Arcane Brilliance: Ruby Sanctum preview - mage edition

All signs point to patch 3.3.5 dropping very soon. When it drops, it will bring with it a few fun UI changes and quests, but most importantly, it will herald the final raid instance of this expansion, the last raid boss we're going to get before Cataclysm erupts in a massive explosion of Goblins and Worgen and Tauren paladins and Wars of the Ancients and such. Soon after the patch hits, the portal to the Ruby Sanctum below Wyrmrest Temple will open, and the same heroes who ended to reign of the Lich King will enter and challenge the fearsome Black Dragonflight, led by The Twilight Destroyer, Halion.
And I want my fellow mages to be ready.
So fill your pockets with strudel, put on your best dress, and meet me at Wyrmrest, mages. We've got dragons to slay.
The Instance
Much like the Obsidian Sanctum before it, the Ruby version is a short, one-boss affair, though you do need to best Halion's three lieutenants prior to facing off with that final loot pinata. These three function as minibosses who drop no loot, but will be worth an Emblem of Frost. There's no option to bypass these sub-bosses this time around, no 3-drakes-up mechanic. You will need to clear them prior to challenging Halion.
You'll find Baltharus the Warborn on a cliff to your left as you enter the instance. General Zarithian on the far side of the instance, and Saviana Ragefire on the west. None of these minibosses amount to anything more challenging than a souped up trash encounter, but undergeared groups may struggle. Just know that if you're having trouble with any of these three, you're likely not prepared to face Halion.
Strategies are fairly general:
- Don't stand in the whirlwind.
- When adds arrive (Baltharus makes copies of himself, which is fun), let the off-tank pick them up.
- Focus your fire on the generals themselves, ignoring the adds, who will despawn when the miniboss dies.
- Just generally be awesome.
When the three drakes are down, you can move on to the twilight dragon himself, Halion.
Phase One
Halion begins by conjuring a wicked huge circle of fire around himself. Like most fire, you should avoid standing in it. It is hot, and will burn you. Mages burn fast, like tissue paper.
The tank should be positioning the big dragon as close as he can to one side of the fire circle, giving everybody some room to work with. Halion is a dragon, so that means he'll be doing a tail swipe to those behind him and a cleave to those in front of him. Position yourself accordingly. By which I mean hang out near one of hind legs, a little back from the melee DPS--not behind, and definitely not in front of the actual dragon.
Halion will randomly throw out a debuff called Fiery Combustion. It does ticking fire damage to its target. Nothing that can't be healed through, but it stacks every time it ticks. After 30 seconds, the debuff will expire, causing the person afflicted by it to explode and cause significant fire damage and knockback to anybody in the general area. It also generates a fire area on the ground that grows in size depending on how many stacks the debuff had grown to before expiring. If you let the thing stack to the full 30, this fire spot is going to be annoyingly large.
One of the spells that can dispel this debuff is Remove Curse, but if you use it while the afflicted raider is standing with everybody else, you're effectively setting off a bomb in the middle of your group, something that is generally frowned upon in civilized company. Anybody who gets this debuff should immediately run away from the group, toward one of the far edges of the flame circle. Once there, they need to either wait out the debuff or have it cleansed. Since you can remove it, you should do so, but wait until the debuffed person has put a bit of distance between themselves and the group to do so. This debuff seems to hit ranged DPS like yourself more often than it does anybody else. I don't know if this is by design or if I'm just super unlucky, but keep in mind that you have the means at your disposal to cleanse yourself. Run away and do what you need to do, then resume nuking.
The dragon will also do a thing called Meteor Strike. This sounds painful, and it totally is. It strikes you with a freaking meteor. The nice thing is that it's avoidable. A pulsing flame circle will appear under a random raider. At that point, everybody needs to move away, because about 5 seconds later a freaking meteor will strike that location. It'll send out these neat little lines of fire, which, being fire, will also sear your flesh from your bones, leaving you a charred husk, vaguely humanoid in shape. These lines resemble an X, more or less, and are fixed, and thus easy to stay out of. Stay out of them. Fire + mages = flaming mages.
Phase Two
At 75%, Halion does something that is never good: he opens a portal to the twilight realm, a place to which nobody ever really wants a portal opened. Because he's a bastard, he exists in both realms. Unfortunately the part of him that exists in the real world is immune to damage. The main tank and a single healer will need to stay put, but everybody else needs to hightail it for the twilight realm, where they can resume blowing the holy hell out of Halion. Alliteration!
You'll notice that the fight proceeds in the twilight realm much the same as it did in phase one. Position yourself in the same spot and watch out for the bizarro-versions of Meteor Strike (now called Shadow Pulsar) and Fiery Combustion (Soul Consumption).
Soul Consumption functions like its fiery counterpart, but instead of a knockback effect, it sucks everybody in, only to ultimately disappoint them, just like the new A-Team movie. Deal with this the same way you did Fiery Combustion.
Shadow Pulsar replaces Meteor Strike. There are two of these balls of dark energy circle around the edge of the fighting area, staying opposite each other. Because the game designers hate you, these balls will then send out a beam of death that extends between them, dividing the raid-space. Then they will continue to circle slowly around the area, meaning the entire raid must shift to avoid getting hit by the beam. It lasts for 10 seconds at a time, then you'll get 20 seconds without it before it comes back for another 10 seconds.
Just keep moving with the group (away from the beam when necessary) and save your best DPS rotation for the 20-second periods when you can basically stand still.
Phase Three
At 50% you hit the third and final phase of this fight. It's super fun.
