vs Southshore field of battle skirmishes.
Hunter's pets running down people on mounts... so awesome. Ahh, those were the days.
Until too many people showed up and it became a lagfest for my crappy pc and internet which was pretty darn crappy back in 2005 (compared to now).
theRaptor Jun 8th 2010 10:18PM
I like how Blizzard all that time ago actually tried to stop people wasting their entire lives on WoW by decreasing XP gain if you spent too long playing. It got changed because back in 2004 the MMO market was still dominated by EQ/UO jobless nerds who wanted to pull 16 hour grind shifts.
MightyMuffin Jun 9th 2010 1:50AM
I always wondered what happened to the patches of yesteryear articles. I thought it would be nice to look at all the changes that we have seen, maybe showing some people why changes needed to happen. Maybe seeing a patch where people got nerfed hard only to be handed a bone to chew on a play with might help people say...wait...nevermind...people will always whine about not being the best.
Garviel Jun 9th 2010 9:05AM
Whoa...all items and currency deleted?
woweggtube Jun 9th 2010 12:27PM
Brings back alot of memories.
Shadow Jun 9th 2010 6:56PM
Back pre beta, I was working for the competition. At the time we were trying (rather unsuccessfully I might add) to come out with a game that would save the company from utter ruin. At the time, they were competing with Warcraft 3 and the whole real time strategy market. Oddly enough, that company changed tactics, went into the simulations field, and save for one really bad stab at a MMO, they came out quite better for it. Still, I remember the discussions about what WoW was going to be, and I can honestly say it's come quite a ways.
I think one of the things that interested me most back then, was the mechanics of combat. Whether pve or pvp, it didn't really matter, I had to wonder how they were going to supplant the old "click this and kill it." At one point, the understanding I had was that WoW was going to work exactly like the old strat games. (I'm told they tested this in alpha) In the end, after a handful of betas and tests, they settled on what has become (for the most part) the industry standard in massive multi player gaming.
Sometime, I need to tell you the story of the development of Warcraft 3. Now that one would curl your nosehairs when you compare what the game came out like, and some of the things they originally intended for it.