Cataclysm Talent Preview: Holy priests

The preview's biggest highlight is Chakra, but there are a few twists and turns in the tree that are well worth a look. Hit the jump and we'll get down to business.
Since I'll be looking at everything talent-by-talent, you may want to look up the preview build I'm discussing. You can find the talents calculator from the preview at Wowhead.
Holy Talent Tree
Tier 1 (Left to Right)
- Holy Focus (2 ranks available) Reduces the pushback suffered from damaging attacks while casting any Holy spell by 35/70%.
There is a slight change here. Instead of reducing pushback on healing spells, it now affects any holy spells. This would include our offensive holy spells like Smite and Holy Fire. I'm a little curious about this one; obviously this talent has its place in PvP but in PvE, pushback has been used rather inconsistently this last expansion. There is a low-tier pushback talent in the shadow tree as well, so it makes me wonder what Blizzard's plans for pushback are in Cataclysm. - Searing Light (3 tanks available) Increases the damage of your Smite, Holy Fire, Holy Nova and Penance spells by 4/8/12%.
It looks like these talents have been moved up from tier 4 and had an extra rank added to them. The original scaling was 5/10%, now we're looking at a total of 12% without the current prerequisite of Divine Fury. I'd say Blizzard's goal is to make it easier to level a priest starting out (we see this in the discipline tree, too), with all the focus on buffing damage. - Divine Fury (5 ranks available) Reduces the cast time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1/0.2/0.3/0.4/0.5 seconds.
No change other than moving up from tier 2. Its location means that you'll be forced to take at least three points (if not all five, depending on how pushback is handled in Cataclysm) if you want to go further into the tree. I currently have a labored relationship with this talent in both specs, and if you check out the poll I had in my latest Spiritual Guidance column, you'll see I'm not the only priest with mixed feelings on Greater Heal. Still, Blizz has promised we'll be using Heal and Greater Heal more in Cataclysm, so I hope it will make being force-fed this talent worth it.
- Divine Accuracy (2 ranks available) Increases the chance to hit with your Smite, Holy Fire, Holy Nova and Penance spells by 10/20%.
A new talent offering low-level priests some hit options to our spells. I am curious if this will reduce (if not eliminate) our need to take hit stats on our gear. Holy magic already has no spell resist, so this could be having our cake and eating it too for priests who want to explore a Smite spec in their existing healing gear. Absolutely amazing for PvP gearing. - Empowered Healing (5 ranks available) Your Greater Heal spell gains an additional 6/12/18/24/30% and your Flash Heal, Heal, and Binding Heal gain an additional 3/6/9/12/15% of your bonus healing effects.
At the moment, Empowered Healing is a not-so-mandatory talent in tier 8. By moving this up in the tree and adding in bonus healing for Heal (our supposed "bread and butter" heal in Cataclysm), I'd say it's going to become a mandatory set of talents, much like Divine Fury. Very clever Blizzard, very clever. - Spell Warding (5 ranks available) Reduces all spell damage taken by 2/4/6/8/10%.
No change.
- Desperate Prayer (1 rank available) 3706 Mana - Instant cast - 2 min cooldown - Instantly heals the caster for 4995 to 5876.
I'm guessing that there is no change to Desperate Prayer, as the numbers written here are much too high to be baseline. - Improved Renew (3 ranks available) Increases the amount healed by your Renew spell by 5/10/15%.
No changes to this talent except it has moved down from tier 1. This won't do much for holy priests, but disc priests no longer have much decision making to do concerning this talent. - Inspiration (3 ranks available) Reduces your target's physical damage taken by 3/7/10% for 15 seconds after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Prayer of Healing, or Circle of Healing spell.
So, I am hoping that the text on this talent preview is a mistake. Previously, you could proc Inspiration off of Prayer of Mending and Penance. I'm not too concerned about the removal of Prayer of Mending, but if the proc is taken away from disc's Penance, I'd like to know the reasoning. Does Blizz not want disc priests to be able to quickly stack up Inspiration on our targets because of Penitence? It's not like having 15% crit on one heal is going to stop us from taking crit gear and casting Flash Heal. We'll see where this goes.

