The Care and Feeding of Warriors: Tank gearing as a fresh 80
The Care and Feeding of Warriors takes this week to look at what your freshly minted prot warrior will be doing at 80. Matthew Rossi has been 80 so long he remembers when Charlemagne first rolled prot. (Well, OK, he was arms for PvP.)
This week, we'll be looking at what to do once your prot warrior dings 80. We've covered the basics in our Protection 101 series, so if you need a refresher on things like "What stats do I want?" or what have you, that post is definitely worth going back and rereading. Like our previous "Fury at 80" post, this post will be aimed at helping a new protection warrior gear up as fast as possible when reaching 80, focusing on Emblem of Triumph gear and drops from heroic and normal 5-mans.
So, you want gear? Emblems, my son. Emblems.
For starters, you should have already been tanking stuff. Even if you didn't really want to level as prot (some folks really like the prot leveling experience; others do not), if you intend to tank at level 80, you have no excuse; you should be tanking from at least 70 on. Not only will using the LFD tool once a day net you a shiny pair of Emblems of Triumph that you can spend as soon as you hit 80, but it's the fastest, easiest way to learn what you're intending to do once you're at max level. Tanking, like any skill, benefits from actively practicing, and 5-mans are solid places to get that practice. Plus, gear drops in them, and for a leveling prot, making sure you're uncrittable at 80 (535 defense for heroic five mans, 540 defense for raids) is crucial. Trust me, once you start queuing at 80, you are going to find your gear under a microscope by people who think they know everything there is to know about tanking because they rolled a DK and got him to 72.
First off, of course, you can buy the entirety of the ilevel 232 version of the tier 9 tanking armor (Horde version). My advice would be to deliberately not buy the hat or shoulder piece, however, and just get four pieces for the set bonus. The ilevel 245 tanking hat and shoulders (Alliance versions) are pretty nice and can last you a way into ICC-10 if that's where you're intending to go, and if you don't raid or intend to raid at all, they could last you even longer. I really like the expertise on the hat since it can help ease the transition as you replace gear. (And frankly, the block value on the T9 hat is underwhelming ever since they neutered block value for our Shield Slams)
In addition to set pieces, there are accessories to consider from Emblems of Triumph, namely a trinket, ring and throwing weapon. Both the trinket and ring have bonus armor, making them very attractive, while the throwing weapon is just well itemized with a nice dollop of hit to help with threat as well as dodge and defense for avoidance. The Glyph of Indomitability is well itemized enough to be held onto for any fight where you're certain you'll be taking lots of physical damage.
Instance drops
To save time, we're going to just cover the gear you can pick up in normal and heroic Trial of the Champion and the ICC 5-mans. There are certainly other ilevel 200 epic drops from the various heroics that launched with Wrath, but you'll do those dungeons as part of LFD to maximize your emblems per day, so just be on the lookout for any tanking epics that drop. Usually no one else will want them, anyway.
We covered Trial of the Champion loot in two big posts. We'll distill down the tanking drops of interest here: The Peacekeeper Blade. The Black Heart. The Mark of the Relentless. Boots of Heartfelt Repentance. Girdle of the Pallid Knight. Legguards of Abandoned Fealty. Mercy's Hold. Helm of the Crestfallen Challenger. Regal Aurous Shoulderplates. The Warlord's Depravity.
Please don't make the mistake of passing on these because they're ilevel 200/219. The ring and trinket in particular are among the best you'll be able to get before raiding, and even the rest of these drops can be of use to you if you don't have comparable or better in those slots. Sure, you'll most likely replace a lot of them with emblem purchases, but these drops can help you get to those emblems. Even if it's a minimal upgrade, take it. Even if you know you'll replace it in a week, if you'll use it now, take it.
Covering the ICC 5-mans, Forge of Souls has the Legplates of Frozen Granite, Lucky Old Sun and Sollerets of Suffering on normal and Black Spire Sabatons on heroic. The Pit of Saron yields Scourgelord's Frigid Chestplate and the Titanium Links of Lore on normal and the Icebound Bronze Cuirass, Ick's Rotting Thumb, Rimefang's Claw and Shoulderplates of Frozen Blood on heroic. (Rimefang's Claw in particular is well worth getting -- most likely the best tanking weapon for most warriors outside of ICC-10.) Meanwhile, normal Halls of Reflection gives one a chance at the Splintered Door of the Citadel (a very nice shield), the Eerie Runeblade Polisher for a cloak and the Crystalline Citadel Gauntlets. Heroic mode, meanwhile, offers up Falric's Wrist Chopper (orcs may prefer it to the Rimefang's), the Fossilized Amniote Choker and the Second Helm of the Executioner. As you can see, heroic ICC-5 drops are on par with the tier 9 you'll most likely be purchasing alongside them, so they're worth pursuing.
