The Daily Quest: Why? Because it's red

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While it may not be coming immediately upon the release of patch 3.3.5, the Assault on the Ruby Sanctum holds the distinction of being the last raid encounter in Wrath of the Lich King, and players have mixed views about its release. Will the Sanctum live up to expectations? No idea, but here's a collection of takes from various WoW blogs:
While it may not be coming immediately upon the release of patch 3.3.5, the Assault on the Ruby Sanctum holds the distinction of being the last raid encounter in Wrath of the Lich King, and players have mixed views about its release. Will the Sanctum live up to expectations? No idea, but here's a collection of takes from various WoW blogs:
- Rhin's Blogspot talks a little about the Ruby Sanctum encounter as seen on the PTR.
- World of Matticus talks about what the new raid has to live up to -- and what pitfalls the Ruby Sanctum should avoid.
- And of course there are several different opinions surrounding the loot:
- The 'mental Shaman talks about loot for the Elemental Shaman.
- The Hunter's Mark discusses hunter loot.
- The Noisy Rogue has a few thoughts about rogue loot.
- Honor's Code talks about tanking loot.
- Restokin discusses potential resto and moonkin gear.
Filed under: The Daily Quest






Reader Comments (Page 1 of 1)
PictoKong Jun 19th 2010 6:32PM
World of Matticus articles are really interesting and humorous, you should try and go read them... top 5 best and worst WoTLK encounters... sweet ;)
brian Jun 19th 2010 10:00PM
[Warning: Long Post ahead]
I agree with a lot of what Matticus said. Maly was both slightly seizure inducing, and the drakes were awkward. I'm not sure why they didn't put orbs into 25-Razuvious as well as 10. Sindragosa is a lot like Sapphiron, even with the new mechanic of suffocation.
But I disagree on some things as well. Faction Champions isn't anything like PvP. Sure, it's chaotic and you need to use CC, but they're predictable in a certain way. You can't make a computer be random, only seem so. Having an encounter that's different than the norm, depending on each player and more abilities than you're used to, instead of hiding behind the tank and spamming your usual rotation or priorities... that's pretty fun.
Encounters are always going to be hard partly because of their mechanics, and partly because of player strategy and execution. I think why it was so crazy is because of the massive shift between that and every other instance. Raid bosses were 1 giant mob in a room with occasional adds, not 10-25 guys. 10-25 guys were packs of trash to be aoe'd. We were so unused to strategy and CC that it was tons more chaotic than it would have been if they had introduced the encounter in BC. If they introduce something like it into Cataclysm, after we've been able to flex our atrophied CC and snap awareness muscles, the encounter wouldn't be so bad. Actually, please put something like it into the expansion so we can compare.
Finally, the Lich King. Yes, there's a lot of stuff we've seen before, like not standing in the fire/black goo. But have we ever had exploding terrain, players being carried off, or players being taken to phased rooms? No. At least not in quite a while, and not often. As for "don't stand in the fire" what else could they use?
There's only so many different types of spells, and that's pretty much one of the only ones that requires player reaction. A shadowbolt or shadowbolt volley doesn't make dps move, what good would it do? Dots are dispelled, and again, don't need to be moved out of. Really, the only change they can do is something like snowdrifts in Hodir, but wait, we've already seen that, it's been done already. Even something like an aoe that puts dots on people or CCs them instead of straight damage would still be "don't stand in the fire" with a different consequence.
How else could they make players move?
PictoKong Jun 19th 2010 11:21PM
Might be silly but...
A Debuff that stacks and reduces your DPS... the only way to clean it would be to move? (somewhere or no where, its up to blizz)
THEN you'll see everybody move perfectly and so coordinated... if t affects recount, it's bad, so they'll move, fast enough ;)
Nighthavk Jun 19th 2010 11:26PM
Hodir already has this mechanic, and the simple way to go around it is to jump.
Boobah Jun 20th 2010 1:15AM
Hodir's debuff does damage to the player, and fixing that is the healer's problem. (or so says the Recount-fixated DPS player.) PictoKong's suggestion reduces DPS, and presumably letting it stack will eventually lead to an enrage or OOM healers.
Alaron Jun 19th 2010 11:58PM
I've posted my opinions about feral gear for Ruby Sanctum on my blog here: http://fluiddruid.net/2010/06/feral-items-in-ruby-sanctum-version-2/