Tier 4 (Left to Right)
- Healing Prayers (2 ranks available) Reduces the mana cost of your Prayer of Healing and Prayer of Mending by 10/20%.
No change. - Improved Healing (3 ranks avaialble) Reduces the mana cost of your Lesser Heal, Heal, Greater Heal, Divine Hymn and Penance spells by 5/10/15%.
No change. - Blessed Recovery (3 ranks available) Requires 1 point in Spell Warding - After being struck by a melee or ranged critical hit, Blessed Recovery heals you for 5% of the damage taken over 6 seconds. Additional critical hits taken during the effect increase the healing received.
The current Blessed Recovery scales at 5/10/15% per talent point and rests in tier 3. I'm guessing that the scaling not being listed in the preview is a simple mistake and this talent will remain largely the same, save for the prerequisite of one talent point in Spell Warding. I'm not a big fan of this talent already, so I hope for its sake that Blizz means it when they say you only need one prerequisite talent point in Soul Warding. If not, and linked talents continue to require you to max out the above ranks, I'm pretty sure Blessed Recovery just became worse.
- Holy Reach (2 ranks available) Increase the range or your Smite and Holy Fire spells and the radius of your Prayer of Healing, Holy Nova, Divine Hymn and Circle of Healing by 10/20%.
No change except moving down from tier 4. - Spirit of Redemption (1 rank available) Increases total Spirit by 5% and upon death, the priest becomes the Spirit of Redemption for 15 seconds. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in the form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
No changes have been made to this talent, however I'd like to point out that disc priests, for the first time ever, are going to have the option to take Spirit of Redemption and Penance. I eagerly await the animation of Spirit of Redemption casting Penance. Don't let me down Blizzard! Don't cop out and just have Penance shoot out of the angel's chest; give the girl some new animations. When was the last time you took her out, complimented her on her shroud and made her feel like a woman? (Even if they don't make a new animation, laser heals out of her ... ahem ... presents some hilarity. Sounds like a certain Lady Gaga video.) - Deliverance [PH] (3 ranks available) When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 3/6/9%. Stacks up to 3 times. Lasts 20 seconds. **PH. Will likely need to be replaced or updated**
Previously discussed. This is the new Serendipity, with the haste buff reduced from 4/8/12% and moved up from tier 8. This, combined with the change to disc's Enlightenment, makes me wonder if Blizz is trying to make it hard for priests to get haste. Not a bad move, considering how some priests have neglected the stat during WotLK. Still, the PH (placeholder) notation makes you wonder what's in store. I rather enjoyed Serendipity as a player, but its similarity to Chakra (casting three of a kind) might be a reason to scrap it. The name change is still making me wonder if there is a new spell or talent that will be using the name Serendipity, as I've always liked the name for a priest ability.
- Surge of Light (2 ranks available) Your spell critical strikes have a 25% chance to cause your next Smite or Flash Heal spell to be instant cast, cost no mana but be incapable of a critical hit. This effect lasts 10 seconds.
The current Surge of Light scales 25/50%, so I assume again that the scaling not being present was just a small mistake. With that assumption, this ability remains intact. - Holy Concentration (3 ranks available) Your mana regeneration from spirit is increased by 16/32/50% for 8 seconds after your critically heal with Flash Heal, Greater Heal, Binding Heal or Empowered Renew.
No change other than moving up from tier 7.

