The evolution of raid design in Cataclysm

- The developers believe that current raid design (separate 10/25 man lockouts) effectively asks raiders to raid twice as much if they want to maximize their emblem gain, which helps cause player burnout and boredom.
- The ability to kill a boss in separate 10/25 man lockouts is 'nothing sacred' in terms of changing the design, since before Wrath it wasn't even possible.
- Current design accounts for maximum emblem gain per week, because many players will attempt to gain the maximum of emblems per week. Changing the raid lockout means that this design can be altered.
- ToC's four lockouts was far too many.
- The designers expect more gearing up from quests and heroics (as well as crafted items) before people start raiding in Cataclysm.
- The feeling is that the burnout caused 'in some of our most dedicated raiders' from feeling forced to run both 10/25 man content every week to stay competitive is a compelling reason to change the design away from allowing that.
One of the things I find most interesting about this thread is this statement:
Q u o t e:
"It's not fair for Blizzard to remove a playstyle choice from the game that people enjoy."
I agree with you more when you phrase it that way, but we have a large player base, so someone is going to miss almost any feature that we remove or de-emphasize. In this case we think the folks who hated feeling like they had to run both 10 and 25 every week have a more legit case those who enjoyed running both every week. WoW, and by extension raiding, is supposed to be a fun pastime, not a soul-crushing chore. Note that I'm not talking about noobs here -- I'm talking about the design causing burnout in some of our most dedicated raiders.
To be completely honest, I don't think this goes far enough. I think Blizzard needs to rethink the policy in TotC and ICC of every fight having a heroic mode with heroic loot. While I find myself agreeing that having to run the content in 10 and 25 causes burnout, I'd like to add a posit that feeling like killing the end boss in a raid is not an accomplishment but just a stepping stone to killing him again in a couple of months but harder is just as difficult to swallow. Having four or five hard mode rights in ICC (the Ulduar model) would make those fights feel more special than just throwing the toggle and grinding it all all over again.
Q u o t e:
I dont understand why blizzard seems to have this idea that people feel the need to run both. If you're a 10man guild you have no use for gear in 25mans, and vice versa.
This isn't speculation on our part. We have the data. As far as motivation, in some cases the 10 gear ends up being better than the 25 gear. Especially on 10 heroic, which a group of raiders in 25 level gear can often handle, the 10 gear is equivalent. There is also the issue of badges, which you can only maximize if you hit both versions every week.
We know there are a lot of players who want to run 10s who feel compelled to run 25s for the better loot. We know there are a lot of players who want to run 25s and feel like they still have to do 10s as well. We know both groups of players are getting frustrated and burning out -- not because they don't like raiding, but because they don't like raiding the same content twice a week, particularly when the 10 version tends to not even be challenging since their 25 participation ensures they overgear it.
One raid lockout with same item levels for 10 and 25 and a weekly cap on badge income solves all of those problems for us. It does creates two potential new problems. One, players may gravitate towards 10s because the logistics are easier. We intend to handle that by making 25s more efficient at earning gear. Two, players who really like to run both a 10 and 25 every week lose that opportunity. Sorry. If it's any consolation, because the bosses are divided among multiple raid zones you can still do some in a 10 and some in a 25 or have an alt that only does a couple of those zones a week without the full commitment of two complete boss kill cycles every week.
One of the reasons I was so excited this week for the new raid lockout system is that while I do feel constrained to raid the content twice a week on my main in addition to trying to run it on various alts on various servers, I do also like to feel that the option to see content from various angles was there. Changing the lock out to effectively work on a boss by boss setting (as was mentioned earlier in this post, there's nothing sacred about killing the same boss twice in a week) frees you up to experience 10 or 25 man content in a variety of ways.
Furthermore, having the opening tier of raiding be smaller, 5 or 6 boss raids means that you can clear one in a smaller chunk of time. Even now, a full clear of an outdated raid like Naxxramas takes a couple of hours even if you steamroll the place in 277 gear just because the instance is large, full of trash, and has up to 18 spots to hit. (Of course since you can skip right to the end bosses you don't need to full clear it.) Having raids be more manageable in size when working on introductory content (especially since every new expansion needs to be designed with the goal of the first tier of raiding being educational in terms of raiders learning to raid) means less time spent in the same place while avoiding ToC "round room" issues. Combine this with the flexibility of, say, running Bastion 25 but Firelands 10 in a week or killing the first bosses in Bastion on 25 but then splitting up into 3 10's to let as many people as possible see the Cho'gall fight is pretty interesting design to my mind.
Frankly, yes, I at least felt compelled to run 10 and 25. I did it because the emblem costs for tier pieces were extremely high. 60 for shoulders and gloves, 95 for everything else. If they can reduce these kinds of costs with the new design, and provide the flexibility that the new system seems to encourage, then my previous objections are more or less answered and I'm in support of it. I'll still prefer 25 man raids over 10 mans, but reducing the obligatory grinding is a move I can definitely support.
