He's not quite dead-dead, only mostly dead, and new information from a Cataclysm press release event confirms it -- Cho'gall is back. The folks over at World of Raids have released a ton of new Cataclysm information including a good chunk of lore info. Here are some of the highlights:
- Cho'gall is not only alive, he's the last boss in Grim Batol: Bastion of Twilight, the new entry-level raid for the expansion.
- Upon defeating Cho'gall on heroic mode, the floor beneath you will collapse and you will fall into a cavern of flowing lava that hides a "horrifying secret," according to Lead World Designer Alex Afrasiabi.
- Uldum was locked away by a Titan mechanic that created a projection of a large, impassible mountain -- the Cataclysm destroyed the machine and opened access to Uldum.
- Thereazane the Stonemother will be present and involved in a reputation grind similar to the Sons of Hodir.
- Reports state that one of the bosses in Skywall: Vortex Pinnacle is an elemental lord. Given that Skywall is the Elemental Plane of Air, this can only mean Al'Akir the Windlord.
- Garrosh is the "acting" Warchief of the Horde. Implying "temporary." Everyone breathe a sigh of relief.
- The Valley of Wisdom in Orgrimmar is now the Tauren district.
- Garrosh's stronghold is not in the Valley of Wisdom; it's at the center of Orgrimmar.
- The Park district in Stormwind has been destroyed, largely because Deathwing wasn't exactly happy about his daughter's head hanging from the rafters.
- The Forsaken have set up a foothold in Silverpine Forest and have rebuilt many areas, to provide a base of operations for assaulting Gilneas. The current reason for the attacks is because Gilneas is strategically valuable to the Horde.
- Less of a lore note, more of an immersion note: New music will be added for all of the cities, and a large portion of the game world.
Plenty to look forward to, but the most interesting change is to the Archaeology profession. Since Path of the Titans is being scrapped, Archaeology is no longer involved with it. Instead, players will use Archaeology to "dig into the lore of the game" as a new vehicle for storytelling purposes. There are two types of "artifacts" players can uncover. The first will be a lore or story artifact, while the second type can reward items -- cosmetic or fun, with the occasional rare useable weapon. Archaeology will not provide any "must-have" items, so those that don't feel like grinding out another secondary profession can skip it entirely. However, it sounds like Blizzard is taking another step towards making the story and lore of the Warcraft world a more interactive experience.