A-tisket, a-tasket, a crafter's craft set (and instance BoEs, too!)
What about crafted items? You can make or find quite a few on the AH. First off, the easiest to acquire. The Titansteel Shield Wall, Tempered Titansteel Treads and Tempered Titansteel Helm will most certainly be among the first things you replace, but they have decent stats and are pretty easy to make. (It should be pointed out that the Tempered Titansteel Helm has a blue socket, a meta socket and very high stamina, making it fairly strong for its ilevel.)
The Indestructable Plate Girdle is fairly strong with two sockets (which, combined with a third, leaves lots of room for stamina gems) but, as an Ulduar recipe, is slightly harder to make. (Tip: You can convert frozen orbs to various orbs used in crafting.) The Trial of the Crusader recipe Saronite Swordbreakers and Breastplate of the White Knight are still fairly common on most AHs. And if you have money to burn, the Boots of Kingly Upheaval and Pillars of Might are available. The extremely high armor value on the Pillars makes them probably the best tanking legs in the game right now for a warrior, if you can make up the loss of defense (which you should be able to fairly easily).
Since the weekly dungeon raid quest tends to send folks to older content from time to time, the following BoE drops from 10- and 25-man raids are worth looking out for. Signet of the Accord (Sarth-10), Band of the Traitor King (Anub'arak-25), Harbinger's Bone Band (ICC-10/25 and ICC-10/25 weekly raid quest sack drop), Signet of the Earthshaker (XT-002-25), Northern Barrier (Hodir-25) and Rowan's Rifle of Silver Bullets (ICC-10/25 and weekly raid quest sack drop).
This should be enough for your new level 80 warrior to start working on. Next week, either the delayed 21/40 post, or Arms warriors at 80.
Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors







Reader Comments (Page 1 of 2)
Rhabella Jun 11th 2010 3:14PM
As someone with a paladin who read all of the Light's pieces, I am curious if you are Gregg feel that gear a prot pally and a prot warrior are really that different? They were great pieces, but overall felt almost the same with regard to direction.
How do you and Gregg address putting together pieces for 2 specs that gear up very similarly and have a rivalry that could shame this big brother/little brother Texas A&M to the SEC drama because we don’t like playing second fiddle to Texas we have going on right now?
Dharmabhum Jun 11th 2010 3:42PM
Gear-wise, both prot paladins and prot warriors are practically identical. Neither really shifts to one side or other on a particular stat, especially at this point when stamina and armor trump so many other things.
The difference of course is found in the play style though. One of the biggest differences I've found in playing both and one that sort of shines a light on how they handle different circumstances is in Shield Block and Holy Shield. Warriors block for more but can only do so about half the time (iirc) while Paladins get 100% up time on the block chance boost but don't block quite as much as warriors. Oh, and there's a difference too on how they each handle spell casters but again, it just comes down to play style and not so much any big difference in gear, stats, etc.
Matthew Rossi Jun 11th 2010 4:00PM
Yeah, at this point prot paladins and warriors gear with close to 99% similarity. Both use the same shields, same tanking pieces... the prot paladin that I tank with and I are wearing profoundly similar gear. The only difference is that he'll more often gem for agility than I will, while if I need a red/purple socket choice I'll go for Exp to hit 26 (he can glyph for that with SoV I believe).
Ultimately we don't even really tank all that differently. I use Revenge and Cleave, he uses Seal of Cleave and Hammer, we both have a Shield Slam, his block ability is better for uptime but mine can block for more, I use Shockwave and TC for AoE while he drops Consecration, homogenization has really led to both specs being practically identical in terms of what gear they look for. Warriors are probably the more effective mobility tank and have higher singtle target threat if they can generate some rage, paladins still better at AoE and at generating threat up front.
I wouldn't mind if warrior tanks stepped away from shields, or in some other way managed to distinguish ourselves from paladins.
cb Jun 20th 2010 12:48PM
They can take my shield away over my cold undead body!
Baek Jun 11th 2010 7:24PM
I'm leveling a prot warrior right now (level 20 woot woot) and loving it. However my main is a prot paladin that I tank ICC25 with. Our other tank is a Warrior and, like Matt said, the only real difference is that he uses Exp/Stam gems in his red sockets rather than Agi/Stam like me (as Paladins can get the expertise they need from Pillars of Might + the SoV glyph). We both use the same shields, neck pieces etc. The only other differences gear wise is that Warriors use guns as a stat stick and Paladin librams are more like passive trinkets in a sense. For the most current content, Paladins won't shoot for their four piece T10 set bonus until they are hitting ICC25 Hard Modes (and even then there are a few pieces that would warrant using 3 at the most) while a warrior would push for their four piece.
