Spiritual Guidance: A shadowy work in progress, page 2

Early glyphs
At level 15, you'll be able to further customize your priest by choosing one major and one minor glyph to give your abilities a boost. Your options at this low level are extremely limited -- your best choices are the Glyph of Inner Fire (most recommended) and the Glyph of Power Word: Shield (another strong choice for leveling). As for minor glyphs, the only one worth picking up at this point is the Glyph of Fortitude.
Where to quest
A large part of World of Warcraft is the solo questing aspect. To get the most out of it, of course, you want to spend your time at the areas best aligned with your current level, otherwise you either won't be able to pick up quests (or the quests you can pick up will be worth virtually nothing to finish).
Alliance characters will find quests available in Loch Modan (levels 10-19), Westfall (10-19), Bloodmyst Isle (10-19), Darkshore (10-19), and Duskwood (18+). Horde players should favor the Ghostlands (10-19), Silverpine Forest (10-19), and The Barrens (10-25). Alliance and Horde can find things to do in Redridge Mountains (15+), Ashenvale (18+), and Stonetalon Mountains (17+), though the first two are skewed more towards Alliance and the latter is skewed towards Horde.
Remember, a lot of the areas you'll be visiting during this time will be experiencing grand makeovers in Cataclysm, so appreciate the scenery (and the lore-rich quests) now while you still can -- they'll only be around for another couple months.
Trying your hand at PvP
Once you pass level 10, you'll find yourself able to enter battlegrounds with your newly minted priest -- specifically, Warsong Gulch. Warsong Gulch is a 10 vs. 10 capture-the-flag-style game played the best three matches out of five. The entrance to Warsong Gulch is found in Ashenvale, though you can also sign up for a battle by visiting a Warsong Gulch Battlemaster in a capital city or pulling up your character's PvP menu at any time.

At early levels, there's not much PvP opportunity for shadow priests -- the basic mechanics of battlegrounds encourage you to sling heals and use Power Word: Shield. It stinks not being the hero who gets to carry the flag, but keeping the flag carrier (or flag defender) buffed with PW:S and Renew is just as vital a job. And don't forget your access to Psychic Scream -- it's a literal lifesaver in battlegrounds.
If PvP is not your thing, you can still take advantage of the Warsong Gulch rewards! In last week's edition of this guide, I suggested you have a well-off level 80 alt send you a bind-on-account Wintergrasp Commendations, worth 2000 points of honor. Once you hit level 18, you'll be able to use that currency to buy, equip and wear the Lorekeeper's Ring [A] / Advisor's Ring [H] and the Caretaker's Cape [A] / Battle Healer's Cloak [H]. Both are terrific bargains at 100 honor each, and unlike level 80 PvP items, they're perfectly itemized for solo questing. You can get these from Illiyana Moonblaze [A] or Kelm Hargunth [H] at your faction's entrance to the Warsong Gulch battleground in Ashenvale. In the old days, you'd actually need to grind multiple wins in Warsong to buy these, so take advantage of the latest patch changes!
Of course, even if you don't have access to the "easy honor" of a level 80, grinding 100 points of honor should be a simple affair of running a couple Warsong Gulch battlegrounds. If this is the case, you probably don't have heirlooms, so think about buying the caster staff (500 honor) and trinket (300 honor) while you're there.
Instances and the dungeon finder tool
Patch 3.3 heralded the advent of the supremely useful dungeon finder tool, letting you queue up to run instances even from the safety of your own capitol city, starting at level 15. The benefits are obvious: lots of experience, and rare quality (blue) drops, plus an extra, random blue bind-on-pickup item if you finish a random dungeon. Oh, money too. The only thing you don't have lavished on you is good looks (but thankfully, yours truly has enough of that to cover the both of us).
Remember, these early dungeons are supposed to be relatively easy in difficulty, so don't fret too much about not having the right level of skill or gear to run these. True blue future shadow priests will choose to queue for dungeons as DPS, though you could cut the wait by queuing as a healer. There's more pressure on you as a healer, but you should probably get the hang of things quickly given how forgiving the enemies are in these.
