Scattered Shots: Grandpappy Frostheim on traps

Young hunters these days got no appreciation for their traps. One of the signature abilities in the hunter toolbox, thematically appropriate, and stronger and easier to use than any time in WoW history, but they may as well not exist 'cause you kids can't be arsed to use 'em. Mob charging at you? Hunters these days just Feign Death (that is, if they don't try to melee it) then watch the mob make a beeline for the healer. Once it's safely carving pretty patterns into the healer's face, the hunter goes back to volleying the pack.
Bah! Kids these days!
Let me tell you something, back in my day our traps sucked. They were horribly limited and difficult to use by your pampered standards, but by the Titans we used 'em and used 'em well! So sit down, listen closely, and maybe you'll learn something about your class. You see, back in my day ...
We could only drop one trap at a time, to start with. All our traps shared a cooldown, so if you put down one trap, every other trap was then on cooldown. None of this having them all out at once nonsense.
Also, our traps couldn't be used in combat. Yup, not at all. You could only place your trap out of combat, before combat started. And we didn't have the ability to fling our Freezing Trap over at the enemies' feet either. We put our trap at our own feet then when the tank charged in, we'd fire off our Distracting Shot to pull the mob over to us. Of course back in my day Distracting Shot wasn't a taunt -- it actually caused threat, 800 threat in fact, which was a heck of a lot back then.
Naturally the side effect of this system is that as soon as our trap broke, the mob would make a beeline for us. But that's okay, it was just another part of our job. Unlike those kid hunters these day -- who I swear are all mentally damaged, brains quietly rotting away like those new fangled death knights -- we didn't run away when a mob came at us, or worse, FD the mob onto the healers. No, we'd slow the mob with a Wing Clip or a Concussive Shot and kite it over to the tank. Once the tank had a chance he'd pick it off of us. If it took him a while, that was okay, tank's perogative, we'd just keep kiting back and forth past him until he was ready.
None of this second guessing the tank back in my day, I'll tell you. We worried about our job and let the tank worry about his. No one accused the tank of being a noob or told him what he should be doing -- tanks back in my day were fearsome things and if you got on the wrong side of one, you can be sure he'd get you killed. In my day tanks had a special button that would instantly make any mob attack you to the exclusion of all else. No, if the tank didn't pick up your mob, you just assumed he was doing other more important things and he trusted you to take care of until he had a moment to spare.
I realize that CC (crowd control) isn't really a factor in the lives of you young hunters today, and while it was important in my day, it's not like every pull had CC involved in it. But even so, we'd use our Freezing Trap before almost every single pull in someplace like UBRS. If you weren't assigned a target to CC, you'd just set your trap right in front of the healers before the pull.
We had a much better relationship with healers in those days. Don't get me wrong, they still couldn't be arsed to heal our pets -- that hasn't changed -- but they did love us hunters and they'd keep us up while letting the rogues die. Good times.
Of course today CC isn't a concern at all, and neither is single targeting mobs. You just gather them all up and AoE them all down. Didn't work that way in my time -- and a good thing it didn't! We didn't have an AoE back then. Sure, sure, technically we had Volley still, but you wouldn't recognize it from your beefy overpowered Volley today. It did ridiculously small amounts of damage, it couldn't crit, it was horribly expensive in a time when mana mattered and we had no way to get mana back other than potions and waiting, and of course our Volley back then also had a long cooldown.
If you were facing, say, a pack of imps in Molten Core, you could Volley once during the fight. The rest of the time you'd multi-shot and then auto shot them. And we were okay with that. After all, mages were the AoE class, let them have the imps and corehounds. We didn't need to be great at everything like every class today does. Anything we weren't great at we found another way to do. Oh, and of course Explosive Trap wasn't an AoE option for us either. After all, we couldn't drop the trap while in combat.
Except, sometimes, we could.

A typical scenario is we'd be assigned to CC something, set our trap before combat, and then pull the mob into the trap. Then, when the trap was about to break (but before it did), we'd move into position, recall our pet, FD and quickly drop a new trap before we popped back into combat. If our trap wasn't placed exactly at the mob's feet, we'd then have to shoot the mob to pull it back onto our trap.
I have to say, I do miss the good old days of FD. It was much more likely that we'd survive a wipe by feigning in the right place -- well at least until Blackwing's Lair it was. But also, as I mentioned, mana was an issue. We were very mana efficient, but we could still run out. We didn't have Aspect of the Viper to regen our mana, and Viper Sting just drained mana, it didn't give it back to us. We had only two ways to get mana back when we were low: drink a potion, which we could do every two minutes, or sit there and auto shot until we ever so slowly got some mana back.
But that lovely FD gave the careful hunter a third option. If we positioned ourselves well we could recall our pet, FD, then actually sit down and drink right in the middle of combat. We were the envy of every mana user, I can tell you that!
Of course they killed that use of FD off long, long ago, and now it's mostly just used as the greatest aggro dump in the game. Not, of course, that kids these days use it right. Nowadays they wait until they've pulled aggro before they FD, and of course then there's a chance that the mob will head for the healer instead of back to the tank. Because kids these days don't understand how aggro works.
But that's a whole different discussion. I'm talking about traps.
Back when I was a wee hunter, my grandpappy used to always tell me, "Frostheim, if you just let the beer sit there it'll go bad. Drink it or lose it!"
Traps are like that barrel of beer sitting in the back of the room. The traps have gotten better and better. New traps. Use them in combat. Drop multiple different traps at the same time. Fling them from range to the feet of your enemy. Every change was greeted with cheers of joy, but then after every change those traps get used less and less.
Every so often Blizzard looks through our abilities and picks out the ones that are seldom used. Sometimes they try to make them more useful in hopes that we start paying attention to them. Sometimes they just shrug and get rid of them. A whole host of these are going away in Cataclysm.
Be careful about neglecting your traps, or they could be the next to go. Blizzard has already tried buffing them and buffing them, and they're buffing them a bit more in Cataclysm with the trap launcher. But if you keep ignoring them, they might just take them away, or worse, give them to a class that will actually appreciate them.
Halfway through Cataclysm when you're getting trapped by a rogue, you'll have no one to blame but yourself, kiddo.
Filed under: Hunter, (Hunter) Scattered Shots






