Assembling your dream team, Part 2

In a battleground group, it's basically healers and everybody else. There are many roles to fill, depending on the battleground, and it'll be up to you to assign the players. Sometimes, some classes are better for the role than others, but battlegrounds will tend to be forgiving of team composition as opposed to the more restrictive arenas. Healers are the cornerstone of any good battleground group, but how you assemble the rest of the team is pretty important, too.
Flag carriers Druids have traditionally been the most ideal flag carriers in Warsong Gulch (and soon Twin Peaks) because of their superior mobility and their ability to take a beating when in Dire Bear Form, plus they can also heal in a pinch. With Stampeding Roar as part of their arsenal in Cataclysm, druids seem a lock to become staples in capture the flag groups. Teams can also opt to assign the role to tanks designed to withstand focus fire. Unlike arenas, flag carriers don't necessarily need to hit back so they can focus on survivability and mitigation talents and gear -- think of them as raid tanks who stack on resilience and stamina. Warriors make excellent alternatives to druids because of their mobility (clever use of Intervene) and their ability to hamper their opponents' mobility (Hamstring) or crowd control them (Intimidating Shout). Second to healers, flag carriers in capture-the-flag maps are the next important piece of the puzzle.
Snipers Your ranged DPS are the snipers. Hunters, mages, warlocks ... your team will need a decent complement of players who can attack from long range. The ability to engage the enemy from far away is good to have in an environment that allows significant freedom of movement. While hunters normally suffer in the confines of arenas, they thrive in the battlegrounds. Although not quite a necessity in the same way as flag carriers or healers, snipers or ranged DPS are great to have in, say, Alterac Valley. This isn't so much of a specialized role as it is an awareness of what ranged DPS can do in particular maps -- for example, ranged DPS can do significant damage with little fear of retaliation attacking from the ledges in Strand of the Ancients. Ranged DPS should also know to refrain from picking up a vehicle lest they waste their ability to attack from inside one.
Drivers Speaking of vehicles, players must know how to pilot the various vehicles in Strand of the Ancients and Isle of Conquest. A better understanding of vehicle movement and combat, as well as fair knowledge of the abilities should be the bare minimum for all team members. Glaive Throwers, for example, are excellent siege vehicles and knowing how and when to use Glaive Throw or Blade Salvo sets good teams apart from mediocre ones. At the very least, lesser geared teammates can use vehicles as a buffer. Use of vehicles also includes knowledge (and skill) of how to use a stationary turret in, say, Strand of the Ancients.
Defenders These are the guys who stay at the flag. More than anything, these are players who have very little ego, willing to sacrifice their personal numbers -- killing blows or whatnot -- for the unglamorous role of defending a node. This is important. Oftentimes it takes just one or two players to stay at a node in Arathi Basin or Eye of the Storm, and sometimes it happens that nothing happens. It's far from the action, but node or base defense is just as critical to winning the game. In Alterac Valley, these are the guys who stay at the bunkers and towers and wait until the thing burns down. Players who can spot enemies from a distance, such as hunters and druids who can track humanoids on the mini-map, make excellent defenders.
Commandos For the most part, teams work best when moving as one unit. Sometimes, however, there are those players who perform exceptionally well on their own, possessing a high enough PvP IQ that they can be left to their own devices. Rogues and druids, the classes with stealth, are capable of moving around the battlefield without getting noticed. In some cases, these commandos can retake a flag in Warsong Gulch after laying in wait in the flag room while stealthed, preventing what would otherwise have been the enemy scoring a point. These players make great scouts and can even "ninja" undefended nodes in Arathi Basin.
Assembling your ideal battleground group should be a lot of fun, and will be much less precise compared to forming arena teams. More important is understanding the roles that one should play -- and roles change depending on the battleground, so a sturdy flag-carrying tank might be the center of attention in Warsong Gulch or Twin Peaks, but they'll be remarkably less useful in other maps. The more we learn about the abilities in Cataclysm, the clearer our picture will be as to what classes can perform best in what role. By the time the game is released, we're sure to learn about cool abilities that should determine a class' desirability in a team and what roles they can perform better. For now, all we can do is dream about our perfect team.






Reader Comments (Page 1 of 1)
Chris Jun 24th 2010 5:06PM
9 Hunters one shaman WSG. gg
Andhar Jun 24th 2010 11:07PM
I'm disappointed at the lack of something hilarious photoshopped into the picture on page 1.
DragonFireKai Jun 24th 2010 6:15PM
There is... Christian Laetnner!
fearthefireblade Jun 24th 2010 8:33PM
Oh I dunno. Seeing Charles Barkley is always an unwanted surprise.
In fact, I think it's turribl that you used that picture for this article. Simply turribl.
