Cataclysm Talent Preview: Holy priests

The preview's biggest highlight is Chakra, but there are a few twists and turns in the tree that are well worth a look. Hit the jump and we'll get down to business.
Since I'll be looking at everything talent-by-talent, you may want to look up the preview build I'm discussing. You can find the talents calculator from the preview at Wowhead.
Holy Talent Tree
Tier 1 (Left to Right)
- Holy Focus (2 ranks available) Reduces the pushback suffered from damaging attacks while casting any Holy spell by 35/70%.
There is a slight change here. Instead of reducing pushback on healing spells, it now affects any holy spells. This would include our offensive holy spells like Smite and Holy Fire. I'm a little curious about this one; obviously this talent has its place in PvP but in PvE, pushback has been used rather inconsistently this last expansion. There is a low-tier pushback talent in the shadow tree as well, so it makes me wonder what Blizzard's plans for pushback are in Cataclysm. - Searing Light (3 tanks available) Increases the damage of your Smite, Holy Fire, Holy Nova and Penance spells by 4/8/12%.
It looks like these talents have been moved up from tier 4 and had an extra rank added to them. The original scaling was 5/10%, now we're looking at a total of 12% without the current prerequisite of Divine Fury. I'd say Blizzard's goal is to make it easier to level a priest starting out (we see this in the discipline tree, too), with all the focus on buffing damage. - Divine Fury (5 ranks available) Reduces the cast time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1/0.2/0.3/0.4/0.5 seconds.
No change other than moving up from tier 2. Its location means that you'll be forced to take at least three points (if not all five, depending on how pushback is handled in Cataclysm) if you want to go further into the tree. I currently have a labored relationship with this talent in both specs, and if you check out the poll I had in my latest Spiritual Guidance column, you'll see I'm not the only priest with mixed feelings on Greater Heal. Still, Blizz has promised we'll be using Heal and Greater Heal more in Cataclysm, so I hope it will make being force-fed this talent worth it.
- Divine Accuracy (2 ranks available) Increases the chance to hit with your Smite, Holy Fire, Holy Nova and Penance spells by 10/20%.
A new talent offering low-level priests some hit options to our spells. I am curious if this will reduce (if not eliminate) our need to take hit stats on our gear. Holy magic already has no spell resist, so this could be having our cake and eating it too for priests who want to explore a Smite spec in their existing healing gear. Absolutely amazing for PvP gearing. - Empowered Healing (5 ranks available) Your Greater Heal spell gains an additional 6/12/18/24/30% and your Flash Heal, Heal, and Binding Heal gain an additional 3/6/9/12/15% of your bonus healing effects.
At the moment, Empowered Healing is a not-so-mandatory talent in tier 8. By moving this up in the tree and adding in bonus healing for Heal (our supposed "bread and butter" heal in Cataclysm), I'd say it's going to become a mandatory set of talents, much like Divine Fury. Very clever Blizzard, very clever. - Spell Warding (5 ranks available) Reduces all spell damage taken by 2/4/6/8/10%.
No change.
- Desperate Prayer (1 rank available) 3706 Mana - Instant cast - 2 min cooldown - Instantly heals the caster for 4995 to 5876.
I'm guessing that there is no change to Desperate Prayer, as the numbers written here are much too high to be baseline. - Improved Renew (3 ranks available) Increases the amount healed by your Renew spell by 5/10/15%.
No changes to this talent except it has moved down from tier 1. This won't do much for holy priests, but disc priests no longer have much decision making to do concerning this talent. - Inspiration (3 ranks available) Reduces your target's physical damage taken by 3/7/10% for 15 seconds after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Prayer of Healing, or Circle of Healing spell.
So, I am hoping that the text on this talent preview is a mistake. Previously, you could proc Inspiration off of Prayer of Mending and Penance. I'm not too concerned about the removal of Prayer of Mending, but if the proc is taken away from disc's Penance, I'd like to know the reasoning. Does Blizz not want disc priests to be able to quickly stack up Inspiration on our targets because of Penitence? It's not like having 15% crit on one heal is going to stop us from taking crit gear and casting Flash Heal. We'll see where this goes.

