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6-11-2010 @ 2:12PM
Ulduar remains my favorite raid this expansion, though it is closely followed by ICC. In the end, what makes Ulduar tops for me is that the hard modes required you to either DO or NOT do something. While flipping a switch is certainly easier for everyone to understand, Ulduar felt far more immersive.I also like that each of the keepers and all of the sub bosses had their own interconnected stories, all tangled up in Yogg Saron's madness. Algalon was also one of the most fun, visually impressive fights in this expansion. And then there are the voices...I am the lucid dream...
6-11-2010 @ 2:47PM
Agreed. I'm VERY annoyed that they're making the Hard Mode some switch you flip, rather than some in-game reason for the content being harder.Even Hodir's fragile stash or whatnot worked for me somewhat. I know it's easier for the designers to just have players hit a switch and boom, now that direct damage the boss does also adds a DoT. Boom: Hardmode. But I really enjoy the idea that Sartharion is WAY harder if you don't beat up his pesky minions first, and that mechanic continues to work great on Flame Leviathan when you don't blow up some defensive towers.
6-11-2010 @ 4:04PM
100% agree.I was very disappointed that they made all hard modes UI activated."Now why would you go and do something like that? Didn't you see the sign that said 'DO NOT PUSH THIS BUTTON!'? How will we finish testing with the self-destruct mechanism active?"--still flipping a switch, but waaaaaaaay (and that's with 8 As!) more epic.
6-11-2010 @ 5:24PM
I liked the more natural way that Ulduar approached hard modes and I also liked that the hard modes often fundamentally changed the nature of the encounter, rather than just increasing health and damage.
6-11-2010 @ 6:37PM
I have to agree with this; hard modes in Ulduar felt real, as opposed to "oh, we swapped in one of our raiders with kingslayer so we could set the lootship to heroic". Like OS, the hard modes were an integrated part of the fight.
6-12-2010 @ 4:12AM
One other thing: Not every fight in Ulduar had a hard mode. This was a plus rather then a negative.I ran with an alt run on my server and given that essentially every in the raid had 25 Kingslayer on their mains it was open season. Everyone was allowed in.Still packing your Chilly Slobberknocker? Don't have a damn clue how Grid works yet? Whatever, we'll stack 7 healers and just let you fail it up until you sort your shit out. It's all good, no one really cares.We did heroic Gunship. We didn't have the DPS to down Festergut on account of lolalts.There's something *wrong* with this picture, no?
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