WoW Rookie: Guilds

Guilds are in the news a lot recently. Not only are we talking about upcoming changes in Cataclysm, we're also talking about all the guild hopping and dissolving that goes on just before an expansion. So, this week, we're going to cover everything about guilds.
How to create a guild
If you want to create your own guild, you'll need some cash and friends (whom you may have to pay for). Here are the minimum steps you need to take to create a guild:
- Go to a Guild Master. They are located in all capital cities. Just ask a guard for directions.
- Purchase a Guild Charter. Ask about creating a guild and then choose the purchase option. You need 10 silver and a name.
- Get 9 signatures. They can't be a bunch of alts from a couple of people. The signatures are by account. If you don't have 9 other people to help you form your guild, then you can recruit strangers. But strangers often expect around 10 gold for a signature.
- Tip: Ask before throwing a Guild Charter in someone's face. Just because people are unguilded, does not mean they want to sign your charter. Ask politely in a whisper and wait for them to be ready. If they are at the mailbox or auction house, your slapping a charter in their face will kick them out of whatever they are doing. Someone who may have been willing to sign your charter for free, may refuse to sign if you don't ask first.
- Register your Guild Charter. Return to the Guild Master and register your charter. Poof! You now have a guildname under your name.
Note: If you take a while to get signatures on your charter, the people who signed your charter may go sign another or join a guild and then their signatures will disappear. So create your guild when you think you can get 9 signatures in a short period of time.
Guild Tabards
It's best to get a tabard early on, so that you can show your colors with pride.
- Go to the Guild Master.
- Design a Guild Crest. It's free to play with the creator, but it costs 10 gold to create the logo. Only the guild leader can buy or change the tabard design.
- Buy a tabard. The tabards cost a gold minus your faction discount.
Guild banks are called Guild Vaults and are located anywhere banks are. Each guild starts off with a guild bank, but no tabs. The tabs start at 100 gold, but go up to pretty big numbers as you add more. Only the guild leader can add tabs and change the permissions. It's important to note that just adding a tab does not automatically make it accessible to anyone but the guild leader. You must go into each rank and adjust the access.
Joining a guild
If you are not interested in creating and running your own guild, there are many different kinds and sizes of guilds out there.
- Choosing your first guild
- Finding a casual guild
- The Classifieds has guild recruitment announcements.
- Often, just meeting new people that you like is the best way to find a good guild. Here are some tips.
- If you think you are ready to join a raiding guild, here's how to apply.
- Are you a funsucker? If no, are you looking for a fun, casual, chatty guild? Join us in <It came from the Blog>.
- You can create or join a roleplaying troupe as a guild, using many kinds of themes. Or join ours.
We have several series of articles that you can read about general guild info.
- Though We have a Tabard is not too recent, it still has excellent advice.
- Each week, Scott Andrews gives advice to guild officers and leaders in Officers' Quarters.
- Many of the topics that the Drama Mamas tackle are about dealing with guild drama.
Everything we thought we knew about guilds in the expansion changed recently.
What guilds don't have in WoW
If you are coming to Azeroth from another game or as a total MMO noob, there are some things you shouldn't expect to find here.
- Guild halls There are no immediate plans for player housing or guild halls.
- Automated guild fees You can dip into the bank to repair (if allowed), but there are no guild taxes or fees or any methods of automatically getting money for the guild bank from guildies.
- Cross-realm guilds Each guild is limited to one realm.
- Cross-faction guilds Each guild is also limited to one faction, much to the dismay of some people who just cannot bring themselves to play Horde in order to join the Choose My Adventure fun.
- The ability to manage guilds larger than 500 members The roster bugs out when guilds grow past 500 members. You can't see everyone who is online or in guild. Sure, this doesn't affect too many guilds. But if you join us on Zangarmarsh, don't expect to show up in the guild roster right away. Hopefully, this will be fixed in Cataclysm, but there is no official word.
- Official guild alliances or rivalries Though you can have as many unofficial alliances or rivalries you want using your own methods, there is no way to declare another guild your ally or rival in game.