Tier 4 (Left to Right)
- Healing Prayers (2 ranks available) Reduces the mana cost of your Prayer of Healing and Prayer of Mending by 10/20%.
No change. - Improved Healing (3 ranks avaialble) Reduces the mana cost of your Lesser Heal, Heal, Greater Heal, Divine Hymn and Penance spells by 5/10/15%.
No change. - Blessed Recovery (3 ranks available) Requires 1 point in Spell Warding - After being struck by a melee or ranged critical hit, Blessed Recovery heals you for 5% of the damage taken over 6 seconds. Additional critical hits taken during the effect increase the healing received.
The current Blessed Recovery scales at 5/10/15% per talent point and rests in tier 3. I'm guessing that the scaling not being listed in the preview is a simple mistake and this talent will remain largely the same, save for the prerequisite of one talent point in Spell Warding. I'm not a big fan of this talent already, so I hope for its sake that Blizz means it when they say you only need one prerequisite talent point in Soul Warding. If not, and linked talents continue to require you to max out the above ranks, I'm pretty sure Blessed Recovery just became worse.
- Holy Reach (2 ranks available) Increase the range or your Smite and Holy Fire spells and the radius of your Prayer of Healing, Holy Nova, Divine Hymn and Circle of Healing by 10/20%.
No change except moving down from tier 4. - Spirit of Redemption (1 rank available) Increases total Spirit by 5% and upon death, the priest becomes the Spirit of Redemption for 15 seconds. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in the form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
No changes have been made to this talent, however I'd like to point out that disc priests, for the first time ever, are going to have the option to take Spirit of Redemption and Penance. I eagerly await the animation of Spirit of Redemption casting Penance. Don't let me down Blizzard! Don't cop out and just have Penance shoot out of the angel's chest; give the girl some new animations. When was the last time you took her out, complimented her on her shroud and made her feel like a woman? (Even if they don't make a new animation, laser heals out of her ... ahem ... presents some hilarity. Sounds like a certain Lady Gaga video.) - Deliverance [PH] (3 ranks available) When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 3/6/9%. Stacks up to 3 times. Lasts 20 seconds. **PH. Will likely need to be replaced or updated**
Previously discussed. This is the new Serendipity, with the haste buff reduced from 4/8/12% and moved up from tier 8. This, combined with the change to disc's Enlightenment, makes me wonder if Blizz is trying to make it hard for priests to get haste. Not a bad move, considering how some priests have neglected the stat during WotLK. Still, the PH (placeholder) notation makes you wonder what's in store. I rather enjoyed Serendipity as a player, but its similarity to Chakra (casting three of a kind) might be a reason to scrap it. The name change is still making me wonder if there is a new spell or talent that will be using the name Serendipity, as I've always liked the name for a priest ability.
- Surge of Light (2 ranks available) Your spell critical strikes have a 25% chance to cause your next Smite or Flash Heal spell to be instant cast, cost no mana but be incapable of a critical hit. This effect lasts 10 seconds.
The current Surge of Light scales 25/50%, so I assume again that the scaling not being present was just a small mistake. With that assumption, this ability remains intact. - Holy Concentration (3 ranks available) Your mana regeneration from spirit is increased by 16/32/50% for 8 seconds after your critically heal with Flash Heal, Greater Heal, Binding Heal or Empowered Renew.
No change other than moving up from tier 7.

Tier 7 (Left to Right)
- Choir Leader [PH] (2 ranks available) Your Divine Hymn also heals you for 10/20% of your total health during its duration, and the channel time of your Hymn of Hope is reduced by 10/20%. **PH Name. Will likely need to be replaced or updated.**
I stated previously that I'd like to see more done with hymns, and this is definitely a step in the right direction. Unfortunately, it leaves me wanting for more than just flavor. Why not a temporary buff or aura effect while your master musician priests inspire the raid with Divine Hymn? I like the idea of this talent, I just don't want to see it become another Body and Soul-like talent that occasionally helps the raid but usually just benefits the priest. It's really hard to get min-maxers to take talents like these because the raid can generally go without the extra benefits and it doesn't necessarily increase your output. Upping the tempo on Hymn of Hope is a good move, as I have on more than one occasion used Power Infusion so I could get back to healing faster, but I fear that utility alone may not be enough to get priests to take this talent. I'll give it to Blizz that this has great potential in PvP, but I'd rather not see it become solely a PvP talent. Oh and Blizzard, an idea for the name placeholder: Rhapsode (or rhapsodist), one who "sews songs together." - Lightwell (1 rank available) 6177 Mana - 40 yd range - 0.5 sec cast - 3 min cooldown - Creates a Holy Lightwell. Friendly players can click the Lightwell to restore 8634 health over 6 seconds. Attacks done to you equal to 30% of your total health will cancel the effect. Lightwell lasts for 3 min or 10 charges.
