All the World's a Stage: 4 ways you know you've jumped the shark

Now, I'm not quite saying that Nero's playing his fiddle, but that struck me as pretty silly. Folks took this big pajama party pretty seriously, though. Ancient, elder vampires were seriously discussing footies. Now, I'm pretty sure it was all in the pursuit of fun, but it sounded to me like Fonzie was starting his engine, and getting ready to jump that shark. This kind of thing isn't unusual. Another roleplay game -- a standard sword and magic game -- went belly up when Kirk and the crew of the Enterprise showed up.
Sometimes, roleplaying campaigns just run out of steam. It's not anyone's fault, really. The best ideas have been used, the characters have grown up, and the stories have run their course. And then, after the best part of the campaign has been achieved, things start getting a little silly. Here's how to tell you may be jumping the shark.
Reusing the same plot
This week in your server's roleplay scene, the big story going around is how Bob the Paladin was forced to confront his dead family in Icecrown, all of whom had been converted to Scourge minions. Bob gets together with Frank the Rogue, who was also forced to deal with his dead mom and dad last month. Bob and Frank decided to get together with Alice the Mage, who found her dead children in Icecrown a few weeks ago. They form the Your Dead Family support group in Stormwind, where roleplay characters get together to discuss their feelings about this plotline and grow as people.
Now, some plot repetition is inevitable. People die, get married, have children, and are confronted with horrible things. It's an old joke that there's about a half dozen plots, and everything else is characterization. But when you get to the point that the same group of characters are encountering the same challenges week over week, it might be time to put the campaign down and restart characters.
Fundamental lore characters know you personally
It's Tim the Warlock's birthday. All of his friends are getting together to throw a party. It's going to be awesome. Gnomes are going to pop out of the cake and fireworks are going to go off at the strike of midnight. Even better, Thrall is going to drop by in the evening to bring Tim a present. Thrall and Tim are BFFs after a little adventure last week.
Okay, that might be a small exaggeration, but I'm sure we've all seen this kind of thing before. A character related to Illidan, the person who really killed Gul'dan, or something similar. Usually these concepts get a little bit of ridicule. And whether you think that's fair not, if a group of roleplayers who would normally eschew that kind of thing spontaneously starts sprouting relationships with WoW fundamental lore characters ... well, it's a good sign you're jumping the shark.
You start crossing genres
I once walked into Silvermoon, where a group of roleplaying Sindorei were screaming and running around in panic. I stopped one and asked, "What's going on?" The Sindorei roleplayed turning around and pointing to the distances, where an orc was slowly approaching. I then got the fateful whisper, "it's a stand in for Godzilla." In the time it took me a moment to process what the blood elf had just told me, the orc came nearby and emoted that he "breathes nuclear fire over the Silvermoon protectors."
Don't get me wrong. I love me some Godzilla. But I'm pretty sure a giant Tokyo monster stomping down the hallowed halls of Silvermoon is pure World of Warcraft genre. I am not a member of the pure-sword-and-magic camp, but I'm still positive having the named actual Godzilla is outside the norm.
Crossing genres is a pretty big sign that your campaign is jumping the shark. It happens because the creative personalities are struggling to find something new and different. All the stories are getting repetitive, all the normal genre elements have been used up. You go outside the genre to find something a little fresher.
You get silly
I started off this post discussing the vampire pajama party, so I don't feel like I need to over-explain the idea that if your campaign gets silly, it might be time to reset. However, I do want to mention that the vampire PJ-fest is a mild example of games getting silly when running long in the tooth. I've seen a group of roleplayers decide their characters would play another tabletop game in character. So, a group of Azeroth's finest got together to role the dice and make some saving throws.
What do you do about it?
I have talked before about the need to eventually end your character. Campaigns and on-going stories also need an end. As I've outlined above, they can jump the shark. They get silly, they get out of bounds, and they can eventually end up breaking genre. When the campaign is struggling in these ways, let them end. It doesn't mean you can't still roleplay. It just means you start things over; you get started anew. We'll talk more about how to do that this week.
In the meantime, let me know the different ways you've seen roleplay games jump sharks. These tend to be some of the best stories.
Filed under: All the World's a Stage (Roleplaying)






Reader Comments (Page 1 of 2)
MJH Jun 20th 2010 8:09PM
Or nuked the fridge =)
Oteo Jun 20th 2010 8:13PM
I immediately stopped watching that movie when that happened. I was like, "I just can't do this anymore. I'll be on the computer."
RedGuard Jun 20th 2010 9:06PM
Isn't that like, in the beginning? =P
Lars Petersson Jun 20th 2010 10:46PM
Because the rest of the movie was oh so believable?
And frankly, you can substitute 'other action movies' for 'the rest of the movie' in my opening line (Not least the first Indy movies)...
Brasson Jun 21st 2010 1:16AM
Go back to Raiders. Exactly how long was Indy on the side of that submarine?
Killik Jun 21st 2010 5:10AM
Depends how far you're prepared to suspend your disbelief. "He held his breath for rather a long time" vs "He survived a point-blank nuclear explosion." And it's not like the film improved after that :)
Haro Jun 21st 2010 5:43AM
Well, i think that surviving a nuclear blast inside a lead-built fridge is a little more believable than, say, having hundreds of kids working in a lava caldera without them burning, melting, or at least asphixiating.
Or perfectly working stone-age technology after millennia (they built to last).
Or...
Really, the only difference with the other indy movies is that it shifted from magical man-made artifacts to magical alien-made artifacts. And an older Indy.
