Wrath Retrospective: Ulduar and Trial of the Crusader, part one

Ulduar, my love
Rossi, my warrior hero, has written up an awesome look back at Ulduar from his perspective. My perspective was a little different -- let me give you a glimpse of what my raiding experience with Ulduar was. I was never part of progression Ulduar raiding. In fact, right as Ulduar was released, I took a break from the game. My guild at the time was struggling on Sartharion plus three drakes and, as business-casual raiders, we did not spend the hours upon hours of wipe attempts and fight practicing needed to get that fight done in Naxxramas/EoE/Sartharion gear. It was a challenge, and we got close, but were never valiant. So I took a break from burnout.
I came back to WoW when ToC first opened up. My first experience with Ulduar was only a few days after my server transfer to the new server. A dedicated 10-man Ulduar group lost its offtank and the call went out for a one time replacement. I was as geared as you could be in Naxx gear and was available, so I went. Little did I know, this group was continuing their Ulduar hardmodes for their Rusted Proto-drakes. I was never asked if I had been to Ulduar before. People just assumed, I guess. Shortly thereafter, Orbit-uary was completed with relative ease, and my cover was blown. Every achievement previous to Orbit-uary showed up as completed. The jig then up, I confessed. I have never known Ulduar other than hardmode. I have never fought Yogg-Saron with more than one keeper alive.

I eventually became the permanent offtank for this 10-man, completed ToC and our Ulduar meta-achievement. What stuck with me for so long was how tight the Ulduar 10-man encounters were. Every fight I experienced first as a harder version of the encounter, so it always felt challenging and engaging. Ulduar had the right sense of scale and wonder, history and style that reminded me most of a better tuned Blackwing Lair.
Unique
Ulduar took the classic boss concepts and occasionally turned them on their heads. Encounters were less about the tank and spank and more about the room, being constantly aware of the boss' abilities, movement, area-effect abilities and debuffs. Actually, the only fight that I can remember from Ulduar that even had the boss standing still most of the time was Kologarn, but that was mainly due to his own inadequacies. At the height of this new emphasis on movement and mechanic changes was Mimiron, possibly my favorite fight in the instance. The phase changes, voice overs, and the exceptional hard mode Firefighter bring back memories of a frenetic and frantic fight with explosions, lasers, rockets and an ominous timer that was ready to blow.

Lore -- not a bore
Yogg-Saron did something remarkable -- lore became part of the encounter. After successfully bringing down Sara's shield, Yogg emerged in his true form and opened portals into the twisted brain room. Here, players experienced events past and future, including the eventual torturing of Bolvar Fordragon at the hands of the Lich King. I do hope that in Cataclysm and beyond, lore is woven into the boss encounters much like the Yogg-Saron fight in Ulduar. You couldn't send me into the brain room because I would probably just stop, listen and marvel at the events transpiring opposed to doing my job.
Ulduar is my raid of choice for the expansion. If you have a chance to go back and experience it, please do, especially if you have never been before. As a casual player these days, Ulduar is excellent, as it rarely takes a long time to complete with a competent group of people, even on hard modes. Read up on the fights and experience some of the best dungeon design the World of Warcraft has yet to know.
On my next retrospective, Trial of the Crusader takes the spotlight, bringing some interesting concepts to the table but ultimately falling flat as a raiding experience.
Filed under: Analysis / Opinion, Wrath of the Lich King






