Ready Check: Raiding has changed in five years

Raiding has changed in the five -- almost six! -- years since World of Warcraft has been on the shelves. How's that for a pretty dumb statement? Can you imagine playing a game that hasn't changed in six years? Nowadays, people barely keep real-life jobs that long. Blizzard hasn't kept us engaged and constantly playing WoW because they hit on some single magic formula. Instead, they found a pretty good formula, made it better, and then kept it changing and improving for over half of a decade. The game continues to grow alongside its player base.
Of course, the argument you hear most nowadays is whether the game has somehow been "dumbed down." Epics are available more easily, so clearly Blizzard is catering to noobs. The entry requirement into raiding isn't as prohibitive, so that game's gotten somehow cheaper and too easy for your average raider.
DragonFireKai recently made a comment on a post that got me to thinking. Basically, he said that the biggest difference in raiding since the release of WoW is "the meta game. There are so many more effective resources for raiders to tap to up their game." This mirrors things Ghostcrawler, the lead systems designer at Blizzard, has had to say about the growth of the community. Let's take a look at how new resources and tools have grown over the years.
Mods are a great example of how the game has become more advanced. I remember my first raiding mod -- CTMod. I fired that sucker up for Molten Core was back in 2005. It was pretty awesome. You could do stuff with raid frames ... and then some stuff that was basically like the morden focus command. But, mostly, it was about raid frames. Then sometime later in 2005 -- heck, it even could have been 2006 -- I discovered the "orly check." Sure, nowadays, raiders have it all easy-mode with a formal, Blizzard-instituted ready check. But back in the day, we were lucky to have an orly check, and half the raid would respond "yarly" or "norly."
OK, I'm poking a little bit of fun here. CTMod was pretty damn useful at the time, since it let you coordinate between your main tank, main healers, DPS and the infinite string of off tanks that every raid seemed to require. We had the occasional other mod that would do things like downrank heals or help you manage your bags. But mods were not quite the refined science they are nowadays. Hell, KTM didn't hit sometime until 2006, if I recall. (I could be off in that.)
However, The Burning Crusade stepped all that up a notch. Mod-master superstar Antiarc was just one of a legion of addon developers who built a new generation of tools for WoW players. But basically, you needed a few fundamental tools for the raids of Burning Crusade: a boss mod to tell you that certain NPC abilities were ready, and a threat meter to warn you before you ripped aggro off the tank.
It was a slow progression over the years, but it's brought us to today, where DeadlyBossMods does everything but read the boss's mind and mods like AVR or Hudmap do everything but reach through the computer screen and tell you where you should stand and when.
For all that mods like these that have absolutely changed the gameplay experience, none of them were created by Blizzard. They were created by players to streamline their raids, to try and increase the likelihood of their raids' success. (That is goal of the player, in most cases: achieve success.) And whether you are copacetic with the presence of these mods or feel they're "dumbing down the game," neither case points back to Blizzard. Instead, the finger remains firmly planted on us, the players. The developers seem to do a pretty good job trying to account for the mods, though, which keeps raid complications moving forward.The second resource that has vastly matured over the years, again, is us, the community. Sites like WoW.com, filled with intrepid journalists and trained adventure monkeys, work laboriously to bring you the latest and greats news. Tankspot will help you out with video guides, Wowhead can tell you anything you need to know about a spell or mob, and let's not even talk about the community-written Wowwiki. Hardly a day goes by without the folks at ElitistJerks taking a peek under the hood and seeing what's going on in the game's engine.
WoW.com wasn't founded until a year after WoW had been sitting on the shelves. Wowwiki cites itself as having been founded in 2004, but like most wikis, it picked up its pace as time flew. The first appearance of ElitistJerks in the Wayback Machine was in 2005; Tankspot made a huge splash for its unrivaled tank information in 2007. In the intervening years, dozens (if not hundreds) of WoW-related blogs have cropped up on the internet, each striving to provide interesting, timely and factual information to the gaming public.
See where this is going? If you were raiding Zul'Gurub, you had relatively few sources of information to get your data. Nowadays, you can hardly fire up Google without a hundred sites screaming any information you could possible want. (Sometimes, the information that's available is more than Blizzard would like.)
Even just looking at mods and community web sites, the resources surrounding World of Warcraft have grown immensely. Where once there was confusion about game mechanics or fight strategies, now you have absolute clarity. Where once raid leaders had to scream precise orders in Ventrillo or Teamspeak, now DeadlyBossMods counts down the seconds between attacks with absolute precision.
The game hasn't somehow become dumb. Instead, the community has mostly become immensely smarter.