Tier 7 (Left to Right)
- Choir Leader [PH] (2 ranks available) Your Divine Hymn also heals you for 10/20% of your total health during its duration, and the channel time of your Hymn of Hope is reduced by 10/20%. **PH Name. Will likely need to be replaced or updated.**
I stated previously that I'd like to see more done with hymns, and this is definitely a step in the right direction. Unfortunately, it leaves me wanting for more than just flavor. Why not a temporary buff or aura effect while your master musician priests inspire the raid with Divine Hymn? I like the idea of this talent, I just don't want to see it become another Body and Soul-like talent that occasionally helps the raid but usually just benefits the priest. It's really hard to get min-maxers to take talents like these because the raid can generally go without the extra benefits and it doesn't necessarily increase your output. Upping the tempo on Hymn of Hope is a good move, as I have on more than one occasion used Power Infusion so I could get back to healing faster, but I fear that utility alone may not be enough to get priests to take this talent. I'll give it to Blizz that this has great potential in PvP, but I'd rather not see it become solely a PvP talent. Oh and Blizzard, an idea for the name placeholder: Rhapsode (or rhapsodist), one who "sews songs together." - Lightwell (1 rank available) 6177 Mana - 40 yd range - 0.5 sec cast - 3 min cooldown - Creates a Holy Lightwell. Friendly players can click the Lightwell to restore 8634 health over 6 seconds. Attacks done to you equal to 30% of your total health will cancel the effect. Lightwell lasts for 3 min or 10 charges.
No change, save for linking it as a prerequisite to Chakra, which I honestly love. Disagree if you like, but I don't think Lightwell needs a change. Blizzard has expressed some interest in changing it (while retaining the player interaction) and I had some suggestions regarding that; but it doesn't need to be fixed. What it needs are smart and creative players who will find brilliant uses for it. By linking the talent to Chakra, and thus forcing us to take it, Blizzard has (quite purposefully, I'm sure) created a Lightwell think tank.
If we all conclude it's still useless after having every holy priest in the game sit on it, then we can start talking changes. Until then, props to you Blizz. - Blessed Resilience (3 ranks avaialble) Critical hits made against you have a 20/40/60% chance to prevent you from being critically hit again for 6 seconds.
Discussed previously. By removing the throughput options from the current talents, the debate on whether or not to take Blessed Resilience for your PvE spec is officially over. A welcome change for PvE, but I wonder if the change makes these talents a little lackluster for aspiring holy priest PvPers now? - Improved Holy Nova (2 ranks available) Reduces the global cooldown of your Holy Nova spell by 0.25/0.5 sec., and increases its critical effect chance by 25/50%.
OK, in concept, this is just sexy. When I first read it I got very excited, but after some thought, I'm not sure many holy priests look to Holy Nova the way disc priests do. Circle of Healing trumps Holy Nova in throughput and effectiveness by not being specific to the priests group or location, after all. Still, the increased crit chance means you can use it to force a Surge of Light proc if it's not up already; that is amazing from a PvP standpoint for damage. Imagine chaining Holy Nova and instant cast Smites in an arena 5s team. In PvE, the need for quick and reoccurring Surge of Light procs seems less needed (and likely to lead to overhealing and mana waste), but I'd still say it's worth giving the talent some experimentation time. (It's too bad Holy Nova can't proc Inspiration, though, as that would be a great way to buff up before incoming damage. You'd round up your party, spam Holy Nova once or twice, and within a (normal) GCD, everyone has Inspiration and you can scatter or brace for impact. Again, I'm dreaming; but I'd love to see the game require that kind of teamwork, coordination and min-maxing of buffs to survive.)
- Body and Soul (2 ranks available) When you cast Power Word: Shield or Leap of Faith, you increase the targets's movement speed by 30% for 4 seconds, and you have a 50% chance when you cast Cure Disease on yourself to also cleanse 1 poison effect in addition to diseases.