I've often logged on and looked at my gear and if I wasn't a Blood Elf (horde paladins ftw) there would be very little to distinguish me from a warrior with my Boneguard Commander's Pauldrons, Pillars of Might, Cataclysmic Chestguard and the other warrior themed non set pieces from ICC (I have my 25 man T10 helmet graphic turned off cause it looks ridiculous with my pig head shoulders).
So really the differences are minor, we both gear for EH, great threat stats are Exp/hit (though paladins need less Exp through their glyph), we both use shields/plate/1H tank weapons. Really our difference are in how we tank and our small niches (and that Paladins are better, at least until I log onto my warrior, then warriors are the greatest thing since sliced mana biscuits)...
Grak Jun 14th 2010 6:41AM
Apart from the expertise issue, the only difference you can expect to see in a prot warrior and tankadin is the pally will have Mongoose on his weapon and the warrior will have Blood Draining (if he's spec'd into deep wounds).
Also, warriors are more bitter.
Kittens Jun 11th 2010 3:29PM
'Unfortunately, the mage class is still the single greatest atrocity ever committed by man'
I hereby inform you that the warlock community lends its support to this shining example of pure mage hate. Please keep up the good work!
For each mage ridiculed we will also promise to not pull aggro off one (1) fresh 80 warrior tank. A splendid offer if I may say so myself.
Sumanai Jun 11th 2010 3:32PM
mage is not a class for the weak-minded... that's why you play a warlock! ^^
n1nesp1ne Jun 11th 2010 3:46PM
@Sumanai:
/cast fireball
/cast fireball
/cast fireball
/cast fireball
/cast fireball
/cast fireball
/cast fireball
/cast fireball
/cast fireball
/cast fireball
/cast fireball
/cast fireball
/cast fireball
/cast fireball
/cast fireball
/cast fireball
/cast fireball
Kittens Jun 11th 2010 3:47PM
Lies!!
While you blink away, hide in an icy block and munch on pink strudels, we sacrifice our life for delicious dark power and stand strong in the face of our enemies, while they scream in Fear!
Despair.. so delicious...
Wait, that was another guy that said it. But nvm! Mages are sissies!
feniks9174 Jun 11th 2010 3:51PM
@Sumanai - How's that Frost rotation go? . . . . Frostbolt, frostbolt, frostbolt, frostbolt, frostbolt . . .
Of course, you could always respec Arcane . . . . AB, AB, AB, AM, AB, AB, AB, AM . . .
michael.dunkerton Jun 11th 2010 4:22PM
More abilities does not a rotation make. Warlocks are fun, I will admit that. But bragging about your immensely complex rotation because it involves lots of abilities doesn't make any sense. "Is X up? No=cast X. Yes= is Y up? No=cast Y" ad infinitum. That's not a rotation. That's Q&A.
I still don't understand people saying Arcane is mindless--especially compared to Fire, which seems to fall in in "Is X up?" model, and frost, which seems to just be responding to procs.
With arcane, every cast is a decision. Do I have the mana to keep chain casting AB? If I try to keep full stacks up, will I lose them because the mob dies to early? Would it be better to cast AM at lower stacks because otherwise they'll time out? Is the mob at low enough health that an Arcane Barrage would be more efficient? Do I need to be moving? When should I move to keep those stacks up? Can this mob be slowed, and would it help? Can I steal anything? Is anyone cursed?
Iirdan Jun 11th 2010 4:59PM
Arcane wouldn't get near as much "lol 1112 1112 1112" hate if it weren't such high DPS. The fact that it is VERY hard to beat by even the most complex of rotations (omg cat druids) is the only reason it gets so much flak.
n1nesp1ne Jun 11th 2010 8:36PM
@ Mr. Dunkerton:
The only warlock spec you described is affliction, which almost nobody would argue against you about. It's very mindless. However, to say that using Meta is simple a question of whether it's up or not is painfully ignorant. It's one of the mist complex abilities in the game, because it's usage varies on an almost fight to fight basis. The destruction rotation is based on abilities with fairly high cooldowns for a normal rotation that must be coordinated around a three cast haste buff and a DoT which all of your damage relies upon.
Fire mage is mostly keeping one DoT up and spamming fireball.
Frost mage is mostly frostbolt and a couple of cooldowns ad nauseum.
Arcane mage is, once again, just a couple of spells alternating, mostly based simply on the amount of time you have to cast those spells. Weaksauce.
