Shifting Perspectives: Troubleshooting cat DPS, part 2

You can't do much about this, particularly if you do most of your raiding in PUGs. No cat, regardless of skill, will do optimal damage in a raid lacking key melee buffs like Windfury/Icy Talons. These days, it's rare not to have all of your buffs covered in a 25-man raid, but raid composition is more of a concern if your DPS is being evaluated in a caster-centric 5-man or 10-man.
Your latency or FPS sucks
This is another problem you probably can't do much about. Don't beat yourself up over lagging DPS if you're lagging in the game as well. Cat damage is hugely dependent on timing your abilities correctly, and any interference with that is going to screw you over now matter how well you play. (Take it from someone who's currently enjoying 5K latency spikes for some unknown but highly irritating reason.)
Fox Van Allen recently did a guide on troubleshooting shadow priest DPS and noted that -- absent the effort to compensate for latency by using addons like Quartz -- the difference between 225 and 1,100 ms latency is almost 1,500 DPS, or a 22% DPS loss in the gear he was in.
Glyphing incorrectly
I still see a few cats running around with Glyph of Mangle, but at least it's easy to fix. The three glyphs you should be using for cat DPS are:
Gemming incorrectly
Truthfully, this isn't the big deal that most people think it is, and if you're having problems with DPS, your gem choices are probably only a small part of the cause (unless you've gone completely off your nut and started gemming spirit or whatever). How well you can pull off the cat rotation is -- conservatively -- a million times more important than whether you gem for agility or armor penetration.
The default cat gem is the Delicate Cardinal Ruby. The meta gem should be the Relentless Earthsiege Diamond, with the meta requirements satisfied by a single Nightmare Tear socketed anywhere you'd get a useful bonus from an otherwise troublesome (read: blue socket) spot.
But when should I gem for armor penetration? Whether you gem for agility, armor penetration, a mixture of both or even something else entirely is a question that can really only be answered by the use of programs like Toskk's and Rawr. The answer you'll get depends entirely on your gear and raid buffs. Armor penetration as a stat becomes better and better the more of it you have, up to the hard cap of 1,399 (i.e., you won't get any more benefit from the stat beyond that point). So, as a general rule, you'll be advised to gem for armor penetration under the following situations:
- You have a trinket with a huge armor penetration proc: Grim Toll, Mjolnir Runestone or the Needle-Encrusted Scorpion. If you do, you'll only want to have a certain amount of armor pen so you're not wasting a portion of the proc.
- You would have enough passive armor penetration between gems and gear to reach 1,399 passive armor pen. Assuming you're not a jewelcrafter and would thus be socketing Fractured Cardinal Rubies, you can probably slap between 240 and 340 armor pen on your gear from gems (subject, of course, to how many sockets you've got on your gear). In other words, you'd be looking at a gear set with more than 1,000 passive armor penetration before you even started gemming for it, and you won't realistically have to worry about that outside of ToGC-25 or ICC gear.
Mistiming Berserk
One of our commenters, Brewa, made an excellent point in a recent WoW Rookie on how different classes handle Bloodlust and why it's not the buff to end all buffs for cat DPS. Bottom line? You really don't need to worry about popping your trinkets and going for broke when it hits, because half of Berserk's point -- the ability to save a ton of energy -- is wasted with a Bloodlust-induced Omen of Clarity-paloooza.
You're much better off saving Berserk for a Mongoose/trinket proc (ideally both if you can swing it). If you can convince a blood death knight in your raid to give you Hysteria (this will most often be a tank), always pop Berserk and trinkets in conjunction with that. They're both on three-minute cooldowns, and together they will turn you into an absolute killing machine. Incidentally, they will also turn you into an absolute threat machine, so begging for it at the start of a fight is probably a bad idea.
Not using activated trinkets on cooldown
You aren't saving these things for a rainy day! You obviously don't have to worry about them if both trinkets have passive procs (as most worthwhile cat trinkets do), but if you have to manually activate them and are chronically late in doing so, you can macro them to your rotation so they're popped automatically:
#show tooltip Shred
/console Sound_EnableSFX 0
/use 13
/use 14
/cast Shred
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
You'll need to do this for most cat abilities and not just Shred to guarantee that your trinkets will be popped regardless of where you are in the "rotation" when they become available (just replace Shred with Mangle, Rake, Rip, etc., as you're creating all the different versions you'll need). 13 and 14 here refer to both trinket slots on your character, and the extra bits will keep you from getting an endless stream of "Not ready yet" error messages and sounds.
