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Reader Comments (Page 1 of 1)
6-17-2010 @ 6:30PM
Transit said...
From the gameplanet interview:
Stockton: And finally, the biggest thing is that Tol Barad is actually our daily quest hub for all of Cataclysm, so you’ll see that [Isle of] Quel’Danas thing – and that’s something we really want – we really want players to conglomerate in one spot. And on PvP servers, it’s gonna be nuts!
Gameplanet: Chaos, yeah, that was great.
Stockton: Yeah, that’s what we’re looking for. A lot of people really liked that from [patch] 2.4, they remember that, so it’ll be cool to bring that back.
Did people enjoy this? Personally I hated it. I want to do my daily quests as efficiently and quickly as possible, and not have to "buddy up" to do them either. Dailys are something you do every day, and they get tedious. Having someone there to gank you while doing them was not fun.
Reply
6-17-2010 @ 6:33PM
Bedvyr said...
This is why I play on an RP server.
Oh, it's not the only reason, but it's one of them.
6-17-2010 @ 6:35PM
Drakkenfyre said...
On a server which is Horde dominated Quel'Danas was a pain in the ass. For every 4 or 5 Horde there, there was 1 Alliance. So trying to get your dailies done meant you got ganked over, and over, and over, and over. I have a screenshot where I was pounced by three Rogues AT ONCE. You couldn't get all your dailies done without getting ganked a dozen times. The only thing you could do was wait until late at night, and do them when there weren't so many Horde on.
The idea of "Daily quests hub in a PVP area is exciting!" isn't exciting to me.
6-17-2010 @ 6:45PM
Transit said...
I normally play Horde on a pvp server. In this past ptr cycle I rolled on a pve server. As I came out of Org I saw a human mage and a dwarf pallie dueling right outside. That felt really odd and just wrong. At once I knew I had to play on a pvp server (And why the worgen went to the alliance, having humans walk around org, doing business as normal would have felt wrong too.)
@Drakkenfyre The server I am on is dominated by horde and it was still painful to do dailies. Allies who see themselves as having no chance at doing the dailies themselves took the time to make sure the horde could not do them either.
One trick they had was to go around naked and attack someone's pet (if they were a pet class) pets are usually set to defensive and they would attack back. The guards would come kill both of you and the guy with gear on would take armor damage. Ah, good times..... Not really. >:-(
6-17-2010 @ 8:44PM
TR said...
Yeah, I don't get that either, then again the devs/designers seem to listen to the PvP player base hence the PvE class nerfs because they imbalance PvP arena. This in itself seems to refute the belief on most WoW-related websites (and the official forums) that no one listens to Vocal Minorities so they should be ignored altogether.
At the very least I hope with all the individual phasing tech their touting they've at least resolved existing problems. The one at the ICC summon stone that prevents members of the same raid from seeing each other and helping to summon is the most glaring example. The quest Tirion's Gambit is example of where existing phasing tech should have been applied and still hasn't been even though it's in an area where a lot of it already exists. Once someone completes the quest on your realm, you have to wait for the daily quest reset to occur before you can do it and I've seen players camping the spot to get FIRST! dibs.
6-17-2010 @ 9:45PM
PvtDeth said...
I would assume that someone on a PvP server would want to PvP. The biggest complaint I've ever heard about PvP is the decline and demise of world PvP. I, personally, like to be able to do a quest without getting ganked, hence my choice of PvE for a server. For people who want mass chaos, PvP server.
6-17-2010 @ 10:14PM
Iirdan said...
I play on a PvE server. Yet a large portion of the Horde love to world PvP. We organized a massive event where the Horde seized and held every Alliance capital city at once for a full hour. Auctioneers, Innkeepers, Bankers - all dead, and killed right as they spawned. Alliance dying right when they return to their corpse. Great, great fun.
And yet, at the end of the day, you could still go up to the Argent Tournament and do your dailies peacefully if you so wished.
6-17-2010 @ 11:17PM
Transit said...
@PvtDeth
Its not a matter of wanting to pvp or not. Its not like pvp servers never raid and pve servers never do battlegrounds. There are times and places for both. But good world pvp is not artificially forced, it happens naturally.
TMill vs. Southshore no dailies needed, no 5% buff to the winners, nothing. And while it did inconvenience the people in that area. There were alternatives of where they could go. And the people there, on both sides, WERE PREPARED to pvp. Its not like they were there for other reasons, at max lvl at least.
Making the dallie area a haven for people who like to give other people a hard time is NOT good world pvp, its just annoying. Like the scourge event in the cities was annoying. Good world pvp has the people at BOTH ends wanting to pvp, for the sake of pvp itself. Not one side going, "Dude, I just want to get this done so I can go eat."
6-17-2010 @ 11:54PM
Drakkenfyre said...
There's a difference between being on a PVP server, and being on a PVP server where one faction greatly outbalances the other. Placing a daily hub in a zone where it literally might never change hands (except for the forced changing that will be implemented) is not a good idea.