Reader Comments (Page 1 of 2)
jam Jun 20th 2010 6:04PM
Ulduar, easily the best raid instance of this expansion, imo.
Halgrimur Jun 20th 2010 6:20PM
seconded...
It felt more like TBC raids, with atmosphere and the fact that it felt as an actual titan city.
Karazhan is still my favourite raid of the game, with its secret rooms and ambience, and Ulduar brought back a lot of that charm in a 25-man setting.
ToC and ICC are just "Walls and Bosses", in raiding aesthetic terms.
Cybeloras Jun 20th 2010 6:22PM
of the game*
blizzardsprules Jun 20th 2010 6:55PM
I just completed all of Ulduar 25 today after only seeing Ulduar in 10 man, and it brought excitement into my mind that I was able to relive the moments of the pinnacle of WotLK raiding, sure, ICC is nice, but Ulduar is by far the best raid probably in WoW for me
Hassashu Jun 20th 2010 7:36PM
Agreed.
Best raids of every expansion in my opinion:
Classic: Ahn'Qiraj 20/40
BC: Karazhan
WotLK: Ulduar
Aloix Jun 20th 2010 8:11PM
+1 Ulduar is amazing.
I didn't get to experience much of it when it was 'current', but recently me and some guildies have been going in and working through it, and we're all having a wonderful time of it.
Jonrock Jun 20th 2010 9:30PM
Not to mention one of the best lore posts ever: http://forums.worldofwarcraft.com/thread.html?sid=1&topicId=17615362642
Hivetyrant Jun 20th 2010 9:51PM
I definately agree that Ulduar is the best of this expansion.
However I have never even fought mimiron, as when Ulduar was popular, I didn't have the time to raid, and now trying to get people to go back and do all the bosses is next to impossible unless its a rushed pug for the achieves (and even then I can't get into a group without the 10man alg achieve)
ICC gets a big thumbs up for being far more accesible, but Ulduar just seems out of place, and yet somewhat fitting... If that makes sense.
Baba Jun 21st 2010 3:06AM
One day I'll go run it, took a break like Mat, but if I tried what he did on my realm they'd have traced my IP back to my house, and lynched me :/
Gutted really, the furthest I've got is Kologarn + Council, and from there-on-in it sounds like it only gets better.
robotsmoking Jun 21st 2010 7:38AM
oh most definitely.
GnomishMight Jun 21st 2010 8:58AM
My first toon just hit 60, so it's unlikely I'll ever get to experience it. :(
Josin Jun 21st 2010 10:03AM
Agreed. Ulduar may well go down as the best raid of WoW, not just the expansion.
Narshe Jun 20th 2010 6:20PM
I also wasnt raiding at the time Ulduar was relevant, only becoming active when ToC had been out for 5+ months. Ulduar looks amazing but i can never find even a 10 man going who isnt just there for the weekly.
Anyways, i feel your pain about ToC. If theyre going to take away the "adventure" aspect and keep you confined to one room, then the bosses better be outstanding to make up for the lack of imagination in exploring. Sadly, the bosses were boring and gimmicky. Aside for a few funny moments (Trifling Gnome!) the bosses were nothing new and consisted of standing out of fire or goo, or some other hazardous object in the area.
Its sad how rushed ToC felt. They basically wanted to keep people amused until ICC came out. Looking back at TBC though, you could argue The Sunwell raid was a similar type of circumstance (in between content, but still needed to keep people occupied) except it was well done.
I really hope raiding is more enjoyable in Cata, its been sorely lacking since TBC.
niko Jun 20th 2010 6:22PM
I hope this doesn't sound too trite, but where was ToC mentioned at all? Perhaps you originally meant to discuss it, but you never did, only remarking at the end that next week you'll cover it.
So why, then, do you entitle this post with ToC included? :/
Otherwise an enjoyable post; I also found myself in similar company. Ulduar was a great raid, and I have a feeling many guilds will be revisiting the place after ICC burnout sets in.
Mathew Jun 20th 2010 7:04PM
Sorry about that. To clarify: Ulduar is part one, and ToC is part two.
zoth Jun 20th 2010 6:26PM
all this reading about my favourite raid in wow (altough i never did any vanilla or bc raids), makes me hope that blizzard is taking the best of ulduar into cataclysm, especially the way lore, fight mechanics and hardmodes worked together
wutsconflag Jun 20th 2010 6:30PM
I was part of the Uldaur progression raiding, when the trash in Ignis' room was HARD and plentiful. People who never otherwise showed emotion were suddenly rage quitting on TRASH.
Of course, all things were nerfed in due time, and people calmed down, but for awhile there, I imagined I was raiding in Vanilla again, where people expected wipes and didn't emo rage quit over them. Sadly, this seems to occur more and more as the game's content opens up to more and more people.
All that said, it was nice to have a challenge again, something that we couldn't just brute-force or AOE spam to death. Ulduar really was the pinnacle of Wrath raiding, IMO, and nothing before or since really lived up to its wonder. Naxxramas was cool, but mostly because it was the one raid I never got to do in Vanilla, so it was nice to finally see the inside of the dread citadel.
TOC ... The depths of my loathing for the entire Argent Tournament know no bounds. Whether it was buggy fight mechanics (mounted combat, anyone?) or throwing PVP into a PVE raid (Faction Champions ... ugh), or even just the lore ("Alliance and Horde fight each other, killing each other, to determine who's powerful enough to fight the LK, instead of just sending everyone to do it."), I was unimpressed in the extreme over the whole thing.
Unfortunately, while ICC seems to be nice, I just haven't had the time or inclination to really try to enjoy it. Coupled with raid times which have shifted (and a work schedule which did not), I haven't put as many hours into the raid as I might have. To me, ICC is "meh".
Ulduar, however... I loved Ulduar. From start to finish, it's an amazing instance. Sadly, I'm [One Light in the Darkness] away from a rusted protodrake, but all in all, the hours spent in that raid were well spent.
silentk Jun 20th 2010 8:58PM
I will never forget the first time we arrived at the "Trash" in Mimiron's wing of Ulduar. It was Thursday night in the first week, and we wiped. A LOT. I have never had so much fun in progression raiding. Heroic modes for Putricide, Sindragosa, and Deathwhisper will never compare to the sheer grandeur of the Ulduar encounters.
Sunaseni Jun 20th 2010 11:49PM
"Alliance and Horde fight each other, killing each other, to determine who's powerful enough to fight the LK, instead of just sending everyone to do it."
That's not what the tournament was about at all, considering the only people that died were the Faction Champs, and they were only accidentally (more or less) killed. Tirion even hangs a lampshade on how dumb it was. The entire point of the tournament was to ONLY send those who were capable, for sending trash at the Lich King only bolsters his army. When every death makes the enemy more powerful and fills his ranks, it requires that the only people to be sent into ICC are those who can win.
Of course, in a move of brilliance, the Lich King knew that we knew this, and knew we'd only send our most powerful. Dangerously genre saavy, he was.
Comito Jun 20th 2010 6:34PM
Currently started a casual raid guild, and we started on Ulduar firstly with our players in emblem gear now! And we're learning and its quite fun with some bosses!