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6-21-2010 @ 2:10PM
Where was this concern when they decided to create a 5 > 10 > 25 progression path in Burning Crusade? Where was this concern when they were implementing the Immortal achievement? Or restricting Algalon access to individual players rather than the guild as a whole? Or creating four separate lockouts for Trial of the Crusader? Or designing the Tribute to Immortality achievement? Or making cool and purely aesthetic rewards such as the Amani War Bear, Mimiron's Head, and Invincible -- rewards, by the way, that take the dedication and hard work of everyone involved for months at a time in order to earn -- drop one. at. a. time?Gosh, I can't see why the developers would suddenly start taking drama into consideration. Perhaps due to all the problems you outlined above?
6-21-2010 @ 4:06PM
Amen to this. I expect this sort of selective QQ from trolls on the official forums. Here? Not so much.Frankly, if people don't understand what a horrible idea this was in terms of the sheer, pointless drama it would cause, I'd hate to be a non-officer in their guild.
6-21-2010 @ 4:09PM
I'm sure they did take the drama into consideration when switching from 40 to 25 mans. Just because you take it into account doesn't mean it stops you. In that case, the positive of getting more players into raiding, outweighed the negative of causing drama for existing 40 man guilds. In some situations, like TOC's 4 lockouts and the Immortal, they were experimenting and concluding that wasn't the way to go. In the cause of guild talents, it seems the cost/benefit analysis ruled against them, no doubt cause they could be easily implemented in a different forum with less obvious problems.
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