No change, save for linking it as a prerequisite to Chakra, which I honestly love. Disagree if you like, but I don't think Lightwell needs a change. Blizzard has expressed some interest in changing it (while retaining the player interaction) and I had some suggestions regarding that; but it doesn't need to be fixed. What it needs are smart and creative players who will find brilliant uses for it. By linking the talent to Chakra, and thus forcing us to take it, Blizzard has (quite purposefully, I'm sure) created a Lightwell think tank.
If we all conclude it's still useless after having every holy priest in the game sit on it, then we can start talking changes. Until then, props to you Blizz. - Blessed Resilience (3 ranks avaialble) Critical hits made against you have a 20/40/60% chance to prevent you from being critically hit again for 6 seconds.
Discussed previously. By removing the throughput options from the current talents, the debate on whether or not to take Blessed Resilience for your PvE spec is officially over. A welcome change for PvE, but I wonder if the change makes these talents a little lackluster for aspiring holy priest PvPers now? - Improved Holy Nova (2 ranks available) Reduces the global cooldown of your Holy Nova spell by 0.25/0.5 sec., and increases its critical effect chance by 25/50%.
OK, in concept, this is just sexy. When I first read it I got very excited, but after some thought, I'm not sure many holy priests look to Holy Nova the way disc priests do. Circle of Healing trumps Holy Nova in throughput and effectiveness by not being specific to the priests group or location, after all. Still, the increased crit chance means you can use it to force a Surge of Light proc if it's not up already; that is amazing from a PvP standpoint for damage. Imagine chaining Holy Nova and instant cast Smites in an arena 5s team. In PvE, the need for quick and reoccurring Surge of Light procs seems less needed (and likely to lead to overhealing and mana waste), but I'd still say it's worth giving the talent some experimentation time. (It's too bad Holy Nova can't proc Inspiration, though, as that would be a great way to buff up before incoming damage. You'd round up your party, spam Holy Nova once or twice, and within a (normal) GCD, everyone has Inspiration and you can scatter or brace for impact. Again, I'm dreaming; but I'd love to see the game require that kind of teamwork, coordination and min-maxing of buffs to survive.)
- Body and Soul (2 ranks available) When you cast Power Word: Shield or Leap of Faith, you increase the targets's movement speed by 30% for 4 seconds, and you have a 50% chance when you cast Cure Disease on yourself to also cleanse 1 poison effect in addition to diseases.
Discussed previously. Having Leap of Faith apply Body and Soul is definitely a good way to get more priests taking the talents, and I hope to see fights that demand this kind of playful utility. Body and Soul hasn't quite received the love and attention it deserves since its introduction, and I'm eager to see Lifegrip breathe some life into this talent. - Chakra [NYI] (5 ranks available) When you use Prayer of Healing, Renew or Heal 3 times in a row you will enter a Chakra state empowering you for 20 seconds. You can only be in one Chakra state at a time. Prayer of Healing - Increases your area-of-effect healing by 2/4/6/8/10%, and reduces the cooldown of your Circle of Healing by .5/1/1.5/2/2.5 seconds. Renew - Increases the periodic haste effect of your Renew spell by 3/6/9/12/15% and reduces the global cooldown of your Renew spell by .1/.2/.3/.4/.5 seconds. Heal - Increases the critical effect chance of your Heal spell by 1/2/3/4/5%, and your Heal has a 20/40/60/80/100% chance to refresh the duration of your Renew on the target. Smite - Increase your total damage done by Shadow and Holy spells by 4/8/12%. Starting at Rank 2 - Increases spell power by 10% of your total spirit. Rank 3 changes the talent to Spiritual Guidance - Increases spell power by 15/20/25% of your total spirit. * NYI. See the descriptions above.**
I discussed this talent at length previously and my concerns with Prayer of Healing still stand, but otherwise I'm still digging this talent, provided encounters in Cataclysm somewhat align with the style of healing that Chakra is going to birth. Blizzard has made some additions since the alpha leak by compressing the Spiritual Guidance talent into Chakra. This means Chakra is officially mandatory if holy priests want to keep cashing in on the 25% extra spellpower from spirit. - Thriving Light [NYI] (2 ranks available) Reduces the duration of Wound effects on you by 15/30%, and reduces the damage taken by bleed effects by 10/20%.
