Shifting Perspectives: Revisiting Cataclysm talents, part 2

(CHANGED) Brutal Impact: The cat version (increasing the stun duration of Pounce/Bash by 0.5/1 second) is unchanged, but the cooldown improvement to Bash (reducing it by 15/30 seconds) has now been dropped to a 5/10 second improvement. Huh? I suspect Bash's base cooldown has been dropped too, because otherwise the change doesn't make any sense. Spending 2 points to get Bash as a 50-second cooldown would be a pretty raw deal for the tank who's not particularly well-off trying to control casters and their damage.
(MOVED) Heart of the Wild: Moved from a 6th to 5th tier talent but otherwise unchanged.
(MOVED) Survival Instincts: Moved from a 3rd to 5th tier talent but otherwise unchanged.
(MOVED AND CHANGED) Predatory Strikes: Moved from the 4th to the 5th tier and redesigned. The new version increases the critical strike chance of Ravage by 25/50% at or above 90% health (your own or the enemy's? I'm not sure) in addition to the current instant-cast Nature spell for combo points deal. The attack power bonus is gone, and the talent's also been unyoked from Heart of the Wild.
With the current change, there's no benefit anymore to having the talent in bear form, and as much as I'd like to take it for fun -- I enjoyed having the cat's instant heals even while grinding on a bear build -- I just can't get a tanking build to work with it right now. Future talent overhauls might make that possible (it is beta, after all) but I'm not optimistic that that'll happen. The trend that started after BC with the feral tree being steadily divided into cat-only and bear-only talents seems to be increasing.
6th tier
Natural Reaction: No change.
(NEW) Endless Carnage: Increases the duration of your Rake by 3/6 seconds and your Savage Roar and Pulverize by 3/6 seconds.
This is a pretty big deal for cats, as anything that increases bleed/buff durations tends to be. Blizzard's indicated its desire to make the cat rotation a bit more forgiving in Cataclysm, and Rake's big drawback as a bleed has always been a relatively short duration. It's one of the reasons that two-piece tier 8 and two-piece tier 9 for cats is so strong. I'll admit I'm not entirely certain what they mean by the extension of the Pulverize buff (see below; it's a new 10th tier talent) -- do they mean the bonus to critical strike chance for 10 seconds?
Otherwise, I don't know what bear threat is going to look like with the addition of Vengeance, so your guess is as good as mine as to whether Endless Carnage might be worth taking for the tank contingent. I did hear that bear threat was basically gutted when the alpha went up because all of the stat changes had already been made to gear, and bears -- oops -- still weren't getting any attack power from agility. Hopefully that bug gets fixed soon.
(CHANGED) Survival of the Fittest: The portion increasing all your attributes by 2/4/6% has now gone to that big talent tree in the sky. SotF is otherwise unchanged.
7th tier
(MOVED AND CHANGED) King of the Jungle: KotJ has been moved from a 9th to 7th tier talent, and the portion reducing the cost of bear and cat form by 20/40/60% has been removed. It's otherwise unchanged. I'm a little surprised at that, but I'm wondering if Blizzard's just reluctant to give the cat a ton of new situational abilities and a new interrupt and cheap shifting. The intent seems to be keeping the player in cat form more.
Leader of the Pack: No change.
Improved Leader of the Pack: No change. Still, in my humble opinion, the best talent in the tree.
(CHANGED) Primal Tenacity: The reduction to fear effects is still there, but the protection against damage while stunned has been reduced from 10/20/30% to 5/10/15%. With health pools said to be so much bigger in the next expansion, the present talent may have been a little overkill.
8th tier
Protector of the Pack: No change.
(CHANGED) Infected Wounds: IW's been altered from a 3-point to a 2-point talent (score!) and Ravage added to the list of abilities applying the debuff. They're really pushing Ravage, aren't they? It feels like it's turning into the Nourish of Wrath. Otherwise, no change.
9th tier
(NEW) Primal Madness: Tiger's Fury and Berserk also increase your maximum energy by 6/12 for their duration, and your Enrage and Berserk abilities instantly generate 0/12 rage.
