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6-10-2010 @ 3:58AM
Random damage talents you'll also be getting +healing +mana regeneration and your Mastery from. Plus, what "random damage talents?" I see Wrath of Cenarius, and that's about it for the Resto tree. Well, there's Naturalist, but that's not new. Imp Tree Form's damage boost is just a bonus. Would you like the talent better if it just decreased the cooldown? How about if they moved the armor bonus to Imp Tree Form, so it was cooldown reduction and armor? Don't cry about a present. It's a PvP boost that you just happen to get from reducing the wait for your main cooldown. With Tree Form itself, we have yet to see what the actual core portion of the talent does. You know, the whole "some of your spells will be enhanced" thing. That and the 15% extra healing are the talent, the extra armor is just a bonus, and the movement speed reduction is interesting, but perhaps something to keep it balanced because of how powerful the spell enhancements will be.As for Disc, all those "damage" talents aren't really for damage. Sure, that's what they look like at first glance, but those are actually smart heal bonuses. See Atonement: Smite will heal a low-health friendly target within 40 yards for 45% of the damage done. Hey, it's a smart heal for Disc, and it even does damage! No, not the other way around. Penitence increases the crit chance of your smart heal and Penance, so more healing. Evangelism lets consecutive smart heals do more healing for less mana, and Archangel lets you consume those stacks for 3% total mana and 3% healing per stack, as well as letting you channel Penance on the move.Oh, and those also up your damage too.It's all perspective. Adapt and survive, people. Adapt and survive.
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