Insider Trader: Starting your own crafting empire

The basic idea behind building your own crafting empire would be that every profession is covered. You have it all. But it's actually a little bit deeper than that. You not only have to have characters with the requisite recipes, you also must have characters with the requisite gathering progressions who can then perform the gathering for you. It gets a little deep depending on how you design your empire. And it all boils down to one thing.
Your ability to build and conduct your own crafting empire will revolve around your willingness to level alts. The actual class of your alts won't matter directly but you'll need at least a few. It is impossible to cover all the professions with fewer than four alts anyway, so you'll be doing the grind from level 1 to 80 at least three times. (Not four, because you can use a death knight for at least one of these crafters.)
Make three decisions first
A little planning will save you a lot of effort. There are three factors to keep in mind: who will gather your materials for production, whether you care more about "wasted" profession time while levelling or at the end-game, and how you obtain your endgame recipes. Remember: for the purposes of this discussion, the gathering professions are mining, skinning, and herbalism. The production professions are alchemy, blacksmithing, inscription, engineering, leatherworking, tailoring, jewelcrafting, and enchanting. You'll see right off the bat that you'll need 6 characters if you have no professions repeated across more than one character. But it rarely works out that way.
Who's gathering during the end game?
I like grouping my gathering skills on the same characters, as much as possible. For this reason, my "gatherer" tends to be a herbalist and a miner, while my skinner is also a herbalist. The reason for this particular combination is that most mining nodes are not where you find animal mobs. (This is anecdotal experience only; maybe someone has a spreadsheet showing there are .577% more animals near mining nodes than near herb nodes.) My behavior is that I fly around looking for mining nodes and only land when there's something worthwhile on the ground. If it's a mining node, there will be no animals. If I'm looking for mobs to skin, I'm more likely to come across herbs than metal.
There is no class the equal of druids for gathering materials. They are easily the most powerful gathering class. This is because of the unparalleled mobility offered by their epic flight form and their aquatic form. Druids don't even need to shapeshift in order to gather nodes. That makes their reaction speed faster when doing a competitive gathering circuit and it means they have better raw gathering time. Their sea form has no parallel in any other class.
Where do you want to burn your time?
That means the best solution to gathering (so far) is having two druids. However, if your other crafters don't have any gathering skills, they'll be walking past all those sweet, sweet nodes on their way to level 80. By comparison, if your production crafters do have a gathering skill, they'll have only one, which means you'll be missing two types of resource during gathering runs at endgame. So, where are you going to burn your time? Gathering at endgame or while leveling your production toons?
I choose to waste the time during leveling. In theory, that leveling process is finite. It will end when all of your characters have all of their recipes that are dependent on level or dungeon completion. Heck, leveling stops cold when you're level 80. It can not expand into infinity.
By comparison, your gathering characters can be gathering almost non-stop. They could be gathering for forty hours a week for untold numbers of weeks. It may never stop! It may extend infinitely into the future until WoW is shut down in blaze of gamer angst.
So while I can't guarantee which option is shorter, I do know that wasting time in the endgame could expand to a greater amount than the leveling process.
How are you getting your recipes?
In contemporary Wrath of the Lich King, you need to decide now whether you're learning the Icecrown craftables. If you're going to sell those items, then your best route for obtaining the recipes would be to have the appropriate production crafters be druids or paladins. This is because they are the only two classes able to switch between all three raid roles.
I've never heard of a tank who couldn't find a raid, nor have I heard of a healer who couldn't find a raid. At least, not on a long term basis. Eventually, tanks and healers will find a raid who needs one or the other. However, damage characters won't always have that luxury. Damage characters tend to get booted from a raid roster before other folks. They have it kind of rough that way.
Being a druid or a paladin gives you the most role flexibility. Druids are even more superior in this regard, since they can also choose to be a ranged damage class or a melee damage class. They can truly do every job in the game. As such, since your only goal is getting those recipes and then moving on with your life, choose flexibility.
Plan your characters next
For the reasons I laid out above, your "best bet" for a crafting empire would be to have 5 druids. They have the added bonus of adapting very well as they "grow up" -- they have a lot of self-healing, regeneration, and general tactics to help fly through the levels. But the problem with with that plan is ... are you really going to level the same class five times in a row?
If you mix up your choice of classes, then you'll save yourself a little tedium. I grabbed a death knight to minimize the number of times I was lapping the level track. It saved me one trip from 55 to 80. I also have a paladin, for the sake of a little variety. I lastly went mage for a subtle benefit: a mage can teleport among the capital cities. While Dalaran makes that ability a little less important, the flexibility afforded by a mage can't be understated. And along the way, I even managed to pick up a little gold in tips for teleporting other folks.