On the way to level 20, you'll have access to five different instances (with the minimum level at which you can enter each using the dungeon finder tool in parentheses):
- Ragefire Chasm (minimum 15): Once available almost exclusively to Horde characters, any player of appropriate level can now try Ragefire Chasm (RFC) using the dungeon finder. Horde players will want to pick up the quests involving RFC for extra experience, though these are scattered in Undercity, Thunder Bluff, and Orgrimmar. Priests will be interested in trying to grab the Robe of Evocation that drops off Jergosh the Invoker and the Crystalline Cuffs that drop off Taragaman the Hungerer. Both have high drop rates (~33%) and are easily farmable. RFC makes for an excellent "beginners" dungeon where you can learn the mechanics of participating in a five-man group -- grabbing aggro is seldom fatal (unless sustained).
- Deadmines (minimum 15): The Deadmines has higher level enemies than RFC does, but the rewards are slightly better. All available Deadmines quests are Alliance only -- two are obtained in Westfall, and the third is obtained from Shoni the Silent in the Dwarven District of Stormwind. The prime drops to look for as a priest are the Lavishly Jeweled Ring from Gilnid, the Gold Flecked Gloves from Sneed, and Cookie's Stirring Rod from Cookie. If you don't have heirlooms, you'll also want the Emberstone Staff from Captain Greenskin and the Corsair's Overshirt from Edwin VanCleef. Alliance players should also loot VanCleef to get An Unsent Letter, which starts a quest.
- Wailing Caverns (minimum 15): Located in the Barrens, Wailing Caverns (WC) is similar to the Deadmines in difficulty. Most of the quests involving WC are for Horde characters, and start in Thunder Bluff of Crossroads, though both factions can pick up neutral quests in Ratchet. The boss drops to look for here are the Serpent Gloves off Lord Serpentis and the Deep Fathom Ring off Mutanus the Devourer. Those without heirlooms will have interest in the Robe of the Moccasin off Lord Cobrahn, the Slime-encrusted Pads (with some helpful mana regen), and Verdan the Everliving's two-handed staff, the Living Root.
- Shadowfang Keep (minimum 16): Most of the Shadowfang Keep (SFK) quests are for Horde characters (starting at The Sepulcher and Undercity), but you'll be hard pressed to pick any of them up at lower levels. The main drop you'll want out of SFK is the Belt of Arugal off of Archmage Arugal himself. If you don't have heirlooms, SFK is a goldmine of great drops: You can grab the Robes of Arugal off Archmage Arugal, Wolf Master Nandos drops the Feline Mantle, and stamina-hungry priests will like the Bloody Apron off Razorclaw the Butcher. Also keep an eye out for some great, sellable bind-on-equip drops that you can sell on auction (or equip, like the Witching Stave).
- Blackfathom Deeps (minimum 19): Noted here for the sake of completeness, since you technically can get in. The enemies in Blackfathom Deeps will be exceptionally difficult to hit before getting to level 20, and this will be a challenge to heal if you're under 20, as well.
If you liked this article, you may also like the other parts of the "Spiritual Guidance leveling guide" series:
Filed under: Priest, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 1)
Noobieshadow Jun 23rd 2010 8:34PM
A shadow priest does not stand in the sun. We work our dark & twisted arts from the shadows of ..trees.
Who is this and what have you done with Fox.
Innocente Jun 23rd 2010 8:45PM
Well, I suppose you COULD do it the way you are laying it out. But that is really doing it the hard way, I think. Here is my experience from leveleling two Priests to 80 (Don't ask. Long story.) .
* Spec Shadow till 40, then if you want to, another spec. But save Shadow for your Solo and Farming work.
* Once you get Shadowform, all your health and mana problems are over. But, until you get Shadow Form :
* Always have the Best Wand you can possibly use.
* Pull with Mind-Blast.
* DoT as they come in.
* Put up the Shield.
* Wand em to death.
* Rinse & Repeat.
You will very seldom have to stop and drink. Since you will almost always have full mana, if you get a bad pull, or adds, you will have plenty of healing and nuking power. You will easily be able to handle 3 or 4 same level mobs. If you get more, Scream a couple off.
Doing it with MB, Smite, etc, you will be spending more time on your butt drinking than you will be quest'n and kill'n.
Just my 2c, and my experience. For PvE only, of course.