A straight-up PvP talent to fend off warriors. Very cute (I hate warriors in PvP), though I still would like to see some more creativity applied to holy priest PvP to distinguish it. Maybe if Blizz tossed in a "reduces chance to be slowed by x%."
- Empowered Renew (3 ranks available) Your Renew spell gains an additional 5/10/15% of your bonus healing effects, and your Renew will instantly heal the target for 5/10/15% of the total periodic effect.
No change. - Circle of Healing (1 rank available) 10706 Mana - 40 yd range - Instant cast - 10 sec cooldown - Heals up to 5 friendly party or raid members within 16 yards of the target for 1813 to 2000.
10-second cooldown, up from 6? OK Blizzard, you've got my attention. I had originally envisioned Chakra allowing us the chance to apply four to five buffed Circles of Healing. Now you can expect ... two. Blizzard had discussed this previously, saying that the Circle of Healing cooldown was so short that it made Circle of Healing feel not so special. By spacing out the time between casting Circle of Healing, they wanted to give priests the options to cast more spells. Not a bad idea and quite preferable to the possible one-second PW:S cooldown, which leaves you little time to do anything between your powerhouse ability. Overall, I'd say this is a Circle nerf, but given it won't be implemented 'til Cataclysm, it's impossible to consider it a holy priest nerf until we can compare ourselves to other healers. The buff Circle of Healing will receive from Chakra might be a huge counterweight to the cooldown too, but I'm doubtful since having the AoE Chakra buff up isn't always going to be feasible. My one hope right now is that other classes are properly adjusted to balance this change. - Test of Faith (3 ranks available) Increase healing by 4/8/12% on friendly targets at or below 50% health.
No change.

Tier 10
- Divine Providence (5 ranks available) Increases the amount healed by Circle of Healing, Binding Heal, Holy Nova, Prayer of Healing, Divine Hymn and Prayer of Mending by 2/4/6/8/10%, and reduces the cooldown of your Prayer of Mending by 6/12/18/24/30%.
No change.
- Guardian Spirit (1 rank available) 1235 Mana - 40 yd range - Instant cast - 3 min cooldown - Calls upon a guardian spirit to watch over the friendly target. The spirit increases the healing received by the target by 40%, and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target of for 50% of their maximum health. Lasts 10 seconds.
No change.
Afterthoughts
As I said in the discipline analysis, the trees still feel very weighed down with healing and damage buffs, but for understandable reasons. It's a shame, too, because I would have liked to see the developers condense more talents and add a new, lower tier of talents to all three trees in addition to abilities like Chakra or Power Word: Barrier. The new talents definitely add new flavors to the trees, but they're embedded at odd places. (Did you notice Archangel and Power Word: Barrier are both 20-point talents, while Chakra is a 35-point talent? This discrepancy echos the existing 41-point talent Circle of Healing vs. the 51-point talent Penance issue where both talents are weighed equally, yet one spec must invest further along to get it.) It's understandable given Blizzard's goal to improve leveling, but I think for an MMO to remain an MMO, there need to be places to get that massive social aspect to the game. In WoW, those aspects are highly centered around level cap, and thus there need to be motivators to progress players toward the end game. Right now the major motivator to get to 85 is Lifegrip, and with that being baseline, I feel like level cap is a little lacking.
