Cataclysm Talent Preview: Shadow priests

On Thursday, Blizzard released brand new information regarding talent builds in Cataclysm. Surely, all of us World of Warcraft addicts are grateful for the slow tease of information.
Of course, a lot of the "new" information was already data mined and leaked from the alpha over a month ago. I covered a lot of the changes to the shadow tree in a previous column, Ghostly aspects of our shadowy hatepower. Shadowy Apparitions, Shadow Orbs, getting rid of Shadow Focus, spirit contributing to our hit rating -- it's all in there. I won't bore you with all the details I covered already.
But it's not all old news, of course. There's some new stuff in there, and there is stuff to be excited about. I'm getting more optimistic about shadow priesting in Cataclysm with each drop of new information, and it feels like Blizzard might actually be listening to us. Seriously.
Listen, the standard caveats apply here -- it's really early to talk about this stuff and this could all change. But it'd be really quiet and boring around here today if we didn't.
Of course, a lot of the "new" information was already data mined and leaked from the alpha over a month ago. I covered a lot of the changes to the shadow tree in a previous column, Ghostly aspects of our shadowy hatepower. Shadowy Apparitions, Shadow Orbs, getting rid of Shadow Focus, spirit contributing to our hit rating -- it's all in there. I won't bore you with all the details I covered already.
But it's not all old news, of course. There's some new stuff in there, and there is stuff to be excited about. I'm getting more optimistic about shadow priesting in Cataclysm with each drop of new information, and it feels like Blizzard might actually be listening to us. Seriously.
Listen, the standard caveats apply here -- it's really early to talk about this stuff and this could all change. But it'd be really quiet and boring around here today if we didn't.
Goodbye Spirit Tap
The expensively clunky Spirit Tap is gone. Leveling priests will miss it, but end-game shadow priests won't. Improved Spirit Tap remains unchanged, which is weird, because there's nothing left to improve. At least you won't need to waste three points in Spirit Tap to get it, which is what a lot of us spriests wind up doing to get it now.
Of course, we still don't know whether you'll want all that extra spirit. It won't affect your spellpower, but it will have an impact on your hit. That comes courtesy of the new iteration of Twisted Faith, which now "increases your spell hit rating by an additional amount equal to 4/8/12/16/20% of your spirit."
Yes, this does mean that you can enjoy some measure of shadow play in healing gear. Take it away, Ghostcrawler (lead systems designer):
Re: Priest Cata TalentsQuote:
I was under the impression that only elemental and balance were going to need spirit to hit because shadow would use mage/warlock gear.
I was under the impression that only elemental and balance were going to need spirit to hit because shadow would use mage/warlock gear.
That was the initial intent, but some Shadow priests thought that felt unfair that they had to have two separate gear sets to swap from damage to healing compared to the druid and shaman, and we thought they had a point. As such it will be slightly easier to gear up as a Shadow priest since they have more gear options. Call it a perk, but probably not as powerful a one as Holy paladins having their very own gear.
All us hybrid classes will be able to get spell hit from spirit, meaning we won't be uniquely burdened with having to lug around two distinct sets of gear to dual spec. But thinking about the mechanics of Improved Spirit Tap ... Let me know how comfortable you all are with a hit rating that fluctuates back and forth depending on how often you crit, OK guys?
Instead of Spirit Tap, we get ...
Replacing Spirit Tap in the first tier is Dark Thoughts, a talent which reduces the pushback effects caused by damaging attacks by 35/70%. This benefit is currently contained in Improved Shadowform, and I expect that this is an effort to remove the benefit from that ability and make it available to leveling shadow priests sooner. (Pushback prevention is a part of Improved Shadowform's new tooltip, but that smells like a simple oversight to me.)
Improving Shadowform via simplification
Instead of Spirit Tap, we get ...
Replacing Spirit Tap in the first tier is Dark Thoughts, a talent which reduces the pushback effects caused by damaging attacks by 35/70%. This benefit is currently contained in Improved Shadowform, and I expect that this is an effort to remove the benefit from that ability and make it available to leveling shadow priests sooner. (Pushback prevention is a part of Improved Shadowform's new tooltip, but that smells like a simple oversight to me.)
