Lichborne: Advice on Army of the Dead
Welcome to Lichborne, your weekly look at the death knight class.
In addition to Death Grip, which we discussed last week, there's another major death knight signature skill that requires a bit of a subtle hand to use correctly, and that has cause much angst and hatred on the part of non-death knights over improper or misunderstood usage. This spell is, of course, Army of the Dead. Army of the Dead is another one of those spells that is unique enough that it really doesn't have much of a place in a common rotation, but is powerful enough that it's worth learning to use well. This week, we'll take a look at the mechanics and proper usage of Army of the Dead
The basics of Army of the Dead are as follows: You will spend a few seconds summoning a bunch of ghouls. While channeling, you will have damage absorption equal to your dodge and parry chances. Once summoned, the ghouls will be around for approximately 40 seconds or until they get killed, whichever is first. They will attack or taunt the nearest engaged enemies until that time. It's a pretty straightforward skill in theory, but in practice, using it at the wrong time can wipe you.
1. Can the target(s) be taunted? An affirmative answer is almost always a deal breaker here. If the mobs can be taunted, your Army of the Dead will peel them off the tank and will drag them every which way, which will likely lead to frustration for the tank if the tank isn't you, and certainly for the healers and DPS who suddenly have to get out of the way of the mobs and/or follow them around while trying to keep their DPS rotations up or keep in range of their healing targets. Sometimes, though, the extra DPS or ability to keep a huge amount of mobs taunted and in check is worth breaking this rule, such as on the Black Knight's second phase in 5-man ToC. However, these times are few and far between and certainly only after you have considered the questions below.
2. Do the target(s) have any frontal cone, cleave, or limited range area attacks? If the answer here is affirmative, you pretty much should not be using Army of the Dead on these mobs as anything but a panic button after the tank's dead and/or the healer's out of mana. Your ghouls will taunt these targets, and their frontal cone attack will then be turned on the healer and the DPS. It's just an unavoidable fact. If they have those extra attacks, you will at the least be putting extra pressure on your healer, and likely causing a few deaths or even a wipe.
3. Is positioning Important for these target(s)? In most cases, the last question covers this one too, but sometimes there are differences. If a mob has to be moved around or tanked in a certain corner of a room or an area, Army of the Dead can mess stuff up pretty bad, because your ghouls will taunt it and will pull it all around the general area, since they don't seem to stay still either.
4. Is it OK with the rest of your raid or group? Admittedly, it's hard to gauge this in a dungeon or raid PUG, but if we're talking a normal group you run with, it's probably a very good idea to sit down with your raid leaders and talk about their feelings on Army of the Dead and acceptable usage. Explaining your rationale, giving a heads up on your planned or expected uses, being able to prove you're using Army of the Dead in a responsible manner, and being honest can go a long way in smoothing over ruffled feathers because that damn ghoul you summoned totally taunted the tank's target.
5. Are you wiping? This question sort of trumps all of the above. If the tank's dead or almost dead and the healer's out of mana, you probably have nothing to lose by bringing out the ghouls. If they can taunt the loose mobs, they may even just survive long enough to allow your DPS to win the day, even.
That said, it's generally not the best to summon Army of the Dead in the middle of a fight for DPS purposes. That 6 seconds of channeling time is generally better spent using your other attacks for DPS or threat. Therefore, the best time to summon Army of the Dead is almost always right before pulling the mobs or in a phase transition where you can't actually damage the main target, since they're now out and will start immediately attacking as you begin your DPS or threat rotation.
Once your army's out, they're pretty much set it and forget it. Just let them go until they die, and if you chose wisely, they'll have contributed a good chunk of DPS, and everyone should be happier for it, unless they have an usually averse reaction to any use of Army of the Dead whatsoever, which does happen. In that case, you can at least rest easy that most people will probably be better about it, and may even think twice about disparaging the skill once they've seen someone who uses it in a proper manner.
Welcome to Lichborne, the weekly class column on the newest WoW class, the death knight, where we discuss PUG etiquette and Emblem of Triumph gear for the death knight, 5-man Icecrown dungeon gear and basic death knight statistics and mechanics. You might also want to check all the other articles in our death knight category.