Discussed previously. Having Leap of Faith apply Body and Soul is definitely a good way to get more priests taking the talents, and I hope to see fights that demand this kind of playful utility. Body and Soul hasn't quite received the love and attention it deserves since its introduction, and I'm eager to see Lifegrip breathe some life into this talent. - Chakra [NYI] (5 ranks available) When you use Prayer of Healing, Renew or Heal 3 times in a row you will enter a Chakra state empowering you for 20 seconds. You can only be in one Chakra state at a time. Prayer of Healing - Increases your area-of-effect healing by 2/4/6/8/10%, and reduces the cooldown of your Circle of Healing by .5/1/1.5/2/2.5 seconds. Renew - Increases the periodic haste effect of your Renew spell by 3/6/9/12/15% and reduces the global cooldown of your Renew spell by .1/.2/.3/.4/.5 seconds. Heal - Increases the critical effect chance of your Heal spell by 1/2/3/4/5%, and your Heal has a 20/40/60/80/100% chance to refresh the duration of your Renew on the target. Smite - Increase your total damage done by Shadow and Holy spells by 4/8/12%. Starting at Rank 2 - Increases spell power by 10% of your total spirit. Rank 3 changes the talent to Spiritual Guidance - Increases spell power by 15/20/25% of your total spirit. * NYI. See the descriptions above.**
I discussed this talent at length previously and my concerns with Prayer of Healing still stand, but otherwise I'm still digging this talent, provided encounters in Cataclysm somewhat align with the style of healing that Chakra is going to birth. Blizzard has made some additions since the alpha leak by compressing the Spiritual Guidance talent into Chakra. This means Chakra is officially mandatory if holy priests want to keep cashing in on the 25% extra spellpower from spirit. - Thriving Light [NYI] (2 ranks available) Reduces the duration of Wound effects on you by 15/30%, and reduces the damage taken by bleed effects by 10/20%.
A straight-up PvP talent to fend off warriors. Very cute (I hate warriors in PvP), though I still would like to see some more creativity applied to holy priest PvP to distinguish it. Maybe if Blizz tossed in a "reduces chance to be slowed by x%."
- Empowered Renew (3 ranks available) Your Renew spell gains an additional 5/10/15% of your bonus healing effects, and your Renew will instantly heal the target for 5/10/15% of the total periodic effect.
No change. - Circle of Healing (1 rank available) 10706 Mana - 40 yd range - Instant cast - 10 sec cooldown - Heals up to 5 friendly party or raid members within 16 yards of the target for 1813 to 2000.
10-second cooldown, up from 6? OK Blizzard, you've got my attention. I had originally envisioned Chakra allowing us the chance to apply four to five buffed Circles of Healing. Now you can expect ... two. Blizzard had discussed this previously, saying that the Circle of Healing cooldown was so short that it made Circle of Healing feel not so special. By spacing out the time between casting Circle of Healing, they wanted to give priests the options to cast more spells. Not a bad idea and quite preferable to the possible one-second PW:S cooldown, which leaves you little time to do anything between your powerhouse ability. Overall, I'd say this is a Circle nerf, but given it won't be implemented 'til Cataclysm, it's impossible to consider it a holy priest nerf until we can compare ourselves to other healers. The buff Circle of Healing will receive from Chakra might be a huge counterweight to the cooldown too, but I'm doubtful since having the AoE Chakra buff up isn't always going to be feasible. My one hope right now is that other classes are properly adjusted to balance this change. - Test of Faith (3 ranks available) Increase healing by 4/8/12% on friendly targets at or below 50% health.
No change.

Tier 10
- Divine Providence (5 ranks available) Increases the amount healed by Circle of Healing, Binding Heal, Holy Nova, Prayer of Healing, Divine Hymn and Prayer of Mending by 2/4/6/8/10%, and reduces the cooldown of your Prayer of Mending by 6/12/18/24/30%.
No change.
- Guardian Spirit (1 rank available) 1235 Mana - 40 yd range - Instant cast - 3 min cooldown - Calls upon a guardian spirit to watch over the friendly target. The spirit increases the healing received by the target by 40%, and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target of for 50% of their maximum health. Lasts 10 seconds.
No change.
Afterthoughts
As I said in the discipline analysis, the trees still feel very weighed down with healing and damage buffs, but for understandable reasons. It's a shame, too, because I would have liked to see the developers condense more talents and add a new, lower tier of talents to all three trees in addition to abilities like Chakra or Power Word: Barrier. The new talents definitely add new flavors to the trees, but they're embedded at odd places. (Did you notice Archangel and Power Word: Barrier are both 20-point talents, while Chakra is a 35-point talent? This discrepancy echos the existing 41-point talent Circle of Healing vs. the 51-point talent Penance issue where both talents are weighed equally, yet one spec must invest further along to get it.) It's understandable given Blizzard's goal to improve leveling, but I think for an MMO to remain an MMO, there need to be places to get that massive social aspect to the game. In WoW, those aspects are highly centered around level cap, and thus there need to be motivators to progress players toward the end game. Right now the major motivator to get to 85 is Lifegrip, and with that being baseline, I feel like level cap is a little lacking.