Two portals open that allow travel back and forth between the twilight world and the real one. You can now do damage to Halion in both realms, but his Corporeality (an actual stat that appears as a percentage from 1% to 100%) will adjust depending upon how much damage you're doing to him in either place. As you do more damage in the real world, he'll become harder to damage there, but easier to damage in the twilight realm, and vice versa. The amount of damage the boss dishes out will adjust in similar fashion.
The idea here is to divide your DPS between the two realms and try to equalize it as best as you can. You want to be doing as much overall damage in one place as in the other. Your goal should be to keep Halion's Corporeality in the 40%-60% range. Use the two portals to adjust your DPS division accordingly. If you don't, half of you are going to die. Which will probably lead to the other half of you dying also. Just throwing that out there.
Just stay aware of where you're needed. If Halion's Corporeality is above 50%, you need more damage in the physical realm. If it's below 50%, you need more damage in the twilight realm. Adjust accordingly.
Loot
At 0%, Halion employs an ability called "Drop Phat Loot." It's way better than Meteor Strike.
Here's a brief preview of what you want him to drop:
10-man
Misbegotten Belt
25-man
Cloak of Burning Dusk
Charred Twilight Scale
Bracers of Fiery Night
So what do you say, mages? Anybody want to go kill a dragon? Just watch out for those freaking meteors.
Filed under: Mage, (Mage) Arcane Brilliance






Reader Comments (Page 1 of 3)
Johan Forn Jun 19th 2010 2:16PM
If they want the Twilight dragons to feel menacing in Cataclysm, I'd highly recommend changing the pink/purple color..
mistairdvant Jun 19th 2010 3:31PM
Then we'd have to call him Sarth.
Qot Jun 19th 2010 4:04PM
Vampires become sparkly, dragons become pink and purple... Why does "Twilight" have to ruin everything?
Anathemys Jun 19th 2010 4:29PM
Well, there's some good news. If we have a vampiric twilight dragon, it's a double negative, creating a normal, awesome vampire dragon.
That, or you get twilight squared, which results in a sparkling Barney dinosaur who shoots rainbows and cotton candy, and is covered in sugar. It also summons Care-Bear adds.
themightysven Jun 19th 2010 5:02PM
@Anathemys
the care bear adds will kill you though
Musashi Blaker Jun 19th 2010 11:23PM
and we'll call Halion, Hal no big difference, by the way I loved the english lesson embedded into this post.
strux76 Jun 24th 2010 11:37AM
Have I ever mentioned that I love you? No I haven't because this is my first post. I am new to wow (only been playing since November) and struggle with my 80 mage. I kick ass in pvp (of course) but have trouble with my dps in dungeons (not to mention the fact that I LOVE frost and resent the fact that I have to be arcane in dungeons).
Anyway, your articles are so helpful and funny as hell. Keep it up.
Anyannika - the mage organizing the naked dance parties in org in Aegwynn
Aureliusz Jun 19th 2010 2:18PM
"...sucks everybody in, only to ultimately disappoint them, just like the new A-Team movie."
I c wut u did thar.
Sinthar Jun 22nd 2010 6:21AM
Sorry but anyone thinking any 'A' team movie/program/episode/related is going to be 'awesome' was self deluded in the first place.
Boxer Jun 19th 2010 2:24PM
And thew name aswell, Twillight... maybe misleading.
Nik Jun 19th 2010 2:22PM
"Run away and do what you need to do, then resume nuking."
Is it okay if we stand on a warlock when we cleanse ourselves?
Thanks for the great heads up guide!
Dbooker Jun 19th 2010 4:30PM
Is it ok? Probably not by the standards of anyone else in the raid, save for fellow mages...
But that doesn't mean I don't want you to do it. >=D
Snowy Jun 20th 2010 4:09PM
Moar Warlock Kills, kkthnx.
I approve of dis post! *Places paw print*
Vissas Jun 20th 2010 9:28PM
Just tell them there's a My Chemical Romance autograph signing on the far end of the fire circle, right where you remove curse. That, or there is free black eyeliner over there...
Crimson Jun 22nd 2010 8:11AM
I found the article suprisingly low on warlock hate.
Playing Selfloathius has made you soft Mr. Belt.
Thus I will repost this little song I sing every time I got to battlegrounds and cast counterspell on a warlock.
Masters of spells and all things magic,
Killing things without being tragic.
A Mage is a force to love and admire,
Conjuring strudels to your heart's desire.
Yet inferior being cries out like a bird's flock
I am talking of course about a warlock.
Their futile attempt to immitate a mage,
Only results in forum nerd rage.
I ask you now warlocks admit your defeat,
And every time we cast, just run! Retreat!
Or you might end up in a blaze of a pyre,
Looking at the textures of the ground and on fire!
:D
toxicrwk Jun 19th 2010 2:23PM
awesome! tacts + loot-table + funnies :D
I approve. GJ
Doberbane Jun 19th 2010 2:29PM
"Fire + mages = flaming mages." :D
This is a perfect example of the math taught in warlock-schools.
Snowy Jun 20th 2010 4:11PM
I no likie warlock school dems places bad.
Shade Jun 19th 2010 2:34PM
That 10-man belt...... sucks. No haste, and not even any spirit. Not even great for an undergeared mage because Crushing Coldwraith Belt off Marrowgar-25 normal is still tons better. Meanwhile, all three of the 25-man drops are desirable for mages. I really hope the loot tables aren't finalized, or else the only reason I have to run 10-man is for whatever Satchel of Spoils and perhaps 24-slot bag drops.
theRaptor Jun 19th 2010 2:49PM
Blizzard don't want you running 10's and 25's any more. And even then saying 10 man loot sucks because 25 man loot is better is a bit asinine.