Ready Check is here to provide you all the information and discussion you need to take your raiding to the next level. Check us out weekly to learn the strategies, bosses and encounters that make end-game raiding so much fun.Filed under: Ready Check (Raiding)






Reader Comments (Page 1 of 3)
Jeff Jun 11th 2010 4:10PM
Though the community as a whole has gotten smarter overall, the LFD system can still prove there are many players who either don't get it or just don't care.
N-train Jun 11th 2010 4:40PM
Another aspect of raiding that has changed (drastically) over the last 5 years is the accessibility, and I think the influx of "fail pugs" is just as much the community's doing as Blizzard's.
Even before the LFD tool, Wrath was primed to expand raiding to a much larger portion of the player-base, all of whom had probably never raided before. This meant the older raiders, the the veteran minority, had to handle a huge influx of people, skilled and otherwise, who may not have ever had a max level character, let alone raided. Imagine the percentage of people who ever stepped into the Sunwell, and compare it to the percentage who have been into ICC. Raiding moved from being "you have to be good to raid" to "raid to get good".
This new influx meant teaching a whole new group of people wtf a void zone was, or what an off-tank and second healer did, or how to use loot tokens and emblems, how to look up a solid spec and rotation (understanding survivability talents don't do you much good as a raiding dps since you rarely take damage) and how to use vent, and all the things they'd been doing in their sleep for the last couple years (that's what made Naxx's rehash so brilliant, imo). It also, in many cases, meant having a whole lot of patience.
The LFD tool, both seriously harmed and seriously helped this new pool of raiders. I helped in that it gave those who never wanted or found a solid guild a chance to train their skills and get a fighting chance into new content. But it also hurt in the same way it helped, it took away a lot of the "community" found on a lot of realms, and it made getting your dailies done vastly easier without a guild. It was still doable without a guild pre-LFD, but man was it easier and a lot less riskier. Without a solid group of players to teach these people how to be better, they simply stagnated. This combined with the "not OK again!!!!11 I just want my frosts so lets skip half the trash and two bosses and get this done in 4 minutes" attitude, left a lot of players who hadn't been taught the basics yet in the dust, I feel. Those who got to flail around and get the hang of things in Naxx and early Uld were lucky.
So, as a community, I think we were responsible (more or less) for teaching these new players how to raid, and I think our response to this has manifest itself in the LFD people you find today. And I also think that come Cata, the player-base will have gotten, as a whole, a little smarter and more-raid savvy, and I think Wrath will be known as the giant stepping stone.
Now granted in the LFD system, there are still ass-hats, people who refuse good help, people who know damn well what to do and are jerks anyway, people who insist on getting Nexus done in 5 minutes or less, and people who never would put in the time to be better if they got the help they wanted. Also granted that many people were simply responding to the system Blizzard put in place, and that the anonymous nature of the LFD system makes it easier to be an ass.
N-train Jun 11th 2010 4:41PM
PS- Sorry for wall of text. Didn't realize how long that was until I actually posted it, hehe.
Vitos Jun 11th 2010 5:21PM
And compare the percentage of people who got into Sunwell to Classic Naxx 40.
Jeff Jun 11th 2010 7:49PM
@N-Train...you basically summed up what I was thinking. Just didn't have time to post all that at work. Thank you for saving my hands the work.
uncaringbear Jun 11th 2010 8:52PM
@Jeff
Sure, there are a lot of players who are not very competent using the LFD tool, but a lot of them are new players to WoW. If new players aren't allowed to learn and make mistakes using the LFD, that's pretty unreasonable.
Jeff Jun 12th 2010 11:30AM
@uncaringbear
While making mistakes is understandable. Standing in fire at lvl 80 is not.
Columhcille Sep 2nd 2010 2:02PM
I'm late posting on this one. Sorry for that. But i do want to respond that I have seen a lot of raiders now using all these new tools to get their information.. however.. in the process for a lot of those, it's more a "Let me get my hand held and they'll just tell me how to do it and i'll be good.. I took talent A, talent B and talent F because someone on a website said to, but if you ask me why or what those talents do, I have no clue! So now I'm in T10 gear because I got carried doing half-baked DPS and I still can't do NEAR the output or perform NEAR as well as someone else who learned by EXPERIENCE instead of by reading it on a website that just told them what to do"
Granted there's good websites that give the when where why how of everything, but in essence the game is complex and if all you're doing is reading topically and glazing the surface of information given, there's no benifit because you're not truly learning and understanding how to apply it.
There's also the example of players going to websites like Elitist Jerks or looking up high ranked players and just taking all the same gems or the same stats that that person does...
in essence you'd think 'ok this person is highly ranked i should just copy them rite?'
wrong.
why?
