Insider Trader: Profession hints from the press event; no pony, no moose

First, Path of the Titans is out. And while that does mean that Blizzard is going to focus on making other content as high quality as possible, that means that Archaeology is being ditched as a true profession. It will be focused on providing lore benefit instead, which I'll acknowledge is a pretty cool idea. I was hoping to have a Bones-like character ready to to engage in forensic archaeology and absolutely make a killing on the auction house with my squinty goods.
This opens up a slot in the profession mind-space in Cataclysm, so Inscription will be stepping up to fill that role. Inscription's getting an overhaul. There's good news and bad news.
Bad and good for Inscription
The bad news -- for profession hounds -- is that you will no longer have to replace glyphs just because you swap them around. What does this mean? It's still too early to know for certain, but it looks like Inscription might lose that particular money-making option. It's been traditional that players would swap and destroy old glyphs, then pay a scribe to get them remade. That will no longer be the case. The glyph change will probably look something like how we change talents in the current game. Still, while that sucks for scribes who'd been accustomed to selling glyphs mass-market style on the auction house, it's a nice convenience for other players.
The goods news is that there's an entire new tier of glyphs being added to the game. This "middle glyph" will add fun, cosmetic effects to your character. I feel like I should point out that's what we all thought glyphs were going to do in the first place, so it's awesome to see the idea get revisited.
Some examples of things we might see would include green fire for warlocks or maybe an angelic sound when paladins use their bubble. The sky is the limit for the coolness that could be created by middle glyphs, and I have to imagine the ability to tweak the look and feel of classes is an awful lot of fun for Blizzard designers. (At least, I hope it is; I firmly believe some of the features we've most had fun with in the game are things the developers had fun creating.)
Profession bonuses to be normalized
Just as importantly during this press event, Ghostcrawler (the lead systems designer at Blizzard) had an exclusive interview with Wowhead. He had some great news for crafters. When talking about what the future of professions would be in the expansion, Ghostcrawler acknowledged the issue that certain professions seemed to have an advantage for some characters. (We're looking at you, blacksmithing and jewelcrafting.) That's a problem, since it leads to frustration for players who feel like they don't have any choice. You take the "right" profession, or else you're just bad.
Another exciting thing that Ghostcrawler reported was that the plan is to avoid "crafting breaks" while leveling. If you've ever leveled from level 60 to 61, then you know you must pause your experience break to go finish "old world materials." That time sink really sucks. It feels like you're no longer moving forward and that you're being forced to go through the hoops created by the outdated engine. This period of getting your profession caught up to your character level is a "crafting break." According to Ghostcrawler, we won't have to "take time out of all your questing to grind up your trade skill a bit."
Ghostcrawler also hinted that some materials will be easier to come by. We won't have to go quite so far out of our way to obtain rare or difficult items to keep leveling up professions; the progression should feel more natural. I think this is probably going to be even a bigger benefit than not having to take crafting breaks. Farming particular items (like Azerothian Diamonds) felt like it could take forever or cost a small fortune on the auction house. You won't have to go to so much trouble to create items like Spidersilk Boots. With so many goblins and worgens leveling their way through the reforged Azeroth, that's not going to be quite as big an issue in Cataclysm.
Random stats on crafted items
Ghostcrawler also confirmed that crafted items would have somewhat random stats, determined at the time the item was created. The idea is to keep crafting a little more exciting and avoid some patterns' being so distasteful that no one ever actually uses them. I'm not sure that will actually work out, since most folks just create items to level their professions to the max. Drops are so easy to come by right now that crafting items can be okay, but not necessarily worthwhile. Still, I'm holding out hope that the itemization will make crafted items attractive, since that will be big business in the new expansion.
Overall, we're still not seeing a lot of hard specifics about professions, but it seems like not much is changing. Balance and particular stats are being refined and fine tuned, but we're not seeing a lot of major overhaul. The biggest crafting news is that we'll have a new "middle glyph" from Inscription, but that's a cosmetic change. We're many moons away from Cataclysm's release, though; there's still time. We might get a pony or a moose yet.
Filed under: Insider Trader (Professions), Cataclysm, Archaeology






Reader Comments (Page 1 of 4)
Merus Jun 14th 2010 3:15PM
This wasn't mentioned in the article, but it's important to remember that some items, especially blues, will award multiple skill points on creation and be rebalanced to be very attractive options for characters that are levelling.
Dreyja Jun 14th 2010 4:04PM
Off topic:
Oh... it's going to be THAT way is it!? It's official, I need to photo shop a Spikemoose picture now. ;-p
Spikemoose FTW!
Felix_NZ Jun 14th 2010 4:19PM
PewpewlaserRex says: WHERE IS YOUR SPIKEMOOSE NOW?!
Dreyja Jun 14th 2010 4:25PM
/Chuckle
He was tied up running for War Chief. ;-p
Marolas Jun 14th 2010 4:38PM
Just don't try YouTubing "Spikemoose" for reference Dreyja, there's nothing there but a bunch of regular mooses... meese.... moosi... whatever.
