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6-21-2010 @ 2:38PM
This is a ridiculous post. There's nothing to be gained *for the guild* by giving the leaders control over what talents the guild gets, and a possible atomic-bomb amount of drama to be heaped on the guild because of it.Sure, some guilds will be just fine because they're all of one mind anyway.But ignoring that many guilds are just groups of friends that could be blown apart by talent choices that don't suit some players.The only people who gain anything over guild-talent-choices is the self-important guild-leader who would risk drama simply to gain some personal power.I'm the leader of a small friendly guild and I'm actually relieved I won't have to deal with people constantly criticizing my talent choices because it's not what they would have picked.
6-21-2010 @ 3:52PM
"many guilds are just groups of friends"So using a talent tree based thing would not be an issue. After all, they are all friends. Friends tend to work together well to come up with whats best for them as a whole.
6-21-2010 @ 8:24PM
@JeremyBut that's exactly the problem. The devs don't want people to feel like they have to leave a group they might like--say, a group of friends, where the guild spec they choose isn't a big deal--to join a guild that's specced into the "right" things for their favorite part of the game. Whether or not that would realistically happen is another argument, but the devs know that they can't assume that a certain number of players won't min/max, and thus feel "forced" to do something they don't like. They could remove any talents that would have caused that kind of problem, but instead they decided to give us everything.
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