In addition to Death Grip, which we discussed last week, there's another major death knight signature skill that requires a bit of a subtle hand to use correctly, and that has cause much angst and hatred on the part of non-death knights over improper or misunderstood usage. This spell is, of course, Army of the Dead. Army of the Dead is another one of those spells that is unique enough that it really doesn't have much of a place in a common rotation, but is powerful enough that it's worth learning to use well. This week, we'll take a look at the mechanics and proper usage of Army of the Dead
Army of the Dead 101
The basics of Army of the Dead are as follows: You will spend a few seconds summoning a bunch of ghouls. While channeling, you will have damage absorption equal to your dodge and parry chances. Once summoned, the ghouls will be around for approximately 40 seconds or until they get killed, whichever is first. They will attack or taunt the nearest engaged enemies until that time. It's a pretty straightforward skill in theory, but in practice, using it at the wrong time can wipe you.The Army of the Dead Questionnaire
That pesky taunt is the main issue with Army of the Dead. Since it is a true taunt, that means that your Army of the Dead will pull aggro on almost any mob that is not immune to it. That means they will pull aggro on almost all normal and heroic dungeon bosses, as well as almost every trash mob and raid boss add in game. The good news is that they generally do not pull aggro on raid level bosses, which is where Army of the Dead often has a chance to shine. Essentially, you'll want to make sure you answer a few questions to satisfaction:1. Can the target(s) be taunted? An affirmative answer is almost always a deal breaker here. If the mobs can be taunted, your Army of the Dead will peel them off the tank and will drag them every which way, which will likely lead to frustration for the tank if the tank isn't you, and certainly for the healers and DPS who suddenly have to get out of the way of the mobs and/or follow them around while trying to keep their DPS rotations up or keep in range of their healing targets. Sometimes, though, the extra DPS or ability to keep a huge amount of mobs taunted and in check is worth breaking this rule, such as on the Black Knight's second phase in 5-man ToC. However, these times are few and far between and certainly only after you have considered the questions below.
2. Do the target(s) have any frontal cone, cleave, or limited range area attacks? If the answer here is affirmative, you pretty much should not be using Army of the Dead on these mobs as anything but a panic button after the tank's dead and/or the healer's out of mana. Your ghouls will taunt these targets, and their frontal cone attack will then be turned on the healer and the DPS. It's just an unavoidable fact. If they have those extra attacks, you will at the least be putting extra pressure on your healer, and likely causing a few deaths or even a wipe.
3. Is positioning Important for these target(s)? In most cases, the last question covers this one too, but sometimes there are differences. If a mob has to be moved around or tanked in a certain corner of a room or an area, Army of the Dead can mess stuff up pretty bad, because your ghouls will taunt it and will pull it all around the general area, since they don't seem to stay still either.
4. Is it OK with the rest of your raid or group? Admittedly, it's hard to gauge this in a dungeon or raid PUG, but if we're talking a normal group you run with, it's probably a very good idea to sit down with your raid leaders and talk about their feelings on Army of the Dead and acceptable usage. Explaining your rationale, giving a heads up on your planned or expected uses, being able to prove you're using Army of the Dead in a responsible manner, and being honest can go a long way in smoothing over ruffled feathers because that damn ghoul you summoned totally taunted the tank's target.
5. Are you wiping? This question sort of trumps all of the above. If the tank's dead or almost dead and the healer's out of mana, you probably have nothing to lose by bringing out the ghouls. If they can taunt the loose mobs, they may even just survive long enough to allow your DPS to win the day, even.
So you want to summon your Army
If you done a quick check of the above mental questionnaire, and it still seems like a good idea to summon your army, there's a few other quick points to make. First, just like with Ghouls, Gargoyles, and Dancing Rune Weapon, the Army of the Dead takes a quick snapshot of your stats when it summons the ghouls. That means your ghouls do get faster if they're summoned while Heroism/Bloodlust is up.That said, it's generally not the best to summon Army of the Dead in the middle of a fight for DPS purposes. That 6 seconds of channeling time is generally better spent using your other attacks for DPS or threat. Therefore, the best time to summon Army of the Dead is almost always right before pulling the mobs or in a phase transition where you can't actually damage the main target, since they're now out and will start immediately attacking as you begin your DPS or threat rotation.
Once your army's out, they're pretty much set it and forget it. Just let them go until they die, and if you chose wisely, they'll have contributed a good chunk of DPS, and everyone should be happier for it, unless they have an usually averse reaction to any use of Army of the Dead whatsoever, which does happen. In that case, you can at least rest easy that most people will probably be better about it, and may even think twice about disparaging the skill once they've seen someone who uses it in a proper manner.
Filed under: Death Knight, (Death Knight) Lichborne







Reader Comments (Page 1 of 5)
Zuljo Jun 22nd 2010 9:34PM
"You will spend 6 minutes summoning a bunch of ghouls."
Methinks this should read 6 seconds :P
Orkchop Jun 22nd 2010 10:02PM
It's been reduced to 4 seconds for a couple of patches now, too.
Jay Jun 22nd 2010 9:36PM
"You will spend 6 minutes summoning a bunch of ghouls."
If only, then those tanks who do this when I'm healing for that boss with a frontal cone or tail swipe would be easier. We could all run out of the instance!