- Guild color schemes We get a tabard and in the expansion, we will be able to get a mount that has a flag with the guild logo on it, but we don't have guild color schemes that we can paint on our armor.
Filed under: Guilds, WoW Rookie






Reader Comments (Page 1 of 2)
Dreamstorm Jun 23rd 2010 11:18AM
If you're really a rookie, I wouldn't recommend starting a guild to be honest. Join a guild first, do some dungeons/RP/raids (whatever your thing is) with guildies and have a look at what the guild leadership does. THEN consider starting your own guild.
Not much fun in having a guild when you're not even level 40/50ish in my experience.
(cutaia) Jun 23rd 2010 12:11PM
I've led my guild since I was around those levels. There's nothing wrong with it as long as you have appropriate expectations about how long it will take to become a full-fledged real guild.
Erzfiend Jun 23rd 2010 11:18AM
Everyone needs to read number 4. I'm one of those people who is very willing to sign a charter for free on one of my unguilded toons just so long as I'm asked before hand. It's so incredibly annoying to be doing something, just to have this window pop up with no pretense whatsoever.
rkaliski Jun 23rd 2010 11:45AM
What is even more annyoying when they keep popping it up while you are in the AH. By spamming the charter they hope to get you to sign with clear message that they will go away if you do so.
A lot of time their toon also has a special character that makes putting them on ignore difficult. What would help is a button that when pushed would keep anyone from spamming you with a charter.
Jason P Jun 23rd 2010 1:04PM
One time, I had literally just created a new toon, hadnt even been able to get my 1st quest, when I was deluged with Guild Signature Requests.
No offers to pay/tip, just repeated signature windows opening.
I didnt sign any of them.
LittleHamster Jun 23rd 2010 11:44AM
Another tip for the rookie. You'll somtimes find players paying you gold to sign a guild charter. Don't be surprised. Many old players have a guild for their bank character(s) so they can get a guild bank for storing consumables.
Otherwise, don't join a guild that needs to ask random strangers to sign a guild charter. You can't have a successful guild that can't even find 9 founding members.
Portals Jun 23rd 2010 11:56AM
"You can't have a successful guild that can't even find 9 founding members."
Because you only plan on doing 5 / 10 man stuff forever right?. Its called recruiting and house cleaning.
Otis Jun 23rd 2010 12:06PM
Because all there is to this game is raiding and winning, right?
Bob Jun 23rd 2010 11:48AM
Some additional comments:
Starting your own guild is a good way of getting bank space -- but this is best for a bank-alt.
I couldn't agree more about ASKING. I absolutely will NOT sign any Guild Charter just thrust in my face. On the other hand, I never charge to sign a charter if someone politely asks (that is such a rare occurrence).
The downside of having a stranger sign is that they often jump out of the guild before the list is complete. Sort of stealing if you paid them a fee, in my opinion. Plan on getting about 50% more signatures to cover those that jump out quickly.
Urgata Jun 23rd 2010 11:57AM
If you are being paid to sign a guild charter, don't expect that you have found a new group of Azerothian BFFs. I paid for signatures to start a guild bank on my banking alt, and most of my signers were disappointed that I didn't want them to stick around after finishing guild registration (and actually seemed like they had done this multiple times with the same result). If you are promised leveling help and dungeon runs when you register, that's great, and I hope you have found a guild home. If you are given gold to sign up, enjoy the cash.
Conversely, if you are forming a guild and paying people for signups, don't expect you are paying for long term loyalty. My main is guildless, and I usually ignore people whining for signatures, but after I went through scrounging up 9 people to make my guild bank alt, I relented and signed someone's charter (and got paid for it). I had assumed that someone paying for signups was probably trying to make a personal guild bank as I had, but after the charter was complete, I discovered that I was in a guild full of low-level players with a guild message asking members to contact me (the only 80) for dungeon runs. I had to look up the guild quit command, and ended up mailing the signup gold back to the guild leader.