Those thoughts aside, I mostly have questions at this point. Will Chakra be a necessity to stay competitive? What about the Radiance mastery -- what will we see from that? Will holy PvP play out differently or similarly to disc? Where did Serendipity go? Be sure to check in with Spiritual Guidance on Sunday, in case I have an epiphany between now and then. Also, be sure to check out the talent preview analysis for discipline, as well as Fox Van Allen's shadow analysis.
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion. From goblins and worgens to mastery and guild changes, it's all there for your cataclysmic enjoyment.
As I said in the discipline analysis, the trees still feel very weighed down with healing and damage buffs, but for understandable reasons. It's a shame, too, because I would have liked to see the developers condense more talents and add a new, lower tier of talents to all three trees in addition to abilities like Chakra or Power Word: Barrier. The new talents definitely add new flavors to the trees, but they're embedded at odd places. (Did you notice Archangel and Power Word: Barrier are both 20-point talents, while Chakra is a 35-point talent? This discrepancy echos the existing 41-point talent Circle of Healing vs. the 51-point talent Penance issue where both talents are weighed equally, yet one spec must invest further along to get it.) It's understandable given Blizzard's goal to improve leveling, but I think for an MMO to remain an MMO, there need to be places to get that massive social aspect to the game. In WoW, those aspects are highly centered around level cap, and thus there need to be motivators to progress players toward the end game. Right now the major motivator to get to 85 is Lifegrip, and with that being baseline, I feel like level cap is a little lacking.
Those thoughts aside, I mostly have questions at this point. Will Chakra be a necessity to stay competitive? What about the Radiance mastery -- what will we see from that? Will holy PvP play out differently or similarly to disc? Where did Serendipity go? Be sure to check in with Spiritual Guidance on Sunday, in case I have an epiphany between now and then. Also, be sure to check out the talent preview analysis for discipline, as well as Fox Van Allen's shadow analysis.
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion. From goblins and worgens to mastery and guild changes, it's all there for your cataclysmic enjoyment.





Reader Comments (Page 1 of 2)
fearthefireblade Jun 10th 2010 11:26PM
Lightwell, my old nemesis. We meet again.
themightysven Jun 11th 2010 12:14AM
another important question, will bringing up Chakra's tooltip crash the game everytime, or only most of the time?
Kaphik Jun 11th 2010 12:42AM
The problem with Lightwell is that it relies on other players to be conscious of where it is at, and be aware enough to use it when they need to. In a progression fight, there's already so much for non-healers to work on that adding in another thing for them to think about isn't the best option. On farm content, it's just not needed.
It's such a highly situational spell that being forced to take it feels like a waste of a talent point. Ok, maybe there is going to be a 10 man raid encounter where you have two healers, and three groups of people in different areas, and for three minutes of that fight Lightwell will serve as the healer for the odd group. In the past, it's been sort of useful on fights where the raid is moving and not dpsing anything, so players can click on it during the transition. Again, I just haven't found a fight where having it makes the encounter noticeably easier.
In theory, it's a good spell, but in practice I find it burdensome. Do I have a better solution? Unless it turns into something like the upcoming shaman spell, an area targeted AOE HoT, I will probably be able to count on two hands the number of times I use it during the entire expansion cycle.
Ben.Berchik Jun 11th 2010 1:08AM
^^this
Lightwell, i think i've seen twice since wrath Launched....
CoH being nerfed yet again....Imo Circle of healing is THE spell that defines holy priests, and sux that its being tampered with yet again...
Chakra, should have the aoe section reversed , do 3 CoH get a bigass PoH, because lets face it....when was the last time u cast 3 of PoH in a row?
All in all.....i feel the released details of Holy have been really underwhelming, those are just my 3 biggest beefs
- Angry Holy priest raider
Dawn Moore Jun 11th 2010 3:59AM
I comment about this further down, but basically I think Lightwell will have a brighter future in the expansion based on how much more I think location is going to play a part in strats.