WE NEED TO RAISE SPIKEMOOSE AWARENESS PEOPLE!
ashkaryo Jun 14th 2010 4:09PM
That pic is awesome!
Matthew Jun 14th 2010 4:09PM
I like the random stats thing - like the wildvine recipies for LW'ers. Remember wildvine? /shudder
ashkaryo Jun 14th 2010 4:16PM
Oh gods yes. I remember (way back in the day mind you), getting everything together, crafting the bleeding thing... only to get a str and spirit leather piece. *hits head on desk*
vazhkatsi Jun 14th 2010 4:35PM
i think its more likely to be along the lines of the snow goggles that engineers make. with stats that are useful
PistolPeet Jun 15th 2010 5:29AM
It's going to need lots more attention from buyers now though. Two auctions for the "same" item could be quite different.
Is this going to apply to end-game crafted items as well, or only levelling ones? Imagine how upset you'd be if you go out of your way to collect materials for the equivalent of Meteor Chaser's Raiment or Boots of Kingly Upheaval, only to find you get a bad RNG and crappy stats :(
Davio Jun 14th 2010 4:13PM
Could this increase glyph sales? Going to the AH to buy the new glyphs you can use might seem as normal as hitting your class trainer every few levels.
Pyromelter Jun 14th 2010 5:13PM
That's a good question. There is just something weird to me about buying a glyph once and knowing it forever. If it's going to be a reusable ability, why wouldn't it be a class trainable thing? Maybe classes could learn the glyph abilities, and Scribes offer the means to do it (similar to vellum, maybe they would start making minor, medium, and major glyph parchments).
Kragragh Jun 14th 2010 4:14PM
Yeah no wonder they slipped out these announcements on a Saturday night. They killed a lot of the innovation they had announced (PotT, guild talents, etc.) - at least, the ones I was really looking forward to. Lame.
And no, I never took a "crafting break" - I had no problems leveling up professions alongside my leveling.
Luci Jun 14th 2010 4:24PM
Hey Kragragh - do you have the 'lil 'shroom in your avatar IRL? And if so, did it come filled with candy?
vazhkatsi Jun 14th 2010 4:37PM
did you buy mats? because i leveled enchanting recently again and had to grind for a ton of mats because unlike 70-80 you have to get to the skill cap which involves a ton of annoying to get mats.
Neyssa Jun 15th 2010 3:36AM
I recently leveled inscription and I think its system is working very nicely. The vendor girl who downgrades the northrend ink to low level ink makes it easy to jump through some of the harder leveling gaps.
It provides a chance to level your max level character's profession quickly, however if you are leveling, you just use the appropriate herbs you farm during questing.
Also a really good thing is that some of the glyphs used by max level raiders are produced while leveling - I only made money with leveling Inscription. Compared to for example Alchemy, where I vendored all of the hardly produced low level potions because they have absolutely no market value.
Jewelcrafting, and armor making is a little better since you can just disenchant the final product for some auctionable shards, however I dont like to produce something to be instantly destroyed.
Untflanked Jun 14th 2010 4:22PM
Ghostcrawler promised me a pony!
Wow.com promised me a mooosseeee!
Those 'middle' glyphs better transform me into a moose or a pony, or Im so quiting this game.
Wellsee Jun 14th 2010 4:26PM
I love random stats on items. I'm a bit disgruntled about the glyph change, though. I hope they change some things about it so that leveling is not just about vendoring tons of items. Make them disenchantable so that they have some worth beyond 5s? I'm still leveling an inscriptionist and have appreciated being able to sell glyphs for a gold or two while working my way up. I think scribing is the only profession where a level 50 character with 300 skill can make something useful to players that are higher level. ... Or is that a flaw?
pinteresque Jun 14th 2010 4:27PM
You guys aren't getting it.
Right now, you have slots for 12 glyphs, 3 major and 3 minor per spec. They're destroyed when you replace them.
It looks like in Cata, you're going to have slots for 18 glyphs, 3 major, 3 medium, 3 minor per spec, but once you learn them, you keep them.
What this means is, you can swap out active glyphs for glyphs you've learned and are inactive.
...and where do you think those inactive glyphs are going to come from? Inscriptionists. So instead of them selling you 12 glyphs plus an extra glyph or two every once in awhile that you swap out and back depending on the situation, you get to sell them EVERY GLYPH THEIR CLASS CAN USE once, because hey, you never know when you might need that extra crit, or pony, or whatever.
Inscriptionists will be fine. It's just a different kind of buyer/seller relationship.
MysticalOS Jun 14th 2010 4:38PM
This.
Not to mention. insriptionists worry about profits. Honestly any Scrib i know isn't making buttloads of profit off 5g glyphs. They are doing it off Darkmoon cards that sell for high prices cause of the insane. Or Greatness trinket. I'm sure there will be some new level 85 darkmoon cards that'll sell for ridiculous so I doubt Scribs will be money hurt.