In summary
Choosing which characters will comprise your crafting empire isn't too hard, but it's something you should put some thought behind. It's not easy levelling five different characters, so you should make sure you're spending your time wisely.
Next week, we'll start talking about some tips and tricks for supporting your empire while going through the actual levelling process.
Filed under: Insider Trader (Professions)






Reader Comments (Page 1 of 2)
Valensword Jun 21st 2010 8:09PM
Interesting, I'm doing exactly this. The most fun is having two maxed alchemists.
Logging into two characters to do a epic transmute every day feels like taking clams from a baby murloc.
Hih Jun 21st 2010 9:37PM
I know what you mean. My plan is similar to Mr. Gray's, at least one character that has one of each profession, maxed out. But, more important to me, is an 80 of each class. So what I do with a bunch of the leftover profession slots is make them alchemists. Transmute spec alchemists. I'm up to 3 alts with transmute spec (in addition to my main which was already elixir/flask) so I make 4+ epic gems a day. Mats cost 20g to make each, and they sell cut for 125-135 each. They used to sell for 200+ each. Those were the days.
Best news though was, hearing that in Cata, transmutes are going to be just as, if not more important because we'll have epic gems and a Primal Might type transmute again. I expect to be gold capped in Cata fairly quickly doing 5 minutes of "work" a day.
Neyssa Jun 22nd 2010 5:01AM
I also have two alchemists, but it is not such a huge business anymore. I dont agree with Hih, the mats (considering no farming, buying out of AH to only have a 5 minute work) cost (on our server) 60-80g, and they sell uncut for 100-110. Eternal Fire (or Frozen Orb) is 20-25g, and a scarlet ruby is around 50g. Other gems are a bit better, but they sell even cheaper than that. Cut gems are around 120-140g. Its still a 50-60g profit/alchemist though.
Compare it to JC daily quest - same amount of time, and clear 100 g for dragon's eye.
Achtungg Jun 22nd 2010 8:33AM
If you are going to have a crafting empire, do yourself a favor and create a bank alt that has it's own guild and be prepared to spend gold on a few tab. Having a mod like Altoholic (to track where stuff is on characters) & a bag organizer mod are also highly recommended like Bagnon or ArkInventory. I choose a DK because I had decided I wasn't too excited about leveling one so I'd be ok with just making that my permenant bank alt. Plus, he's already high enough level that I could pick up one of the gathering professions & easily start leveling mining, herbing or skinning & at least get to the upper 200s without much issue.
I've pretty created my "empire" over the past few years. It wasn't necessarily on purpose to level each profession but it's just sort of evolved that way due to alt-itis. You have these new characters that are basically gathering material by the truckload: ore, herbs, skins, fangs, essence, fire, water etc. I didn't sell a lot of these of these materials and ended up hording them. Pretty soon, these materials would take up so much space I'd think "Hmmm, I have an awful lot of ore, maybe I could level up JC or skinning?" I think when I decided to level engineering on my warrior back in BC, I was already sitting on most everything I needed to power level it up in just about 4 or 5 hours. I think I spent some gold on Heavy Stones or some such and maybe a few old world Wind or Water Essence.
I've probably made enough items via tailoring, blacksmithing, & leatherworking to have leveled up another enchanter twice over!
Nearly 5 years later I have my main which is JC/Enchanter, a herbalist/tailoring, a miner/scribe, a miner/engineer, a skinner/leatherworker, a herbalist/alchemist, & a miner/blacksmith. I'll probably at some point double up one of the miners with another profession instead, maybe alchemy but my DK guild bank alt is quite satisfied with finally having empty bank tabs & spaces.
I'll have to see what Cataclysm brings with professions to see if I make any drastic changes.
Cyno01 Jun 21st 2010 8:10PM
I've sorta got this going on.
My Main : Rogue : Engineer/Miner
1st Alt : Shammy : JC/Miner
2nd Alt : DK : BS/Enchanter
Future Worgen Alt: Hunter: LW/Skin
Fiancee's Main : Mage : Tailor/Enchanter
Fiancee's Future alt: Alchemist/Herb
NeedsOfTheMany Jun 21st 2010 8:17PM
you forgot blacksmithing & inscription??
here's my empire:
warrior - miner & blacksmith
shaman - miner & engineer
druid - herbalism & alchemy
druid - skinner & leatherworker
priest - tailor & enchanter
DK - miner & jewelcrafter
DK (2nd account) - herbalist & inscriptionist
Scard Jun 21st 2010 9:21PM
My empire (all at 450)
80 Warrior - BS & Alchemy (x-mute spec)
80 Paladin - Inscription & Jewelcrafting
80 Mage - Tailoring & Enchanting
80 Priest - Alchemy (x-mute spec) & Tailoring
80 DK - Mining & Herbalism
75 Druid - Mining & Jewelcrafting
74 Rogue - Skinning & Leatherworking
I've got every profession covered (some double) with the exception of Engineering. I didn't do engineering because I never found myself asking in trade: "LF engineer to craft X"
What I do when I log in:
1) Epic gem transmute x2
2) JC daily x2 and turn in the tokens for Dragon's Eyes
3) Cut the gems I made in step 1
4) Sell it all on the AH
Takes less than 20 min, get 350g on a slow day (75g per Dragon's Eye and 100g per cut gem), even more on a x-mute proc day or on days when demand is high.