GC made this post already: http://forums.worldofwarcraft.com/thread.html?sid=1&topicId=25172045118&pageNo=1
He basically says Lightwell didn't fit into the pace of wrath, but may in Cataclysm. I think that's definitely a good additional argument against lightwell, in addition to "how are we supposed to make people click it?" Making people click it tends to be about being in the right environment right now. If you have a raid leader that supports it, it gets factored in - if you don't, you don't. There are plenty of places where players have downtime in the current game model and can use it, just most of them haven't looked for those places because we never took Lightwell before.
Anonymous Jun 11th 2010 1:01AM
Re Lightwell: "What it needs are smart and creative players who will find brilliant uses for it." - It also requirs smart players to stop their dps rotations, or tanking cooldowns to switch to the lightwell with a right-click, and then back again. If you haven't noticed WoW isn't exactly the place to look for smart players.
They've already fixed Lightwell in the 5-man Trial of the Champion on the second boss's adds. A lightwell is summoned and spouts light out of it, damaging us. Why can't they adjust this ability to spout light out at us healing us at the same time?
Blizzard absolutely knows that everyone HATES this talent. They know that no one takes it, but for some reason they insist on keeping it without change. We can tell that they know, because they have made it a pre-requisite for a must have talent in that of Chakra.
First they talk about taking out all those boring talents that nobody likes, and they talk about taking away having to take those certain talents to get must-haves. I really question how seriously they're taking these talent tree changes and your support for the unchanged Lightwell makes me question how seriously you took writing this article.
Eturyu Jun 11th 2010 1:08AM
to further this comment, dawn i suggest you do another poll.... who ishappy with how lightwell currently acts.....or even funnier...how many times have you used klightwell in wrath? possible answers being:
a) Not at all
b) once or twice
c) more than ten times since wrath launched.
I'm curious to see if anyone puts anything in answer C
BB Crisp Jun 11th 2010 2:57AM
b) once or twice
And that was when I was still idealistic.
Any heal that requires a non-healer to stop what they're doing and click on it is simply not going to be effective. Maybe if it gave them temporary invincibility or crazy dps they'd care.
I'd love it if it were a beacon that gave out smart heals every second in, say, a 5-yard radius for a very short time. Or even applies smaller-scale hot to all members that pass through its radius for the time that it's up (how awesome would that be for PVP in bottleneck areas like the tunnels at wsg or the bridge at av?). How about reducing damage for all in its area of effect? Any one of these options works. It's already stationary and if it seems too op, just reduce the time that it's active. I can think of plenty of possibilities and I bet countless others have already been thought of, but they all require that you don't actually have to click on the damned thing. Doesn't matter how much healing it gives you, if the other guy is in combat, he's not going to click on it.
Joka Jun 11th 2010 3:08AM
I would put in C. It's nice in BG's
Dawn Moore Jun 11th 2010 3:37AM
OP: The language you use is the same language everyone uses to argue against Lightwell, and Blizzard has already responded to it. They do not intend to implement the ToC Lightwell, as they want to keep the character interaction as an aspect to it. Therefore ToC's lightwell is not a fix. If it doesn't involve player interaction, it's not Lightwell.
That's why when I wrote my lightwell proposals in the older article I linked - I talked about making Lightwell something you wanted to click. Why does lightwell have to heal, I asked? Why can't it buff or res a player or players? But again, those are proposals I wrote that still stand alongside my feelings that lightwell is good in the hands of the right people. My raid team is always able to find uses for it if they know I have it.
The "boring talents no one likes" you refer to were not made to reference spells like Lightwell, but rather spells that buff damage or healing by x percentage. I talk about my thoughts on that in the disc post.
Lightwell may find a home in Cata, as Blizzard has said they want the new game to be slower and reward players for how good they are at strategy. There are a lot of area oriented talents in all the class previews, and I think Lightwell will fit in nicely with that.
Finally, my dedication to writing this article has no connection to my opinion on Lightwell, other than you recently forcing the ideas together into an illogical conclusion in your comment. It's logic is comparable to this statement: "She likes George Orwell, therefore she didn't take this report on the Spainish Revolution seriously." To this I will politely "hmph!" and tip toe back to my alabaster pedestal.
Eturyu: I could definitely make a poll like that, though I don't really need a poll to know I am in the minority on this one. Not to mention, it's hard to use lightwell if you're not specced into it, so the numbers wouldn't be very accurate. That's why I support Blizzard having us take it - if we always have it we'll find places to play with it since we might as well use it if we have it.
