Cataclysm Press Event: New raids and lockout mechanics announced

In addition, raid lockouts will be more forgiving; as long as you have killed the same bosses as the raid in question, you'll be able to join a raid in progress even if you've been in a different raid to the same instance during the lockout. Basically, you will not be able to kill the same boss twice during a lockout, but you won't be totally cut off from raiding with others simply because you were in a different raid lockout earlier that fell apart, as one example.
Both these changes seem directly aimed at increasing flexibility in response to the shared lockout between 10- and 25-man raids in Cataclysm, and personally I think they go a long way towards addressing concerns I had with that concept. Anything that increases, rather than decreases, the available raid options is an improvement. In addition, "There will be more 'Algalon-style' encounters for both 10- and 25-player heroic modes which will offer loot a half-tier better than the rest of the instance."
But there's more than just changes to raid lockouts and hard modes: We also have new details on two new raids coming with Cataclysm, Grim Batol - The Bastion of Twilight and Skywall.
The Bastion of Twilight is intended as an entry-level raid, with five encounters and an optional sixth boss at higher difficulty. The end boss is Cho'gall himself, and apparently defeating him on heroic will trigger a floor-collapsing lore revelation described as a "horrifying secret" by Lead World Designer Alex Afrasiabi.
Skywall will feature a 5-man instance, Vortex Pinnacle, where you can use your own flying mounts to travel (but apparently no vehicle or flying mount combat of any kind) and a raid that will include players going up against Al'Akir the Windlord.
All in all, a fair amount of new raiding information to whet anyone's appetite for news. I'm actually much happier about 10- and 25-man raids dropping the same gear now; it really sounds like the added flexibility will smooth out any bad patches in transition, and the new raids sound fascinating. What could possibly lurk under Cho'gall's floor?
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From goblins and worgens to mastery and guild changes, it's all there for your cataclysmic enjoyment.Filed under: Analysis / Opinion, News items, Raiding, Cataclysm
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Reader Comments (Page 2 of 3)
Gryph Jun 13th 2010 6:14AM
If you are in a 25man raid with 20 people and decide to split up to two 10mans, the first three bosses will be automaticly cleared. However, if you want to join an existing raid not saved to your 25man, you will have to wait for them to clear atleast three bosses.
Healr Jun 13th 2010 7:17AM
It seems to me that the "new RaidID" thingy will basically mean they are switch from "raidID" to "Boss ID"
You get saved on a "boss by boss basis" instead of "Raid instance".
At least that is how I interpret it.
Hollow Leviathan Jun 13th 2010 6:10AM
Something truly horrifying...
Warcraft/Halo crossover?
James Jun 13th 2010 6:49AM
Goldshire on a RP Realm during Love is in the Air
Rajinnu Jun 13th 2010 7:14AM
Maybe this is Thrall he has gone all evil down there or something....
OR
Maybe not.
Helio Jun 13th 2010 7:28AM
You guys didn't mention the new Caverns of Time raid War of the Ancients.
Joefredzob Jun 15th 2010 10:07PM
The very CoT raid I wanted most...
And we're getting it? :D
Erthshade Jun 13th 2010 8:20AM
One thing I wonder about the lockouts is, I recognize I can't kill the same boss twice in a week, but does it have to be the exact same bosses down in order for me to join a different raid? Example: the weekly is Flame Leviathan and I go do that, getting locked to one raid ID. Later in the week a hard-mode Uld run needs more players, but they've cleared everything up to the Keepers. Can I join them, choosing to skip XT and Mr Handy (whose name I can never remember) and getting saved to a further progressed raid? Or do I absolutely have to kill bosses B C and D to reach boss F (E is optional) if I was in on a kill for boss A?
ajbamford7315 Jun 13th 2010 9:59AM
I am willing to bet all my toons and all their gear that the horrifying secret is the undead onyxia model we saw on mmochampion.
Blackone Jun 13th 2010 10:19AM
Oh god I know what's under Cho'gall's floor. It's the super level 80 heroic version of hogger that Premonition couldn't even defeat. All hope is lost.
Sharvis Jun 13th 2010 10:48AM
"What could possibly lurk under Cho'gall's floor?"
Termites. It's why the floor collapsed... just sayin' :P
Mergetvs Jun 13th 2010 11:11AM
Basic Campfire of course. The floor was just a setback.
Pat Jun 13th 2010 11:30AM
A horrifying secret beneath the floor? Well, Cho'gall is an ogre, and they aren't know for their cleanliness.
Enigma Jun 13th 2010 11:39AM
Am I the ONLY one who sees this "lockout flexibility" as a very bad thing indeed? I'm a pugger. My guild isn't big or serious enough to fill raids, so I pug and I pug well. I have 4 very geared 80s.
This system will destroy pugs.
It's already frustrating enough that a pug has almost no chance of staying together through 2 or 3 attempts at a boss... What's going to happen when there's no more "Well, I'm already saved, we gotta make this work". From now on, you'll just lose people left and right in the middle of Pugs. Hell, things could even be going really well and someone could decide their ass hurts and they need more Mountain Dew so they leave, knowing they can find another raid later.
Also, as a frequent pug leader, what do I have as leverage against unruly raiders. "Dude, stop being a ^%#* to everyone or you're going to get kicked" doesn't hold any weight anymore.
Point is that the only thing pugs had going for then was that once you downed a boss you were saved. Now it's just gonna be a free for all.
Crap.
dpoyesac Jun 13th 2010 1:05PM
On the flip side, PUGs put together just before the reset will have a better pool of players to draw on -- you won't depend on finding (1) the exact same players who were in the run before, or (2) the lazy scrubs who couldn't.wouldn't get into a pug earlier in the week and so aren't saved to anything.
You point out a real downside, but I think the upside might make up for it enough so that the new system works out for the better.
Edge Jun 13th 2010 7:56PM
A step toward dealing with the problem of different bosses downed in a raid when trying to implement LFR tool? Meaning a LFR tool would now look at bosses downed (aka boss-lockout per previous poster) rather than raid-lockout in order to find random pugs to join you with. Meaning that Cataclysm will have at launch or soon after launch, and proper LFR tool ala our current LFD tool. So in this I think pugs would benefit. So what if someone leaves cause their butt hurts, turn on LFR and it will automatically find you a pugger from a pool consisting of multiple battlegroups.
That's my guess.
iammurlocftw Jun 13th 2010 11:52AM
Considering Cho'gall is in the twilight bastion, first since he was supposed to be dead I assume he's a vampire or the first ogre san'layn and second I assume the secret is gonna be the 3 blood princes along with kael'thas who made him that way, after all wrath of the lich king was merely a setback
Gabriel D Jun 13th 2010 12:27PM
I Don't like losing out on story because I don't run w/ a hardcore guild. Sure eventually it can be done if overgeared but by then it lost its urgency. Hard modes are great for challenges, but should not be the only way to experience all of the events. Maybe that's just me though.
thegatherer Jun 13th 2010 12:32PM
agreed! as a lore-o-holic, I feel the need to know what happens!!!
my tinfoil hat is heating up already!
Minos Jun 13th 2010 2:41PM
I'm curious to see how they work it when you join a raid with fewer bosses killed than the one you're saved to. Will it simply not let you zone in until they catch up, or will it let you zone in but you'll be in a different instance of the raid (like today), or will you be able to zone in with them and even participate in bosses you've already killed but be ineligible for loot and other rewards from it? I like that last one, because it prevents the scenario of having someone you want to bring for later bosses but having to do earlier ones shorthanded or with a temporary replacement to "catch up". It would also remove confusion about how optional bosses affect the compatibility of your raid IDs.