Life was even better when I could do Titansteel smelting x2 each day, and Tailoring cloth spec crafting every 4 days. Talk about riding the cash cow.
Samuel Jun 22nd 2010 9:21AM
But I LIKE engineering
80 Paladin tank - JC/Engineering
80 Warrior tank - JC/Engineering
80 Mage - Enchanting/Engineering
80 Shaman - Herbalism/Alchemy
80 Priest - Inscription/Tailoring
80 Warlock - Alchemy/Tailoring
80 Hunter - Skinning/Leatherworking
80 Paladin healer - Mining/Blacksmithing
79 Rogue - JC/Tailoring
80 Druid (other faction) - Herbalism/Alchemy
This gives me, in addition to my 3 engineers, 3 alchemists for transmutes (2 transmute specialists, one potions), 3 tailors for clothmaking (the cooldown is coming back in Cata), and 3 JCs for daily quests and icy prism. I also pretty much have them all with the professions I want (except that herbalism is pretty wasted on the shaman and somewhat on the druid, and I should have had mining on the paladin tank instead of the healer).
Kemikalkadet Jun 21st 2010 8:20PM
I probably could have planned my professions better but my setup works well enough for me. I have a Herb/alch main, my druid is mining/jc, my mage is a tailor (with half levelled skinning lol) and my level 65 bank alt DK is my enchanter. I've got a good chain of mats going with my warrior alch sending transmuted gems to my jc, cloth to thetailor, greens to the enchanter. My JC sends greens made with low level gems to the enchanter, and my enchanter sending the occaisional dusts to the tailor for bags.
danawhitaker Jun 21st 2010 8:27PM
I'm doing this too, albeit slightly more painfully because I cannot stand having to log onto another character just to gather. So every one of my seven characters has a gathering profession, except for my warlock, which is a tailor/enchanter. The six alts are now level 51 (I'm leveling them in tandem and working on Loremaster while also seeking my crafting empire). My eventual goal is to have all of them with as near-to-complete profession books as possible. My JC is my main, and she's only missing the JC recipes from Sunwell (though we've started farming for those, we have a group of four solid people who can do all the trash up to the first boss), and the smelting recipe from BWL (which I've just been too lazy to get).
walkerhds Jul 22nd 2010 3:53PM
did this too on Terokkar server.
Alliance side
lock - tailor/enchanting
hunter - lw/skinning
hunter - bs/mining (yeah, I screwed up on the class, but too late to go back now)
mage - engineering/mining
rouge - alch/herb
dk - jc/mining
all 70+ with 3 80s and closing on the goal with the other three
shaman - inscr/herb (lvl 45) alternate gb w/ 3 tabs
warrior - lvl 5 banker w/ 3 tabs in the gb
Hordeside
priest - inscr/herb (lvl 46) needed money, and this was a good way to go
druid - nothing. banker w/ 1 gb tab
the number of times I have had to go to the AH to get mats are small, and w/ two high-lvl miners and a high lvl herbalist, and everyone getting cloth... life is good.
Bananana Jun 22nd 2010 5:05PM
I would argue that paladins and death knights make the best gathering classes due to their 20% mounted speed aura/talent. An argument could be made for druids as well, with their instant-cast flying mounts.
Paladins, death knights and druids also happen to be great at power-leveling enchanting, since they are the ones most able to solo older instances.
Hunters can track beasts, which aids skinning. Technically druids can, too, but they have to be in cat form.
Also, if you're planning to level a new profession *before* cataclysm (I suspect many racials will be reworked), don't forget the racial bonuses. They allow "red" recipies to be treated as orange X points earlier. And they don't turn them yellow/green/grey any earlier. Amazing!
I know I've forgotten more little things. Oh well!