Those thoughts aside, I mostly have questions at this point. Will Chakra be a necessity to stay competitive? What about the Radiance mastery -- what will we see from that? Will holy PvP play out differently or similarly to disc? Where did Serendipity go? Be sure to check in with Spiritual Guidance on Sunday, in case I have an epiphany between now and then. Also, be sure to check out the talent preview analysis for discipline, as well as Fox Van Allen's shadow analysis.
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion. From goblins and worgens to mastery and guild changes, it's all there for your cataclysmic enjoyment.
As I said in the discipline analysis, the trees still feel very weighed down with healing and damage buffs, but for understandable reasons. It's a shame, too, because I would have liked to see the developers condense more talents and add a new, lower tier of talents to all three trees in addition to abilities like Chakra or Power Word: Barrier. The new talents definitely add new flavors to the trees, but they're embedded at odd places. (Did you notice Archangel and Power Word: Barrier are both 20-point talents, while Chakra is a 35-point talent? This discrepancy echos the existing 41-point talent Circle of Healing vs. the 51-point talent Penance issue where both talents are weighed equally, yet one spec must invest further along to get it.) It's understandable given Blizzard's goal to improve leveling, but I think for an MMO to remain an MMO, there need to be places to get that massive social aspect to the game. In WoW, those aspects are highly centered around level cap, and thus there need to be motivators to progress players toward the end game. Right now the major motivator to get to 85 is Lifegrip, and with that being baseline, I feel like level cap is a little lacking.
Those thoughts aside, I mostly have questions at this point. Will Chakra be a necessity to stay competitive? What about the Radiance mastery -- what will we see from that? Will holy PvP play out differently or similarly to disc? Where did Serendipity go? Be sure to check in with Spiritual Guidance on Sunday, in case I have an epiphany between now and then. Also, be sure to check out the talent preview analysis for discipline, as well as Fox Van Allen's shadow analysis.
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion. From goblins and worgens to mastery and guild changes, it's all there for your cataclysmic enjoyment.
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Reader Comments (Page 2 of 2)
Mahtasooma Jun 11th 2010 5:18AM
What strikes me is that you're obviously so into pure healing that you refer to all the Smite talents as they're some awkward flavor low-level questing single player stuff.
You don't think that there MIGHT be some NEW raid synergy with instant, free smites, Evangelism, Atonement, Archangel for manareg and all the Smite enhancing talents? No?
Dawn Moore Jun 11th 2010 5:54AM
I speculate more excitedly on the disc side about the potential to do damage in a priest hybrid healing spec. The preview was originally written as one long post and the editors asked me to break it down into two separate articles, and for that reason the holy side might read a bit awkwardly in places since there there was an assumed continuous thread of thought between the sections that got broken in the switch. I tried to correct that but now that you point this out, I can see I brushed over the holy DPS talents too quickly.
I DO think people will try out disc/holy hybrid dps, and I will be trying it out as well. I do not expect it to be able to hold up to true DPS though. The damage to heal, heal to damage is going to be what holds our numbers back, as even Hybrids DPS (boomkins, ret pallys, etc) are not currently switching between healing and damage, they are just doing straight damage. It's their trees that are diverse, not their rotations. This new approach to damage and healing is something new to WoW, and something I'm interested to see if they can pull of, and more importantly, if they want to do it at all. The quote I linked (somewhere) from GC can be read a few different ways.