Jackwraith Jun 21st 2010 9:44AM
@ Brasson:
"Go back to Raiders. Exactly how long was Indy on the side of that submarine?"
Actually, most subs of that time that had to cover long distances traveled on the surface just like regular ships. It was both faster and more efficient, because they didn't have to keep juggling the batteries while they couldn't run the diesel engines. Most subs at the time submerged only in combat or patrol situations. So, it's not hard to believe the idea that he hung on to the side of the sub while it traveled through the Aegean because there's good reason to believe that it never dove.
Sean Riley Jun 20th 2010 8:08PM
I don't know. "It gets silly" is awfully relative in a comic-fantasy universe. At what point are gnomes or goblins silly, as an example?
Also, genre crossing is something WoW itself does! The draenei are loaded with Star Trek references. The gnomes venture solidly into steampunk. You can venture happily into a detective story in WoW without a hitch.
Even reusing plots, while universally a bad thing, is often less a sign for a need to restart as a sign that there's not enough OOC co-ordination. If you see everyone leaping for the same hook, it's time to pull out the RP Guild forums and ask where people are planning to take their characters.
I dunno, man. I wouldn't use these metrics for something as drastic as a reboot.
Ronin Jun 20th 2010 8:46PM
Yes, I thought the picture of the Elf with a Motorcycle was particularly fitting in that sense, although I don't think that's what Michael intended it to illustrate. Of course, this has been explained away by the idea that the world of Warcraft has always included Steampunk, but for me and a lot of people it comes pretty close to crossing the line when we can ride _motorcycles_ around. But that's the way they went with it, and it makes it a bit hard to accuse someone else of mixing genres.
Although I'm pretty sure bringing Godzilla into the picture is going overboard.
Ronin Jun 20th 2010 8:48PM
Forgot to say, reminds me of an animated "Connecticut Yankee in King Arthur's Court" that I watched as a kid. Due to the Yankee's meddling, his present-day history book showed pictures of Knights riding motorcycles ;)
Aruhgulah Jun 20th 2010 11:08PM
This, oh, this. In a world that includes Wilfred Fizzlebang, for cryin' out loud -- or the whole freakin' gnome race, for that matter, including the bubblegum-haired pigtailed chicks as DKs -- what counts as "silly" in RP?
This has been my huge gripe with almost all RP I've ever seen -- so serious and angsty, overloaded with grief and dire motives and tragic backgrounds. Personally, I'll stick to my ale-swilling dwarf female pally who spreads her brand of "redemption" three foot deep in the Plaguelands & Northrend and loves to squish any dragon that moves, thank you. And my Megalomaniacal Warlock Babe Out To Take Over The World. Oh, and my Sparkly Cute Pink Haired Pigtailed Fists of Fury Warrior who screams about ripping kneecaps off whenever she charges in to battle.
kesherz Jun 21st 2010 7:48AM
Aruhgulah, your characters may be "silly," but they're still in-genre. The article's examples are things that go way outside genre.
Oteo Jun 20th 2010 8:12PM
Heh. I'm currently attempting to get campaigns going in two RP guilds (I'm not the GM or officers in either, but I want to help :l)... one needs a campaign and the other's campaign crawled to a halt and we need a reboot.
Now if I could only think of some stories.
Transit Jun 20th 2010 8:57PM
Stuff like this keeps me away from RP servers to be honest.
Jewbanks Jun 20th 2010 9:12PM
You have to try to find RP and try harder to be involved in it on most RP servers
Marky Jun 21st 2010 8:01AM
Being a player who comes exclusively from text-based IRC roleplaying, I started out on WoW's roleplaying realms. Something I learned there is that to have a decent campaign, at least one of your players has to have administrative powers. In IRC admins could kick out troublemakers, enforce play rules and resolve disputes between players (hopefully impartially, but there wasn't usually much hope of that). The GMs simply aren't available enough to provide the kind of quality environment that good roleplaying needs.
And most of the players have writing skills that suggest English is their second language and/or are unimaginative, irritating, attention-seeking drama whores. And women playing gay blood elf men (FYI, you're all pretty bloody terrible at that, too.)
Hih Jun 20th 2010 8:58PM
Oh wow, I was laughing for about a good minute after reading the Godzilla anecdote.
michael.dunkerton Jun 20th 2010 9:41PM
I have a question that I've been meaning to ask for awhile about RP, and now seems as good a time as any.
With WoW being a comic-fantasy setting that crosses genres and breaks the fourth wall, smattered with a healthy helping of pop culture, what makes it a good medium for serious roleplay? It seems like WoW is more limiting than anything--small selection of emotes, game mechanics to work in (what if we were SUPPOSED to wipe? what if I want to be a dark ranger not a hunter?) and of course the pollution of griefers.
Why not just do traditional tabletop if you want to do some collaborative storytelling? If you don't live nearby, skype or AIM. Now those won't be massively multiplayer, but to be honest, aren't more random players a hindrance more than a boon, since even on the best servers there will be griefers or people who just have a different story mindset than you? I could really only see myself playing with RL friends because I know our ideas about what makes a good story line up.
Please know that I don't have anything against RP--if you enjoy it, go for it. I just don't see how WoW is a better medium than standard tabletop.
squidpuppet Jun 20th 2010 9:49PM
I think WoW RP is sort of a Reeses Peanutbutter Cup type of thing:
You got RP in my WoW.
You got WoW in my RP.
..Together they taste great!
In other (less inane?) terms, it's not that WoW is a superior format for RP, it's that people who like both WoW and RP want to mix them, limitations aside.