Improving Shadowform via simplification
Shadowform is getting simplified to the extreme -- the tooltip text should actually be able to fit on your screen now. You get to keep your 15% damage buff, keep your 15% damage mitigation buff, and we're still not allowed to cast holy spells. That's it. Cure Disease and Abolish Disease are no longer exempt from the "can't cast holy spells" rule. DoT spells have been standardized -- they'll crit and be subject to haste regardless of whether you're in Shadowform.
Also notable is that there's no threat reduction in Shadowform anymore. Blizzard is making tanks' threat management a more active endeavor in Cataclysm (nerfs to Tricks of the Trade and Misdirection incoming!), meaning that we DPS are going to have to play the game much more mindfully of the threat our attacks cause.
Improving Improved ShadowformThe last time I took on the topic of shadow priests in Cataclysm, I heaped some criticism onto Blizzard. Some people wrote it off as grammar-checked QQ, but there was an important point to be made. Cataclysm was taking raid-wide buffs (like Misery) away from shadow priests and not offering much in the line of making up for it.
It appears that Blizzard agreed with that line of thought, because a new shadow-specific buff is incoming. Improved Shadow Form has been, well, improved to read, "Spell haste for all nearby party and raid members is increased by 5%." As things stand now, the ability becomes a must-take talent for shadow priests.
Overall, I think this was an excellent choice by Blizzard. Haste is getting more and more valuable for shadow priests with each new patch, so it feels like a natural choice -- something to benefit shadow priests regardless of whether they're in a raid, an instance or just questing solo. It also promotes the concept of "bring the player, not the class," by giving shadow priests an equalizing, non-unique buff. We're kind of like mobile Wrath of Air totems now.
I'm more than OK with that. The 5% buff to spell haste will stack nicely with shadow priests' 500% buff to awesomeness.
Investing those non-shadow points
If there's room to praise Blizzard in what they've done to the shadow tree, there's room to criticize in what they've done with the other trees for priests. Keep in mind that we're getting five more talent points to invest between level 80 and 85, and early word from Blizzard was that we'd be encouraged to put those points in the other trees.
I've been playing around with the new talent trees a little bit, and I can't help but be a little bit frustrated. The shadow is naturally going to loathe the light -- no one should expect us to be flinging holy spells around except for the rarest of occasions (last ditch wipe prevention). Traditionally, that means shadow priests invest their marginal points in the discipline tree, since we can at least use what limited discipline spells (Power Word: Shield) are available to us. And there are useful talents in the discipline tree, besides -- I mean, who doesn't love the mana regen benefit from Meditation?
The answer to that seemingly rhetorical question is Blizzard. Blizzard didn't love the mana regen benefit, because Meditation is gone from the discipline tree. Improved Power Word: Fortitude is gone too. There are some new talents in there that boost the damage of Smite, give it a healing component and giving it a buff to healing spells cast thereafter. Evangelism and Archangel (see Dawn's analysis on disc tree changes) have an interesting synergy that suggests Blizzard envisions healing priests to be smiting their enemies here and there. Are they really forcing healing priests to do damage?
If that's indeed the case, are shadow priests being expected to heal?
Placing that seventy-sixth point ...
I offer to you the following exercise: Go to a Cataclysm talent calculator like the one at Wowhead. Try to create a new 76-point build for shadow priests. Play around with it for a few iterations until you get something you'd feel comfortable having.
Difficult, isn't it?
The problem doesn't come in the basic shadow tree stuff. It doesn't feel that much different and works well enough when taken on its own. We'll probably want to pick up Shadow Affinity, because our passive threat reduction is being removed from Shadowform. We'll definitely want Improved Shadowform -- no room for argument there. Maybe we'll want Improved Mind Blast, maybe we won't. Maybe you'll want Silence, maybe you won't. The extra talent points will, at the very least, let us play around with our own tree to the point where going all in -- taking every talent and maxing it out, using 66 points in the shadow tree -- is a viable option.
"Wait, did he just say ... taking every shadow talent? Even the PvP ones? What mad sorcery is this?!"
It's not madness, it's a fact of the new Cataclysm builds. Unless you want to let talent points go unspent, you'll have to do one of three things: either invest in PvP talents, invest in healing talents or take talents that just don't feel right for your current playstyle. There's no real way around it.
