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6-25-2010 @ 9:13AM
Before patch 3.3.5 everything was fine. Well, not literally of course, but you know what I mean. Now, after an entire day of the server's being offline, the sudden uprising of the "out of memory" errors and random disconnect issues, it seems Blizz is hell bent at finding some sort of scapegoat for these issues. They'll kindly ask us to play the game at lower settings and delete our cache folder before the issue is resolved, but let's make sure we anesthetize gearscore first!
6-25-2010 @ 9:18AM
Because rewriting a 32-bit game client to take advantage of improvements in a 64-bit environment can be done overnight, not to mention how easy it is the support an entirely new client on top of the current Windows and Mac ones. I mean really Blizzard. What are you guys DOING over there?
6-25-2010 @ 9:27AM
@Cyanea You've obviously never tried recompiling some messy code for 64-bit...
6-25-2010 @ 9:28AM
@Cyanea - Its not that it 'can be done overnight' but the fact that it should have been done long before this. 64 bit has been around for a long while now and Blizzard should have been working on this since the Win7 Beta was released for public use (or before that). Base memory on systems has been trending upwards for years. Its not this patch that real issue, its Blizzards failure to work on what is necessary for their game to survive. If people have too many issues with the game actually functioning at levels that the hardware can handle (and considering that the game is 5 and half years old, even the low end video cards available today should be able to handle WoW at max settings), then people will start looking for another MMORPG to occupy their time. With LOTRO going free to play and FFXIV and ST:TOR on the horizon, they can not afford a misstep at this time. Because lets face it. Diablo and StarCraft are great IPs but their golden goose is WoW.
6-25-2010 @ 9:37AM
Yet how many people USE 64-bit? I'm not going to pull numbers out of my ass, but I know it's only a FRACTION of the people who still use 32-bit. I'm not saying that it's a good thing there's no 64-bit client out, just like it sucks that there's no official Linux client either. But I can't imagine it would make good business sense to start working on a brand new client and all the trouble associated with it such as troubleshooting and support when the technology is relatively under-utilized at the moment. I'm sure Blizzard realizes, in all their good business sense, that 64-bit is going to be the big thing in the coming years, and I'm sure they're already taking steps to prepare for it. Maybe a 64-bit client's been under development all this time? Hopefully the issues that 3.3.5 are causing will step up the progress on it.
6-25-2010 @ 9:50AM
"Because rewriting a 32-bit game client to take advantage of improvements in a 64-bit environment can be done overnight, not to mention how easy it is the support an entirely new client on top of the current Windows and Mac ones. "Overnight? I'm not sure if you genuinely just aren't familiar with the topic you're offering your opinion on or if you're intentionally understating it in an attempt to blindly defend them, but this has been a problem for MANY users for a very long time now. The problem certainly didn't just start with the release of 3.3.5, and 64-bit operating systems are nothing new either. Even XP had a 64-bit release. New computers being built and sold now come with a 64-bit OS by default, usually W7, and often don't even offer 32-bit as an option.The fact is that none of this is shocking, front page news. It's been a trend since 64-bit Vista sales starting doubling 32-bit Vista sales back in early 2009. Keeping up with this kind of change in the technology their customers are using is something Blizzard needs to do a much better job of, and defending them out of ignorance doesn't help you, the people affected, or Blizzard.
6-25-2010 @ 9:59AM
the quantity of people who don't get sarcasm is scary.
6-25-2010 @ 10:06AM
"Yet how many people USE 64-bit? I'm not going to pull numbers out of my ass, but I know it's only a FRACTION of the people who still use 32-bit."Oh, okay. So it IS just that you have no idea what you're talking about. Head over to steampowered.com, Valve makes their hardware survey results public and you can see the operating systems that are in use by their player base.I'll do it for you - 39.97% of people playing games on Steam are using some sort of 64-bit OS for their gaming. More than *twice* as many people gaming on Windows 7 are using 64-bit as opposed to 32-bit.
6-25-2010 @ 10:07AM
^ I was thinking same thing, but he was putting on a pretty good show :P
6-26-2010 @ 11:34AM
And it's not like adding additional layers of complexity to a chat system might cause extra traffic for the system to parse or anything....As far as decrying GearScore goes... um, this is pretty much the method the dungeon finder uses to lock you out of certain instances (e.g. HoR) at level 80 when it tells you need better gear. Granted it's abused by people with low self-esteem issues IRL to now do it others (Revenge of the Nerds, indeed), but I've yet to see anyone screaming "But I have the skillz!1!" at Blizzard for preventing them from running heroics or the ICC instances.
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