Gold Capped: The basics of selling glyphs

Selling glyphs can be very profitable. It requires a lot of addons to work, and the market reacts to competition differently than other markets. However, a lot of auctioneers got their start with it. I know I did!
Glyph toolbox
To successfully sell glyphs, you need to be able to manage 345 different products, each with their own mix of supply and demand. They also don't share the same mats for creation, and there's no really efficient way to pare down that list without costing yourself money. A lot of people will stick to the "core" glyphs (the proper ones for PvE and PvP for each class), hoping that the increased demand will yield higher profitability, however because there are people who do this, the supply for this subset of all the glyphs in the game is also higher.
Long story short, the default UI is not made for managing auctions in this volume. You absolutely need addons. Let's break this down by task, and look at what the addons do for us.
To mill herbs, you will want Auctioneer. See my post about automation to look at the different ways there are to increase throughput. Also, unless you see a stellar deal on old world mats somewhere, the best herbs to mill are Northrend ones. There are two classes of herbs: those that mill into 6 Ink of the Sea and 1 Snowfall, and those that mill into 5 IotS and half a Snowfall. Calculate the value of Snowfalls based on your ability to sell non-glyph items, and then see which herb is the best deal. Statistically, overall, your best choices are generally Adder's Tongue, Tiger Lily or Talandra's Rose. Do the math yourself on your realm, though.
To make glyphs, you should use the Lilsparky fork of Skillet, as well as Lilsparky's Workshop (if you intend to only make profitable glyphs). The Skillet fork supports a queue and automated buying. You queue up the glyphs you want to make, visit the Dalaran Ink Trader, and click the button to purchase all the lower level inks you will need, and then just make sure you visit the parchment vendor to the left to get all the parchment that you'll need. To queue only the glyphs that have sold since you last crafted, you'll need KTQ, which requires Altoholic. Bear in mind that KTQ can cause weird errors if you try anything fancy with it. Consider turning off all addons but the ones it needs while crafting glyphs.
To sell glyphs, while you can use Auctioneer, it's not recommended. Auctioneer's pricing database is awesome for things like enchant scrolls, however all glyphs have just about the same cost, give or take the difference in parchment cost. You will be much happier once you install and learn QA3. It's the perfect glyph selling addon because you can fit every single glyph in the game into a single group, and have the same pricing rules. Some people like QA3 for other markets too, but I find that managing the huge number of product groups becomes tedious. QA3 also supports two click cancellation of undercut auctions, which is key for glyphs.
Other tools you'll need include bank alts with tons of glyph bags, and possibly a guild bank or two to store mats and glyphs.
The popularity of the glyph market
If there was exactly one person on each server with inscription, and they listed every single glyph for 50g, they would make hundreds of thousands of gold per month. There is huge demand for glyphs, and generally, people will just buy it instead of trying to get the mats and have it made. Of course, there are no servers left without glyph competition, and unlike competition for something where there are only a few different types of items (like belt buckles or enchanting mats), competition in the glyph market has more than one way to reduce your profits.
In another market; say, for example, enchanting mats, increased competition means more undercutting, heavier undercutting, and lower profit margins. The demand is also quite flexible, because as prices go down, there are more buyers of opportunity and more people who can afford better enchants. In the glyph market, however, the demand is quite a bit less flexible. If prices go way down, people are unlikely to "stock up because I'll need a stack of kill shot glyphs eventually." If prices go way up, people are less likely to "wait until tomorrow or have a friend make it for me." There is no such thing as completely inelastic demand, but glyphs are as close to that as it gets in this game.
Competition among glyph sellers is done two ways, and each has its own effect.
- The more time a glyph seller can spend canceling auctions and re-undercutting their competition, the less glyphs sold by everyone else.
- The more a glyph seller is willing to undercut their cheapest competitor, the less profit will be made by the next person to list a batch.