Sir Broose Jun 21st 2010 8:48PM
Druids can't actually track beasts. They can only track humanoids.
dyre42 Jun 21st 2010 11:10PM
In my experience pet classes make the best miners since you can sick the pet on a nearby mob and then mine. Really reduces the amount of times your node gets ninja'ed
Ray Jun 21st 2010 9:35PM
Assuming you have every profession covered, is it more profitable to gather materials yourself, or buy them off the AH at bargain prices (using the Snatch feature on Auctioneer, for example), and resell the profession items? I know it boils down to spending a lot of time doing the grunt work for 100% profit, compared to 0 time invested to get a bunch of minor profits.
Methuus Jun 22nd 2010 1:46AM
The way you have to think about it is to value the mats you gather at the AH market price and see if that is worth your time.
Say you spend 1 hour gathering and the mats you gather would sell for 100g on the AH. So you can consider yourself making 100g per hour by gathering. Now you say, okay, if I spent 1 hour buying mats on the AH, crafting them into something, then selling them, how much would I make off of that hour. If it's more than 100g (in our example), then you're wasting your time gathering.
Kole Jun 21st 2010 9:35PM
Where to start my empire list...
80 Hunter: Skin 450/LW 445
80 Pally: Enchanting 460/Mining 450
72 DK: Tailor 450/Herb 465
71 Mage: JC 450/Alchemy (Transmute Master) 450
66 Druid: Skin 396/Herb 51 (dropped LW when I heard the specializations were going away in Cata.)
61 Lock: Herb 308/ Inscription 375
35 Rogue: Mining 107/ Gnomish Eng. 300
35 Shammy: Herb 57/Alchemy (Elixir Master) 300
21 Warrior: Mining 103/BS 210
and then my Priest banker toon (which will be rerolled at Cata into a Goblin...Skinning and Herb for profs...)
All that and I am poor...3k gold is all I have on the whole server. :(
Lars Petersson Jun 21st 2010 9:35PM
And this has what exactly to do with this article?
Aloix Jun 21st 2010 9:46PM
You don't have to have *all* professions to have an 'empire', imo. I consider myself having an empire well enough, and I have:
Acct 1:
70 NE Druid (my vanilla toon incidentally) - Ench (DE from AH for profit mostly) and Xmute Alch (for Epic Gems)
80 BE DK - JC and XMute Alch (more gems)
Acct 2:
68 BE Priest: Max Tailor, Max Ench
80 BE Priest: Max JC, Max Elixir Alch
80 Tauren Druid: Max Herb, Max Mining (I rarely gather though these days, I hate farming, prefer buying cheap mats from AH when I can)
68 BE DK: Max Scribe Complete Recipes, Max Alch Pot spec (also does a gem xmute daily)
80 BE Pally: Max JC, Max BS (mostly for sockets I really don't use this prof for profit).
So, I basically have everything covered quite well except for Leather, which I have never been interested in.
I did so many JCs because early on when I started I wanted to max my token acquisition. Now that I have all recipes and am duplicating/triplicating in some cases, I suppose I might consider a switch on one of them. I don't know what I need though :/
Lars Petersson Jun 21st 2010 10:05PM
I have my own little Empire as follows:
Priest: Tailoring/Enchanting
Warlock: Herbalism/Alchemy (Transmuter)
Shammy: Mining/Jewelcrafting
Hunter: Engineer/Leatherworker (Was Eng/miner)
Mage (75): Herbalism/Inscription
Paladin (30): Skinning/Blacksmithing
My number 1 advice to anyone thinking of getting a crafting empire is this: Don't bother gathering!
That's what the AH is for...
I dual-boxed the 'lock and priest to 80 with the tradeskills they have now and levelled them slowly as I went along. it worked well for them, but only really because there is a great synergy between their crafting skills.
My hunter had mining/Engineering as I levelled her, but she was my first 'real' toon so I didn't know any better.
All my other toons (Shammy, Mage, Pally above + DK(60), Warr(62), Druid(73), Shammy(71), Pally(17), Priest(60)) have gathering skills which are purely for use while levelling.
I have saved all the mats to get my pally's BS up to 450 the day he hits 65.
I use the levelling process as a time to gather mats for power levelling and I then buy cheap mats off the AH to make goods I can sell.
I think it's important to bear in mind that you do not have to level your toons to 80. You can get your trade skills to 450 at level 65.
Yes, this will change in Cataclysm, I suspect, but for now, 65 is fine.
All in all, it's a pretty sweet way of doing things and it means I can make sure that my alts are never short of decent gear while levelling.
About ICC craftables though... Maybe it's just my server that's messed up, but other than bullets/arrows there's no money in those.
People craft them with the customers mats for about 200g on my server, so no one can sell them on the AH :-/
Well, maybe I could, but I'm not rich enough to risk the 13000g it would potentially cost...
Great article as always, although I found the bit about gathering a bit misleading. Remember, flying around Sholozar Basin will not get you gold capped ;-)