Because a highly ranked guilds players often have specialized builds and gear for their current content -which is probably beyond what 85% of the raiders in the rest of the world are working on..
Say a healer in ToC or Ulduar is stacking int because of what boss strategies require.. but then they look at someone in ICC who's stacking haste instead because the damage is spikier and requires quicker heals in tight spots or during lots of movement.. if that healer says 'ohh this high ranked person is stacking haste, so should I!' then they go back to the content they're working on and heal great the first five minutes but go OOM after and on general V because now that healer has 10k less mana pool and the raid wipes because of it... well.. was that really such a great idea?
People take things out of context from a lot of these sites and they see a great thing but they don't learn how to apply it to what THEY are doing. or they don't understand it may not apply to THEM AT ALL.
Personally, I started playing in original wow, so I know what it's like to have to play the guess-work game and learn by mistakes and experience over finding something on a website so I'm very comfortable with feeling out the needs of a raid I'm in and gemming and gearing in that direction; applying my 'feeling'. I do read sites for boss strats and sometimes the math formulas behind all the healing stuff so I have a deeper understanding of the mechanics of things but I don't put all my hopes in the cut and dry mathematics and website reading that some ppl do.. i don't feel like raids are just numbers, but rather a flow of experiences that we must bend to and be reflexive toward.. if you pay attention to that, the hard numbers will line up perfectly in your experience without you even knowing.
Portals Jun 11th 2010 4:14PM
While I enjoy the fact that raids are ez to get into...I miss the guild Kara farming when you only pug if you absolutely HAD to. Hopefully the guild changes in Cata will get back to the good ole days [while still keeping some of the good from now]
-Casual Raider
Sihylm Jun 11th 2010 4:17PM
I think truly set-in-stone rotations are something that also completely changed the game.
You can prattle on about how pro raiding molten core for months at a time was, but all you were doing was spinning the scroll wheel on your mouse that was bound to a macro that popped trinkets, potions and frostbolt for hours and hours at a time.
Updawg Jun 11th 2010 4:28PM
I remember my frist time tanking MC and failing tremendously. Going into a raid, not knowing the fights, the gear requirements, or anything like that, is just utter fail.
It's nice addons like gearscore exist to show the RL how 'geared' the person is.
Although when I saw someone with a 5.9k GS and pulling 4k DPS a little part of me died inside.
Matt Jun 12th 2010 6:12AM
I'm not really sure why this post was down voted? Seems perfectly reasonable to me, and I don't see any trolling or flaming =/
Kira Jun 12th 2010 7:26AM
it got downrated for gearscore love I think.
Briz9 Jun 11th 2010 4:38PM
Hmm. This makes me want to try raiding w/out DBM once, just to see if we can do it.
Monion Jun 11th 2010 4:46PM
Raiding without DBM isn't actually that much harder, partly due to Blizzard putting in a lot more raidwarning style emotes for boss abilities, and partly that it really just screams at you things you should already know if you're paying attention (ie: standing in the fire, mobs with a crazy big spell cast, etc.)
DBM is excellent for the masses, and heck, I've even made it mandatory in raids that I've run because all of that screaming it does actually does help people who find themselves easily overwhelmed by the large amount of stimuli on their screen. Movement, spells going off, bars going up and down, numbers flying all over the place, watching cooldowns, watching buffs/debuffs, etc. It really is a lot to keep track of for new raiders. But again, with practice you can raid quite successfully without DBM. It just makes your job a little easier.
MysticalOS Jun 11th 2010 5:03PM
You wouldn't really miss the warnings, as other poster said, you already get that. If anything you'd just miss the timers. Do lich king without a defile timer. you'll probably be standing in the wrong place when it's cast heh. Sure it has a cast timer, but if you are in the dead center, even if you immediately react to cast bar while there, you'll still drop it near the center. CD timers for abilities are really what dbm is all about. Pre warnings and planning. all the extra bells and whistles that's just us caitoring more to requests or being creative. :) You should look at some of the hacks I put in there. The rotface offtank arrow being one of em. I honestly didn't expect that to work (and it doesn't sometimes with non cookie cutter tank specs).
kabshiel Jun 11th 2010 5:29PM
Back before DBM, I remember people breaking out their stopwatches to act as raid timers.
thpthpthp Jun 12th 2010 2:08PM
How else do you know how long until the Sons of Flame come out on the Ragnaros fight?
Takanimo Jun 11th 2010 4:39PM
Raiding in the pre-ventrilo days was a pain in the ass.
Ventrilo/Teamspeak has become THE most essential raid tool.
Minos Jun 11th 2010 5:01PM
Shouldn't the negative response to "orly" be "nowai"?