This is my first attempt at a Cataclysm spriest build. It's 14/0/62, and yeah, there are a lot of talents in there that you may not want. This build seems just as valid, giving us a Silence interrupt instead of a better Power Word: Shield. Or maybe you can legitimately say that you don't need threat reduction or a cooldown reduction on Mind Blast, and take this weird 8/14/54 healing hybrid build. (Yes, it did gross me out to put points in the holy tree, and yes, I am sorry for subjecting you to that.)
Making sense of it all (or at least trying to)
So what's the deal? Aren't those extra five talent points supposed to feel useful? (Heck, never mind those last five, how about those last twenty?) Here are some reasonable possibilities to explain the current trees:
- Blizzard is emphasizing the leveling portion of the game, giving a tip of the hat to the great majority of players out there who simply don't raid.
- Blizzard wanted to emphasize shadow priests' ability to drop Shadowform and spread heals around the party.
- Blizzard is trying to force -- uh ... I mean "encourage" -- more players to go out and PvP.
- Blizzard is going to be forcing shadow priests to use a lot more of their non-DPS support talents, like Mass Dispel and Mind Control.
- Blizzard intends for those last few talent points to be, despite what they previously hinted at, mostly useless.
- Blizzard didn't give much thought to where shadow priests would be putting those extra points.
OK, so there are some pretty pessimistic possibilities there. I think I put the most weight on the first -- a lot of this new tree is all about the average WoW player, not the average "heavy user."
We don't have a lot of firm statistics, but we know a solid percentage of players don't get past level 10. We can further guess that one-third of players, maybe even more, never get to level 80 (soon to be 85). More than half of WoW players don't even raid. And we're probably looking at a very small fraction who view raiding as the thing that occupies most their time in Azeroth. You can at least say that you understand why some players would find a given talent useful, even if you don't. And I should probably mute any complaining by saying that it's far better to have talent points that you don't know what to do with than to be short of talent points and unable to take crucial, much-needed talents.
I anticipate that as soon as we get the beta open to a sizable portion of the shadow priesting community, we'll have more information about which spriest build is the "correct" one. But for now, we'll leave open the possibility that a slew of talent points will feel supplementary to us shadow priests, and that there won't be any right answer.
For more information on the changes coming to shadow priests in Cataclysm, be sure to check out the previous coverage:
We don't have a lot of firm statistics, but we know a solid percentage of players don't get past level 10. We can further guess that one-third of players, maybe even more, never get to level 80 (soon to be 85). More than half of WoW players don't even raid. And we're probably looking at a very small fraction who view raiding as the thing that occupies most their time in Azeroth. You can at least say that you understand why some players would find a given talent useful, even if you don't. And I should probably mute any complaining by saying that it's far better to have talent points that you don't know what to do with than to be short of talent points and unable to take crucial, much-needed talents.
I anticipate that as soon as we get the beta open to a sizable portion of the shadow priesting community, we'll have more information about which spriest build is the "correct" one. But for now, we'll leave open the possibility that a slew of talent points will feel supplementary to us shadow priests, and that there won't be any right answer.
For more information on the changes coming to shadow priests in Cataclysm, be sure to check out the previous coverage:
- Some shadowy notes from the Twitter dev chat
- The case of shadow priests v. Blizzard
- Cataclysm Class Preview: Shadow priest analysis
Also be sure to check out Dawn Moore's take on the loathsome holy tree and the uncomfortable-feeling discipline tree.
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion. From goblins and worgens to mastery and guild changes, it's all there for your cataclysmic enjoyment.





Reader Comments (Page 1 of 2)
Xaklo Jun 10th 2010 10:21PM
http://cata.wowhead.com/talent#bVcbzhZZrefVRfzffqfzAo
Is the best I could come up with, not much sense in putting points into any other tree anymore. Seems like Blizzard is forcing PvP onto PvE players again... Cata = the new BC?