Zach Jun 24th 2010 11:09PM
Me, too, honestly. I had plans! Was simply too tired and was running late with this piece. =(
Andhar Jun 25th 2010 9:24AM
C'est la vie. All I'm saying is that I like your Photoshops. And I've seen quite a few 'shops in my time...
Leejin Jun 25th 2010 11:55AM
I'm upset that you cut off the mighty JON STOCKTON'S head!! At least ya got Malone in there.. Jazz FTW!!!
catharsis80 Jun 25th 2010 12:21PM
http://www.youtube.com/watch?v=jKTb5Nfyh1o
Grokmar Jun 24th 2010 5:21PM
No shaman love other than being a healer? An elemental shaman makes a great flag runner supporter. Thunderstorm, Earthbind totem that roots for 5 seconds, and Frost Shock can prevent the opposing team from getting anywhere near the flag runner. Plus Thunderstorming people off of the mill and into the water at the blacksmith can easily turn the tides, not to mention an actual use for Far Sight to scout what (visible) classes are where.
Edge Jun 24th 2010 7:04PM
A Enhancment isn't too bad either with wolves and bash, as well as frozen power. One of my favorite things is to take the shock CD lowering talent in Elemental to bring frost shock down to 5 second (reverberation I think) and just hold someone back with frozen power without even fighting them. Also don't forget to use purge as a shammy often because it can turn really turn a fight around. Oh wait are we still gonna have that in Cata, I can't remember now.
Metl Jun 25th 2010 10:50AM
Yeah I find it strange that "Peelers" isn't a role in this article. In my opinion, that's the second-most important role in several BGs (after healer and tied with FC). It's almost impossible to get across a crowded WSG midfield, or even make it to the first set of gates in SotA without good peels. Although pretty much any class can peel effectively, some peel large groups more effectively (mages, ele shamans, warriors), while others peel individual targets better (DKs, rogues, druids). I'm really surprised peels aren't emphasized more (at all?) in this article.
For me, I recently got a DK to 80 so he isn't very geared yet. I can't kill anything and I don't last very long against people in full Wrathful or ICC gear, so I find that I am most useful when I spam chains of ice/hungering cold/death grip to keep enemies off of my team's FC/demos. Although it's a lot like defending--you won't look good on the stat sheet--but you will know you did your part to help your team win. I think that's why many people DON'T peel--they would rather stroke their own egos by being top damage or KBs or have a good KB-death ratio. But peeling is essential, and it's something that you MUST do if you actually care about winning BGs.
Cyanea Jun 24th 2010 5:26PM
Ugh. Screw building a 40 man team for IoC or AV. I have a feeling they're going to be the least played when Cata comes out.
n1nesp1ne Jun 24th 2010 6:34PM
I just wanted to note that Blizzard has made it clear that rated BGs will not require rostered teams. The ratings will be player specific, and you can go in with whoever you want on any given day.
Edge Jun 24th 2010 7:08PM
This is the best thing ever. I don't need to schedule my play time with a specific team and make sure I'm the right spec or class or anything. I can play it as I play any other BG on my own time, without having to earn team rank. I love it!
Edge Jun 24th 2010 7:06PM
Did you PvP at all while leveling? That is the place I often learn, especially in any level that ends in an 8 or a 9. The nice thing is you can PvP pretty well without having to have any special PvP gear (though it does help and the AB and WG stuff is pretty nice gear even for PvE).
KALGEOR Jun 25th 2010 7:30AM
back in vanilla wow the combo for wsg FC in our premades was Drood fc with holy pala and hunter FC support
Defoe Jun 25th 2010 8:22AM
I think Hunters with healer dispel backup are going to be the dps class of choice due to the lack of pillars/Los blockers in BGs.
Josin Jun 25th 2010 8:47AM
Poor John Stockton's not even tall enough to look out of the picture window...
Obeyfez Jun 25th 2010 9:01AM
Zach, you may know the answer to this...
I've read that you cannot solo-queue for a rated Battleground, and that rated BGs will only be made up of pre-mades.
How many people in a pre-made group will I need in order to queue for a rated Battleground? I can see having a minimum of 10 people (since that's the smallest number for any BG), but do I need
to have 40 people grouped up in order to participate in a rated AV or IoC?
I've searched the forums, and couldn't find an answer, so this may not have been addressed yet by Blizzard...
Roboticus Jun 25th 2010 11:25AM
I'm a little worried about the relative power of ranged DPS in rated BGs. Given their current dominance in arenas, it seems probable that in BGs where there is less LoS and larger conflicts (such as 20 people fighting on the AV bridge) where range gives safety, that ranged DPS will be much more potent than melee DPS. Obviously Blizz could change this with class-changes in Cataclysm, but there hasn't been any acknowledgment of ranged superiority, so I doubt it will be a development goal.
Maybe unintended, but even Chase acknowledges the disparity, listing Ranged DPS as an important role, but not melee DPS.