Of course, the obvious answer to most reasonable people without hours to spend grinding their "cancel" and "list" buttons into a fine dust is to undercut heavily, reasoning that they can make reduce the profits of the grinders so much that they'll find some other market. Assuming both sides of the competition equation have a lot of stamina to keep with it over the long run, nobody will ever make money.
Don't just listen to my advice, see for yourself
There are subtleties to glyph making and pricing that I've not touched on here -- this article is long enough without deep-diving into concepts like glyph walling, supply attacks, undercutting strategies and mat valuation. The reality is, though, that with this information, you'll have all the tools that the other glyph sellers use.
Filed under: Gold Capped
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Reader Comments (Page 3 of 3)
Pyromelter Jun 16th 2010 8:08PM
Sholazar is like a freaken garden of eden for herbs. My recently leveled to 80 druid spent a few levels in there, and i was in the basin for a total of about 8, maybe 10 hours. Doing nothing but herbing while questing, I gained stacks upon stacks upon stacks of herbs. Netted a whole slew of frost lotus as well as eternal life.
I really want to take all those herbs and drop herbalism for inscription on my druid, as I don't have a Scribe amongst my alts. But I kind of hate the fact that the money-making aspect of it is so competitive as described. I figure I'll probably make some runescrolls, maybe roll the dice on darkmoon cards.
Since I'm not an AH pvp'er, and I like making gold with a combination of gameplay and AH, it seems like I'd be just better off keeping herbalism. Oddly enough, the way i make my biggest profit from herbalism is with tailoring. Eternal life's can be pretty expensive on my server, and the side-benefit of herbing are crystallized life. With just normal plucking of herbs doing dailies and wintergrasp, I seem to end up with a bunch of eternals (which go for 20-30g on my server), which I in turn send to my tailor to use for Brilliant Spellthread. I generally make a minimum of 100% profit on brilliant spellthread (above what the raw mats would sell for), and have made as much as 300% profit before. No one seems to sell these things, but people need them. I much prefer the lower competition and higher reward areas.
Still, I always feel like it would be nice to have a Scribe in my cadre of alts, and it's kinda disappointing that the money-making off of Inscription is so tough.
Chernabog Jun 16th 2010 8:39PM
If eternal life is expensive on your server, don't even think about rolling the dice on darkmoon cards. Most of the ones you get will be absolutely worthless to anyone except those trying to get their Insane title, and they tend not to be interested in paying much. Even the Greatness deck is largely worthless now with (in most cases) better trinkets available from 5-mans. Runescrolls are also relatively poor sellers.
Deathknighty Jun 17th 2010 1:09PM
On the topic of bots in Sholazar, I came across a guy running a really terrible bot.
I was flying around on my 70 paladin, being daring, and using his newly 450 mining skill, when I gasped to see a titanium vein, with a level 80 orc being attacked by a wolvar right next to it. He kept trying to mine the node, and got interrupted each time. His health was barely going down at all.
I flew down, killed him with my level 70 HOLY paladin, then proceeded to mine the node and fly away, ROFLing the whole time. I decided to take pity on him, plus I couldn't really be bothered, so I didn't actually report him. Still, I killed him on a holy paladin 10 levels below him, then stole a titanium node from him, that should more or less suffice. xD
Kevin Jun 16th 2010 9:59PM
I'm the a-hole who if I notice new glyph competitors I drop the entire market down to 3g a glyph making it a huge waste of time for people to sit and cancel repost for hours for marginal profits. I have the pockets and supplies to keep this up for weeks at an end. I hate the re-posting wars and simply don't have time for them so I'll accept minimal profits for being able to post for 48 hours at a time and not having to check every 20 minutes.
Regardless of what you may think of me, in terms of this article, this is something you need to keep in mind when attempting to enter the glyph market. Every server already has established sellers who have huge inventories of glyphs and supplies and the pockets to wage "wars" against other sellers. The glyph market is not a causal market to enter - it is very high maintenance depending on the competition on your server.