And, you don't have to be Holy spec before 50, at the earliest, to heal well.
Darkseid Jun 23rd 2010 10:07PM
Yours sounds like a better plan to me. Considering this is my first priest, I've been struggling for a decent rotation that doesn't leave me out of mana in dugeons. I know people hate wanding, but if it keeps u from having to drink so much, it is the best option.
Also as a side note for the article writer:
Considering that the recommendation for this article is to grab all the heirlooms you can, please consider that the rate of the updates on these articles will likely have to be faster(if possible). As anyone who started a fresh priest as a response to the original article will quickly outpace the info at its current rate. With all heirlooms, doing lots of dungeons, and the Summer festival, its already mine is already lvl26. So all the info here is already outdated.
Pinochet Jun 23rd 2010 10:28PM
No, holy leveling with Glyph of Smite is much faster than shadow leveling before level 40, and competitive through 50. And holy has quite good mana with 3/3 spirit tap. (I suppose strictly speaking Holy Fire is not available till lv20 for the glyph--but both specs are using Mind Blast, and Smite>Mind Flay for filler even at this level)
A lot of people really don't appreciate how strong an option smiting is ever since the glyph was introduced, or how weak shadow is before the +15% form.
Speaking of this glyph, in an into article like this the author might have warned newbies that this glyph is coming at 20, for people starting out that don't have another 10g to drop on just 15-19.
Also the article analysis of Psychic Scream while leveling is wrong(ish). Anywhere you won't pull mobs, you should be be using it to get range on mobs to avoid pushback when your shield is down.
Eisengel Jun 24th 2010 5:46AM
Running partial Shadow can be useful, SWP is pretty expensive mana-wise for what it does. I usually opened with Holy Fire for the big initial shot & free DoT, would shield, then Mind Flay them. The thing about Mind Flay is that you're back at non-casting regen about half a second after the channel ends (and it gives the Holy Fire DoT time to tick). If you finish off the mob with your wand behind your shield (as was also suggested above), you'll not only be regenerating mana the whole time, but Spirit Tap will buff your non-casting regen rather than your casting regen, which is quite a bit lower.
Hal Jun 23rd 2010 8:49PM
Having just recently tried this on my priest (now level 20), I must offer a few bits of advice if you do this through the dungeon finder. I did so exclusively:
-Consider healing, even in shadow spec. Holy doesn't offer any benefits that are going to change things dramatically. You'll queue for dungeons faster, and quite frankly it's painful to DPS at this level. You'll run out of mana fast and often.
-Keep your hand on that Fade button. At this level, you're likely to get tanks who haven't gotten the hang of things yet, and, well, whether healing or DPSing you'll grab aggro.
-Carry. Water. EVERYWHERE.
-If you're going to avoid questing as your means to leveling, tailoring and enchanting are your best professions. You'll get all of your materials through cloth/green drops. Otherwise, you'll have to take "profession breaks" to level a gathering profession, or at least spend a fortune in the AH.
Abbadon Jun 23rd 2010 9:07PM
Jumping to a lv 80 spec question... MB-less?! Here's the talent build:
http://us.wowarmory.com/talent-calc.xml?cid=5&tal=0503203100000000000000000000000000000000000000000000000325223001223012323152301351
A guildmate brought this up stating that some of the top SPs have gone with this (or similar specs). I can see the logic in it, but have never been a great tester when comparing specs, rotations, etc against the target dummies. (And I haven't been able to talk to him further to see if he's tested it yet.)
Anyway, I just wanted to throw this out in Foxland to see if any of my fellow SPs had any experience ditching Mind Blast from the rotation.
St1ckman Jun 24th 2010 4:13AM
The reason behind the Mind Blast less spec is because once you get to 4p t10 and around 900+ish haste, having more time to MF while MB is on CD is a dps gain.