The cat portion of this temporarily mimics a talent granted to assassination rogues called Vigor that permanently increases the rogue's energy by 10. So far, response to this has been pretty mixed, and I'm equally ambivalent myself; Yawning on the druid boards wrote that the talent will wind up being either "totally worthless or totally mandatory," and I think that's probably accurate. We just don't know how much haste is going to contribute to energy regeneration, and as Alaron pointed out, you shouldn't be anywhere near the energy cap with TF or Berserk up anyway. We'll see.
Mangle: No change.
Improved Mangle: No change (more's the pity).
10th tier
(NEW) Nom Nom Nom: When you Ferocious Bite a target at or below 25% health, you have a 50/100% chance to instantly refresh the duration of Rip on your target. We talked about this on our previous look at Cataclysm talents, and nothing's changed since then. As our commenter Carrie wrote on our first look at Cataclysm talents, "If Blizzard keeps Nom Nom Nom as the talent name I will give them like, all of my moneys. Like all of it." I concur ... although we know it'll never happen.
Rend and Tear: No change. This worries me a bit for bears; Maul is almost certainly going to be a much, much smaller portion of our rotation in Cataclysm, so we'll be spending 5 points to get a damage boost to a skill that we may not be able to afford that much.
(NEW) Pulverize: Requires Dire Bear Form. Deals 100% weapon damage plus additional 786 damage for each of your Lacerate applications on the target, and increases your melee critical strike chance by 2% for each Lacerate application consumed for 10 seconds.
The wording has been changed a bit from when we first saw it. I'm still not completely clear on what it does, but I think it costs you one Lacerate on your target in return for the instant damage and the 10-second (16 seconds with Endless Carnage) critical strike boost. There's no cooldown and it's an instant attack, but it'll also run you 20 rage each time, so this really isn't a spammable deal unless you're in a high-rage scenario. With a full rage bar and a full stack of 5 Lacerates, you could theoretically spam Pulverize, obliterate your stack (and your rage bar in the process), and get a huge threat boost in return.
11th tier
Berserk: No change, although I'd still kill to see this do something to the bear/cat models a lá Bestial Wrath. What is that little green circle? That's just sad.
Every week, Shifting Perspectives treks across Azeroth in pursuit of truth, beauty and insight concerning the druid class. Sometimes it finds the latter, or something good enough for government work. Whether you're a bear, cat, moonkin, tree or stuck in caster form, we've got the skinny on druid changes in patch 3.3, a look at the disappearance of the bear tank, and thoughts on why you should be playing the class (or why not).Filed under: Druid, (Druid) Shifting Perspectives
Patch 5.2 interview with Dave Kosak
Inside an old alt's vault
The latest patch 5.2 news
All of the latest Mists of Pandaria news





Reader Comments (Page 2 of 2)
kia Jun 18th 2010 2:34AM
If you're located in the United States, commas should go inside quotation marks. If not, disregard.
Best,
Grammar Police Police
brian Jun 17th 2010 7:43PM
I would like to note that MMO has some slight differences in a few talents. Not sure why, exactly, as they wouldn't go breaking the NDA after being told not to with the leaks before, but I don't know how they'd have different info. Perhaps they were given the preview after an update? I don't know.
That said, here's the talents that I can find that look different.
http://www.wowtal.com/#k=.9dw.druid
http://cata.wowhead.com/talent#0
Working from the bottom up: Predatory strikes is clarified to work when the *target* is over 90%. Improved Feral charge is melee haste instead of damage. Shredding Attacks reduces the cost of Ravage as well as Shred. Last but not least, Feral Aggression reduces the cooldown of FFF by one second per point.
The haste seems better than damage, as it's giving faster melee swings, which means more rage to use abilities, rather than just passive threat. Shredding Attacks reducing the cost of Ravage as well makes Predatory Strikes and Imp Charge have better potential for chain Ravages on a boss after charging, or in PvP. Finally, reducing the cooldown of FFF rather than increasing Demoralizing Roar is good, as such an early talent boosting a damage cooldown would be pretty powerful, even if it was only 5%. Though, this does hint that FFF may be seeing some changes, as it's extremely powerful now, and with no cooldown... yeah. However, this does show some promise in giving bears a better tool for picking up stray mobs.