Q u o t e:
Please nail down what exactly you're doing with 10/25 drops. Then tell us. Then gauge the reaction.
Charsi, I can predict what the reaction will be. I think this is one of those cases where it's not going to be possible to please everyone. Setting aside some of the folks in this thread who want to run both 10s and 25s every week to maximize reward potential, most players either prefer 10s and have no use for the 25s or want to run 25s and don't want to feel like they are being inefficient for doing so. In other words, half (I don't know if it's really half, but it makes the sentence easier to read) the community wants an incentive to run 10s and no incentive to run 25s and half the community wants the opposite. On the other hand, we feel like we need to offer both raid sizes in order to make raiding attractive to a broad swath of the community. As a result, I think it's likely that no matter what we do, proponents of each raid size will feel like we're not being fair enough to their side. It's going to be one of those hybrid vs. pure or PvE vs. PvP ongoing debates that never really get resolved because each party wants virtually the opposite of the other.
That's probably true but I still want to know, man. Come on. Little hint here?
Seriously this is the crux of the matter for many people. Pretending that raiding and raid issues aren't about getting the gear (I still cry that I never got an Armageddon) is disingenuous. There are a multitude of reasons why people like acquiring gear... to look cool in cities on mounts, to be OP and smash faces in both PvP and PvE (who hasn't enjoyed the sensation of massively outgearing a heroic?) and of course because gear makes it possible to clear harder content and get more gear. Balancing the gear situation between 10 and 25 man content is going to be a very delicate situation here, and partisans of each raid size are going to feel slighted no matter what occurs.
Also, let me go on record now agreeing that ToC was too many lockouts. Four? Madness. Absolute madness.
Filed under: Analysis / Opinion, News items, Raiding, Cataclysm






Reader Comments (Page 1 of 5)
ozone Jun 18th 2010 12:34AM
I love the idea as a more casual player with limited playing time this is awesome. Now I can raid with mostly RL friends and not miss out on the better gear.
Angus Jun 18th 2010 12:55AM
What gets me is that they could have made it nicer to the casual player with ONE of the options.
You keep the 10 and 25 lock outs.
You put a cap per week on emblems for the higher emblems of 20/week.
Daily random = 2.
Random weekly raid boss = 5.
Bosses in raids = 2-3.
There, kill 3-4 bosses, do a weekly, all your emblems are done. Or do your dailies and a weekly + 1 boss somewhere, done.
Do a 10 and 25, very likely done.
The 10 mans allowed us to gear people faster since we could carry 1 person and get them gear on par with the 25 man stuff from the tier before, so they could walk into a 25 having seen the fights and having gear able to live in there.
Now, we are going to see guilds break into 10 mans. No matter how efficient a 25 man is at gear, it won't matter. 2 people no show in a 25 man guild, you lose your run. You have that happen in a 10 man, you explain to them why they lost their spot for the week to a pug, or kick them and get someone else.
I see a lot of mercenary work showing up since the casuals will be able to gear effectively.
Krolon Jun 18th 2010 1:17PM
ozone - Thats wonderful to hear! Gratz on being the tard to hold back everyone!-- Dont worry friend- Social Justice in the world will make us all equal- Equaly jobless and poor..
ozone Jun 19th 2010 11:53AM
Damn Krolon your an angry person huh? My point is not everyone lives in the attic of there moms house collecting an allowance while having all day to do nothing but play wow but obviously you do. Also I like to raid but don't necessarily want to deal with ass clowns like yourself to run a 25man (and I think your post proved my point as to why) so this will allow myself to have FUN with the GAME and run 10 mans with RL friends who I know aren't douchebags like some people who make posts full of nerd rage on wow.com.
I'm not for giving gear away like Blizzard tends to do but I am for not needing a large number of people just to get said gear. Ever been in a 25 where 1 or 2 people don't do there job? Not such a big deal getting carried. Ever been in a 10man with the same situation? Yeah it doesn't work out so well. 10mans are way more fun and personal which require more from each person doing what they need to do.
Thank you for showing the world why some people become janitors.
Krolon Jun 18th 2010 2:52PM
Rofl- My point is If I want to run raids and have the time to run the raids then I should be able to. I pay my fee every mounth and get as much as I can out of it. Dont take people's choices away from them. No boddy says you have to play- just dont bitch because you cant have the best the games offers. Put up or shut up. Except the fact that you want to just chill with your buds and let the rest of the people do there own thing.
Dont take oppurtunity away from people like me who can and enjoy running 10 & 25..
(cutaia) Jun 17th 2010 4:11PM
"Madness. Absolute madness."
Madness? Absolute madness? No! This is Sparta! ABSOLUTE SPARTA!
Iirdan Jun 17th 2010 7:51PM
It's funny that his comment is darker than the well he kicked somebody into while posting it.