Xaklo Jun 10th 2010 10:25PM
Er... whoops, I guess I should read the whole article before commenting. I went ahead and made that talent build immediately after reading "I offer to you the following exercise: Go to a Cataclysm talent calculator like the one at Wowhead." and posting it, only to find you had already made the very same build and linked it later in the article. Sorry. :\
Spazmoose Jun 12th 2010 8:42AM
I noticed that you are using the talent calculator available on wowhead, which is what i assume Fox used as well (http://cata.wowhead.com/talent#b)
I personally used the one available from mmo-champion (http://www.wowtal.com/#k=.9dw.priest), and noticed that there are differences between the two. Most notably, the wowhead tree moved Imp Spirit Tap to the location of Spirit Tap, while the one available on wowtal simply replaced Imp Spirit Tap w/ Dark Thoughts.
Do we know for sure which one is the correct one at all?
Crimpshrine Jun 10th 2010 10:32PM
Are you serious, casting Abolish Disease -- even on ourselves -- will knock us out of Shadowform??
I don't see how that can possibly not leave Shadow Priests 99% broken in PvP. Get a disease on a Shadow Priest, and you have won; or at the very least you are now a full GCD ahead in the fight.
Please let that be a mere oversight.
Bgrim Jun 11th 2010 1:18PM
well if you remember they are trying to discourage dispelling every thing. like increseing the mana cost of all dispells and removing things like abolish disease/poison, cleansing totem. so who knows.
theRaptor Jun 11th 2010 10:01AM
Due to the increased player health PVP in cata isn't meant to be based around who can most efficiently use GCD's to the point where having to drop shadow to cure yourself is going to lose you the fight.
Achariyth Jun 10th 2010 10:34PM
It seems that Dark Thoughts and Improved Shadowform provide the same amount of pushback protection, so I expect to see Dark Thoughts change. Shadow Affinity should change as well, given the Blue comments on eliminating threat reduction talents.
I can see 21/0/55 being a standard just for Power Word: Barrier in the same way that Holy and some Ret Paladins take the Divine Sacrifice/Divine Guardian: as a raidwide "oh crap!" button. However, unless we cast dispels or mana burn, there's some wasted points needed for barrier.
Achariyth Jun 10th 2010 10:44PM
http://cata.wowhead.com/talent#bVcrzhu0oZZMxfVofzffqfzAo
This is the 21/0/55 example from my earlier post. Only talents I feel wasted are Improved Mana Burn and Focused Power.
Xaklo Jun 10th 2010 10:52PM
NO!!! We get 140% pushback protection nao!! Haha, if you read more closely, you'd have seen that Fox said Imp Shadowform was likely an oversite in regards to it's tooltip still displaying pushback reduction. As for the threat reduction you mention, that wont mean eliminating Shadow Affinity as they've already taken out the threat reduction from shadowfom.
Redsnake Jun 10th 2010 10:49PM
No talking about Shadowy Apparitions? Most exciting part, imho.
Fox Van Allen Jun 10th 2010 10:59PM
As I said in the piece, I already discussed it in a previous article on May 12. There's not much more to say about it, but for the benefit of the class, it's reprinted below:
A GHOSTLY ASPECT OF OUR SHADOWY HATEPOWER
For all the bitching and moaning that we do sometimes, shadow priest damage is actually pretty respectable right now. I definitely want that damage-dealing ability to keep pace in Cataclysm. But besides that, the main thing I want is a new ability or talent that makes me sit up and take notice. We don't know if it'll last through past the alpha or beta stages, but I think we finally have one: Shadowy Apparition. It takes the place of Misery on our talent tree.
Shadowy Apparition
While moving or dealing damage with Shadow Word: Pain, you will sometimes summon a Shadow version of yourself which will slowly move towards a target which is afflicted by your Shadow Word: Pain. Once reaching that target, it will instantly deal damage equal to 15/30/45% of your Mind Blasts' damage.
Commenter Hollow Leviathan describes the talent as "a ghostly aspect of your shadowy hatepower" that "consume(s) the life energy of your opponents." In other words: awesome.
Aside from the visual appeal, the talent would insert a few new variables into the game for shadow priests. First, it appears that the damage we do would now be (at least slightly) contingent on how far we are from our target. This is something new for us -- our current spells don't require travel time the way a shaman's Lightning Bolt does, for example.