Reader Comments (Page 1 of 3)
BamaTank Inc. Jun 17th 2010 1:20PM
http://www.youtube.com/watch?v=YqdpkNfGCxY
ahh, memories....
Lumi Jun 17th 2010 1:20PM
A post Admiral Ackbar would be proud of.
Pyromelter Jun 17th 2010 2:35PM
Best. Comment. Ever.
Xaklo Jun 17th 2010 4:54PM
I lol'd.
ben Jun 17th 2010 9:25PM
Or, in a more obscure manner, people who currently dwell on the 4chan /d/ board.
(crosses fingers that people will get his joke)
Crimson Jun 18th 2010 3:27AM
epic! :D
Eat his cereal kids! ^^
Matt Jun 17th 2010 1:20PM
A rogue with traps *shudder*. Now that's a campfire horror story if I've ever heard one.
brian Jun 17th 2010 3:39PM
And as the immolation trap and snake trap went off in succession, the last thing I saw was the shadowed figure pop Vendetta...
Fletcher Jun 18th 2010 3:16AM
Traps seem highly rogue-like when you think about it. I strongly approve. Give me my traps!
Oun Jun 17th 2010 1:22PM
Ahhh, the old days. Some of em were even good. Using a feign pull to split up packs, FD combat trapping, weaving the cast time aimed shot in between autos. Now you pretty much just have to have two brain cells to rub together to play a hunter. Alot of folks get nostalgic and bemoan the ease of the class, i just bask in my newfound power :)
Ata Jun 17th 2010 1:21PM
I can't wait for trap launcher.
That said, I remember the 'woo!' when it was learned we could drop traps in combat, that was awesome...but I admit I wouldn't use it too much, since Volley became a better aoe option than running in and dropping an explosive trap on the tank's feet. You better believe launching a trap to where the tank is gonna pull and letting it be my first MD tick is gonna be something I do a lot when the trap launcher comes around!
BamaTank Inc. Jun 17th 2010 1:27PM
In raid trash AOE pulls, I commonly MD, follow the tank in, drop an explosive trap, disengage, and volley till they all die..... good times.
Richard Jun 18th 2010 5:54PM
Same here Bama, plus I do this in randoms for the trash. I remember the first time I did this in January after getting DBW, the entire rest of the party stood around for 5 minutes discussing how cool it was to watch a Taunka get "blown back" by the explosion of the trap.
sherekhan88 Jun 26th 2010 9:42PM
Rogue with traps make me q-q, but my pet always breaking his vanish and makes me :3
Vinicius - Sharkul Jun 17th 2010 1:30PM
Bah! I'll tell ye, these kiddos can't trap fer the sake of their own sorry behinds, let alone the sake of the group!
They think Rhok'Delar is a phony quest! Sure, it gives a bow and we all know the good hunters use guns, but it was about the CHALLENGE, not the loot! (well, sometimes it was about the loot.)
RetPallyJil Jun 17th 2010 7:13PM
... but all loot is hunter loot, isn't it? ^_^
cesar_montane Jun 17th 2010 1:35PM
really good post, is true all ppl miss the old CC times. we have so much in all clases and no one use them =S
johnthediver Jun 17th 2010 1:52PM
Ahhh memories. I stopped playing my hunter in Early wrath. After all the nerfs, and the fact that you pretty much had to spec MM or Surv to raid. (before you shout noob at me, I could play sv or MM, but BM was so much more fun!)
I would probably go back to huntering if the old days came back. I still look at my hunter with a spirit beast at the load screen fondly, but will probably never play it again.
Jarviswabi Jun 17th 2010 2:01PM
I think the last time I actually felt a sense of achievement as a hunter was when I learned how to chain-trap back in heroic Mechanar. Everything since then has been a letdown. At least now I can raid and watch TV at the same time.
iceveiled Jun 17th 2010 2:04PM
Crowd Control 2.0. Coming soon to a cataclysm near you.