Something silly I'd like to note with the talent trees, is that you only have to put one point in the linked talents to move on to the ones below. Example:
http://www.wowtal.com/#k=-CL9xz2LGzp.9dw.druid
Not that you'd only go one point in Heart of the Wild, but Bears could use that to get to Primal Madness without wasting two more points in King of the Wild. It's probably not intended, but would be interesting. After all, the talent is still "linked," but you fulfill the requirement easier.
Sedirex Jun 17th 2010 7:59PM
Pulverize worries me a lot. I like having a bleed, and if the new rotation has us building up lacerates just to eat them, it makes the already-dubious Rend and Tear pretty silly.
Karthos Jun 18th 2010 3:09AM
10 Gold says that there will be a Major Glyph to stop Lacerates being 'eaten.' Much like the current Swiftmend Glyph.
Mort Jun 18th 2010 3:22AM
My fist thought as well, Karthos.
Rubitard Jun 17th 2010 8:13PM
"[Y]ou have to extract a nail from an inconvenient portion of his anatomy...." Talk about an inconvenient truth!
uncaringbear Jun 17th 2010 9:43PM
Allison, I share your sentiment about fixing up an old house. For those of you thinking of buying a really old house and renovating it? Unless you have an unlimited supply of money and a full time project manager to do all the work for you... DON'T DO IT! IT'S A TRAP!
maniraptor Jun 18th 2010 12:54AM
Whew, yes. I grew up in a 90-year old house. Old houses are high-maintenance creatures even when they are in great condition. Patience, expertise, and ample cash reserves are all necessities when they need updating or serious fixes.
Nick Jun 18th 2010 4:52AM
As Brian noted, the Wowhead talent calculators do NOT correctly reflect the preview. Look at the diffs the Wowhead folks posted on their blog instead (which matches the info posted on MMO Champion and other sites and hence is likely to more closely match what was actually in the preview)
As far as FFF goes, rumour has it that the bear version will cost rage in Cata (kitty version still free though).
Chuck Jun 18th 2010 2:37AM
It's best to think of Pulverize as a sort of Bear-themed consecration. The only difference is that it does not stay on the ground, but it does have around the same cooldown timer that consecration does.
Dragoniel Jun 18th 2010 4:19AM
I'd love to see the review from the PvP side. At the moment you have missed all PvP implications and PvE is something not all players are interested in.
For example I'm very disappointed and worried about feral PvP situation. And I really really don't care about any PvE. I agree to do 0 damage in PvE if only feral remains very viable in 1v1 PvP.
Orrine Jun 18th 2010 8:18AM
I have a question which can be tied with druid ratio on Horde and Alliance sides in Cata. Have you already seen Cat and Bear forms of Trolls? It seems that there will be much more Druids on Alliance side due to coolness of Worgen and questionable coloring of Troll feral forms.
Shiftshapes Jun 18th 2010 9:40AM
:3 Nom nom nom should have a chance to conjure meat that your kitty can eat after the battle... Feral cannibalize FTW? :D
Sharvis Jun 18th 2010 10:47AM
"Huh? I suspect Bash's base cooldown has been dropped too, because otherwise the change doesn't make any sense."
Was the proposed baseline interrupt for Cat form only? I don't remember. If there's a Bear form version too, that might be why Bash's cooldown talent would be reduced.
EzrahSezMoo Jun 18th 2010 11:00AM
actually, "Pulverize" looks like it works almost exactly like "Obliterate," just based on wording alone.
my guess would be that it actually consumes all of your "Lacerate" stacks. i would also imagine that they'll probably have a glyph that will allow you to keep your stacks.
just sayin.
Druid_forever Jun 22nd 2010 4:43PM
I'm still witing for "the tools to where we might consider a feral druid over an arms warrior" or rogue
Turboteckel Jun 30th 2010 12:10PM
Rannasha is my god!