Cataclysm Press Event: New raids and lockout mechanics announced

In addition, raid lockouts will be more forgiving; as long as you have killed the same bosses as the raid in question, you'll be able to join a raid in progress even if you've been in a different raid to the same instance during the lockout. Basically, you will not be able to kill the same boss twice during a lockout, but you won't be totally cut off from raiding with others simply because you were in a different raid lockout earlier that fell apart, as one example.
Both these changes seem directly aimed at increasing flexibility in response to the shared lockout between 10- and 25-man raids in Cataclysm, and personally I think they go a long way towards addressing concerns I had with that concept. Anything that increases, rather than decreases, the available raid options is an improvement. In addition, "There will be more 'Algalon-style' encounters for both 10- and 25-player heroic modes which will offer loot a half-tier better than the rest of the instance."
But there's more than just changes to raid lockouts and hard modes: We also have new details on two new raids coming with Cataclysm, Grim Batol - The Bastion of Twilight and Skywall.
The Bastion of Twilight is intended as an entry-level raid, with five encounters and an optional sixth boss at higher difficulty. The end boss is Cho'gall himself, and apparently defeating him on heroic will trigger a floor-collapsing lore revelation described as a "horrifying secret" by Lead World Designer Alex Afrasiabi.
Skywall will feature a 5-man instance, Vortex Pinnacle, where you can use your own flying mounts to travel (but apparently no vehicle or flying mount combat of any kind) and a raid that will include players going up against Al'Akir the Windlord.
All in all, a fair amount of new raiding information to whet anyone's appetite for news. I'm actually much happier about 10- and 25-man raids dropping the same gear now; it really sounds like the added flexibility will smooth out any bad patches in transition, and the new raids sound fascinating. What could possibly lurk under Cho'gall's floor?
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From goblins and worgens to mastery and guild changes, it's all there for your cataclysmic enjoyment.Filed under: Analysis / Opinion, News items, Raiding, Cataclysm






Reader Comments (Page 1 of 3)
DragonFireKai Jun 13th 2010 5:05AM
C'Thun
"Death is Close..."
Eberron Jun 13th 2010 5:14AM
Maybe a little seedling of a sorts?
Indicating that C'thun has essentially begun to spawn in to an untold number of baby Old Gods just waiting to cause trouble?
Turbo_ski Jun 13th 2010 6:13AM
hmm despite what happened in the comic, I find C'thun's involvement unlikely considering the location is Grim Batol. That's not to say that old gods might not be involved, but I'm leaning more towards something involving the Twisting Nether. Why? We already know they captured a baby (small) Gronn, mostly likely captured by Baron Sablemane. Who is to say they haven't captured other creatures or perhaps "Old Gods" from some place in the Twisting Nether. This is the place where the Twilight flight was created after all.
Eternauta Jun 13th 2010 11:02AM
I hope they reveal that Garrosh is being controled by Deathwing to destroy the Horde from within, so then Garrosh turns into a raid boss and we kill him and the Horde goes back the the good side xD
Sithril Jun 13th 2010 4:55PM
Baby Cthuns...
"Awww ... look! It's waving it's tenticles! *distracted by gugu-gaga whispers* "
... a chilling thought.
Rai Jun 13th 2010 5:14AM
Maybe it's candy?
Tomatketchup Jun 13th 2010 10:27AM
Maybe it's... ORGANIC CANDY! *gasp*
Marolas Jun 13th 2010 1:38PM
A "horrifying secret," eh?
Either it's that the dance studio isn't going to be in Cataclysm... or we won't get Spikemoose as a mount until it defeats Sparklepony.
Gormaggus Jun 14th 2010 2:41AM
Soylent Green is people! :O
mtsadowski Jun 14th 2010 3:32PM
"Drink Your Ovaltine!"
ibad Jun 17th 2010 7:47AM
Want some candy?
Izaach Jun 13th 2010 5:16AM
Al'Akir as the boss of a mere 5-man? I know he's the weakest among the four but come on. An Elemental Lord deserves better than that. Unless there's a lore behind it, then...
Matthew Rossi Jun 13th 2010 5:17AM
No, Al'Akir will be the boss of the Skywall raid.
"Skywall will feature a 5-man instance, Vortex Pinnacle, where you can use your own flying mounts to travel (but apparently no vehicle or flying mount combat of any kind) and a raid that will include players going up against Al'Akir the Windlord."
A five man and a raid. Al'Akir will not be in the five man.
Izaach Jun 13th 2010 5:17AM
Oh scratch that. "and a raid that will include players going up against Al'Akir the Windlord."
Silly me.
Dboy Jun 13th 2010 9:22PM
You've also gotta remember that Blizzard likes putting major lore elements in 5 man dungeons. Loken, anyone?
WoWie Zowie Jun 13th 2010 5:23AM
o glory hallelujah! rejoice!
Lemons Jun 13th 2010 5:27AM
Sounds awesome. I'm really liking the lore that's going into these raids. I was expecting them to struggle a bit to find more baddies after Arthas' storyline wrapped up, but it seems that isn't the case at all.
nekorion Jun 13th 2010 5:40AM
Why hello there whatever voa-esque raid that pops up, being able to safetly continue onward with no recourse.
Excited? you bet i am.
Fletcher Jun 13th 2010 5:47AM
Nekorion: The "VOA-esque raid" is on Tol Barad, Cataclysm's WG-esque zone. It's some kind of Kirin Tor prison or something. Presumably for the bosses VH was too small to hold. I'm hoping they pull in old factions from BC and Vanilla - we could fight a demon lord, or an arakkoa, or a blood elf or something.
Regarding the "horrifying lore reveal"; I'm hoping like crazy it's not "Gul'dan lives! The Tomb of Sargeras was merely a setback!"
hpavc Jun 13th 2010 6:02AM
Not very accessible / ooor explanation of the raid lockout changes. Of course you cannot kill the same boss twice in the same lockout.
What is not clear is if you shift from 3/6 cleared in 25man to 10man, are the first three then automatically cleared for you? Or do you need to have someone else clean the first three and then you can join?
i am not seeing the flexibility, other than the ability to change difficulties boss by boss. The ability to have twice the raid ids, if if some of those raid ids where non-guild was a good thing.