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Reader Comments (Page 1 of 1)
6-21-2010 @ 2:22PM
ptarn said...
Excuse me people, but I think you are reading this article all wrong. Compare:
* A Guild Talent Tree where a guild can choose which talents to pick. Ergo: Not all talents can ever be picked, you must decide which ones will benefit the guild most. Take pvp over pve? Take gold over reagents? Take a mass res over mass summon? You can't have them all. Now, in this model you may have a potential of, say, 30 talents. A guild can only choose to have, oh, I don't know, 20 at any given time. That means that 10 talents can't be picked.
* A Guild Perk System where the end result for a guild is that you have, let's say for the sake of argument, 20 perks. Hey, now, what's that? That's 10 talents/perks LESS to choose from! So some of those talents/perks will GO AWAY. You cannot differentiate your guild anymore by choosing one of the other, you get everything, whether you want it or not.
Now... See where the writer was going with this? Instead of an X amount of talents that you could potentially choose Xminus10 from, you get Y amount of perks. All of them. So somewhere along the line 'stuff gets lost'. Hence the 'QQ' as you so eloquently put it by someone who was actually looking forward to be able to give a guild more of a disctinct personality.
It would be the same if Blizzard would decide tomorrow to forego talent trees, where you can choose which talents to pick to try and create a somewhat unique combination of talents for your character, and instead give everyone three choices of 'perk paths'. Once you choose one path, you cannot choose any talent/perk in any other tree. You get ALL of the perks in that tree, but there will be less perks than there every were talents per tree.
Where would be the fun in that?
Reply
6-21-2010 @ 3:21PM
Galestrom said...
So the basis of the article lies in how much stuff we theoretically won't be getting? If so, then the community's reaction is spot on, imho.
Also, I gotta say, the myriad attempts to apply real math to features that haven't even seen the light of beta yet is as annoying as it is completely inapplicable.
6-21-2010 @ 3:41PM
Josin said...
Eloquently put.
6-21-2010 @ 4:26PM
Natsumi said...
Except that GC SPECIFICALLY STATED that NO CONTENT WOULD BE CUT. So, using your numbers, if there were 30 Talents to choose from, and you could only get 20 there would be 10 "wasted" abilities, BUT with the Talents being removed and your guild getting EVERYTHING you now get 30 abilities due to the fact that NOTHING was removed.
You, and everyone else that is crying about customization, are refusing to think about the REST of your guild. "QQ I don't PvP, why would we ever want PvP abilities?" You may not PvP, but what about the 4 guys in your guild that ONLY PvP or your Main Tank or Healer that LOVES to PvP on off nights, they are going to leave your guild and go to one that has better talents for what THEY like, screwing your guild out of content and even people that you like.
"I'm sorry, this guild's Talent build doesn't suit my play style" followed by /gquit could destroy guilds. I've seen it happen, a healer or tank decides they want to move faster than the guild they are in and /gquit and several DPS follow, gutting your raid team, making you unable to do even 10s. You have to scramble to recruit, but in the end you just get people that don't know the fights, stand in fire, or can't get back to where you were. Your guild is DEAD, all because YOU wanted to spec your guild a certain way. THAT is why Blizzard cut the Guild Talents, not because they feel that officers can't handle the choices or their guild members, but because the officers can't CONTROL their guild members' CHOICES. If you are my GM or Officer, you cannot stop me from making a choice that your guild is wrong for me based on the choices YOU made over MY hard work.
tl:dr It's not because Blizzard can't trust YOU to make the "right" choices, it's because Blizzard knows you can't make EVERYONE in your guild happy.
6-21-2010 @ 8:03PM
brian said...
The thing is, each of those "30" talents wouldn't be one point each. There'd be talents costing 2, 3, and possibly even 5 points, with only a couple one-pointers scattered in.
Changing them to perks changes them to be more like guild "spells" even if some of them are passive. There's no ranks. You get the full bonus as soon as you unlock it.
So, 20 talent points, where you have to spend at least 5 points to move down a tier?
Or 20 "talent points" where each point unlocks something new?
That's more content, not less.