Blizzard's intentions are an unknown at the moment. What I can offer is that the problem that DoK's and Warhammer had (I mentioned this topic in the disc article) is that they wouldn't do 1/2 the damage of a dps and 1/2 the healing of a healer. They wouldn't do 2/3 healing and 1/3 damage, either. They'd do like 1/3 of each, and not just because of the downtime from juggling two roles. It was just executed poorly. For disc/holy hybrid dps to be effective, healing and damage would have to get enough buffing in the twisting process to make it so you were always able to do close to 1/2 and 1/2. Kind of like the sun and moon druid buffs - we'd need abilities that buffed our healing by an insane amount after a damaging spell, then a reverse buff to heals after our next damaging spell. If we can't come out with a contribution that adds up to 90-100%, we won't be raid viable.
PvP is a different story, and I expect to see a ton of smite in arena and BG.
Most people don't know this, but before I was a priest I was a very happy rogue. The TBC healer shortage pigeonholed me into healing after my friends found out I had a priest and I was lukewarm about it until I started PvPing. When that happened the reasons I came to love priests were the reasons I loved rogues: tons of abilities to use for every situation. These changes expand on that, and yes, I am excited; but I don't want to fangirl all over the place. (especially when Fox is crying about the shortcomings of new stuff for spriests.) I can't say for sure if I am a healer or a dps at heart, but I love to play classes with lots of buttons and interesting synergies. My dream MMO is a chrono trigger MMO, where in addition to twisting your own spells, rotations, and priorities - you can twist them with other players to create different combos. Probably too hard to balance though =)
Healr Jun 11th 2010 7:49AM
I still think that the way Chakra is designed, it runs the risk of causing priests to become single spell spammers like current paladins. Whether that eventually turns out to be Renew-bots, Heal-bots or PoH-bots or whatever doesn't really matter.
A class defining must-have talent that rewards you for spamming one spell with even more throughput for continuing spamming that spell (as long as you continue spam it) is fundementally badly designed, unless you WANT to make that class single spell spammers.
Once the dust is settled and theorycrafters can start comparing the 4 healing classes, one of the Chakras will turn out superior and be THE niche that priests will be expected to fill. Priests will be expected to start spamming whatever Chakra demands, and then stick to that for most of most fights, except the occasional boss phase where a certain healing style will not be so needed (but even then, due to the fact that the different chakras will probably have different gear requirements for optimal style - mana regen for renew spam, "spellpower" (Int) for Heal spam for example, priests will be less flexible than most other healing classes).
Let me reiterate: if you design a class around a talent that rewards single spell spamming, then that class WILL be single spell spamming. It's the way modern raiding works. This is how holy paladins are set up in WotLK and we all know how that ended up.
If on the other hand you design the class defining talents to reward you for casting one spell with buffs to another spell, such as how priests are currently set up with for example Serendipity and Surge of Light, then you get the complete opposite - you get a class that uses a fairly varied spell mix, such as priests in WotLK (but apparently not in Cata).
Puntable Jun 11th 2010 12:05PM
I agree 100%.
But it's worse than that. When Blizzard is balancing the power of Priest heals against the other healing classes, do you think they are going to ignore the Chakra effect?
I'm guessing not. If you don't have Chakra running, your heals are going to be underpowered.
HappyFunNorm Jun 11th 2010 8:46AM
I'm just continuously underwhelmed with the Cataclysm changes, I guess. For a 20 second buff that doesn't seem to involved Greater Heal in any way Chakra just seems like it should be for some other class... there just doesn't seem to be anything particularly, well, priestly about most of these things. Lots of damage related talents, one that makes you run faster? I just, I have no idea how they relate to playing a Holy Priest in any way...
Joe Jun 14th 2010 4:02PM
I'm not familiar with every other healing class in the game, but does any other class have their main healing spell, the one that identifies that class, on a 10 sec. cooldown? Or even close to a 10 second cooldown? I know disc. priests don't. Healadins? Shammys? Druids? Anybody?
Maybe there will be glyph to reduce the cooldown like penance. I will take the wait and see approach on this one, but 1st impression is my druid is looking better everyday.