BigBoyI Jun 23rd 2010 12:05PM
It ought to be noted that if a charter signer quits before the guild is registered, their signature is lost. If you are paying strangers to sign your charter, you might want to let them know that they will be paid after the guild is formed. Maybe mailed the gold. Otherwise they can just take your gold and run, and you'll still need that sig that they previously gave you.
iceveiled Jun 23rd 2010 12:08PM
Proper way to solicit a guild sig: Hang around starter zones or a major city near you and look for LOW LEVEL people without guilds. (high level toons that aren't in a guild are that way because they probably are anti-social or hate guilds, in which case LEAVE THEM ALONE...9 times out of 10 they will completely ignore you if you askfor a sig).
Also look for obvious banktoons that don't have a guild name. They want money.
When you find a target whisper them "sorry to bother you but would you mind taking a moment to sign my charter for X gold?"
It's that simple. If you're lucky you will get a sig or two for free as some people, believe it or not, are genuinely nice and unselfish. If you're unlucky you'll get the guy who whispers back "LOL. 2g? I have XXXXXXX gold? Why would I want your two gold, nub?"
It's temping to call this person all sorts of filthy names but it's best to just move on.
(cutaia) Jun 23rd 2010 12:08PM
A note on paying people to sign:
Once you start, plan to get signatures until the guild is started. If someone signs another charter or joins a guild their sig will be dropped from your charter. The longer you take to turn in a completed charter, the more likely this becomes.
Last time I needed sigs, I offered people 20g: 10g immediately, and 10g mailed to founding members upon formation of the guild. Sometimes people /gquit their usual guild to make some quick cash off of you, knowing full well that they're going to get a /ginvite right back once they have your money. Giving them a reason to wait until you're done helps avoid this a little.
Anuillae Jun 23rd 2010 12:13PM
I saw tha dig at the Alliance QQers. And I liked it!
Kalvan Jun 23rd 2010 12:16PM
If you have a good guild base. Ask during a run if plp would make an alt after a 10-25 raid. Get the sign-ups. I would not be surprised if others in the guild wouldn't want the same thing.
Tori Jun 23rd 2010 12:21PM
Whenever I've had to start up a new guild and required signatures I found a great spot to hang around in was by the zeppelins (or I suppose the boats for Alliance).
There's constantly people traveling at those hubs, and most of the time they have to stand around for a minute or so anyways. I just kept an eye out for guildless characters and sent a polite whisper asking if they'd like to sign the charter. I swear about 95% of people did since they've got nothing better to do while they wait for their zeppelin. :)
Just don't be the person who pops up a charter window with no prior conversation, or even worse spams the charter if the person refuses the first time.
langiszero Jun 23rd 2010 12:41PM
On the one server I play one where I don't know anyone, I made a guild for myself. And I TOTALLY shoved my charter in people's faces until I got enough signatures.
It was only moderately time consuming but I saved a ton of money.
Before you judge me, judge the system. Needing 10 signatures -- hell, needing ANY signature besides your own -- is silly. Those 10 sigs mean nothing at the end of the day. It's a pointless hurdle.
Ronin Jun 23rd 2010 1:46PM
The system may be silly (requiring 10 signatures) in this day when people just get the sigs off of random players. That doesn't justify your rude behavior in order to meet the requirement.
langiszero Jun 23rd 2010 5:18PM
Nah, it's justified. I'm like Raphael, the SUPERIOR turtle.
Evi Jun 23rd 2010 1:29PM
There is one good way to establish a good alliance with another guild although it will only be noticeable to the guildies that use it, and that is creating another chat channel through which any members of either guild can communicate with each other without having to whisper. We currently use this extra channel in my guild and it is really nice when trying to look for others to run dungeons or raids when we are low on guildies and also when looking for people to craft items when no guildie with that profession is on. It will not establish an "official" alliance but will facilitate the bond between the two guilds.
Also some of the guild websites offer a feature to add allianced guilds and allow them access to special forums within your site.
Hope this helps a bit! =) Good luck!!!