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Reader Comments (Page 1 of 1)
6-13-2010 @ 2:58AM
Turtlehead said...
"We've never [...] had access to a spell that's useful both as an AoE spell and as a PvE-rotation-viable single-target spell [...] The closest we've come is probably Living Bomb, [...] that is severely limited in its AoE capabilities."
Calling bullshit on this one. Living bomb is *HUGE* AoE on middle-to-big packs*. Tab target bombs onto everything in range is the best AoE damage for mages if targets live long enough for the explosions, and pushing best in the game. Bomb everything, flamestrike max and one down, repeat. Details vary with number of targets but bombs going off will proc endless hotstreaks, use one to speed a flamestrike, re-bomb.
Flame orb may be problematic both breaking CC and if there is a lot more movement (as new talents strongly suggest). Aiming will likely be tricky. Both problems more so in PvP: In PvP people will, you know, not stand still near the giant roiling thing headed their way. Competent ones anyway.
I'd be more interested in fire's mastery if they had fixed fire's DoTs. First rolling huge, then munching, tons of bugs in both. Five years and it's never worked properly.
The new burnout makes little sense to me; they've said several times mana should be mostly a non-issue for DPS so a talent to use health for mana is odd. Warlocks have always been balanced around that mechanic--their base spell costs are high so draining the minion or health tapping is required. (They also don't have gems or evo.)
Arcane's is super weird. They obviously want to put mana management back in for the spec (despite the overall statements to the contrary) but it's difficult to imagine it tuned well. If it makes it live arcane will wobble all over best DPS to junk as they fiddle--and expect a nerf later as folk are geared up and mana again is truly not an issue.
Meh. It's too early. Blizzard's chucking whatever cool stuff they've thought up at the wall to see what works. I'm mostly worried about haste capping both early gear and late in Cat. Mages can currently mostly dodge haste capping by not stacking procs/cooldowns but a lot of other classes/specs easily crit and/or haste cap. Boomkin, enhance and elemental shaman, and holy pallies come to mind. Extremely high haste also punishes those with higher latency. Switch your arcane mage to frost. Cry once because of the lousy DPS then cry again when you miss a deep freeze proc because of a combination server/client weirdness + latency and the DPS drives off a cliff and explodes in a valley in southern California killing a lot of non-fight related endangered toads. Not that Deep Freeze is a kludge eight million ways to Sunday or anything.
*It's also God's gift to non-PvP mages doing WG weeklies. Bomb everything while running in circles like seven year old girl scared of a spider, die, rez, repeat.
Reply
6-13-2010 @ 8:42AM
Pyromelter said...
totally agreed, especially regarding mana adept. I really just don't see how it can be balanced at low and high gear levels. I somehow get the feeling that arcane mage's mastery may have the same name, but change in function, like giving extra mana regen somehow.
And you are absolutely right on living bomb. It takes a while to ramp up but holy hell, my MSBT pings me like crazy with hot streaks when LB explodes in trash packs.
Also, really mages have 1 dot to keep track of. Sure, pyroblast, ignite, fireball (unglyphed), FFB all have dot components, but they are passive components. The only dot you need to track on a debuff tracker is Living Bomb. And also fire mages don't have pets.
The most "warlockian" part of being a mage is the water elemental. I know it's kind of heresy, but I really wish they'd give WE to shaman, and just add a spell in the frost tree called "Freeze." Freeze is really the biggest thing that frost mages use with water elementals, and it is awesome for pvp. Otherwise, the WE is just a passive damage boost. Boring. Just put that damage component into frost mage's spells, or an extra cooldown.
And speaking of shamans, I want to cast a fireball that's 8x bigger than lava burst. I feel like mage's fireball and even pyroblast is like a pea-shooter compared to the bazooka that shamans fire out there.
6-13-2010 @ 6:35PM
theatermusic87 said...
@Pyromelter
(no idea why he lacks a reply button but what eves)
I totally agree that lava burst is a much cooler looking spell... and add to that the fact that you can make it guaranteed to crit... it's just so unfair that they can drop that kind of damage in 1 cast always...