I could answer C though =) the fight where we used it most was HM General Vezax, followed by Malygos. Soakers used it on ToGC twins. ICC I have been disc the whole time, so I can't offer more recent places to use it. It has a lot of PvP utility too, since you can click it while incapacitated/feared/ etc.
I have held back on doing a Lightwell article for sometime now, but perhaps it is about time.
MDrules Jun 11th 2010 10:34AM
I use lightwell all the time. I've always had it. I usually put it right where the boss is gonna be tanked so either the tank can easily reach over and grab it for those 'need to use a CD' situations or melee can reach over and grab it. Or I'll put it in situations like Lady Deathwhisper quest, we tank the add in the back. I put my lightwell back there, and don't have to worry about the tank on the add. I agree that it does require members to actually use it. But when raid leader asks, what killed you? And if the person says, 'I didn't get any heals'. I always reply there is a lightwell down you can go take one if you feel like you're not getting healed. And now it is to a point where the raid expects a lightwell and use it.
Puntable Jun 11th 2010 11:52AM
The problem with lightwell is that DPS are not educated in it's use. Some still think that it will mess up their rotation or lower their DPS which is not true. You can click a lightwell WHILE CASTING. All you need to do is click it while casting any of your normal spells, and then immediately hit TAB to re-target the boss. If they knew this, they would use it.
HappyFunNorm Jun 11th 2010 1:12PM
I think the real problem people have with Lightwell is that it's a spell. It's a spell with a really specific and limited use. Why is it a talent at all? Just make it a spell, already.
Anonymous Jun 14th 2010 10:31AM
Let me be clear, I use Lightwell. Yes, I do, I use it for myself. Only myself. I place it where I plan to be spending most of my time, or near where I'm going to be running. It means I'm able to set it up before the fight starts, so it's off cooldown early and I can use it again. It heals about 5k per tick, and means I can have myself topped up while whack-a-moling the raid, but I still think it could be better/changed.
ToC implementation was just an example of what could be done with the ability Lightwell, an example that it could be better, not that blizzard should make it that way exactly.
How many people have to NOT take Lightwell for it to become a "boring talent that no one likes?" Why is it that the elite of the elite never take Lightwell? Sure, it looks cool, it could have been a good idea with different combat mechanics that didn't require rotations, but in the end, it just doesn't work. Compare Lightwell with other tier 7 healing spells: Swiftmend, Mana Tide Totem, Holy Shock, even Power Infusion. Let's make Mana Tide Totem an on-click mana return... How many other spells do you need to raid warning or whisper your raid members "Oh, if you want mana click on this totem here"...
How many other spells in the entire game can you mention that involve player interaction such as this? A spell that for other players (those that must right-click) cannot be key-bound. Even other spells that require clicking on other players, e.g Tricks of the Trade, Misdirection, Intervene, can all be key-bound and clicked without switching targets, limiting down-time between their rotations and what-not.
Your dedication to writing this article is absolutely linked to your opinion on Lightwell, but not just Lightwell, all spells, broken or otherwise. You are entitled to your opinion of course, but I would think that writing for a website such as wow.com, the writer would have the player's best interests at heart. I do not believe this is the case as I believe player's best interests involves at least an attempt at changing Lightwell, instead of forcing all Holy Priests to take it. The comments towards the original article and the voting towards said comments are a testament to that.
Dawn Moore Jun 14th 2010 12:03PM
If my job was to parrot the ideas and conventions of the majority, then what good would I be? What good would I be if all I did was speak to the choir of priests and reaffirm beliefs. If my dedication to writing a single section of the entire article offends you, then I can't help that, but honestly I'm appalled that you think it is my duty to not challenge convention. What would be the point of reading my articles be if I told you things you already thought for yourself?