The funny part is that your defense of the mage class only hurts you, not us warlocks. While it's true that at least the Demo and Destro warlocks have to scratch and claw to get the dps that you can get by spamming two buttons, you are the one that has to play a dreadfully boring class. It's the only class which hasn't really evolved since vanilla, with some tiny exceptions in the Arcane tree. You are stuck with a four year old damage paradigm while the dps around you gets all sorts of fun and complex toys to play with. You are like children who are happy they were given a spoon to play with whole everyone else got a firetruck, but then you insist that spoon is better anyway, no matter how insanely wrong you are.
Sumanai Jun 11th 2010 10:23PM
I can't believe you guys took it personally and even started comparing rotations! LOL
I guess warlocks don't have a sense of humor... I understand, being all emo and all... ^^
(yes, this was another humorous attempt, chill out :P )
michael.dunkerton Jun 11th 2010 10:25PM
To be honest, I play classes more for flavor that power or even playstyle. My two mains are as different as can be--a mage and a prot/fury warrior, and I love them both. I like my affliction warlock as well--but again, mainly for the flavor. To me, I play a warlock because it's different from other classes--so I'll go with the spec that has a different focus from hunters and mages. Keep in mind, I'm still referring to flavor more than actual mechanics. I could care less about which classes are the most powerful--I don't do anything higher than heroics anyway.
I guess I've always liked the underdog and the sense of danger. As a mage, I'm relying totally on my intelligence to save me from things much stronger than I am. I don't "defend" myself as much as simply blast away, run away, and freeze them, hoping to just barely squeeze out victory. Lots of people don't like that feel--and lots of people don't like Frodo as much as Aragorn. That's just me though...
Even as a warrior, I still get that sense of peril. As fury, I'm not very defensive at all--I'm just wailing on things to shock-and-awe them to death before they can react. Even as prot, I'm running (read-intercepting) back and forth, desperately trying to keep the monsters away from my friends, without being able to rely on Holy, Natural, or Runic magic.
PeeWee Jun 11th 2010 3:33PM
Picking up the emblem pieces is a doddle, my warrior tank did in less than 72 hours after dinging 80 by chain-running groups in LFD. I was lucky though, and got teamed up with a friendly healer who stuck with me for the first day. The DPS usually gets kind of quiet when the healer says "If you want to kick the tank cause she's not got T10 yet, I guess I'll simply leave with her and find another group. Guess who'll find one first."
Really, HC's were done and cleared thousands of times over by people with no epic gear _at all_. Hell, Yogg has been killed by people in blues.
feniks9174 Jun 11th 2010 4:04PM
The ICC BoE gun drops very, very, very . . . very often on my server, some guilds have resorted to just GBanking them instead of selling them since they can't get rid of them ocne everyone's had their fill for off-sets and alts. Last I saw, it was going for 2500G.
Burnaphatone Jun 11th 2010 4:07PM
A good point to make is that if you are lacking in tanking gear on certain slots go for the tempered saronite set. I went straight into heroics at 80 and by combining my northrend dungeon drops with tempered saronite and two pieces of pvp gear I was critless and able to tank the heroics fairly easily. Another thought I had is that I went for the 245 gear first (specifically the helm) then started building my t9 set.
Omicron Jun 11th 2010 4:34PM
After I hit 80 with my warrior, I started trying out other classes. Unfortunately, I have to inform you that the mage class is by far not the worst atrocity ever envisioned by man. In fact, it was good enough to be brought to 80 as well. Along with a Priest, and a Shaman. Those four I enjoy playing. As for the others...
Rogue: got her to level 34. She's now my bank alt. Rogues are basically just like warriors, except that you have to invest so much more effort into doing the same thing (smashing someone's face in).
Warlock: abandoned at 15 or so... it's been ages, I don't recall why, but I was very much repulsed.
Paladin: also been ages, back when TBC first launched. Abandoned in the mid-twenties mostly because all you did was autoattack a mob to death while healing yourself. Yawn.
Druid: abandoned in the mid-twenties THREE SEPERATE TIMES. I really tried, but I really couldn't like it. No matter the spec.
Hunter: reached level 20, then got extremely bored because it was too easy.
Deathknight: abandoned at 62 (yes, I barely even lasted 7 levels with this one) due to faceroll-age. It doesn't matter which button you press - they all do 400 damage. The single target hit that applies diseases? 400 damage. The single-target hit that deals damage based on the diseases on the target? 400 damage. The attack that healed yourself? 400 damage. The AoE attack? 400 damage. And I swear, even the DoTs inflicted a grand total of 400 damage if I counted up all their ticks. You basically just had to smash your face on the keyboard. Just as long as you hit a key, any key at all, you'd still inflict 400 damage, and that was enough to win fights. God what a terrible, terrible class.