Jamie Jun 17th 2010 4:11PM
Seems the model, Blizzard has been pushing for and is continuing to go with is making the game more accessible for the common denominator and if Johnny Raid-a-lot complains they can't go for both 10 & 25 content they can roll an alt or take a break.
Either way, I think this is a healthy choice... (...alts are cool).
Rob Jun 17th 2010 5:46PM
...and have fun going through 85 levels of content before you can raid again. My impression is that newly created alts will be more used for later parts of the expac, unless (i guess) they nerf the wraith xp grind just like they did with BC grind (or even more so). It takes to me about 2 hours per BC level, i'd like to see wraith leveling be about that quick (so 50% faster).
Numb Jun 17th 2010 10:52PM
I know it's popular to talk about how Blizzard keeps catering to 'casuals,' but I really *do* think the 10/25 change is MORE for hardcore players than casuals. Most casuals that are raiding ICC at all right now, are raiding it one run (irregardless of how many days/night that run lasts) each week - usually either in a 10 or 25 depending on their guild/pug/interest. Who are the folks that are running both 10 *and* 25? The serious raiders. I myself have gone from casual to 'hardcore' raider.... and frankly I'm turning more and more back into a casual simply because I'm tired of running the same content over and over again. Blizzard is right, being able to run 2 version of the raid really leads you toward being burnt out fast.
Arkhill Jun 18th 2010 2:50AM
Numb. The Hardcore raiders are the ones who want to run both 10 and 25 because it is the fastest way to gear up both through drops, and through emblems. Plus, it is the best way to learn the fights faster.
I've been running 10 and 25 versions of most of the instances, almost every week. I've even done a few weeks of ToGC, along with ToC.
I wish I could run raids more. I don't want a shared lockout. The average style of hardcore player feels the same, I would imagine. They love raiding, and the benefits having separate lockouts provide. The new change is catering to casual players, and there is really no argument to that.
Those who can't run 10 and 25, this is benefiting. For whose who can, it gives nothing.
Grak Jun 18th 2010 5:14AM
Actually this does do something for hardcore raiders. You say they do both lockouts to gear up faster, well GC said they balance around the *maximum* emblem income per week. Currently the tier pieces are expensive, because they had to balance around raiders doing both lockouts. When they chance to a single lockout they will balance emblem income around that, which presumably means cheaper tier piece costs. So you will still be gearing up at the same rate.
Krolon Jun 18th 2010 1:24PM
Whats the difference if a Core raider runs with his/her main toon vrs. running an alt??? Same time same content just now there hand will be forced instead of free choice.
Thyago Jun 22nd 2010 9:34AM
@Krolon same fight, different char, different abilites, most likely different functions... That does change things a lot, in my point of view.
Beli Jun 17th 2010 4:15PM
For how much loot that drops, it should be pretty simple - if 2 pieces drop from each boss in 10 man, then 5 pieces need to drop in 25 to make things even... 6 if you want to give an incentive to run 25 man. 2/10 < 6/25.
ZeroCool Jun 17th 2010 11:03PM
You would think that its simple, but its not. (Credit to the Hunting Party Podcast, I think, for this idea). At first glance your numbers are right, but imagine this scenario, assuming they stick with your numbers. You're running a 25 man raid, because it seems like more loot per person. This is compensation for the added logistic difficulty of 25 people in a team, even if the content is the same difficulty. Now, since the loot is the same level, and 25 man lockouts can be split, I can easily see the self-appointed 10 top performing members of the raid say to themselves, 'I bet we could get through twice as many bosses as these chumps by ourselves.' And maybe they can. If a good ten man gets through twice as many bosses as a mediocre 25 man, then those ten people will get more and better loot per person than if they stuck around in the 25 man and didn't advance so far. Do the math. The loot would have to be broken down 2/10 and probably 10/25 to make this even. The 25man advantage will have to be huge to preserve 25man raids from continuing.
Beli Jun 17th 2010 11:25PM
10 per boss for 25 man? that's pretty extreme... with that kind of disparity, it would almost force guilds to do 25 man for the gear. The goal here isn't to make 25 mans so much better than 10 mans... it's to provide a small incentive for those that enjoy 25 man raiding. Give me a small incentive, and i'll get my guild to start with 25 man until it gets hard, then split into 10 mans to learn the fights. I don't want to feel like i'm really losing something if i only do 10 mans... with double the loot per person in 25 mans, that's the situation you would have.
ZeroCool Jun 18th 2010 1:30PM
If you have a committed 25 man, then sure. If all 25 (or at least 90%) will be loyal, then sure. I just think that it will be hard to keep 25man groups together unless the loot overshadows what a 10man can do.
Brodi Jun 17th 2010 4:23PM
I like 'myriad' better than 'plethora'. :/ The 'pl' blend combined with the hard 'th' makes for an ugly sounding word.
splodesondeath Jun 17th 2010 4:31PM
Greeks' fault. You can blame English for adopting so many words from French, who got their entire language from Latin and Greek.
"myriad" is also a Greek word too. I guess the mystery thickens.