Healr Jun 11th 2010 9:43AM
In what way is CoH "defining" priests? It's not a very unique mechanic and it's main claim to fame was that it was awesome for a very brief period during TBC (not even the majority of TBC, as it was terrible until patch 2.2, very good through 2.3 and post 2.4 most holy priests were replaced with shamans anyway and only really OP in the pre-wotlk patch for a few months when no serious raiding was ahappening anyway). During WotLK it's just be one spell in the mix (and with a 6 second CD already).
If anything I'd say PoM and PoH and shields are way more class defining than CoH.
Joe Jun 11th 2010 11:06AM
Thank you for the response. Although, it seems like you fixated on one part of it and didn't answer the question. As for your reply about coh not defining the class. That's your opinion and its a fair point. I was basing it on my playstyle and my opinion. And with my playstyle and the t10 4 set bonus, I see coh as defining the class.
You mentioned pom and poh. PoM is a great spell but shared between disc and holy. Therefore not defining. As for PoH, I rarely use it now. I can get as much throughput with a lot less wasted overhealing using renews, CoH, and instant flash heals when proc is up without worrying about somebody dying during a long cast time. Its still nice for large predictable damage if you have the buffer time to cast it, but I just find it situational.
As for my original question, does any other class have a 10 second cooldown on ONE of their defining heals (non panic button spell of course). Also for the comment about its already a 6 second cooldown and its just going to 10. You do realize that's and increase in cooldown time of over 50%. Right?
Grunin Jun 11th 2010 10:33AM
Not sure if i've missed something, but you make it sound like Inspiration is a stacking buff. As i've always understood it, the buff doesn't stack on the target.
Dawn Moore Jun 11th 2010 10:34AM
Yep, thanks for catching that. Writing late at night = bad. STILL, I'm surprised you're the first person to catch it.
Mahtasooma Jun 11th 2010 11:53AM
Thanks for your reply to my post, Dawn.
It's just I think it might come out that we deal damage about as much as a tank, but because of Archangel, Evangelism, Atonement, +hit, free smites, extra smite dmg and whatnot, we might actually be healing 100% of another healer (or maybe 85% if we're really aggressively smiting a lot). That would be (my) ideal world, although it could turn out to be not the ideal world of every healer.
The intent is not to be dealing 1/2 and healing 1/2 or healing 2/3 and dealing dmg 1/3. This would be really strange.
Ideally, the priests adjusts on the fly for every encounter (and even DURING an encouter) how much Archangelreg or healing is needed and smites just the right amount. Ideally, the priest should end every boss encounter as close to 0% mana as possible.
In any case, the design strongly favors "Never stop casting. Ever." because if everyone's pretty much topped off, you just smite. Evangelism and Improved Holy Nova just add to that style, as it could make Holy Nova a very viable (and fast and cheap!) AoE heal.
All in all... I have to admit my priest is level 1 at the moment and I, as you, am a rogue thinking of rerolling a priest in Cata.
Lameboat Jun 11th 2010 2:23PM
I think blizzard should have waited to tell us what they were trying to do with the talent tree's, before they decided to spill the beans. Obviously, its not the initial goal, and to be honest, i'm disappointed.
Anonymous Jun 14th 2010 10:32PM
The fact that you say I keep "bringing up" the ToC ability as a 'suggestion' shows me that you did not even read my response, I merely mentioned it as something different and better, not the solution. "What constructive good is it for me to just cry" is basically a fancy way of saying "why should I QQ like you". This is a very immature response and I would expect more from a professional and you need to be more calm when writing.
Priests will not be suddenly all armed with Lightwell, they are being forced to take it for another strong talent point. My point with the elite is not a poor one as you state, for they will and have tried every talent and spec in most situations and know that Lightwell has limited use and talents are better spent elsewhere.
Another reason I can see you're not taking this seriously is that you reference the official forums! I mean, if I wanted to be trolled and given terrible advice I would go there, but never would the official forums be more than a grain of salt to me.
The simple fact remains, Lightwell is still unchanged, has not even been touched, and every priest is basically being forced to spend a talent point on it, which goes against blizzard's cata-talent-point-ethos. By all means, keep Lightwell in the talent tree, just don't force us to take it.