Failure to abuse Berserk and Swipe on trash
Berserk + Swipe + whelp pulls before Sindragosa = 40,000 DPS. Have fun!
Every week, Shifting Perspectives treks across Azeroth in pursuit of truth, beauty and insight concerning the druid class. Sometimes it finds the latter, or something good enough for government work. Whether you're a bear, cat, moonkin, tree or stuck in caster form, we've got the skinny on druid changes in patch 3.3, a look at the disappearance of the bear tank and thoughts on why you should be playing the class (or why not).Filed under: Druid, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 4)
Broken_toes Jun 8th 2010 8:08PM
LOL's roll a rogue... I'm so gettin down rated.
Seriously, take the SP leather don't take the obvious rogue gear, then turn yourself into a daft chicken/teddy bear thing- then push all the mobs away from the tank so he has to work for aggro.
Better than that- go tree and heal.
Allison Robert Jun 8th 2010 8:11PM
I totally would, but that would mean I'd have to fight Chase for the rogue column, and that guy's a shin-kicker.
caelwynn Jun 8th 2010 8:14PM
How was that even REMOTELY relevant?
Also: moar kitties = moar dps!
zdave Jun 8th 2010 8:26PM
i do hate when boomkins don't glyph that knockback off. "but i pvp sometimes QQQQ" yeah well stop pushing mobs away from me when i lay down my consecrate.
Brewa Jun 9th 2010 12:01PM
@Zdave I do understand that problem with the knockback. I've been recently leveling another feral with some friends on a different server. I've been tanking to reduce queue times and I don't know what spell it is, but I've seen several mages do it in low level instances. I gather up all the mobs, and he runs in and casts something that blows them all away from me.
I have no ranged silence, I worked to get them all together, WTF would you now want to push them away from the bear that they are supposed to be beating on?
My other rant is the mages that freeze mobs in place when they pull aggro off me. I go to taunt, but it doesn't come because they made him stuck there, all the while I'm losing aggro on the stuff around me, because I'm trying to pull that guy back. But that was totally unrelated to your knockback comment. ;)
Mike Jun 8th 2010 8:10PM
A small point concerning addons:
-Target debuffs are displayed in the default UI
-Your own buffs are displayed in the default UI
-Your combat points are displayed around your target's portrait in the default UI
-Combat text in the default UI shows procs
Please WoW.com, stop suggesting people overhaul their UIs in what's supposed to be introductory articles. I see so many posts about how limiting the UI is because the elitists have spread so much misinformation that most people don't even know a thing of what it's capable of, which is more than you might think (that said there are holes, but don't make it out to be a net when it's a couple tears in a sheet).
Allison Robert Jun 8th 2010 8:25PM
Oh, absolutely. The default UI tends to get unfairly trashed when the truth is it's perfectly fine for a lot of things. But apart from the scrolling combat text, the default UI doesn't put any of the things you've cited where a melee DPS like the cat will really benefit from them. The problem's not that the features don't exist -- it's that they're almost universally in inefficient spots, and it's a bad fit for a spec which derives no small amount of its damage from split-second timing and not allowing multiple buffs/debuffs/bleeds to drop.
Ideally the cat's able to see all of these things within a relatively small area around the center of the screen, because the odds of missing AoE attacks or other boss abilities ratchet up exponentially while your eyes are darting between the areas where this information's located on the default UI. One of the most consistent things you'll hear experienced cats say is that you really don't have any choice but to overhaul the UI if you want all the information you need in an easily accessible place (and they'll invariably tell you how much DPS they gained from doing it). So while it's not really an introductory subject (although this isn't really an introductory article), it's nonetheless something that anyone who wants to get the most damage from their cat has to handle.
Jonisjalopy Jun 8th 2010 9:07PM
As an add-on hater I have to concede one point: the default player frames are trash. If you could just move them close to your action bars all would be solved. Sadly, I have to download a mod just to have the ability to move 3 simple frames a few inches across my screen :(
Mike Jun 8th 2010 9:33PM
@Jonisjalopy Spot on, brother. While I'm currently using a hybrid Tukui+IceHUD+Skinner UI that almost entirely replicates the default UI in function and placement (I just like the simpler style to it, my one real complaint about the default UI is the texturing and visual riffraff like the gryphons), the one addendum is Healbot for unit frames. Besides the obvious applications to healing, it's very useful for tanking (being able to see who has threat and being able to react to a friendly target with spells light Righteous Defense and Hand of Protection in a snap), seeing who's missing buffs, and even when DPSing. Definitely functionality Blizz needs to incorporate into the default UI.
uncaringbear Jun 8th 2010 9:37PM
Blizzard themselves have stated that their default UI needs improvements, and we'll likely see those in Cata. The present problem is that the information is spread all over the screen. When you have to dart your eyes all around the screen to get critical information, it greatly increases the likelihood that you will lose focus on what's actually going on in the fight, not to mention drastically reduce your ability to react in a timely manner. For a kitty, quick reflexes is everything.