Blizzard has said again and again they do not want Lightwell to become a passive ability. That means the ToC ability is out completely, so why keep suggesting it? And, what constructive good is it for me to just cry about it like everyone else? Say "oh Oh OH Blizzard! How dare you make us take this talent!" I would rather work with what I have, and honestly, from an experimental standpoint, I am very excited to see what happens when holy priests are all suddenly armed with Lightwell. People will have it, play with it, and like I said in the article, what comes out of that could be great, horrid, or much of the same. But we can't know until then because we have not given it a chance. Not in mass. There are priests who tell me "I never took it ever because I was told it was bad." They just sat on the opinion of some priest, or guide, or something. What do I say? Try it out, even if everyone hates it, and give it an honest chance. You might start to see it the way I do. But if you think I'm wrong then by all means.
As for elite players... It's quite a poor point to bring up, as where Lightwell would help most in the average fight (a point in the encounter where healers are strained and need extra help) is a strain most elite guilds do not have. Elite players are only going to respec from their "this is my spec for this raid" if there is a fight that is hard enough to demand it. And when that happened, if Lightwell had a beneficial support to bring to the strategy then I'm sure they would use it. I am not the only player in the upper rungs who believes Lightwell is a strong spell, and an option to be utilized if the right situation arises. But the ideas of elite players and the ideas of average players often butt heads. You can read many threads on the official priests forums about this, where players will say "WHY DID THIS GOOD PLAYER TAKE THIS AWFUL TALENT?!" Obviously, because they had a use for it. Lightwell is a talent like that, waiting to be tapped into by anyone who has the drive to do so.
That said, I wrote up a lengthy article on lightwell and explain how I see it being used. You may want to look into it.
Anonymous Jun 14th 2010 10:34PM
Stupid wow.com comment reply system...
The fact that you say I keep "bringing up" the ToC ability as a 'suggestion' shows me that you did not even read my response, I merely mentioned it as something different and better, not the solution. "What constructive good is it for me to just cry" is basically a fancy way of saying "why should I QQ like you". This is a very immature response and I would expect more from a professional and you need to be more calm when writing.
Priests will not be suddenly all armed with Lightwell, they are being forced to take it for another strong talent point. My point with the elite is not a poor one as you state, for they will and have tried every talent and spec in most situations and know that Lightwell has limited use and talents are better spent elsewhere.
Another reason I can see you're not taking this seriously is that you reference the official forums! I mean, if I wanted to be trolled and given terrible advice I would go there, but never would the official forums be more than a grain of salt to me.
The simple fact remains, Lightwell is still unchanged, has not even been touched, and every priest is basically being forced to spend a talent point on it, which goes against blizzard's cata-talent-point-ethos. By all means, keep Lightwell in the talent tree, just don't force us to take it.
Sumadin Jun 11th 2010 3:46AM
I think the biggest buff to lightwell will come from the new cataclysm environment. In wrath EVERY boss that does the slightest amount of dmg to the raid will chunk off 30% of your life INSTANTLY. Futher more why use it when there are bigger heals that are way more reliable. In cataclysm however we will have more life compared to bossdmg and mana comes into the picture and lightwell is, despite all it's suckyness, a VERY efficiant heal.
So holy priests you might want to go look in your closet and dust off that old talent you never used before.
zandilar Jun 11th 2010 3:54AM
I find, if you want your dps to stay out of the fire... drop a lightwell in the fire. They flee from it like roaches in bright light.
Dawn Moore Jun 11th 2010 4:00AM
So good =)
More lightwell facts: http://forums.worldofwarcraft.com/thread.html?topicId=25170441650&sid=1
oddf3llow Jun 11th 2010 4:27AM
I straight up HATE Lightwell.
Not because it sucks, it's a decent enough device, but once you've stuck it down, you have no control over whether people use it or not (and let's be honest, nobody does).
You can politely ask people to click on it, even shout at them, but either way, they A; won't click it, or B; will click it, but HATE you for making them think about something else other than their rotation.
I mean, getting them to not stand in the fire is hard enough, giving them something else to do is the end of the world!
Maybe I'm being too harsh on non-healers......
Anyway, I agree that making Lightwell a pre-requisite for Chakra (awful name btw) is potentially a bad move. Problem is, as far as boss fight mechanics are concerned, we don't know what's in store for us. If they work it right, Lightwell could be the most awesome tool evar! But as long as it requires interaction from other players, I have my doubts.
I guess we'll just have to wait and see.