Scattered Shots: Stacking cooldowns and procs

As hunters, our main job in a raid or a dungeon run is to do as much eyebrow-searing DPS as we can, and do it without pulling aggro or standing in void zones. This is the primary difference between hunters and healers -- healers don't worry about any of these things. One of the secrets of end-game hunter DPS is to stack our cooldowns together, and to time those cooldowns with trinket procs. Over the course of a boss fight, this stacking can yield very real DPS gains. While every hunter spec benefits from this stacking, marksman benefits the most, being able to use our big cooldown, Rapid Fire, four times in a typical four- to five-minute fight. The key here is to stack abilities that combine multiplicatively, rather than additively.
One of the interesting benefits of the DPS gain of stacking cooldowns is that you could actually do more DPS than spreadsheets would indicate. Spreadsheets use averaging of all abilities over the course of a fight, rather than assuming that you're combining them intelligently. Join me after the cut as we take a look at how it works, when you should stack and when you should not.
Multiplicative versus additive
An additive combination, for the purposes of this discussion, is two abilities that combine to do the same total DPS as when they're used separately. So if abilities A and B give you 10 DPS each and they're additive, using them at the same time gives you 20 DPS. Using them separately, one after the other, also gives you a total of 20 DPS. Attack power combines additively with more attack power. So you could stack your Furious Howl with your Mark of Supremacy, but it's no more advantageous than using them separately.
A multiplicative combination is two abilities that combine to do more total damage than they would separately. So abilities A and B are 10 DPS each, but by using them at the same time they give you 25 DPS. Generally you'll get this multiplicative advantage any time you're combining two different kinds of abilities: haste with attack power, or crit with haste, attack power with crit, or agility with ... well, agility with anything, including agility, is a multiplicative advantage.
A good example is your wolf's Furious Howl and Rapid Fire. Furious Howl adds 320 attack power, while Rapid Fire adds 40% haste. By using both together, the DPS boost is greater than if you used them separately (because now you're not only getting extra shots from Rapid Fire, but those extra shots also have an additional 320 attack power as well as all the other shots that would normally benefit from the attack power).
The trinket factor
Most hunters will either have the Darkmoon Card: Greatness or Death's Verdict trinkets. Each of these has a 45-second internal cooldown and procs for a whole bunch of agility. That agility gives you attack power and increases your crit chance. So if you use Furious Howl with your trinket proc, the 320 attack power from Furious Howl will crit more. If you use the proc with Rapid Fire, those extra shots will do more damage and crit more often.The more you stack together, the bigger the multiplicative advantage.However, it would not do you any good to stack your Whispering Fanged Skull proc along with your Furious Howl, since they both give additional attack power they stack additively. It won't hurt at all, mind you; it just won't be any better than using them separately. However, if you toss in a Rapid Fire with either or both of them, now you're seeing the multiplicative advantage.
There are two ways to track your trinket procs. The first is just to configure your Power Auras (or other notification addon) to let you know when your trinket procs. Alternately, you can get an addon like SexyCooldowns that will track the internal cooldown of your trinket. Both are viable methods of stacking cooldowns with trinket procs. Personally I use Power Auras to let me know when my trinkets proc, and I know when my Death's Verdict is about to proc because it's right after Furious Howl comes off cooldown.
When not to stack them
In general, you always want to stack as many cooldowns together as possible. If you've got Rapid Fire going, pile everything else on it that you can! This is particularly easy at the beginning of a fight, when any proc trinkets you have will all be going off at once. Death's Verdict, Greatness, Deathbringer's Will, Whispering Fanged Skull -- all of them will trigger in the first few seconds of a fight. Toss on Furious Howl, Rapid Fire and Call of the Wild, and you have a potent multiplicative advantage.
However, later on in the fight, these cooldowns will all separate from each other, and you will not have the luxury of stacking them all together. One of the mistakes I often see is people's holding off on their cooldowns, waiting for that magic moment when everything lines up -- not just trinket procs, but the tier 10 set bonus proc as well (which is not predictable).
While it can be worthwhile to wait a bit on cooldowns, you absolutely never want to put yourself in a situation where you use them fewer times than possible because you're waiting for some magical combination. This is a particularly common mistake with MM hunters who are holding off on Rapid Fires. In a five-minute fight, a MM hunter will get four Rapid Fires. It is easy to combine these with trinket procs (trinkets with 45-second internal cooldowns, like DV or Greatness). You end up sitting on your Rapid Fire for a chunk of time, but you still get all four uses.
However if the fight is shorter, less than four minutes long, you no longer have the luxury of waiting on those trinket procs. If you wait, you'll only get three or even two Rapid Fires in the course of the fight. You are better off using Rapid Fire occasionally with nothing stacked on it than using fewer Rapid Fires.
In general, I blow everything just after engagement. I time my Rapid Fires based on the duration of the fight -- longer fights I can stack them with trinkets, shorter fights I don't. I also manually cast Furious Howl with every trinket proc -- the cooldowns line up very nicely -- and of course you can cast it while doing your normal rotation. Unfortunately, Deathbringer's Will has an oddly long internal cooldown and doesn't line up nicely with other cooldowns on most fights, though of course you can always rely on it at the beginning.
But I never worry about set bonus or other totally random procs -- if they happen, that's great, but I'm not waiting on them. If I know in advance when Heroism/Bloodlust will be, I'll try to plan around it, but again, I'm not going to waste time waiting on them.