Adeany Jun 24th 2010 10:38AM
The spec you posted is pretty good, but shadow affinity is kind of unnecessary. If you need it because you pull threat, I'd say it's time to find better tanks. Move those points into Improved Psychic Scream, then float a point from Focused Mind into Silence. That ranged interrupt has incredibly high utility.
http://us.wowarmory.com/talent-calc.xml?cid=5&tal=0503203100000000000000000000000000000000000000000000000325223001223012323152301351
Regarding whether or not you should drop mind blast, go here and use the spreadsheet:
http://elitistjerks.com/f77/t84746-shadowpriest_theorycraft_3_3_edition_i_get_little_help_my_friends/p7/#168
Alex Jun 23rd 2010 10:16PM
Waiting for typical "Awesome. I was just about to level post"... ;)
brian Jun 23rd 2010 11:43PM
What about Glyph of Shadow Word: Pain for the mana return?
Is it really worth it to get Glyph of Inner Fire at 15 if you'll be replacing it in five levels for Smite? Doing this for an alt could work, but what about a new character, or one on another server?
Orrine Jun 24th 2010 2:15AM
It's not worth it if you don't pull 3-4 mobs, shield yourself and wand them. Smite/Mind Blast kills them before SW:P expires, so you wont get full benefit from glyph and just lose mana
Squatstopee Jun 24th 2010 1:23AM
Waiting for Tauren to get all Jason Priestly before leveling one.(yeah that reference shows my age lol)
Dahk Jun 24th 2010 8:18AM
I used to think setting my hearth to Dal or Shatt at early levels was a good idea. But in reality setting it to the place where you are questing saves much more time. Hearth is only 1/2 hour now, so you can run out from your hub do a bunch of quests and hearth back and turn them all in. The time savings on this is much greater than the random time you will save when you need to cross continents.
logicalfundy Jun 24th 2010 10:20AM
"Some days, I wish Spiritual Guidance was a TV show."
You could try embedding YouTube clips ;).
"You should always grab these professions, as they don't count against your limit of two."
Agreed, and I add them to pretty much every character.
However - I really don't actually use them that much as a priest. After all, one of my biggest strengths is healing, and I can certainly get my health back up to 100% with a spell faster than with food.
I suppose I'm missing out on the "well fed" buff. But then again, at the higher levels that buff seems to be a lot more trivial than at lower levels. So I suppose cooking is good when at the low end of leveling.
First Aid, hard to level? Cloth drops from nearly every mob! I have two characters that are maxed out on First Aid - and I didn't even have to touch the AH.
Maybe if you do a lot of PvP you won't get as much of the materials, but if you do a lot of PvE, you're certainly gonna be able to max out First Aid quite easily.
That, plus I figured it would be nice to have a healing ability that doesn't use mana.
"If it's been a long time since you've leveled a character last, it's worth noting that you don't need to find First Aid books or complete quests to level this skill anymore -- you can just visit a trainer now."
Except the last Heavy Frostweave bandage. That you get via a world drop.
The disappointing thing about the first aid profession, however, is the anti-venom. It's pretty weak, and requires grinding materials when you run out of it. I don't bother with that part of first aid anymore.
Sinfulle Jun 29th 2010 2:36PM
I know this article was meant to be for those making/leveling characters right now, before Cataclysm, but I wanted to note that after Cata is released, food made from cooking will restore mana as well as health. Apparently the devs liked the responses players gave regarding Northrend cooking recipes, so all tiers of cooking recipes are being changed.
At long last we won't be limited to sagefish for a food that restores both health and mana. I'd rather be able to make "drink" when I want to as opposed to hoping to find barrels of liquid or drops off humanoids.
Crimpshrine Jun 24th 2010 2:15PM
Hot tip: in Scarlet Monastery, Holy Nova spam is the most damage a priest can do to groups of mobs. My Holy priest sadly outperformed my Shadow priest by a wide margin through that range of levels. For instances, Shadow just isn't much fun until 40+.
Fox, major vocab points for use of "forfend"!
Shisai Jun 29th 2010 10:44AM
After spending months of considering finally leveling a priest, I have started after reading this guide! I wish I would have started a week ago when the summer festival first began. (Leveling during this holiday is so overpowered, it makes me want to wait till summer to level all my alts :D ) Whether I MB, SW:P then wand them to death or lol, smite... both are fun and easy enough to not let me run out of mana with 3/3 spirit tap. Looking forward to the next set of info!
Marathal Jun 29th 2010 2:28PM
Awe man I have to wait until Wednesday night? I just hit 20 last night.