If it's your sort of thing - and it is for me- and you went to go head to head with other competitors go ahead! It can be a lot of fun - I would just offer a few suggestions:
-Firstly you are going to need to invest several thousands of gold to start up your business in order to build your inventory. IMO, you don't want to skimp here - you need a strong inventory because a)the sales of glyphs occur quite frequently and you always want to be ready to refresh b)long glyph crafting sessions are terribly and hideously boring - you want to minimize these sessions as too many and I guarantee you'll burn out.
-Secondly find the cheapest materials possible - whether you need to hire a farmer, spam trade looking for bulk deals, or keep an eye on the AH for good deals the cheaper your materials the higher profits you'll obtain as well as the lower your threshold can sell while still turning a profit.
- My third suggestion would be - the key to making big profits is maximizing the profitability of your snow fall inks. Cards (bleh), scrolls, offhands, or even just selling them makes all the difference in profit as these sales often cover the purchase of your materials therefore allowing your glyph sales to be 100% profit.
Anyways that's just my two copper - if you want to enter you are certainly allowed to - just make sure you do it 100% or you'll just waste your gold and time.
Cheers!
Ominous Jun 17th 2010 9:33AM
ANOTHER post recommending auctioneer? Throw your net wider. There are better, more efficient addons. STOP bleating on, as though this is the only one that can manage the tasks you give it. STOP advertising a bloated product.
Basil Berntsen Jun 17th 2010 11:25AM
If you'll re-read that part, I specifically say that QA3 is the go-to addon for this type of business. As for "advertising" auctioneer, I use it pretty much exclusively and I write about what I know. I've covered other options, but none of them are as good as auctioneer.
Baba Jun 17th 2010 12:52PM
Good article Basil, but could we get an "AH for noobs" article someday which gives us some fairly simple exercises to get us into the idea of using the AH for money-making, telling us to get amounts of various items and make them into something to sell on the AH. You could challenge us to make as much profit as possible from the exercise, and set the target yourself :)
na Jun 17th 2010 1:31PM
if blizzard wanted a band-aid solution to the gold cap, they would create a vendor that only buys and sells this item:
Chest full of Treasure
BOP
Stacks *100
"Trade able for 1000g"
vendor price =1000g
buyback =1000g
30 min
This way they don't have to worry about casting all those integers and the unforeseen repercussions of messing with the gold system.
iceveiled Jun 17th 2010 3:33PM
Glyph market can be the most profitable market on ANY realm, but it also requires a lot of money and investment (both time and money) to do the volume amount necessary to make thousands of gold a week. If you want to do it properly you have to do it just like Basil said here, including investing thousands of gold in guild bank tabs and inscription tabs. Not for the faint of heart or the novice gold maker, but once you get rolling and learn how to do it properly a lot of it is automated by addons.
don't be so quick to dismiss this article.
strikerts Jun 18th 2010 12:10PM
For those who are stuck in a competitive undercutting market, if you have people on your server who are reasonable you might be able to talk some of your other listers into "whitelisting" each other. It has dramatically decreased how often I needed to "wear out my cancel" button, gained more time, and really has not been a significant loss of money. What I lose in time where I would be able to camp / undercut, I gain back in times when I am unable to do so.
Just a thought.
Basil Berntsen Jun 18th 2010 12:27PM
If this works, by all means, enjoy. Eliminating one of the variables with which people will compete will increase the total profit enjoyed. That said, it's a trivial investment in time and money for one of the people to create a new alt, follow the whitelist rules on the old lister, and undercut on the new one. It would also amount to more money for that person, even though the total profits going into the market are lower.
wowcomposts Jun 22nd 2010 2:48AM
I'll never get it: So much effort for a virtual currency. And what for? To buy all kinds of virtual items, that are just as well useless?
Sure, the competition can make fun. But with the same or less effort I'm sure you everybody could accomplish astonishing things IRL. And have competition. In things that really matter ...
I know the difference between (even the most passionate) hobby and serious things, do you?