I try to minimize my use of addons, but for my kitty, I have all the critical info I need displayed in the center of the screen so I can stay focused on the fight. And when it comes to DoTs and HoTs, not knowing their exact duration instantly is tantamount to flying blind.
flint Jun 8th 2010 10:10PM
As a healer, I'm kind of disheartened when I see so many people saying how they only heal with Grid or Healbot. I heal with the default UI and Im right up there with the other healers. The default UI is more than enough and requires very little set up, unlike these other addons. I tried Healbot, and I didn't like it at all, I like having my target actually targetted when I throw a heal on him.
So yeah, addons can be useful, but the default UI is fine for all purposes.
Srslyyeswai Jun 9th 2010 3:10AM
It bugs me when I see feral by night or tell me when listed as competent addons for kitties. If you simply want to keep track of your bleeds/buffs/debuffs, please! use Classtimer. It's a simple, lightweight addon that will give you timer bars that you can position anywhere on your screen. It shows you timers for stuff on you (like Berserk, Savage Roar) and stuff on your target (rip, rake, mangle etc). It doesn't tell you what moves to use but I am assuming you know what to do.
A helpful addon with procs and such is MSBT (Mik's scrolling battle text). It'll tell you when your cooldowns are ready (clearcasting procs) and I added a custom even for when my trinkets proc too. Sweet addon. GL kitties.
muffin_of_chaos Jun 9th 2010 3:24AM
Default ui is totally fine for maximizing cat dps, as long as you don't click buttons or keyboard-turn. Practice on a dummy for a while and you'll have an intuitive sense of when your dots will fall off and Savage Roar will be up, how much energy you have at any given time and when Omen of Clarity procs, and how many combo points you have, and will be able to glance up to the boss to verify any given idiosyncrasy and then go back to viewing the battlefield.
jam Jun 9th 2010 4:58AM
"Default ui is totally fine for maximizing cat dps"
No way.
I have a feeling you're not even close to maximizing your kitty dps.
You don't need much, a simple debuff tracking add on is enough, it can be badkitty, Classtimer or whatever.
I'd also encourage people to not to use add-ons like Ovale etc which tell you what button to push next. Maybe if you're totally clueless, install one and do some quick dummy testing to understand the basics of cat "rotation", but then get rid of it. Even the best Ovale scripts are inferior compared to a good catdruid who trusts his own skills.
Practice, practice and then practice some more.
Dragoniel Jun 9th 2010 10:31AM
I am using default UI and on stationary fights like Saurfang I am easily doing very nearly maximum possible DPS, which is shown by latest version of Rawr. And I am not even a raider.
/shrug
KPB Jun 9th 2010 1:43PM
Yes everything is displayed in the default UI but it is spread out and difficult to track.
Your own buffs are the top right hand side of the screen. the Mobs Debuffs are below their target frame to the left. The combo points are around the targets portrait. Your energy is below your portrait and CDs on abilities is down at the button bars at the bottom.
Consolidating all this information into a smaller area makes it much easier to track it all and do it optimally. This is going to make it easier to pay attention the mechanics of the raid encounter, recover from mistakes and maintain dps on a fight that isn't a tank and spank.
Davio Jun 9th 2010 2:59PM
How do you fight Saurfang without raiding?
Dan Jun 10th 2010 4:58AM
I use EventHorizon, it displays the cooldowns and durations of the bleeds/debuffs in a small moveable (and clickthrough) window. It also attempts to show you when the next damage tick will occur, although thats more handy for getting another lifebloom in right after a click as a tree than it is for cat dps. I just like the way it displays a timeline, it helps you get a sense of the rythm.
Squatstopee Jun 8th 2010 8:11PM
Cat 4 Fite!
uncaringbear Jun 8th 2010 8:51PM
John f@#$%ing Madden FTW!