Like everything in life, it's just like beer
Stacking your cooldowns will net you a nice boost to your DPS, but like so many end-game techniques to increase DPS, the difference isn't huge. It's similar to epic gems vs. rare, or the best enchants vs. the cheap ones -- the increase is small, but it all adds up to make the difference between a great hunter and an average one. It's like after bar closing when you've finished your last beer; you can still wring out the bar rags into your mug rather than let it go to waste (the dwarven hunters know what I'm talking about). At the end of the day, why leave any DPS on the table?
Filed under: Hunter, (Hunter) Scattered Shots






Reader Comments (Page 1 of 3)
Viper007Bond Jun 14th 2010 10:17PM
I must know the story behind this screenshot...
Galestrom Jun 14th 2010 10:20PM
It's a picture of Frost's minions. He's raising an army of hunters to rule the world.
Uncommonly good looking lot, aren't they?
shaunarcher Jun 14th 2010 10:34PM
Screenshot is now STOLEN
Thanks =)
Knurl Jun 14th 2010 11:37PM
in the latest Warcraft Hunter's Union event the level 19 hunters all went to the Gurubashi Arena to take on the greatest raid boss in game, Frostheim himself!
Lohkie Jun 14th 2010 11:48PM
lol i wonder exactly how many steady shots he was able to get off
XD
great job as always frost
Bart Jun 15th 2010 12:19AM
lol i only clicked cause of the screenshot ahaha it just made my day
splodesondeath Jun 14th 2010 10:48PM
Came for the screenshot.
Eregos ftw! Jun 14th 2010 11:33PM
Stayed for the stacks!
MusedMoose Jun 14th 2010 11:00PM
Y'know, when I first clicked the article, I thought it was going to be math-heavy and complex. Instead, I got an interesting and easy-to-follow guide to the kind of thing that should be obvious but only really makes sense when you hear someone else talk about it. My future hunter salutes you, Frostheim; I'm not much of a combat-planner so this is something I wouldn't have thought of to do.
Granted, it's going to be quite some time before it's all that useful, but at least I can practice it when leveling up my draenei. Not a dwarf, I know, but he's already sworn off bows thanks to these columns. *grin*
(I also prefer hard liquor to beer, but that's another story.)
Kabuki Joe Jun 15th 2010 8:43AM
I have to concur with Mused however my current hunter will appreciate this instead. I was always of the philosophy (with absolutely no factual basis or really any theorycrafting) that I should space my CDs out over the fight to keep one of the procs or buffs up as much as possible to theoretically increase my constant DPS. This makes more sense for an overall gain, the cooldown management is just something I will have to relearn. Thanks Frostheim!
Hivetyrant Jun 14th 2010 11:02PM
Also here for the screenshot (with the added benefit of knowlege for my hunters)
Jonisjalopy Jun 14th 2010 11:27PM
As a Dwarf priest I fully support and endorse the "no booze left behind" motto :D
caelwynn Jun 14th 2010 11:37PM
This also applies nicely to other DPS classes
Nighthavk Jun 15th 2010 3:19AM
Exactly. I wish more DPS knew how to stack their cooldowns. Generally, rotations/priority lists are easy to follow and become automated as you get more experience with your class, but a good chunk of DPSers do not know that using CDs wisely is one of the most important factors in insane DPS.
uncaringbear Jun 15th 2010 7:16AM
yup, don't wait for all the planets to be in perfect alignment or for the sun to be in full eclipse before you use your cooldowns. An ill-timed cooldown is still better than a cooldown not used at all.
thebitterfig Jun 15th 2010 1:22AM
I'd love to add that many haste benefits are multiplicative. Haste rating, on something like a common lowbie trinket ( http://www.wowhead.com/item=37390 - FoS won't drop the scorp, and my hunter is an alt not worth the $$$ investment for a DMC...), or a potion ( http://www.wowhead.com/item=40211 ), is additive with other sources of haste rating. However, anything which is listed simply as a percentage is multiplicative, both with other percent-listed haste buffs, and with haste rating. Bloodlust, Rapid Fire, and Imp AotH ( http://www.wowhead.com/spell=19556 ), are all multiplicative, along with static haste buffs, like the one from a Moonkin or Retribution paladin.
Haste might not be the bee's knees for hunters (where RF will easily drop you down to sub-gcd speeds on Steady Shot), but it's nifty to know for some classes (Troll mages popping Icy Veins and Berserking with 2t10 and Bloodlust, for example. Can we say sub-1 second Arcane Blasts and Missile Barrage Arcane Missiles?).
Toranja Jun 15th 2010 1:27AM
I wonder how long did the raid last... What's the enrage timer? LOL
zdave Jun 15th 2010 2:17AM
so do any hunters spec survival? i really can't even think of a lesser used spec of any class to compare it to. fire mages maybe. sub rogues (although pvp with a shadowstep build rocks).
any survival hunters out there?
Nipah Jun 15th 2010 2:28AM
My hunter is still spec'd Survival.
The enjoyment I get from unleashing Explosive Shots cannot be beaten... even if my DPS is a bit lower than it would be as Marks.
Toranja Jun 15th 2010 2:30AM
I guess I'd say destro locks...
Of course there are survival hunters, there are 10-mans that are Renplishment deficient and need that buff