Raurk Jun 22nd 2010 9:38PM
I dont think army is a six minute cast, but other then that good advice for new DK's
Dboy Jun 23rd 2010 10:35PM
I don't think 'then' means what you think it means.
cendrekai Jun 22nd 2010 9:40PM
DO NOT SUMMON DURING THE DEVOURER OF SOULS! It is never a good idea. And if you do, you shall be condemned to Garrosh babysitting duty.
Brett Porter Jun 22nd 2010 10:29PM
I'm assuming you are saying this under the false belief that they will attack during the Mirrored Soul ability, thus causing death and other general mayhem? If you are a good DK (and yes I am aware of our reputation in this regard) then you know how to turn your pets' attacks off.
Army will be controlled by the same pet controls as a regular ghoul or a summoned ghoul or gargoyle. Which is also the same as a warlock minion or hunter pet. Army will stop attacking when you tell them to do so. I'm also assuming you've ran with DK's who don't do this.
Being an Unholy-specced DK, I like to use Army at least twice during a dungeon, more if I can pull it off. However, and this is the big part - I will only do so if the tank is ok with it. I will *always* ask the tank ahead of time in a pst if it is OK to use Army, and when I would like to use it.
If the tank says no, or prefers to use them during a different part, I will always comply. My Army has never contributed to a wipe. Weird abilities such as Army are always misunderstood, as they are used improperly by those who don't know better.
For these reasons, I've been told I'm the nicest DK folks have ever run with. I like to keep that reputation :)
failknight Jun 22nd 2010 10:57PM
Brett, mate, why would the tank know a better time for you to pop army than you? Unless, of course, it's a DK tank.
Really, it's your role - you should probably know it best.
Also only DKs with pet commanding abilities can... command pets. Blood and Frost DKs don't do so well.
Roscoe Jun 23rd 2010 12:37AM
The reason you don't bust AotD on devoured is not cause of mirror, it's cause the devoured will target random party members for shadow blast. For some reason, even if the ghouls have aggro, the devoured doesn't target them for that ability
thebitterfig Jun 23rd 2010 2:33AM
Brett, I might have missed it, never going deep into the finer points of Army since I tend to both [1] prefer to leave it as a panic button [2] kinda forget about it... I mean, I don't always remember to summon my regular ghoul, but I thought Army could only be controlled by an Unholy DK specced into perma-ghoul. Otherwise, I didn't think they got the pet control bar. If you can use keystrokes to command them anyhow or something like that, I'd love to be informed, but I could have sworn that they couldn't be controlled by Blood or Frost DK.
Ashwan Jun 23rd 2010 10:00AM
Brett, you don't summon army for Devourer of Souls because of Phantom Blast which is a frontal cone ability. Also, as has been pointed out to you, Blood and Frost DKs can't control their army or ghouls.
Arcticwolf Jun 22nd 2010 9:42PM
Quick note: At the top it says you spend 6 minutes summoning the ghouls, not 6 seconds like it should.
Apart from that, a good guide. Those questions will be my new guide.
Prissa Jun 22nd 2010 9:43PM
The one situation I can think of that unwise choice of AotD caused a wipe was in Rotface.
These days the dragons we have to face are 5mans and we're usually geared past it that a stray tail swipe isn't too much of an issue...
But Rotface. The ghouls will taunt the ooze(s) that the OT is designated to kite, thus leading it all through the raid having unplanned oozes form, them spitting puddles in the ground in all sorts of places... in general, complete chaos.
KrisseyB Jun 23rd 2010 7:26AM
The term, unplanned oozes, made me snicker. It made me picture oozes sneaking under the bleachers and winding up pregnant.
Jeremy Jun 23rd 2010 8:00AM
Most ppl are geared well enough to take it, however dungeon finder still pairs higher geared ppl with lower geared ones..which can cause issues with a frontal cone/cleaving Heroic boss regardless. Also, its just a bad habit to get into, even if everyone is well geared. It starts becoming a habit that will end up being done at a time in which its totally the wrong thing to do.
cygnus Jun 22nd 2010 9:44PM
I can't believe no one said anything bout the 6 min summon typo
Clydtsdk-Rivendare Jun 23rd 2010 6:47AM
I see what you did thar.
Malinche Jun 22nd 2010 9:44PM
As a tank...this is the worst thing a DK can do on a boss, yet I see it done each time in a random. I have started to not tank when the DK summons his bag of noobs and wait for Army of Idiots do their thing and then get someone else killed, silly DKs.
zedwards Jun 22nd 2010 9:50PM
This is precisely what i do...sit back and relax while they do their thing. I used to get annoyed, but now I have learned to leave my epeen at the entrance of the instance.
Dboy Jun 23rd 2010 10:35PM
Yup, these things become less painful if you just lower your standards.
As a geared disco healer in heriocs I expect to be keeping DPS alive in the fire, no matter how angry that would make me when I am raiding.