Also interesting is the "while moving" part of the tooltip. How movement will factor into the talent, I'm not so sure, but if it provides a net benefit on a movement-heavy fight, I'm all for it. It also puts a little bit more power and interest behind Shadow Word: Pain, which became a somewhat forgettable and weak background DoT in Wrath.
I wasn't entirely thrilled that Misery was being removed from the Shadow tree, but they exceeded expectations with this one. I hope it makes it to the live servers. Even if it's not some kind of massive damage meter-breaking ability, it'd be nice to have another Fox Van Allen around the house, even if he doesn't do much aside from blowing people up.
Onean Jun 10th 2010 10:57PM
I'm thinking that Spirit Tap just wasn't put up there. Improved Spirit Tap, if you look at the text preview that WoW.com posted yesterday, you can see that it still needs 3 points in Spirit Tap. So either Imp. Spirit Tap will be removed, or Spirit Tap remains exactly as it is now and just wasn't included in the preview. Of course, it could just be that I haven't the confirmation that Spirit Tap is gone, but until I do see it, I'm thinking its' still there.
Zavier Jun 10th 2010 11:27PM
http://cata.wowhead.com/talent#bqcbzhhZZMefVofzffqfzAo
personally I see this as a one of the better trees, fades cooldown has never been a problem for me and even witht he changes to mana coming i do not see teh need for sahdowfiend going up that much, especially with 10% reduction in insta cast spells
Wyred Jun 11th 2010 4:52AM
Shadowfiend does a large amount of damage. Basically, you're taking your one dps cd and increasing it from 3 minutes to 5. Also, can't say I've ever felt mana was that much of a problem that I needed focused mind, so mental agility seems like huge overkill.
themann1086 Jun 11th 2010 12:11AM
Hrm, the datamined talent trees from the current alpha build have a 3 point Spirit Tap talent where Improved Spirit Tap is on the ones blizz released to the public:
"When you kill a target that yields experience or honor, you instantly gain 5/10/15% of your mana instantly [sic], and your mana regeneration rate will be increased by 10/20/30% for the next 15 seconds."
Of course, Improved Shadowform increases spell crit in those datamined trees, and not spell haste, so who knows?
brian Jun 11th 2010 2:27AM
http://www.wowtal.com/#k=Q_NBbiOlfL11.9dw.priest
http://cata.wowhead.com/talent#bVcbzZZrefiRfkffqfzAo
MMO's talent calculator is slightly different from Wowhead's, and at the moment I'm thinking MMO is more up to date, as instead of Imp Spirit Tap (the mana restore talent horrible for lowbie shadowpriests), it's something completely awesome that restores 15% total mana on a kill rather than boosting spirit. Oh, it boosts regen by 30% too, just not spirit.
There's also some other differences, such as MMO not having the pushback in Imp Shadowform, and having it be a crit buff rather than haste.
So, I dunno. Mixed information. The loss of the pushback makes sense, as it's already earlier in the tree, the revamped Spirit Tap is worlds nicer than getting Imp Spirit Tap instead, but the crit buff instead of haste is curious.
rza Jun 11th 2010 3:01AM
http://cata.wowhead.com/talent#bgcbzhGcohZZ0tfrRfkbfqfk
Melvyl Jun 11th 2010 7:39AM
> that suggests Blizzard envisions healing priests to be smiting their enemies here and there.
Apparently they intend for all healers to be doing some damage - since they are stripping Resto Druids of tree form and including this talent
Fury of a Stormrage (3 points) - You have a 5/10/15% chance when you cast Nourish or Healing Touch to cause your next Wrath spell to be instant cast and cost no mana. Fury of Stormrage lasts for 8 seconds.
all the way down in Tier 6. The last time I really dpsed seriously on my druid as resto was during the Dalliah the Doomsayer fight in Arcatraz.
Camo Jun 11th 2010 1:27PM
Remeber that cata will be about PVP and that those talents might be intended for just that.
tim Jun 12th 2010 2:31AM
This was already addressed. Those talents are there for leveling, PvP, and occasional fight where constant healing isn't necessary.
For PvE, the idea is that healers can spec into healing + minor DPS at a loss of some healing as an alternative spec.
In other words, if you're freaking out about "having to heal" -- don't. That's not the intention.